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PlayStation 4 (PS4) Angry World: 20th Anniversary Edition Gaming Review

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       Genre: Adventure, Action / RPG Adventure

       Developer: Unknown

       Publisher: Unknown

       ESRB Rating: Teen

      Release Date: July 8, 2014




Welcome to the avid gamer wherever you are back again with cheatstationer, in this occasion we will present a review of the PlayStation 4 game Angry World: 20th Anniversary Edition that we will consider in detail, following its review under this.

I know there will be those who strongly disagree with this statement, but I'll go out and say right off the bat: Another World - you might as well know as Out of this world - is a bad game.

Of course, it has a minimalist art style and unique products, which is especially impressive given the roots of the world at the beginning of the 90s Amiga PC system, and work within the limitations of graphics era. It has quite an interesting story, one that also cleverly delivered without the written or spoken word. But as a game, you're playing? Another World is anything but good. It reminds me a lot of how I feel about Dragon's Lair: the old, well remember the game just is not fun. So what's the point of playing instead of watching Let's Play?

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Another World puts you in the role of Lester, a scientist conducting experiments in the laboratory clearly dangerous. One thing led to another, and he finds himself stranded on a mysterious planet inhabited by more enemies than friends.

Magic and atmosphere of an alien planet is probably the best aspect of Another World. I really enjoyed how let me know exactly what's going on without having to actually tell me, and how he left things open to interpretation. Scenic queue, snorting sound, and more distant from the cuteness pull you out of the experience. Another world feels strange, but it represents the whole charm, because no shipping is literal.

Unfortunately, the charm falling victim to resolve frustrated literally 30 seconds to adventure - and every 30 seconds after ward - when you have to find a way to use control scheme stiff, rigid, and completely unacceptable to make Another World arbitrary harder than should. To be clear, this is not the effect of a failed port; Another version of the World have this problem. There is nothing worse in the game - and I mean anything - from repressive control bad. I do not care how good it looks or sounds, and I do not care about how the story is captivating. It is the quality of additives. If it's not fun to actually play, what is the point? Another world is not fun. That's a big problem.

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Sometimes you will want to carry out Lester and you will press that button. Maybe he'll run, maybe he will not. Maybe he'll jump, maybe he will not. Sometimes you will want to Lester shot his laser gun, or shield, or blast off a powerful shot. This is a crap shoot whether he really will do all that when you tell him to. This creates a tremendous frustration, especially in a gun battle in the world, who come from a completely arbitrary and overly sentence. It's not about being too loud; Mega Man NES game is one of my favourites games of all time, and they are very difficult. But they are difficult through design. control them feel great, and it means that when I die, but it's not one of my own. I can not say the same thing about Another World.

However, I can not deny the feeling of accomplishment I get when I'm working my way through the stubborn and annoying from Another World, which is basically every part of it. I admit defeat and give up trying to figure things out on my own early - so I throw my Vita out of the nearest window - and called the video walk through to guide me. But even then, only blunt the pain. design puzzle in the world is not as bad control, but it does not always make a good design.

And maybe it's ignorance really is the essence of what makes a bad game Another World. There is nothing wrong with not knowing what to do; in fact, the mystery of the experience and not necessarily know what your goals can be a big part of what makes playing video games - such as reading a book or watching a movie - amazing. But when you are supposed to interact with something, like a book or a movie, there has to be a hook. You should at least feel like you're in control, and that your character will do what you want him to do. Lester walked around like a bag of cement, he shoots a laser gun with no consistency, and he jumped like a 1,000-lb. Where is the fun in that?

If the game you do not have good control - like Telltale's The Walking Dead, for example - you had better deliver the goods elsewhere. Even if the world is beautiful and tells an interesting and different kind of story, it's just not good enough in this case. Go back and play Super Mario Bros. on the NES. That eternal game. Another world is, for many people, the lasting memory, but I'm sad to report that the game was not good.

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verdict

I am very happy about the Other World: 20th Anniversary Edition. In fact, I volunteered to review it, because I have heard so many good things about it from friends, and I admire the attractive appearance and atmosphere of a mysterious alien. But it took me about five minutes to realise that the world should be left in their memories. I really can not imagine recommending World to anyone else. I could rattle off a hundred platforms with better control of the top of my head - a puzzle-oriented or otherwise - that you have to play before you subject yourself to this horrible controls and platforming puzzles excited.

Another World 20th Anniversary Edition is not a game that everyone will love and take. In fact, because of the difficulty and the design of the Stone Age we hope many will hate it. But if you enjoy games like Flashback and Prince of Persia, you are in safe hands, as long as you can stomach trouble. The inclusion of the three cross-buying on the PlayStation system further sweetens the deal for Sony fans as well, making the World Other must-buy title

Source: IGN
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Salam Gamer MANIAK

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