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PlayStation4 (PS4) Destiny: The Taken King Game Review

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Genre: Shooter, First-Person Shooter

Developer: Bungie Software

Publisher: Activision

ESRB Rating: Teen

Release Date: out now


Game  Review

April Activities Update will be available to all Destiny: The Taken King players beginning 04.12.16.

The battered remnants of the Reef are mopping up the lingering Taken forces throughout the system. The worst have been captured by the Awoken and await judgement in the Prison of Elders, but a pretender to Oryx’s vacant throne has escaped Variks’ vengeful grasp. Hunt the dark beast down before he grows too powerful and reap the rewards that await you.
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NEW CHALLENGES 

  • Max Light Raised
New challenges will demand greater power. Increase your Light Level to 335 in the April Update.

  • New Quest Featuring the Blighted Chalice Strike
The Taken King is dead. Yet still his armies claw at our worlds. Even as you lead the assault on the Dreadnaught, a powerful would-be Taken Prince fled for safety of the shadows. Hunt him down before he grows too powerful.

  • Taken Strike: Winter’s Run
A cell from the Prison of Elders! The Taken now corrupt this territory where the Fallen House of Winter once attempted to raise a powerful Archon Priest. Fight your way to the cell. Stop the Taken surge.

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NEW & UPDATED REWARDS


  • Sterling Treasure
Both Chroma and Taken-themed gear can be found in Sterling Treasures. Three Sterling Treasures can be obtained each week by visiting the Postmaster after each weekly reset, successfully completing one Level 40 Prison of Elders activity, and completing one match in the featured Weekly Crucible Playlist.  Additional Sterling Treasures can also be purchased via Tess Everis in the Eververse Trading Company store.

  • Chroma Customization
Chroma is a new feature that can be applied to select sets of gear and weapons to further customize your Guardian.

Destiny: The Taken King is the third expansion of Destiny, which was first released in 2014. The Taken King is also the greatest expansion ever presented by Destiny, especially when compared to The Dark Below and House of Wolves, two previous expansions. In addition to so much new content that is so interesting, The Taken King marks the beginning of the second year of the game Destiny, or in the game called Year 2. So many new features offered in the expansion, you will feel like getting a new game using the old gameplay known, especially when you are a fan of this game.

Welcoming the release of this expansion as well, Bungie as the developer sums it all up in a package called Legendary Edition. In the package, you will find all the content in a relatively economical price. Because, when you purchase the content separately, you need to pay about 300 to 400 thousand more. However, the drawback is the size of the files you need to Download from the Internet. At least you need to prepare about 18 GB both on PS4 and XBOX One as well as on the Internet connection.

All the new content you can find in this expansion is worth the fight. Starting from a new story to a variety of interesting activities you can find in it. So also with a myriad of new combat gear that you can use. The Taken King also opens a new gear slot that you can use in combat, such as new weapon types and new attack skills. Various new additions in the gameplay will definitely change the way you play and at the same time provide a new experience to play Destiny.

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Oryx Revenge, King of the Taken Forces

The story on The Taken King began long before the expansion itself was released in September. If you had time to play the first expansion, The Dark Below, then you must have met the leader of the Hive forces called Crota. Hive is a horrible-shaped Darkness creature based on the Moon. After Crota was defeated by a Raid event that required a slick collaboration between six Guardians, Hive's plan to attack the Earth was broken. Unfortunately, the story does not end there.

Apparently, Crota is the son of the king of Taken forces named Oryx. Unlike Hive, Taken is Oryx's special forces with a very dangerous mysterious ability. Through the power of Oryx capable of manipulating the dimensions, all living things can be drawn into another dimension and returned to this world into a new creature, named Taken. Taken is very much on Oryx's will and the king's aim is only one; attacked Earth to avenge him against the Guardian who had killed his son, in other words he wanted to kill you!

Oryx builds his troops so easily. All the factions that have been your enemies transformed into Taken with much more powerful power. That's why when Taken appears in the middle of your journey, all factions will try to fight Taken. So do not be surprised if you see your enemy fighting each other fiercely. However, in the end Taken will defeat it all and then concentrate on you! Against Taken alone proved to be not an easy thing to do.

The story in this expansion still follows the tradition of Destiny before. What you find in a variety of cutscene and dialogue covers only the surface. Through a variety of unlock named Grimoire that can be obtained through various conditions, you can open the official website on bungie.net and find a much deeper story. Each Grimoire will reveal the stories behind what you find in the game, and often you can find surprising secrets.

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New Subclass

Destiny is a First Person Shooter game that combines a variety of skills into the characters you play. As if you are playing an Action RPG game but using a gameplay shooter. The number of combat gear that you can find in the game is also not less many kinds with RPG Action. This is what makes the players so comfortable to continue playing a variety of Strike (similar to Dungeon in RPG Online) and Raid that require cooperation between 6 players. Because, level is not so meaningful in this game; the gear you use is much more important.

