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PlayStation 4 (PS4) Borderlands 2 Gaming Review Complete

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Release Date: Out Now

Genre: Role Playing Game (RPG) / Shooter

Publisher: 2K

Developer: Gearbox



Borderlands: The Handsome Collection is the essential Borderlands compilation and includes the definitive versions of both Borderlands 2 and Borderlands: The Pre-Sequel (including all bonus add-on content) built specifically for next-gen consoles.

http://Cheatstationer.blogspot.com  If I mention titles like The Last of Us, Sleeping Dogs, Grand Theft Auto V, and Tomb Raider, roughly what the similarities between all of the games that appear in your mind? If you answered all of the above games are good games ... well you're not wrong, but that's not what I mean. All games above are a few games that could be released in the era of PS3 and Xbox 360, then get re-release on the PS4 and Xbox One. Adding to the ranks of the remastered game above, in the near future we will miss a new game that is Borderlands The Handsome Collection.

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In Borderlands The Handsome Collection you will be presented game Borderlands 2 and Borderlands The Pre-Sequel experiencing visual adjustments in the new console, as well as all additional contents such as DLC and add-ons combined in one package. If you're wondering where the first Borderlands, it is not clear what makes Gearbox Software does not include the first game of this series. While this is the reason that they only issue is they just want to concentrate on the story of Handsome Jack, who was just emerging in Borderlands 2 and Pre-Sequel.

In addition to the standard packages I have mentioned above, this game also will feature split-screen multiplayer for up to four people. That means you can play with four of your friends in one place, with a TV screen that is divided to four player multiplayer game play like a classic. This package also supports cross-save feature where your game on PS3 you will be able to continue in the PS4, and Xbox 360 games you can you proceed on Xbox One.
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Details

Borderlands: The Handsome Collection is the essential Borderlands compilation and includes the definitive versions of both Borderlands 2 and Borderlands: The Pre-Sequel, built specifically for next-gen consoles. PlayStation 4 customers will experience the absolute highest performance and highest fidelity graphics for any Borderlands game ever played on a video game console. For the first time in the franchise’s history, play four-player split screen on a single television, all in stunning high definition. Experience the entire Handsome Jack saga (including all available bonus add-on content*), from his not-so-humble beginnings to the heights of his egomaniacal tyranny. Continue the adventure by transferring your PS3 or PS VITA saves to the PS4 with the new cross-save functionality.


BORDERLANDS: THE HANDSOME COLLECTION includes:

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  • Two critically acclaimed Borderlands games in one package – experience Handsome Jack’s rise to power in Borderlands: The Pre-Sequel and his reign as maniacal Hyperion CEO in Borderlands 2.
  • Over $100 in value and hundreds of hours of gameplay: includes all campaign add-ons, playable character packs, level cap upgrades, and assorted combat arenas previously released as downloadable content for both titles, plus dozens of additional character customizations.
  • Borderlands: The Handsome Collection supports four different players on a SINGLE split screen – next generation power fully utilized! 
  • Pick up right where you left off! Transfer your PlayStation 3 or PS Vita save files onto the PS4 with cross-save. 
  • Explore the mayhem filled world of Pandora and its moon in amazing high definition with smooth high performance frame rates never before seen in Borderlands on consoles.
  • With over 55 editorial awards, enjoy the most critically acclaimed franchise to ever include butt-slamming and a diamond pony.
*Includes all available downloadable content for Borderlands 2 and Borderlands: The Pre-Sequel as of March 24, 2015. Internet connection as well as a PlayStation®Network account is required to download certain add-on content.

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Borderlands: The Handsome Collection is the essential Borderlands compilation and includes the definitive versions of both Borderlands 2 and Borderlands: The Pre-Sequel, built specifically for next-gen consoles. PlayStation 4 customers will experience the absolute highest performance and highest fidelity graphics for any Borderlands game ever played on a video game console. For the first time in the franchise’s history, play four-player split screen on a single television, all in stunning high definition. Experience the entire Handsome Jack saga (including all available bonus add-on content*), from his not-so-humble beginnings to the heights of his egomaniacal tyranny. Continue the adventure by transferring your PS3 or PS VITA saves to the PS4 with the new cross-save functionality.


BORDERLANDS: THE HANDSOME COLLECTION includes:

  • Two critically acclaimed Borderlands games in one package – experience Handsome Jack’s rise to power in Borderlands: The Pre-Sequel and his reign as maniacal Hyperion CEO in Borderlands 2.
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  • Over $100 in value and hundreds of hours of gameplay: includes all campaign add-ons, playable character packs, level cap upgrades, and assorted combat arenas previously released as downloadable content for both titles, plus dozens of additional character customizations.
  • Borderlands: The Handsome Collection supports four different players on a SINGLE split screen – next generation power fully utilized! 
  • Pick up right where you left off! Transfer your PlayStation 3 or PS Vita save files onto the PS4 with cross-save. 
  • Explore the mayhem filled world of Pandora and its moon in amazing high definition with smooth high performance frame rates never before seen in Borderlands on consoles.
  • With over 55 editorial awards, enjoy the most critically acclaimed franchise to ever include butt-slamming and a diamond pony.

