Release Date: Out Now
Publisher: Moving Player
Developer: Moving Player
Cosmophony is a musical shooter designed for demanding gamers looking for original and intense gaming experience.
You have to control the heart of the goddess fell in a dying universe to fulfill his destiny. Your goal is to progress through a series of levels designed to be played to an exhilarating, 100% drum and bass soundtrack by DJ Salaryman (DnB Arena, notes RAM).
Discover powerful new gaming experience that is uniquely satisfying.
- Unique synesthetic design based on music
- Impressive HD graphics with psychedelic background videos
- 100% DnB soundtrack created specifically for the game
Note that this game is designed with a more experienced gamers in mind. The level of difficulty, while gradual, is still very high.
Buying this content entitles you to a PS3 system, PS4 system, and the "PS Vita" version of the system!
One thing is certain. Cosmophony not take any prisoners. I felt like I smashed my face against a brick wall hardcore difficulty. Strange, because when I first started playing this game, I thought it would be easy. There is no such an opportunity. Cosmophony is ass-kicker, and requires absolutely killer and a leading memory reflexes to beat it.
What is this animal game? Well, it's a rail shooter rhythm of music set to a drum and bass really great soundtrack from the French producer, DJ Salaryman. The player takes control of the ship and guide it down seven lines wireframe tunnel filled with geometric shapes. Some can be shot, while most of the objects to be avoided. Simple, eh?
Well, conceptually. But in practice, it's an intense workout in guiding your ship through the tunnel danger-packed with speed, where the gap is often tight from behind the proverbial duck's. Lightning quick reflexes needed to be sure, but also a good memory for motion gesture. the game moves at a very fast clip, and more often than not, you need to memorize the order of the objects so that you can successfully navigate them. Just rely on hand-to-eye coordination will not do - especially in the later levels when the trouble will be called to joypad-flingingly frustration level.
Fortunately, the game has a practice mode that lets you endlessly loop through part of the level until you are ready to tackle it right. This mode gives you a limited life, and have you fly through the tunnel is gray with no background distractions you have in Normal mode. It's well designed in that when you hit an object, the game takes you back to the last gate you pass through - there's one in every increase of 10% along the tunnel - which allows you to practice the part that is more complicated than the level repeatedly quickly until you can do it right.
Once you are ready to play the level all the way through, switch to Normal mode and off you'll go in full color. suitable action drum and bass beat is perfect, and it was very well executed. So much so that for the most part you can use music as a cue for the movement needed to navigate the danger-packed tunnel. At the third level in particular, there are some moments where you fly perfect sequencing through a series of tight lines and brilliant music builds as you progress. Later on the same level backspin effect stuttering display, need some very high-speed reflexes to successfully navigate sections. Get it right, and movement and music combine perfectly in a way that you can clearly feel. Get it wrong, and you actually know it. Not just because you destroy the ship into something - but because the time just did not feel right.
Where things start to get difficult is the fact that in Normal mode, you only have one life. Basically, you have to make an escape through the tunnel is perfect to complete. Doing so opens the next level: the failure to see you get stuck. While this may be a necessity to stop you from blitzing through the five levels of the game a bit thin, so it was a bit frustrating when you become stuck on a level - which is inevitable when you consider the excessive difficulty of the second level. It would be good to switch things and can overcome any rate, if only to turn up the soundtrack. However, this game was not designed that way, so all you can do is keep practicing and hope that you will eventually negotiate a successful level.
It's a hard-nosed design that basically polarizes the game into something that you will either love or hate. Or, in my case, start to love and then eventually hate it because it's so damn hard. I really wanted to finish the game, but it was very tough at the top, and I could not just move my fingers fast enough to clear it - though a lot of practice. I am sure that those who specialize in games hardcore, and have a great memory and finger lightning-fast will probably get a real kick out of this, knowing that they're one of the elite few who are able through this highly demanding, demanding game - assuming they could. But they are human beings who are not so quick on the trigger, while you may be fun for a few hours with this, it would certainly bog down the rate of four or five to be something that will ultimately frustrate you more than it's entertaining.