The importance of skill in gameplay that emphasizes teamwork is not just a figment. Before this expansion is released, players can use one of two skills called Subclass which is divided into three Class (Titan, Hunter, and Warlock). Each Subclass has its own usability when used in Fireteam, a designation for a group of players or Party. Examples of such Subclasses may, for example, be used to survive, attack individually, attack in large areas, or as supporters that strengthen other players' skill attacks.

The Taken King introduces a new Subclass for each Class that exists today. Basically, all Subclasses have the same properties, ie as wide area attacks. However, you can also find skill that requires quite a technique, like that of Hunter. Through the Nightstalker Subclass, Hunter will use arrows made of Void energy to give different effects, depending on which direction the arrows are released. When he is fired to the enemy, it will be a deadly attack. However, if he is released to the ground near the enemy, he will bind the enemy so they can not move!

Another with the Warlock's Titan and Stormcaller Sunbreaker. Sunbreaker will call a fire hammer that can be thrown at the enemy repeatedly until the energy runs out. Whenever exposed to an enemy, he can add an HP Titan so he is getting harder to beat. While Stormcaller can issue a lightning attack on a large area and his attack will grab onto other enemies around him. Just by looking at the nature of this new Subclass is instantly seen so many possibilities that can occur when playing in the team later.

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Cap Level and New Weapon Type

The expansion of The Taken King obviously increases the difficulty higher when compared with previous expansion. That's why the Level Cap or Level limit is also upgraded to 40. However, the main strength of your character or Guardian is not the level, but the Light it has. Light Magnitude previously increased after you go through the maximum level in lieu of level increase is also influenced by the gear used. Now, Light will always increase when you use a stronger gear even though the level is not yet maximum.

Big Light is apparently affect the bonus attacks and defense you have. However, the effect is not just up to it. In this great expansion, Light when you open an unidentified gear, or in this game called Engram, will affect the gear that will later be obtained. Usually it will produce gear with a scale of attack or defense equivalent to or greater with the average value of Light. So also with the gear dropped by the enemy that you are fighting.

It is very clear that the gear you use will greatly affect the power of the Guardian you play. That's why in this latest expansion you can find new types of interesting weapons, namely Sidearm and Sword. Sidearm is a pistol-shaped weapon used in Special Weapon slots. Unlike the Hand Cannon used in the Primary Weapon slot, Sidearm has more bullets and higher attack speed. The weapons introduced in the expansion of the House of Wolves are increasingly enlarged in the expansion collection of The Taken King.

While Sword is a sword used on Heavy Weapon slot. This short-range weapon has such a high attack power and can easily penetrate the enemy's defenses. Surprisingly, you need Heavy Weapon's ammunition to use this weapon. However, seeing the potential of this weapon, it seems that the limitation is applied to balance the use of this weapon, especially when fighting in PVP mode (player against player); modes that limit the occurrence of Special and Heavy Weapon munitions over time. Nevertheless, Sword in the hands of experienced teams and used at the right time can kill enemy bosses very quickly.

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Strengthen Gear

Sometimes, you find a Legendary or Exotic gear that skill in it you like or it may be cool. In the previous expansion, you are forced to give up to be replaced with a more powerful gear. No longer; on this expansion you will find a very interesting new feature, namely Infuse. This feature is useful for strengthening your Legendary or Exotic gear by "eating" other gear with higher value! That means you can continue to use the gear you like and the value of the Light will continue to grow as long as you are able to feed it!

However, Infuse is not cheap. In addition he needs a lot of materials, including rare materials such as Mote of Light, Exotic Shards, and Legendary Marks. In addition, he also needs another gear to eat; gear with higher value, same type, and some other conditions. The advantage is that the infused gear will increase its value by 80% of the gear value difference given infusion and eaten. For example, you infuse a gear worth 200 with a gear worth 210. The difference is 10 and 80% of 10 is 8. Then, your gear will change from 200 to 208!

The addition of attack and defense values is not limited to strengthening the Light feature via Infuse only. You can also find some changes to the old gear, such as the value of defense on Ghost and accessories that previously was just a mere sweetener. In addition, you will also get a new slot for Artifact that can be obtained after reaching level 40. The Artifact in addition to having a great defense value, it is also able to increase the value of Intelligence, Strength, and Discipline; points that sequentially affect the cooldown time for Super attacks, melee, and grenades.

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Other New Additions

Another new feature that enliven The Taken King is the emergence of new venues for Strike, Raid, and PVP. As for Oryx itself, it has a new area to explore named Dreadnought. This great super-fighter ship holds so many secrets and most of it is useful to get a new, large-powered Exotic gear. In addition, every secret will open more Grimoire and automatically give you a bigger chance to know the secret behind Oryx power.

At the Tower, the Guardian's main headquarters, there can also be found interesting new features. Now you can find and buy a variety of Exotic gear, emblems, shaders for coloring gear, Sparrow (ground vehicle), and Ship ever purchased or found. Through the display boards are plastered in several locations, all the objects that have been found can be easily obtained. Its usefulness is to make it easier for you to use certain objects in other characters without having to move them between characters through storage or Vault.