*Includes all available downloadable content for Borderlands 2 and Borderlands: The Pre-Sequel as of March 24, 2015. Internet connection as well as a PlayStation Network account is required to download certain add-on content.
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Approximately hearts that Yang can awaited new series From Gearbox Software singer, despite the fact that game development singers do not fully By Gearbox but by 2K Australia. Hopefully Saja although development is done by different teams, the game Singer The same differences give experience like Borderlands 2.

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Salam Gamer MANIAK

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PlayStation 4 (PS4) Bloodborne Gaming Review Complete

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           Release Date: Out Now

           Genre: Action / Role Playing Game (RPG) / Action / Adventure

           Publisher: SCEA

           Developer: FromSoftware, Inc.



Welcome CheatStationer, allow the kesemptan this happy to deliver an interesting case of a PlayStation 4 game Entang review titled Bloodborne for gamers andapun wherever you are, let alone following directly below Bloodborne PS4 game reviews.

Face your fears in this dangerous new world, where danger, death and madness lurk around every corner.

We recommend that you prepare yourself spiritually and physically when they wanted to play a game command is Hidetaka Miyazaki. If you are a veteran player series Souls, you should just know what I mean. SPOILER: You will often die. Many moments in the game that makes you feel that you are being made fun of and cheated and I must say it is really roughing it.

Checks also reviews the spiritual predecessor Bloodborne, Dark Souls II

But, that does not mean this game is a game that sucks. Beyond that, the Bloodborne is a game that gives you pleasure in an unusual way. As the series Souls that have preceded it, Bloodborne gives a sense of satisfaction that can not be compared with the game at all when you successfully conquer the challenge provided.

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Yharnam - City Hospital Promising Healing

Just as the game Souls  were also made by From Software, Bloodborne  is a game with a narrative quality that is not represented by a dialogue or text that is clear, but the visual appearance of the characters or the environment as if of telling what actually happened. This indeed will often make the players get confused about the story presented Bloodborne, but From Software managed to create a slick visual display that actually makes the players became curious about the story in the game is.

In Bloodborne, you are told to come to Yharnam, a dark gothic-themed town. Yharnam city is known as a city that can provide efficacious drugs that can cure various diseases. Unfortunately, when you visit the city, not cure you find, but death. Thus began the journey of survival for you along the city. You will meet with a variety of horrible creatures that will threaten your life starting from occupants Yharnam crazy, werewolves, and various other deadly monsters.

Provided basic plot may sound very simple, and you are not given a clear hint, but that does not mean the game did not give the story inside. Once you begin to explore the contents of this awful city, over time you will find various pieces of small stories in it that makes you be more interested to learn the story. This is also supported by the emergence of the NPC which has properties very ... interesting. NPCs that have properties that little crazy, funny, and makes us always remember him. It is one of the qualities series Souls will be retained in the Bloodborne and it still gives the impression of depth.


Timing To Die Again

Bloodborne is a game that is difficult. It is a fact that can not be refuted. Enemies are weak though it would be ready to chop you if you are careless. Often, dangers arise not visible with the naked eye that makes you get caught in an ambush. The enemy may be hiding in the darkness, the walls, smoke, fog or anything that actually exist outside the mind. Not only enemy is hiding it, there are elements of other surprises are ready to immediately make you surprised and careless when you're down the ins and outs of Yharnam.

Although difficult, but that does not mean the game is impossible to conquer. Every enemy can be defeated, as long as you understand more about patterns of movement, distance range, as well as loopholes attack of enemies you encounter. By exploiting these things, then you will be able to defeat every enemy there. Of course, doing it more difficult than expected, but if you succeed, the satisfaction you get an incomparable taste.

Oh, remember the system of soul drop in Demon's Souls or Dark Souls ? You will still find it in Bloodborne, just with a slightly different form. Once you die in the game, then the whole Blood Echo (sort Soul in series Souls before) will be tacked on one of the enemies that are near where you died or where you fell in death as in Demon's Souls or Dark Souls . If you die before it managed to take back the Echo Blood drop, you will lose it forever Blood Echo. Yes, it still does not forgive such series Souls before.

Boss battles that were presented Bloodborne still feels epic and tasted very challenging. But if you beat the boss, satisfaction that you can not be explained in words. Complacency has become the driving yourself to continue playing because winning is addictive thing in the game is. Bos presented still take the elements that exist in the series Souls such a large size, has a fast attack, could kill you in one blow, and some of them can make you exposed to toxins and things that do not want you to be the other.

Bosses there is also designed with a very attractive visually. Design that looks terrible at the same time presented grand displayed boss feels aroused my interest to explore the background of the boss that I was dealing with. Some of them also supported by the location of a very supportive aura and stories taken from the boss you face.

