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PlayStation 4 (PS4) Danger Zone 2 Game Review Complete

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Danger Zone 2 takes the action out of the crash testing and a test area to the real public roads. A high speed driving game featuring speed, traffic and accidents, Danger Zone 2 allows the player loose to the freeway from the United States, motorways of England and Autovias of Spain as they compete for the biggest cause of accidents.

GAME INFO
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Genre : Arcade / Action / Racing
Developer : Three Fields Entertainment
Publisher : Three Fields Entertainment
Players : No Online Multiplayer
ESRB Rating : E10+
Release Date : 13 Jul 2018

Game OVERVIEW

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Using sophisticated real-world physics and the power of the Unreal Engine, Danger Zone 2 lets Players "crash for cash" and compete with each other to cause the most chaos in the streets.
  • Driving at high speed in real-life road traffic crowded with day-to-day
  • Shunt, Slam, Flip, and Jacknife Roll as many vehicles as possible
  • Creating chaos across 26 accident blackspots most famous in the world is set in 17 unique locations around the world
  • 8 vehicles to drive and destroy include: Sedan settled, Chaotic Coupe, Really Crazy Taxi, Euro Truck or a Formula One car!
  • Objective-Based Gameplay - Complete Objectives to earn Bonus Cash in each level.
  • Online Leaderboards track Friends and Global Competition
Danger Zone 2 includes many player-requested features including:
  • Encouragement
  • Bumper cam
  • Slow-Motion Jumps
  • More Camera Rotation
  • Try again soon
  • Directional Traffic Checking - drive traffic left and right to cause more carnage

Game  REVIEW

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Danger Zone 2 is, in everything but name, the direct successor to the beloved Crash mode in Burnout Revenge, in the best way. This game is full of colors of automotive destruction is what I expected when last year's disappointing Danger Zone set the action in somber gray boxes from the warehouse. It laudibly bring your car - yes, plural today - back on the ground and out into realistic closed circuit track where they really can do. And by "do" mean "deliberately and horrifyingly accident, turning your car into a mass of twisted metal that burns and causes 80 car pile-up with your Smashbreaker explosion."
Burnout Crash mode is always brilliant formula, and it was every bit as fun here as it ever was.
That's awesome Burnout Crash mode has always been about: the arcade-y racing that leads to on-goal in the final crash. It all ramps up to the grand finale, in that if you destroy enough car through the conventional way you will be given Smashbreaker - basically a bomb in your car that sent shock waves of explosives to inflict more damage. Once you trigger that you can guide your car to start - in the air - in the direction of another car or a power-up that allows you to save a crash occurs. When the dust settles, the damage is calculated and you get a score that reflects the potential damage you. The formula is always brilliant, and it was every bit as fun here as it ever was.

The change of scenery is the best improvement Danger Zone 2 makes more than its predecessor. Bright sunlight and the open road allows this sequel to lie down, and Crash Test scenarios take advantage of it. Not only Danger Zone 2 was clearly faster than its predecessor - and the visuals do a very good job to convey a sense of speed - but a lot of the intersection now has a sometimes-long run-up to the order of an explosive accident at the end, and secondary objectives welcomed built to turn that the extra driving time. You may need to crash a number of cars on the road for Danger Zone, get there using the turbo boost continuous, etc. Trying to reach them adds an extra layer of challenge and fun, which in turn will provide an opportunity to drastically better than scoring a gold or platinum award in each song.

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Of course, physics a bit excessive, but erred on the side of fun. 
Power-up back, requires you to think carefully about where to aim your car before and after triggering the explosion Smashbreaker at every intersection accidents. Grabbing pickup cash quickly increase your score, while hit Smashbreaker icon gives you additional valuable opportunity to blow up your car. Each of the 23 outdoor intersection (29 if you count the training track six) have enough challenges and various layouts get platinum ranking above probably will not happen on the first try, and would ask you to think strategically about how to approach each each puzzle traffic. built-in leaderboard from the first Danger Zone happily go back, let you try and one-up your friends and thereby add a little organic replayability to each of the intersections above are only getting better achievements.

Danger Zone 2 also ups the number of car drivable eight, mainly including F1 racing car (again, hi Burnout!) And slowly, Hulk-like semi trucks that can be slapped with another vehicle. And they change shape now. Of course, physics a bit excessive, but erred on the side of fun to let you send the car traffic-examined funny fly to the left or right, depending on whether you press the Square or Circle buttons, respectively, while near them.

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Of course I also want more tracks. I'll pretty much always want more tracks. 
This sequel even managed to sneak in a bit of residual Burnout although technically only revive Crash mode: some accident the intersection of run-up, as well as three bonus tracks that opens after you complete the core 23, effectively using this Burnout Burning Lap mechanics. Basically, you need to go as fast as possible, turbo boost and all, as clean as possible. This adds a Danger Zone 2 better as part of the run-up to the intersection of the accident, because when it served as the only goal of the three bonus songs was just no fun without the ability to crash. (That's how I feel about it back in Burnout, too.)

In addition, I am pleased to say that, unlike the first danger zone, all I can do is nitpick this one. Of course, I want to be able to replay crashes my best and then have the editing controls to position the camera angles and upload videos of them on social media, but there is no such tool here. Also, the menu looks like a container unfinished super-smooth fonts thanks to them. Oh, and of course I want more tracks. I'll pretty much always want more tracks.

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While it's a shame that the Danger Zone 2 only runs at 900p / 30fps in standard Xbox One and 1080p / 30fps on PS4, 1080p / 60fps or 4K / 30fps options offered if you are in the Xbox One X or PS4 Pro (genuine alternative 4K / 30fps X, checkerboarded 4k / 30fps on Pro), or of course the PC is capable. But at least when you fail and need to reload to try again intersection accidents, they are fast loading times.

This extra wrinkles to the level of making the game a bit more involved, but they also provide a glimpse of the usual racing gameplay. Various vehicle with which you play each level has different handling, but in general, it is quite sensitive. You receive points for drifting, but we never really needed as easy to change through every corner of the game - in fact, it might be a little too loose for his own good. Coupled with a rather strict parameters on touching the wall or a larger vehicle than you, handling could do with being a little tighter.

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However, more than served its purpose in the game is, first and foremost, about the massive traffic pileups, and you get more than 20 levels in which to improve, smash, and explode your way to a high score. Thanks to the up run of the foregoing, the level of both longer and more varied than in the first game. In some, you will be racing a Formula 1 car through eight lane highway, and at others you'll be steaming through the car in a large truck that sends traffic fly. It's good old-fashioned fun, and even though the game is light on content, execution style gameplay Crash mode is pretty spot on.

Once you get at least a bronze in each level, you unlock some bonus stages that actually shift the focus to a time trial style race against time. This gives the best view in driving, and while the handling is a little rough around the edges, taste very good speed. It hinted at what was to come in Dangerous Driving, Three Fields' racing game, which is a nice addition for those who beat the main game.

THE VERDICT

By expanding on the gameplay blown-'em-up we know and love, Danger Zone 2 made some nice improvements to the formula. The new location and style of art over life much improve the appearance of the game, while extending its record up to add extra challenge to the rate. Performance can be choppy and vehicle handling land slightly on the wrong side of that generous, but overall, the game still delivers on the promise of the experience Crash mode.

Danger Zone 2 is what I want first danger zone to be: a true follow-up to the classic Burnout Crash mode that EA will not provide. It is not fully fleshed out or polished as my dream game of this type will, but as independent and single-note smash-up shone like a spectacular fireball explosion. Now how to revive the rest of Burnout? Road Rage mode, anyone?

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