The last feature that is not less interesting is Emotes. Through the feature, you can use pre-set gestures in the D-pad button to show the expression. Emotes can be purchased using Silver, a special currency that can only be increased in amount by buying it in the Store alias using real money or Rupiah. When you buy The Taken King Expansion, your Silver balance automatically gets added, so you can buy cheap expression. Starting from the expression of clapping hands, dancing, encouraging, saluting, to show the disappointment can be found in the Emotes store.

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What Do We Expect from Destiny 2? destiny taken king

Destiny is always a matter of cooperative multiplayer. Apart from the various shortcomings. If your Fireteam all buy a Destiny 2 or a new expansion pack in the future, then it is likely that you will also be tempted to do the same.

Although still a rumor, news of the Destiny 2 development plan left a mixed feeling in our heads. On the one hand knowing that Destiny is still going to show up and its story develops giving happiness. But on the other hand sometimes developers "Get too greedy" with the success of their game. The worst thing is all that has been fought with our colleagues through several hundred hours of play together dumped into the trash because the developers decided Destiny 2 will not use data from Destiny at this time. It's not impossible that this happens, especially when the game uses a new engine.

In our opinion, the greatest strength of Destiny itself is in Fireteam aka friends who accompany you to play. When you play alone, then this game feels bland. When associated with Destiny 2, regardless of rumors about the cost of subscriptions or purchases of objects through the Premium Store, such as Silver on The Taken King, as long as a loyal friend in Destiny comes to Destiny 2, it is likely that we will return entrusted loyalty to the game the new.

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Conclusion

Destiny: The Taken King is an expansion that is quite expensive but comparable in content. Not only are you spoiled with so much new content and enhanced gameplay, the challenges that can be found in this expansion are also increasing dramatically. Players who still survive the old Destiny will unfortunately feel depressed, as many of the features are limited there. As if you were forced to buy this expansion in order to get back the game you've purchased.


Advantages
  • New story
  • Lots of new gear
  • Enemy difficulty increases
  • Gear can be upgraded
  • Subclass and new weapon types
  • Many new areas
  • Many secrets to discover

Deficiency
  • Download Size is huge
  • Some of the old locations, including expansions 1 and 2, are unattractive to follow for giving weak gear gifts (Year 1)
  • Forcing the owner of Destiny to purchase the expansion of The Taken King due to the abundance of features in the vanilla game
Suitable for gamers: Likes Destiny, shooter with RPG spice, and action games


Not suitable for gamers: Do not have much free time

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Do not look to the future with blind eyes. The past is very useful as a windshield rather than the future.


Salam Gamer MANIAK

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PlayStatione4 (PS4) Destiny Game Review Complete

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Genre: Action, First-Person Action

Developer: Bungie Software

Publisher: Activision

ESRB Rating: Pending

Release Date: November 24, 2013


In Destiny (from the creators of Halo) you are a Guardian of the last city on Earth. You are able to wield incredible power. Explore the ancient ruins of our solar system, from the vast dunes of Mars to the lush jungles of Venus. Defeat Earth’s enemies. Reclaim all that we have lost. Become legend. Embark on an epic action adventure with rich cinematic storytelling where you unravel the mysteries of our universe and reclaim what we lost at the fall of our Golden Age. The next evolution of the first-person action genre that promises to provide an unprecedented combination of storytelling, cooperative, competitive, and public gameplay, and personal activities that are all woven into an expansive, persistent online world. Venture out alone or join up with friends. The choice is yours. Personalize and upgrade every aspect of how you look and fight with a nearly limitless combination of armor, weapons, and visual customizations. Take your upgraded character into every mode, including campaign, cooperative, social, public, and competitive multiplaye

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Game Overview Humanity's last safe city has fallen
From the makers of the acclaimed hit game Destiny, comes the much-anticipated sequel. An action shooter that takes you on an epic journey across the solar system.

Stand Together
Humanity’s last safe city has fallen to an overwhelming invasion force, led by Ghaul, the imposing commander of the brutal Red Legion. He has stripped the city’s Guardians of their power, and forced the survivors to flee.

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Reclaim Our Home
You will venture to mysterious, unexplored worlds of our solar system to discover an arsenal of weapons and devastating new combat abilities. To defeat the Red Legion and confront Ghaul, you must reunite humanity’s scattered heroes, stand together, and fight back to reclaim our home.

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Gameplay Features
  • Rich cinematic story campaign.
  • Multiple cooperative game modes for epic, social fun.
  • Intense 4v4 competitive multiplayer matches, including 5 different PVP modes.
  • Expansive, never-before-seen worlds and spaces to explore.
  • Customize your character’s weapons and armor with an all-new array of gear.
  • Discover Lost Sectors, complete new Adventure missions, or rally to Public Events with other Guardians.
  • Introducing a brand new Guided Games system that helps players find like-minded groups to experience Destiny 2’s most challenging activities, like the Raid.
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The Verdict
Simplistic “it’s like X mixed with Y” comparisons don’t really add up when attempting to explain what Destiny is, or why it’s worth playing. It borrows from many well-established gaming destinations, but the climate of each is wildly different, and often incompatible. It’s a complex production that boils down simply to this: Destiny is a mechanically excellent, visually evocative FPS housed within an under-developed RPG framework. The endgame might hook you for the long haul once you fully understand it, but Destiny is ultimately unable to be all the different games it’s trying so hard to be.