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The fight Faster And More Brutal

If you read the initial impression I was about Bloodborne, you certainly know that Bloodborne has a way of playing that is similar to his brother series Dark Souls and Demon's Souls . The big difference, Bloodborne invite you to be much more aggressive in combat. You no longer depend on the style of play swords and shields in Demon's / Dark Souls , but you will be using your attacks to survive. Regain System is in Bloodborne will further provoke you to attack with brutal. With Regain System, HP is reduced when you are attacked can be returned back if you immediately reply to an enemy attack. As the proverb says: "The best defense is a good offense".

Instead of defense, you will be given the ability to dodge very useful. Different from the series Souls where avoidance is the action that spend quite a lot of stamina and need different types of equipment, avoiding the Bloodborne is essential, it is very fast, and do not spend a lot of stamina. This is also supported by the removal of the weight system in the equipment that you use so that no matter what you use, you can still maneuver away quickly. For info only, the shield does exist in the game is, but I think the shield will not help you in the face of very aggressive enemy. If you are still unfettered way tie Souls, then you seemed indoctrinated by the game is that the way you fight is a wrong thing.

In attacks you armed with a trick weapon and a firearm. I think the trick weapon in Bloodborne is a culmination of creativity in the manufacture of weapons that give the appearance of a unique and flexible function in the fight. Every trick weapon has two modes that you can change even when you are attacking though. For example, there is a chainsaw sword that can metamorphose into a long machete, no wand that can turn into a whip, and there is also a sword that can be connected dengam a giant hammer. It gives you a wider variety of attacks and also the choice of tactics even when you're in a fight though. Do not forget also that the change mode every weapon makes your weapons look cooler.

Firearms are not as strong as in other things that you imagine. Firearm here functions as a destroyer of enemy attacks launched stream rather than a long-range weapon. If you shoot at the right time, you will be able to make the enemy stagger and you can counterattack with a great degree of damage! Types of weapons more modern and diverse combined with a variety of enemies is not small, making the fight always feels fresh and at the same time challenging to do from time to time. Oh, there is also a flame thrower also if you want a weapon that can provide great destructive force within a wide range.

Based on the equipment and basic skills you have, the battle in the Bloodborne would revolve around the patterns of attack, dodge, and interrupt enemy attacks with firearms. From the outside it may sound simple, but once again I assure that it is not true because you have to think about other variables that occur during the fight like timing, distance, location where you fight, and so forth. By mastering all of it, you will be able to play the game is pretty quiet ... or not. Death can happen anytime and anywhere without any warning.

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Become Easier?

Might easily not a proper explanation. I prefer to call can be accessed . Boss in the game is indeed quite difficult, but I think within two times the fight game you can beat some bosses in Bloodborne if you already have adequate power. But I think an important role in the accessibility of the game is Blood Vial easy to be found everywhere. Blood Vial is useful items to restore HP yours and you can find it in various places with ease. One of the most common ways to collect them is to defeat the enemies that you encounter. Neither enemy was hard or easy, I think Blood Vial into a commodity that is very common in the Bloodborne.

Moreover, the way you strengthen the weapons in the game is made easier. Materials can now be found easily when you defeat your enemies. In addition, equipment management made more simple. U pgrade only be performed for weapons (clothes can not be amplified) so that the material will only be devoted to weapons only. You do not have to bother anymore strengthen every corner of stuff stuck all over your body.


May The Good Blood Lead Your Way

Thanks to the gothic setting that carried Bloodborne, From Software now provides a different atmosphere in the game newest product. Bloodborne more noticeably as the game of horror thanks to the choice of color, character design, the design of the monsters, and the environment it represents. Not only that, the element of surprise I mentioned earlier was also instrumental that makes the game feels spooky. Enemies that appear suddenly and with a movement so troubling is the right combination to evoke a sense of dread.

Moreover, the theme of blood that carried Bloodborne will bring its own horror, especially for those who ... well, not like blood. Each time an enemy slashing existing character, character will spattered with blood from the enemy and if you do it continuously, then the character would be bathed in blood. But the appearance of this blood bathed my taste a little too much and even looks funny. Oh, physics ragdoll hilarious from Demon's Souls k eopen longer present in Bloodborne. Not bad, could be a release of tension.


Character creation Broad

Bloodborne still take the concept of the creation of the same characters as the series Souls before. You can define the various features of the character you use ranging from gender, hair style, face shape, and so forth. Physical establishment of the characters in Bloodborne tasted much better than the series Souls more because of the level of detail provided and PS4 speed processing changes shape characters that you create.

Create your character also feels personal because you can adjust the strength, ability, and other equipment quite freely. They adopted the system status using numbers, Bloodborne gives you the freedom to shape your character according to the style of game that you like. Want your character has high HP and attack power large element of fire? Or characters with strong stamina and physical attack power is too big? Whatever it is, you can make it as freely as possible.

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A Hunter Is Never Alone

To be honest, I rarely experience the game with others in the Bloodborne. Either because people are still busy playing itself offline, or because I misplaced when activating the call bell another player. But when I managed to call someone else, then I feel is the game becomes a lot easier than I imagined. Bos previously could not be defeated easily, can be defeated in a short time and the experience of defeating a powerful enemy together is something amazingly satisfying. The excitement with your friends whether you know or can not you feel without words or writing, but the movement has been very describe your feelings.

To call a friend who can be cooperative, you need the Insight. Insight can be regarded as a medium of exchange other than Echo Blood is needed if you want to use the call bell players. Unfortunately, although I could call a friend, I until now still has not been found to fight against other players (PvP).

But that must be considered is the element of multiplayer in Bloodborne not confined to the fight fellow players or cooperation in eradicating the boss. You can leave a message using a notebook handy to give instructions, warnings, or even trap the other players. Messages that are scattered throughout this Yharnam makes you feel as though you are not alone in that terrible world (and is in fact true). Messenger, the sentient beings tiny messenger it also makes the game to be a bit more colorful. Although the shape is a little unnerving, they are proven to deliver high value sufficient detail thanks to the movements that they show when you give ratings to existing messages.

Oh yes, if you feel the game less challenging (which means you are a gamer who is very good at), there Chalice Dungeon are ready to test your ability to play Bloodborne. Chalice Dungeon is sort of randomly generated dungeon like in many games roguelike you can explore as an alternative to grinding or to looting. There are two types of Chalice Dungeon: first, the type that has a dungeon with forms that have been set; secondly, the type that has a dungeon that actually arranged randomly. With the Chalice Dungeon, the game becomes even new fixed even if you have long played a Bloodborne.


http://Cheatstationer.blogspot.com Visual Display The Very Details

From Software and Japan Studio looks really work to make the world in Bloodborne. Because the feeling of gripping successfully delivered the developers of  the game is very slick. Dirty and decaying streets of Yharnam, terrible silent statues standing along the road, dark tunnel, and a large ditch that looks very smelly looks formed with incredible detail.

Style building Victorian style giant terrifying percussions different sensation while providing a curiosity about what the next area you will visit. The theme is taken I think this is quite different from many games that exist in contemporary times and this is something that is very evocative for you to enjoy.


Conclusion

Bloodborne is the answer from From Software on games Souls to console gaming generation now. With gothic different theme and include DNA from the game series Souls, Bloodborne is a game to challenge that gives a dark atmosphere, but at the same time more accessible to more gamers. If you confess series fans Souls, Bloodborne is a game which ye shall possess.

Such an article could CheatStationer presented to the gamer throughout the world wherever you are on the PlayStation 4 Bloodborne review, may be useful for the gamer in knowing this game. congratulations to play his game and always having fun.

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Salam Gamer MANIAK

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PlayStation 4 ( PS4) Blood Bowl 2 Gaming Review Complete

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          Release Date: Out Now

          Genre: Sports / Strategy

          Publisher: Focus Home Interactive

          Developer: Cyanide Studios



TOUCHDOWN! Blood Bowl 2 smashes together Warhammer and American football in an explosive cocktail of turn-based strategy, humour and brutality, adapted from Games Workshop’s famous boardgame. A new graphics engine, and vibrant realization bring the fury of Blood Bowl to life! Lead the Reikland Reavers in an original solo story campaign narrated by hilarious commentators Jim & Bob from Cabalvision, and enjoy a host of new multiplayer features in Blood Bowl 2!

Throwing together the wild, violent, irreverent 
http://Cheatstationer.blogspot.com  world of Warhammer Fantasy and good ol’ 
American football is a pairing on par with peanut butter and chocolate, Joss Whedon and The Avengers, or Commander Shepard quotes and the Internet. Blood Bowl 2 launches off the line of scrimmage with this frankly brilliant idea borrowed from the tabletop game of the same name. It fumbles on a couple downs with the execution, but not so badly that the turn-based bash-em-up’s strengths can’t carry the day.


The concept of Blood Bowl is straightforward and easy to understand for anyone who’s watched an NFL game: the 11 players on one side try to prevent the opposing 11 from passing or running a ball into their end zone. What they might not expect is that the teams might be made up of brutal orcs, or agile, deadly dark elves, among other fantasy races. And when I say brutal and deadly, I mean that literally. In addition to running and passing, players can take a “block” action, which is really more of an attack. An often gory, and always satisfying slow-motion animation could end with the opposing player knocked down, knocked out, injured, or even dead, depending on how the virtual dice fall.


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"Every turn has you organising the most important actions in your head, then recognising their probabilities."

There are dice rolls for almost everything. Want to move out of a player’s tackle zone? Move a die. Want to pass the ball? Throw that die. Want to sprint an extra square? Run that die. Want to grind on a downed player’s throat to send him out of the match? Stamp on the die. Blocking is represented by throwing multiple dice depending on the player’s relative strengths, with the higher strength player allowed to pick the outcome from the dice. Fortunately, the game now tells you what the percentage chance of success is, rather than having to work it out yourself from basics.

Given that the match engine is built on so much randomness, Blood Bowl is actually all about learning, positioning, and avoiding gambling until you have to. Even what seems like the most sure-fire action can result in a horrific failure. A three-dice block from a levelled-up strong player on a rookie should knock them down 95 percent of the time, but that small chance of the veteran going down does crop up, and you have to play knowing that.