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Salam Gamer MANIAK

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PlayStation4 (PS4) Dead or Alive 5 Last Round Game Review Complete

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Genre: Fighting, 3D Fighting

Developer: Team Ninja

Publisher: Koei Corp

ESRB Rating: Mature

Release Date: February 17, 2015


What do you think when the name Dead or Alive comes up? Most of the gamers of course already very understand what can be anticipated from this fighting game franchise. The interference of Keoi Tecmo and Team Ninja does make Dead or Alive present as a unique product, especially from the design of female characters that deserve to be called the best in the gaming industry. Combining the fun gameplay mechanics of combat, the pampering design of female characters, and the always tempting sensuality, Dead or Alive seems to know exactly how to grab the attention of gamers. Now they are trying to upgrade it to a higher level, through the HD Remaster process for the latest generation platform. Say welcome to Dead or Alive 5: Last Round!

Gameplay mechanically, Last Round does not inject any new things that are significant enough to be discussed. Since it was introduced for the first time, Team Ninja focuses on only two things that are the main selling points - the latest "Soft Engine" engine implementation that is said to be able to visualize human skin more realistically and of course the presence of two new characters, one of which indeed exclusively designed only for Last Round. Most of the screenshots and trailers released over the past few months seem to lead to one similar conclusion, that Team Ninja keeps the Dead or Alive 5: Last Round "female character" as the main spearhead.

So, what is actually offered by Dead or Alive 5: Last Round this? Why do we call it a game that offers a more perfect quality of sensuality? This review will discuss it more deeply for you.

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The Experience Is Not Much Different 

Given the side of the gameplay, Dead or Alive 5: Last Round actually does not carry significant changes to be discussed. In addition to several series that offer some new characters, he remains Dead or Alive that you are familiar with. Therefore, the reviews we have time to throw for the previous generation version is actually still relevant to describe what kind of experience you can anticipate from this one game.

"One thing that can be concluded with certainty from Dead or Alive 5 is the success of Team Ninja to present it as a competitive fighting game, but on the other hand, it is still fun. The simplicity of key inputs that can be required will make you more focused on applying the right strategy and timing to attack and persist, instead of thinking about recalling complex attack inputs. Through three main buttons - attacking, defending and slamming, you can create so many deadly combos, juggling, and utilizing existing Danger Zones and Cliffhanger. With Power Blows, you are given the opportunity to create a more dynamic atmosphere of the game.

Of all the elements that he offers, Dead or Alive 5 does appear as a fighting game that is almost perfect. Design a sensual female character and pamper the eyes into extra value that will make you feel at home playing this game for a long time. Beautiful animations, cinematic and dramatic attack movements, there is almost no shortage to be extracted from this fifth Dead or Alive series. The only disturbing thing might be on the unclear side of the plot. So many characters, so many interactions, and so many battles that are produced, but end up with countless stories. The existing dialogues are also not characterized. Team Ninja failed to perform optimally in this one aspect.

Apart from this little flaw, Dead or Alive 5 is a fighting game that must be played by you who are fond of the genre of simple fighting, let alone you men. A fighting game that combines the pleasure and spirit of competition through the battle mechanism and visual design is certainly not something that is easily found today. Dead or Alive 5 does a great job. "

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Welcoming the Soft Engine!

Regardless of the basic mechanical changes of the battle that are no different than the original version, Dead or Alive 5: Last Round certainly offers some novelty as the main selling point, to make it look as an interesting series to glance back. One of them is the latest generation debut engine from Team Ninja - Soft Engine. In accordance with the name that he stretcher, Team Ninja claims that "Soft" here trying to represent the quality of human skin is more realistic, making it feel smooth and soft. Not only that, they will also improve the quality of character texture as the core of a HD Remaster process. The result? Quite awesome.

Soft Engine in Dead or Alive 5: Last Round that we tasted it did not feel phenomenal, unlike the engine changes made 4A Games for Metro 2033 Redux, for example. But you can see clearly that this engine does make all the female characters Dead or Alive 5: Last Round looks much more indulgent eyes. The impression that the skin that envelopes every three-dimensional model is more subtle indeed feels quite subtle, especially with the detail of the face that now looks more sharp. But the biggest thumbs up should be directed at eye design that makes the Soft Engine illusion even stronger, making all of these female characters look like beautiful dolls, or arguably, the typical perfect lady you've probably only imagined. Team Ninja knows very well how to implement this engine perfectly.