Any failure, however minor, means a turnover, where control switches to the opponent. So, if players are unlucky enough to fail their first action every turn then the game can be over very quickly, but a game between two players who know what they’re doing, who only take calculated risks, can last more than half an hour.

Every turn has you organising the most important actions in your head, then recognising their probabilities. You always move your players into covering and supporting positions first, if possible. Sometimes you don’t do things just because a small chance of failure is enough to ruin your plan entirely. Let’s say you have a three-dice block lined up which would likely result in an injury, which would give you a numerical advantage in later turns. But you have also have a ball-carrier standing near the enemy scoring zone with enemy players just a few steps behind them. Here, you play the ball, not the man. Scoring is the most important thing, and only when you’re way ahead can you afford to gamble.

Unless, of course, you’re a team that plays the man, not the ball, like the high strength Chaos team or the block skill-heavy Dwarf team. The aim of these guys is to be as close with as many players as possible, get them on the floor, then stamp on them when they’re down. Even with the average human team, I played games where I knocked out almost the entire opposing team and just ran the ball to the touchline each turn.

That’s the joy of Blood Bowl, the way that the slightly different stats, costs, skills, and levelling path of each team member will result in huge team differences that play out in every action. The extra point of strength that a Black Orc has over a normal Orc means that he’ll normally be attacking with two dice instead of one, which hugely increases his chance of success.
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"Even with the average human team, Iplayed games where I knocked out almost the entire opposing team and just ran the ball to the touchline each turn."

Developer Cyanide has improved the game substantially since its previous iteration, renovating the terrible UI and making it much more understandable and user-friendly. New elements like the Cabalvision preview let you see what will happen with your current action should you choose to go ahead with it. There are still problems, however. It seems to take ages to block an opponent, as you pick the target, confirm the block, roll the dice, choose whether to re-roll, pick a single die from your roll, pick the direction that the opponent will be pushed, choose whether your player will follow up, and finally have to watch a short unskippable cutscene of the block. In a turn you might do several of these blocks, which is why there’s a timer to restrict the turn to four minutes.

Though the individual games are important and enjoyable, it’s the league modes where the game really comes to life. These are single-player or online multiplayer, with a wide management model (now including stadium upgrades) and handicapping to balance weak teams against strong ones. Every difficult action in the match game (scoring, passing, injuring) gives XP to your players, and as they level you get a choice of random upgrades to customise them. My chaos team’s Minotaur got a mutation that replaced his left hand with an enormous claw, massively increasing his chances of injuring people.

Injuries or deaths in a single game are just annoyances, because they can take key players out of your team for the rest of the match. A permanent injury can also render a player effectively useless; who wants a slow catcher or a half-blind thrower? But in the campaign mode, replacing a dead or crippled player can be horribly expensive. Teams with low armour, like the agile Skaven or the Wood Elves, are especially prone to this, but even tough teams regularly lose players.

Cyanide has made some welcome changes to the League system, making it slightly more comprehensible and matches easier to arrange. They’ve introduced ageing into the league modes, so that teams really do change over time, meaning you can’t rely on that star player always being there. The new online transfer market is a bit more of a gamble (see Diablo III); there were no players listed in the review version so we’re not sure how well it’s going to work. But the new live streaming and replay integration (under the name Cabalvision) is a very welcome touch.

This version also introduces a single-player campaign mode, which was the most egregious absence from the earlier games. You’re the new coach of the Reikland Reavers, the most famous human team, which has fallen on hard times. Most of them have been killed, their two-star players are in hiding, and a strange new sponsor is manipulating them behind the scenes. Through the long campaign you’ve got to recover the team’s fanbase and standing, rebuild the team from a bunch of rookies, recover your star players, and discover what the nefarious plot is that threatens the team every match.

You can really tell that Cyanide has put a huge amount of work into this, from the gorgeous animations throughout, to the gentle humour of the two commentators, to the sheer length of the story. Many missions have surprise events that happen partway through, or tough victory conditions that you have to achieve, as well as winning the game. The AI teams still make stupid mistakes and behave irrationally but, hey, that’s the current state of AI.

The campaign mode also doubles as a tutorial, which again was a terrible absence from the earlier Blood Bowls, where each match unlocks a new aspect of the game. For new players, the campaign is a gentle (if long) introduction, after which they’ll need to start reading tactics sites like bbtactics.com to get ready for online play. By the time a new player is halfway through the campaign, you’ll be able to play the basic game as well as many veterans, though you won’t have the required deep stats knowledge about the chances of every action until you’ve played for weeks. One suspects that this kind of data memorisation will definitely appeal to DOTA and LOL players in search of a new challenge.

Though Blood Bowl's interface has improved substantially since the previous game, we still have some quibbles. Not everyone will get on with the strange rotating camera zoom. It would be great to speed up the opponent’s turn, or indeed all player actions, because games do take much longer than they should considering how little happens. And, like the Blood Bowl Star Coach game (which died in beta) the option to automate your team members a little, and remove some of the drudge work involved in blocking, would be welcome.

What will annoy Blood Bowl players more is if the DLC strategy replicates the previous game's. The previous Blood Bowl was released in three full-price versions, adding a small number of teams each time. Players who’ve pre-ordered Blood Bowl II already had to choose between the Lizardmen and Wood Elf teams as a bonus unlock, which suggests the other will only be available for a price. Although Blood Bowl II already has a relatively robust line-up, there are many popular teams which are still missing from this version, such as the Halflings, Underworld, Nurgle, and Chaos Dwarf teams.

For a French recreation of a British board game pastiching an American hobby, Blood Bowl 2 is remarkably coherent. Perhaps if Cyanide had stuck less rigorously to the board game and streamlined some of the processes, then they’d have made a better video game too, albeit one that could have alienated their hardcore fanbase. Yet overall, Blood Bowl 2 is a step forward. It's a much friendlier, easier game than its predecessors, with improved looks, a tutorial campaign, controller support, and the UI improvements. New players won't feel blocked off from enjoying it.
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The Verdict

Blood Bowl 2 is a smashy, satisfying, irreverent combat-sports melee that leaves just a bit too much of the outcome up to the six-sided dice. The inclusion of some seemingly unfinished playable races is a definite stumble, but a campaign with spectacular presentation and deep, crunchy multiplayer league options blitz this game into the endzone.

So is a review article that can CheatStationer rangkumkan from various sources that the top, may be helpful for the gamers to review lebig Blood Bowl game in about 2 PlayStation 4 this.
And do not forget to play the game.

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Salam Gamer MANIAK

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BlazBlue: Chrono Phantasma Extend Gaming Review for PlayStation 4 (PS4) complete

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   Release Date:   Out Now

   Genre:   Fighting

   Publisher:   Aksys Games

   Developer:   Arc System Works



Game Details

The most definitive installment of the renowned 2D fighting game franchise, BlazBlue, can finally be taken into your living room. Uncover the secrets, of the Chrono Phantasma Extend.    

Use of PSN and SEN account are subject to the Terms of Service and User Agreement and applicable privacy policy (see terms at sonyentertainmentnetwork.com/terms-of-service & sonyentertainmentnetwork.com/privacy-policy). Online multiplayer also requires a PlayStation Plus subscription.


If you're a fan of fighting games, especially fighting games 2D, surely you are already familiar with the name of BlazBlue . Developed by Arc System Works are also developers series Guilty Gear , the series went on to become one of the series  fighting game most popular in the world. BlazBlue even been adapted into other media such as manga , anime , and novels.

BlazBlue: Chrono Phantasma Extend is an improved version of BlazBlue: Chrono Phantasma which was released last year. Version of the arcade of the game is known by the name of BlazBlue: Chrono Phantasma 2.0 , and is now available globally for the console PS3, PS4, PS Vita, and Xbox One. As to whether the experience presented by BlazBlue: Chrono Phantasma Extend? Follow the review below.


Revealing the Mystery of the World All BlazBlue

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BlazBlue: Chrono Phantasma Extend the adventures Ragna and friends immediately after the incident in BlazBlue: Continuum Shift ends. Yuuki Terumi has successfully raised the Mu-12 and take over Takamagahara System. Terumi to prevent evil plans to destroy the world, Ragna went from Kagutsuchi to Ikaruga to find an artifact called Kushinada's lynchpin.

Unexpectedly, it turned out not only Ragna are targeting these artifacts. Kokonoe of Sector Seven and Kagura Mutsuki of Ikaruga is also looking for the same thing. After finding out that they have the same goal, three of them help each other to find out the whereabouts Kushinada's lynchpin.

The story in BlazBlue: Chrono Phantasma Extend  served with a cool visual style novel. Unlike the series BlazBlue earlier, Story Mode system in the game is not served per character. Story Mode here are divided into three main service routes Six Heroes, Chrono Phantasma service, and the Sector Seven.

Six Heroes tells the story of the history of the Dark War and the six heroes attempt to defeat Yuuki Terumi. These contain Sector Seven conflicts between people involved with Sector Seven such Kokonoe, RELIUS, Litchi, and Azrael. Chrono Phantasma itself is the main story, in which the gang Ragna collaboration with Kagura gangs to overthrow the Imperator Librarium.


Solid and Comprehensive

http://cheatstationer.blogspot.comBlazBlue  is known as a game with a confusing story that involves time traveling , parallel worlds, and a myriad of strange terms. I am happy to play BlazBlue: Chrono Phantasma Extend since the story in this game is delivered properly and fairly easy to understand. If you've never played BlazBlue altogether, provided the story Anthology which contains a summary of events in BlazBlue: Calamity Trigger and BlazBlue: Continuum Shift .

Game also features a library that contains a dictionary of terms in the world of BlazBlue . Not only that, you can also access mode Teach Me More, Miss Litchi! to gain knowledge about the world of BlazBlue more depth. It is not a day longer unload wiki to find out the explanation of the story, because everything is available here.