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Not only face, body (or in particular - breast) every female character is now also wrapped with the same technology. You can see the skin texture is more pale and impressed more smooth. No kidding for this one affair, Team Ninja even pinning an additional Breast Physics for gamers who are focused on "plot" this one. Not only offering options for breast movement at Off, Normal, and DOA levels, now an extra option - Last Round is also offered. Movement offered feels more realistic, a little bouncy, but not too much like the setting of "DOA" itself. But for those of you who are not too concerned about this one aspect, this option will pass without contributing significant experience.

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Soft Engine does make the sensuality of every female character up to a higher level, making this fighting game increasingly spoil the eye. The problem is, as you can predict from all our conversations above, it all seems to focus on the existing female character. While on the other hand, the visual quality of male characters that existed seemed to have not improved anything. They are still present with dark skin, a texture that feels more rugged, inversely proportional to what is offered Team Ninja to Kasumi et al. As one of the gamers who are focused on the character of women, this does not bother us. Only, when these two genders fight in the same arena, you can see clearly the difference we are talking about. The only male character who might look more "cared for" is Bayman. As for male characters who focus more on costumes like Ryu or Hayate, the texture of their clothes is now much sharper.

The sharper faces and body details are just a few of the visual rendering the Soft Engine has to offer. The process for changing this high definition texture is also done to produce better sweat and water effects. As we know, to bring a better sensual atmosphere, every character's outfit can indeed get wet when faced with water. Details of wet clothes is of course seen more clearly in the Last Round. Not only wet, every drop of sweat that appears on the face or body of characters when the middle of the fight also looks more clear and detailed. Lighting and shadow also look more realistic here.

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Is this significant for gameplay? Of course not. It can be concluded that Soft Engine was built to maximize the effects of Dead or Alive 5 cosmetics itself, resulting in the latest generation platform effect that is worth it. Especially on Playstation 4, the version we tested, with the Share button easier, you can share screenshots of your favorite characters into the world. Spectator Mode that will play Replay battles that you save can be positioned just like Photo Mode is being a trend in the latest outbound games, such as The Last of Us Remastered or Shadow of Mordor. By accessing this one mode. You can set the camera, zoom, dismiss the moment of the fight there, to "enjoy" Soft Engine is with more leverage.

Coupled with a series of costumes on offer, from crossover themes with other Tecmo Koei games, to just a sexy bikini, all support Soft Engine effects.

Honoka - The New Cutey

Soft Engine is the main feature that defines Dead or Alive 5: Last Round, but the Ninja Team itself is trying to offer extra content by offering two new characters for this series. An old character who finally returns again in this battle arena - Raidou and the new female character - Honoka.

We certainly do not want to enjoy Dead or Alive 5: Last Round to see the action of an Undead cyborg with great attack power like Raidou. We ourselves believe that he has never been the focus and the main reason why you are glancing at this one game. Honoka is a more realistic reason. As you can predict, you can always give up the responsibility of creating a woman character that is easy to fall in love with Team Ninja, and they will never perform disappointingly. Honoka comes with an extraordinary design, a combination of a sensual teenage girl, especially with a posture that focuses on a particular part, and strength that can not be underestimated.

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Honoka is described as a genius in martial arts. His knowledge of many techniques ultimately led him to create his own movement which he called "Honoka-Fu". This unique technique is more focused on short-range attack is fast, and flexible enough to combine the combination of the hands with timings that will complicate the enemy. As far as the eye can see, Honoka is a new, "safe" character. It comes with a super-cute facial and personality design, and on the other hand offers a less complex attack technique to master in the near future. It's not hard to fall in love with this character, regardless of any underlying motivation.Honoka is described as a genius in martial arts. His knowledge of many techniques ultimately led him to create his own movement which he called "Honoka-Fu". This unique technique is more focused on short-range attack is fast, and flexible enough to combine the combination of the hands with timings that will complicate the enemy. As far as the eye can see, Honoka is a new, "safe" character. It comes with a super-cute facial and personality design, and on the other hand offers a less complex attack technique to master in the near future. It's not hard to fall in love with this character, regardless of any underlying motivation.

Looks Not Ready!

Dear one thousand dear, despite the high anticipation, Team Ninja does not seem quite ready to guarantee Dead or Alive 5 release: Last Round is trouble-free. Those of you who followed the information of some of the outside gaming sites over the last few days of course know what we are talking about. The Ninja team admits that in mainland Europe, DOA 5: Last Round Xbox One version has a bug that can even permanently delete your save data. Indeed we did not find it in the version we tasted, but that does not mean this game comes with no problems at all.

One that is quite annoying is a game that does not run stable when trying to connect to online mode. No, we're not talking about how bad the connection or lagging is, but rather the implementation of a function that actually hurts the playing experience.

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Opening space for other gamers to "invade" your game and challenge your fight is an interesting feature, but this game actually slows down when connected to the virtual world. The menu response becomes longer for execution and sudden loading time increases for no apparent reason to move from one screen to another. When you want to get out of the online mode as well, for example, games can suddenly show only the animation loading, as if stuck. We have several times to get out of this game via PS Menu and access it again to solve this problem.