Not stopping at that, the game also provides the stories side for you who want to dive into the world BlazBlue further. There Extend Story containing past Kagura, Kokonoe, and Bullet. There is also BlazBlue: Heart Remix which tells the story of Mai Natsume at the academy ZERO. Stories humor inconsequential ala BlazBlue reemerged, this time in the form Extend Gag Gag Reel and separate from the main story.

All these stories are presented with full voiceover, and features dual audio . The density of the story makes me feel like getting two games  in one tape: a visual novel and one fighting game . No wonder, when you play a version of the PS Vita, Story Mode and Gallery Mode you must first download as DLC at 2.1 GB . It seems cartridge PS Vita is not fit to accommodate all of its content.


The fight Upscale

http://cheatstationer.blogspot.comBlazBlue: Chrono Phantasma Extend still presents a fast and fierce battles as their predecessors. Only in the game there are some changes that make so much more tactical fight. Primary System Guard removed and replaced with Crush Trigger system, which attacks to penetrate enemy defenses by paying 25% Heat.

Gold Break Burst also eliminated, instead pressing the A + B + C + D at the same time not being attacked will activate Overdrive conditions. When Overdrive is active, your character will become stronger and get special effects. Several step that was once the Distortion Drive now turned into Overdrive, for example Blood Textiles of Ragna.


In total there are 28 characters you can play in the game is. Seven of which are new characters in BlazBlue: Chrono Phantasma (Amane, Azrael, Bullet, Izayoi, Kagura, Terumi, and Kokonoe). While the version of Extend  provides two additional characters are Celica A. Mercury and Lambda-11 which is now no longer just a pallet swap of Nu-13.

Mode battle that you can choose are very diverse. In addition to the standard Arcade Mode, there Versus Mode which can be played in an ad-hoc or online . For you who like to collect score here there Score Attack Mode, and for you who like to fight the enemy with a high difficulty provided Unlimited Mars Mode. Abyss Mode of BlazBlue: Continuum Shift Extend resurfaced, and there is one mode of its new Highlander Assault Mode.


BlazBlue Chrono Phantasma Extend | Side Screenshot 6

Highlander Assault Mode is a mode that is quite unique. Here you will fight Take-Mikazuchi which is the final boss of the Story Mode game is. Boss I mean not just the usual boss character as a fighting game most. Take-Mikazuchi is a giant monster high character many times you play. Against a boss like this feels like a boss fight in the game action-RPG alone.

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Conclusion: 100% Unmissable

BlazBlue: Chrono Phantasma Extend successful experience fighting game that is sophisticated and exciting, as well as provide novel visual experience with an interesting story. Feature Gallery, it was a pleasant bonus, and you can take a screenshot of a variety of artwork in it to be used as wallpaper.

The number of new characters that appear also means a lot of new background music will accompany your fight. Songs from the game earlier was largely got the new arrangements. Similarly battle arena, many new arenas that you can use. This does not mean the arena and old songs omitted, lo! Arena and the old songs you can still access as unlockables .

BlazBlue: Chrono Phantasma Extend has a lot of entertainment contents for gamers from all walks of life, and definitely should not be missed. Are you a fan of hardcore fighting game or just a casual player, it does not matter. Just be careful when playing a PS Vita version, be sure to purchase the game with the region corresponding PSN ID yours. Otherwise, DLC Story Mode and Gallery Mode you can play.

Similarly, reviews of game BlazBlue: Chrono Phantasma Extend Playstation 4 to Cheatstationer tell, may be useful and can add knowledge gamers wherever you are. safely play and enjoy the day for the gamers and gentlemen thank you.

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Salam Gamer MANIAK

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PlayStation 4 (PS4) Bladestorm: Nightmare Gaming Review Complete

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    Release Date: Out Now

    Genre: TBC

    Publisher: TECMO KOEI AMERICA

    Developer: Omega Force



Tecmo Koei announced through the Facebook page that their latest game called Bladestorm: Nightmare, will be released for PC via Steam in May 2015. For those of you who do not know, Bladestorm: Nightmare is a remake of the game Bladestorm: The Hundred Years' War, an action game -strategy Tecmo Koei released in 2007.

Bladestorm: Nightmare is about the war between the British and French aristocrats in the 14-15 centuries, involving several historic figures such as Jeanne d'Arc, Gilles de Rais, and King Charles VII. Had previously been announced that the American version of the game will be released for PlayStation 3, PlayStation 4 and Xbox One on March 20, 2015

If you feel Bladestorm: Nightmare has a similar appearance to the Dynasty Warriors series, it is only natural because this game is developed by Omega Force who is also the creator of the Warriors series. The most striking difference, in Bladestorm you not only control of the generals who fought in the middle of the sea of ​​people, but here you can also take control of your troops, give orders to them, and activate a variety of skills. Surely this means that an element of strategy on Bladestorm will be deeper than the Dynasty Warriors series.