Unpreparedness is also seen not only from Team Ninja's side, but Sony itself, at least in region 3 as we feel. Trying to buy extra sensual costumes for Honoka in order for us to show you, access to the PS Store just shows you a blank page with no content. And obviously, in the main page Dead or Alive 5: Last Round itself, plainly posted ads that write discounts for new costumes available. Then, where to go, if we are interested to spend more money digitally? Trying to access the digital guide to learn the mechanics of gameplay deeper after being destroyed without a sense of humanity in the online game is also the same, tipped ends. The written guide is not ready and is being worked on. For a final product, things like this can not be tolerated.

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Conclusion

So, what can be inferred from Dead or Alive 5: Last Round this? That he will be a series that is quite tempting for you who have never tasted this one fighting game series, and coincidentally already have the latest generation platform in hand. Improved details born from the implementation of Soft Engine makes it more indulgent eyes, especially with the design of female characters and the variety of costumes are so sensual. Honoka's presence that featured in super sweet personality and design of Team Ninja's topnotch, with extra ease to master the existing move set also become its own selling point. As far as the eye can see, Dead or Alive 5: Last Round throws a cosmetic selling value that commensurate with its status as a new generation game, and nothing more.

There are no significant changes in the gameplay side. Instead of getting refined, you just have to deal with technical problems that can not be tolerated, of course. From slower or even stalled menu movements when you open online access to invasion from other gamers, it's strange that you can not "spend" more money on this game because of the empty DLC items column in the PS Store. Site guide that is still not ready in the middle of release also be a separate note.

So, are you glancing at Dead or Alive 5: Last Round? The answer yes, if you have never tasted or have this game before. It will satisfy your curiosity how the concept of sensuality and super-fun fighting gameplay is integrated in the same space. But if you've ever tasted this game on the platform before? There is no reason to buy the same game twice for an experience that is not much different.

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Advantages
  • Easy-to-master gameplay
  • Soft Engine
  • Honoka
  • New costume design is more sensual

Deficiency
  • Online connections that sometimes backfire
  • PS Store Unpreparedness
  • Guide is still under development
  • Need more unlockable content that can be opened without having to spend money

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Salam Gamer MANIAK

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PlayStation4 (PS4) Daylight Game Review Complete

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Release Date: Out Now

Genre: Horror

Publisher: ATLUS U.S.A., INC.

Developer: Zombie Studios
Game  Review

You awake, trapped in an abandoned hospital. Your only source of light is your phone. You hit a dead-end and must turn around, but behind you lurks an eerie presence and strange noises

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Experience Daylight, a procedurally generated psychological thriller for your PlayStation4. Unreal Engine 4 enhances the visuals of your escape to freedom like never before, heightening every bone-chilling detail of your surroundings. Get lost in a maze that changes with every playthrough, allowing for limitless replayability and the tension of unpredictability every time you start the game. Navigate to safety while avoiding what lurks in darkness. What will be waiting for you down the next corridor?

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Daylight is the procedurally generated horror game from Zombie Studios, the indie outfit best known for free-to-play first-person shooter Blacklight Retribution. It has the distinction of being the first game released using the new – and largely impressive – Unreal Engine 4, making this an attractive proposition for visual aficionados eager to see what the new technology can do. It’s just a shame that the software’s been tied to such a desperately disappointing game.
This is a rushed release that has very few redeeming qualities other than those mentioned above. Despite the promised graphical grunt of Epic Games’ tantalising toolbox, this dismal outing does a very poor job of demonstrating its advantages. Granted, the textures do look decent, but the environments are desperately boring. The game only has three or four levels to start with, and they all feel familiar; whether it’s a hospital, sewer, prison, or forest, they’re all decorated by a bland grey colour palette, meaning that you’ll be hard pushed to distinguish one corridor from the other.

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And that leads us to the procedurally generated aspect. It’s undoubtedly a great concept that’s proven that it can be done well in the past, but it just doesn’t feel right here. As opposed to the carefully crafted layouts of more tailored releases, you’re instead tossed into nightmarish mazes, which are both a nightmare to navigate and also terribly dull. You’ll encounter the odd enemy or obstruction from time to time, but nothing to necessarily hold your interest.
Speaking of the enemies, the “combat” in this game is a breeze. There’s only one type of antagonist – at least, as far as we could tell – and it’s stopped by light. That means that you merely need to pop a flare and shine it at your pursuer in order to stop them in their devilish tracks. The enemies do increase in frequency as you progress, but it’s never challenging in the slightest. Indeed, the only death that this writer experienced came when a foe spawned inside our body – a nightmarish scenario for sure, but one that resulted in an unfair instant fail.
True, that may have been a bug – but this game is riddled with them. The first five or so minutes run at less than ten frames-per-second, while the entire affair chugs below 30 frames-per-second, with regular drops punctuating the experience from start to finish. This means that the controls never really feel as tight as they should, with the aiming handling loosely and simple actions such as climbing acting slow and stilted.

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Not even the audio is up to par, which is a pretty pivotal part of a horror experience. One neat idea is that Twitch viewers can trigger sound effects by commenting on your session as you stream, but while this is clever, it’s little more than a gimmick, and adds very little to the experience. Moreover, the sound effects themselves are very poor, with enemies creating noises more akin to dubstep than the undead. Jump scares, meanwhile, are limited to rattling cabinets and clanging pipes, but they have almost zero impact, meaning that you’ll get through the game without even breaking a sweat. Even the soundtrack and voice performances feel out of place, cheapening the production of the campaign.
And then there’s the story, which has been penned by Jessica Chobot of IGN fame. Unfortunately, this falls flat on its face, as its tale – which we assume is supposed to tell the story of a mother and daughter’s relationship – never really comes close to reaching its full potential, and is subsequently disappointingly unclear. Even with collectibles available to flesh out the fiction, it’s never more than passable, and while there’s the promise of a plot twist to keep you going, this amounts to little more than a toe-curling conclusion which caused this writer to legitimately laugh out loud as the credits came into view.

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However, it’s the fact that these issues are underlined by wonky design that’s the real disappointment. For example, the interface – which is restricted to your smartphone, and represents the most basic source of light in the game – is awkward, and the information on it seems largely redundant. Furthermore, the abovementioned forest level feels far too reminiscent of PC indie game Slender, to the point where it almost verges on plagiarism. To avoid comparisons, the solution may have been to cut it, but that would have made a short game even shorter.
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Salam Gamer MANIAK

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PlayStation 4 (PS4) Dark Souls III Game Review Complete

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Release Date: Out Now

Genre: Role Playing Game (RPG)

Publisher: BANDAI NAMCO Entertainment America

Developer: FromSoftware
Game Overview
As fires fade and only embers remain, journey once more into a world filled with more daunting and colossal enemies and environments. Developer FromSoftware and director Hidetaka Miyazaki continue their critically-acclaimed and genre-defining series with Dark Souls III. Fans and newcomers alike will get lost in the games hallmark rewarding gameplay and immersive graphics. Embrace the darkness.

Features:
  • Atmospheric Visual – Dynamic lighting and particle effects immerse players into a dark fantasy world of ruin
  • Interconnected World – Expertly crafted world encourages players to explore vast and breathtaking landscapes
  • Skills – Diversifies combat action allowing players to craft their own unique play style
  • Unique Online System – Evolution of trademark online multiplayer functionality that seamlessly integrates online interactions into single player story
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Game  Review
As a veteran of the Souls series (as well as Bloodborne), I am certainly very excited to look forward to the third iteration of RPG action on the dark fantasy theme from From Software. Once I tried it, I went back into a game that had a high level of difficulty but also gave a satisfactory reward.

If you want to be skeptical, actually the formula brought From Software in Dark Souls III is not entirely different from Dark Souls II. But, precisely because of the well-processed basic gameplay, I do not think there is a significant change to be able to attract the interest of this series of players who are hearted masochist steel.

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Blur - Dark Souls III is still a game with stories that can not be explained with certainty. Everyone has their own version of the story.

In Dark Souls III you are a dead person called Unkindled. When you are raised from the grave, you are assigned to restore (more precisely) the throne of the five Lord of Cinder.

Just like the previous Souls series (or Bloodborne), the story in Dark Souls III is told by using the environment and the goods as a medium of telling. Little stories and various details of the world you can know through the description of goods and the depiction of the environment that you meet. But that does not mean those two things will explain fully what happened.

Hidetaka Miyazaki as director of the game seemed to want the Souls series players to guess for themselves what really happened in this game by giving the story with as fake as possible. This I think is quite positive and actually evokes interesting discussions from players who have played Dark Souls III.

The story in Dark Souls III is full of obscurity like the previous series, but I do not think it will be a hundred percent you ignore. This is because you will be much more exposed with gameplay that can make someone release the controller and swear in front of the screen.

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Heavy and Full of Calculations - Dark Souls series old players should not need to adapt much to what is offered in Dark Souls III. For the uninitiated, Dark Souls III is an action RPG with a "heavy" movement and requires the right timing.

Every time you make moves like slashing or dodging, you will use some of the stamina meter you have. If your stamina is depleted, then you must move to a safe place or stay for a moment to recover it.

Thus, the movement you will do is quite limited and you are required to be able to perform any action as efficiently as possible. However, being efficient will not be enough because you are also required to have a good spatial awareness. Not infrequently there will be enemies or chasms at your destination to avoid.

Back again to the keyword "heavy", everything you do here will be slow and it's not without reason. Souls series always try to make you feel very weak when doing something.

Therefore, you are required to be able to calculate when to carry out the actions as precisely as possible. The game feels to be a survival action game that requires a high level of game with a small fault tolerance.

Difficult? Of course, but that does not mean it can not be mastered. In order to reach the required level of skill, you will meet death often. Yes, very often.

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Because Life is Too Short - Death is a core element in the Souls series that not only makes you learn, but also that will keep you going ... or it can make you stress. Calm down, I think the first possibility will often happen in Dark Souls III.