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In addition to the story of the war the British and French, this game also presents an additional scenario called "Nightmare". It is a story that is not related to the story of history, and of the new trailer that you can watch below looked their battle against monsters like dragons and giant griffon. How does Jeanne d'Arc defeat these monsters


Staying busy in the Hundred Years' War scenario involves making a mercenary in the game's fairly deep character creator to lead specialized troops--swords, spears, archers, and the like--into the fray of the ongoing war between the British and the French. Just as in the Warriors games, your job is to go from enemy base to enemy base, clearing out hordes of enemy combatants and their generals, lowering their defenses to nothing until the base commander shows. Killing him or her means that your side sets up shop in the base, and the enemy has fewer reinforcements to prevent you from taking out the big target on the map and clearing the stage.

While there's at least a measure of flash and flair to the ongoing march to war in the Warriors games, Bladestorm tries to throw an RTS twist into the mix, in which you don't directly control one single, legendary fighter, but an entire squad that swarms enemies at the push of a button. Special moves are powerful, but they all have a cool down period, meaning that each coordinated move has to be planned carefully. You also have the ability to pair up with another mercenary--either by switching back and forth at the push of a button or via online cooperation, both of which are new features in this version--and you can strategize your attack to leave enemies trapped in massive walls of zealotry and death.

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Though you could do that, chances are pretty good that it's unnecessary. Despite a slew of strategic features and options, generally any squad of any weapon can walk right up to any group of enemies, start slashing, and walk away no worse for wear. There is, ostensibly, a strength/weakness system in which specific weapons are more effective on certain squads than others, but aside from occasional trouble with troops on horseback when you're at a lower level, the chances of your squad being wiped out entirely are slim, especially since you can always retreat from battle to your nearest base, round up a new squad, and take another shot. Failure ends up being a virtual impossibility the further you go, since the enemy AI is profoundly awful. I have literally left the game unpaused to take a phone call, with my squad standing ten feet from a group of enemies, and not had the enemies take a single swipe the whole time. That's a characteristic of Warriors as well, but the fun of stringing together insane, crowd-slaying combos against nigh-defenseless masses is non-existent in a game in which all combat boils down to holding a button until damage numbers stop popping up.

Once upgrades start coming into play, enemies stop being a factor altogether, and pretty much exist just to be cannon fodder. The tavern, which serves as an ersatz base of operations, allows you to level up each squad's attack, defense, and item frequency, as well as giving you the opportunity to select variants with special powers. The variations are actually fairly extensive, which would be delightful if you didn't have the ability to sail through the game using just your hard earned points to buy attack and defense upgrades, never touching the rest. Instead, your enemy most often ends up being the clock, which times every stage at ten minutes, and stops the fighting no matter how much progress you've made. This would not be such a big deal if traveling from enemy base to enemy base didn't usually take two to three minutes, but even on horseback, you still face long stretches of riding through endless unchanging countryside looking for fights.

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The tavern and the loading screens provide most of the story, which also ends up being a wash. There's plenty of detail to be mined out of 100 years of war, and the game hits on the highlights, with major figures like Edward the Black Prince, Gilles De Rais, and of course, Joan of Arc all making cameo appearances. The historical highlights are, unfortunately, utterly disconnected from the gameplay. As a mercenary, you're allowed to choose which side of each battle you want to fight on, and no matter how much work you put into claiming territory for one side or the other, the cutscenes still generally ignore your progress in favor of the real event. So all your time spent in taverns, chatting up other mercenaries and a bartender with the worst excuse for a French accent this side of Eddie Izzard's Bond-Villain-With-Broken-Translator skit ultimately makes absolutely no difference to the story.

Does the Nightmare scenario change any of this? Somewhat. It does introduce a more varied throng of enemies than the Hundred Years' War, with magicians, dragons, and snarly goblins. You're allowed to carry over your mercenaries from the Hundred Years' War, and if you owned the original game on PS3, you can import your character from that version. The difficulty level is kicked up a minor notch, so you might actually catch the occasional beatdown if you're not a bit more careful at first. The ten minute time restriction is eliminated in favor of a more dynamic system of shifting objectives, fake enemies, and a map that actually expands as more enemies make their appearance. So, yes, for what it's worth, Nightmare is a better game than the original. However, the core gameplay hasn't been touched, and turning Joan of Arc into an anime villain--who probably-not-coincidentally bears a more than passing resemblance to Cia from Hyrule Warriors--just makes the scenario into a strange Soul Calibur RTS, rather than doing anything interesting with France's beloved Maid selling her soul to stop a war.

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Bladestorm: Nightmare is a game trapped in 2007, awkwardly fumbling for a way to push a tried and true formula forward. The ideas are appreciable, but not nearly enough of the required effort has been put in to make this game great or even challenging. Somewhere, a history student is daydreaming of a Hundred Years War full of magic, danger, wild-haired mercenaries, and insane alternate histories in which Joan of Arc becomes witch mistress of Europe. Whatever that kid has in mind, it is certain to be more ambitious than what Bladestorm: Nightmare can provide.

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Salam Gamer MANIAK

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