But that does not mean there is no penalty when you die. The Souls series has a Soul Drop mechanism in which when you die, the Soul you've collected (the currency for level up and buying stuff) will fall where you die.

If you die again before successfully retrieving it, the fallen Soul will disappear with the amount of Soul you are carrying. This mechanism makes you have to determine the best strategy for the progress you have done does not end up in vain.
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Old and New Mechanisms - The weapons you can use in Dark Souls III are quite a lot and have various characters. Starting from swords of various sizes, spears, to a variety of exotic weapons will be ready to help you defeat any existing opponent.

Following what's in the Bloodborne, now your armor can not be strengthened so you focus more on upgrading your weapons. The weight of the equipment you wear will also affect the running speed and dodge, so make sure you choose the equipment that matches your style of play.

Especially for magic, Dark Souls III again has an MP system (or this one called FP). FP here is also not only used for magic attacks just because there is a new battle mechanism in Dark Souls III called Weapon Skill.

With Weapon Skill, you will be given some new moves that will add variety of attacks that you can muster. The use of FP also makes the attack with Weapon Skill felt limited, so you feel like you have the ultimate stance to deploy in a pinched moment.

Thanks to the variety of existing gameplay, Dark Souls III feels to be quite personal in the development of his character. Customization in Dark Souls III is definitely not as deep as the RPG in general, but I think the stuff that's provided is pretty complex for an RPG action.

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A Dangerous and Dangerous World -  Dark Souls III has a setting in a dark medieval fantasy world called Lothric that looks dirty but full of detail. Colors in Lothric may feel very monochrome with gray, but it does not make the world unattractive to explore.

Following the tradition-level design that exists in every Souls series, Dark Souls III has a very wide level and is also evocative to be explored. The absence of a map or a minimap may make navigation in Dark Souls III difficult, but I do not think anyone would be lost in the dark world.

You will find various secrets in various corners of the place. The secret can be stuff, an enemy, or maybe a trap. Level design that interconnects one area with another also gives the impression widely. Not infrequently you will also find a variety of shortcuts to be able to move quickly.

Enemies that are presented have a move set and AI which I think is quite amazing. A little rash of course, you can immediately be exhausted by enemy countless weak.
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In addition, the pattern of attacks that are launched is quite diverse so you should always be vigilant in the fight with anyone. Oh, do not forget also the animation that looks flexible and horrible.

Of course, the vigilance I mentioned must be maintained when dealing with the boss. From Software seems to always try to make every fight with all the boss is very imprinted in the mind.

The bosses have a very savage form, stance, and movement. Guaranteed you will have difficulty when facing them all, but that does not mean you can not win it.

In my opinion, this is the ultimate experience to be provided From Software through Dark Souls III. Once you succeed in defeating the boss with a high level of difficulty and terrible form, you seem to have achieved a great success.

This is actually not a new thing in the world of video games, but From Software it seems to succeed in bringing the right formula so you always feel challenged. Nevertheless, I must admit if Dark Souls III sometimes feels the middle mengerjai the players.

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Jolly Cooperation! - If Dark Souls III still sounds difficult to play, then there is a multiplayer element that will make the game much easier. You'll find messages written down the street as long as you play. Uniquely, the messages are written by other players.

Usually the message contains instructions on what you will meet in front of you. Not infrequently also you will find a trap message to jump into the abyss or about curhatan players Dark Souls III which I think is quite hilarious.

You can also call other players through Summon Sign which is guaranteed to help to defeat the boss that you find too difficult. Besides being helped, you can also help others in the same way as well.

It is worth noting also that you can be invaded by other players who try to kill you and you can do the opposite. The multiplayer elements presented make the lonely world of Dark Souls III become more lively because you know there are other people who are struggling also in different places.
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Un Monotonous Monochrome Presentation - 
As I mentioned earlier, Dark Souls III is filled with gray in the environment, but that does not mean there are no other colors as well. Thanks to the highly detailed design environment, the visuals in Dark Souls III look very beautiful even though it looks dark.

The game engine previously used to work on Bloodborne seems to be re-used fairly well by From Software in Dark Souls III. This can be seen from the number of objects that can be seen until various other visual effects that make the game becomes more stunning to see.

Review Dark Souls III | Screenshot 5 For a more perfect experience, I suggest to play Dark Souls III using powerful PC gaming. Different from the previous series that is less fun for PC users, Dark Souls III has a much wider visual option and has good performance on PC.

Music is also one of the things that bring the atmosphere in Dark Souls III to be very epic. Although it is not in all parts of the level accompanied by music, but with the music is very majestic in the boss battle, the experience you will feel to be much more memorable.
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Conclusion - Dark Souls III is a new iteration of the Souls series that I find very satisfying. With well-maintained gameplay, eye-catching level design, as well as a battle against the mind-bogging boss, Dark Souls III is probably the best Souls series you can play at the moment.

Dark Souls III may indeed look to have a high degree of difficulty, but I do not think you need to be too scared because this game is not an impossible game to complete.
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You will never achieve a true success unless you love what you do.


Salam Gamer MANIAK

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