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PlayStatione 4 (PS4) Batman: Arkham Knight Gaming Review Complete

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        Release Date: Out Now

        Genre: Action / Adventure

        Publisher: Warner Bros. Interactive Entertainment

        Developer: Rocksteady



OK! thank you very much for the avid gamer who has been where you are stopped at cheatstationer, so a review of the game PlayStatione 4 (PS4) Batman: Arkham Knight Gaming Review Complete which we can pass, may be useful and can add to the knowledge of the gamer as well.
Good luck with the game and having fun in his spare time friends of the players as well.

Title as the best superhero game adaptation ever deserved carried by the project Batman Arkham of Rocksteady Studios. Riveting in Batman: Arkham Asylum and refined in Batman: Arkham City with the concept of open-world more leverage, the adventure becomes the Dark Knight apparently could no longer be perfect. Almost all the elements are executed with a sweet, from the design environment, character, until the fabric of the story that is unique, surprising, and also strong. Reflecting on these two projects, it is not surprising if waiting to Batman: Arkham Knight is so remarkable. Even though in the end, for PC gamers, it led to a disaster.

You are able to read our preview of the previous course already getting enough picture about Batman: Arkham Knight's. Regardless of the controversy and problems that plague its PC version, forcing Warner Bros. to withdraw, Batman: Arkham Knight in the console version of the Playstation 4 and Xbox One it shows topnotch quality. World wide without a loading screen that was promised is implemented well, with visual detail ciamik and rain effects were dramatic. Everything was achieved virtually without any technical problems and significant drop in framerate. In terms of gameplay, it is not much different.

So, what is actually offered by Batman: Arkham Knight this? Why do we call it a series of cover that is not satisfactory? This review will discuss it in for you.

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Batman: Arkham Knight

Season Pass and Featured DLC

This season pass for Batman: Arkham Knight delivers regular new content for 6 months post-launch, featuring new story missions, more supervillains invading Gotham City, new playable Batmobiles, advanced challenge maps, alternative character skins, and new drivable race tracks.

Season of Infamy: Most Wanted Expansion
Play as Batman with the Season of Infamy: Most Wanted Expansion, featuring legendary super-villains invadingGotham City. In these story missions, The Dark Knight faces the most dangerous super criminals as chaos continuesto erupt in the streets of Gotham. This pack includes 4 separate missions with all new story arcs featuring Ra’s AlGhul, The Mad Hatter, Killer Croc and Mr. Freeze.

Batman™: Arkham Knight 2008 Movie Batman Skin
Patrol the streets of Gotham City with this Batman costume inspired by the 2008 movie ‘The Dark Knight’.

Batman™: Arkham Knight Original Arkham Batmobile
Seize control from Gotham City’s most notorious villains with the original Arkham Asylum Batmobile.

Batman™: Arkham Knight Crime Fighter Challenge Pack #5
Get this Crime Fighter Challenge Pack to receive various combat and predator maps featuring Batman, theBatmobile, Nightwing, Azrael, and Harley Quinn. This expansive challenge pack allows focused training in FreeflowCombat and Invisible Predator stealth incursion.

Batman™: Arkham Knight Rocksteady Themed Batmobile Skin
Customize the legendary Batmobile with this unique Rocksteady themed skin.

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Game Details

In the explosive finale to the Arkham series, Batman faces the ultimate threat against the city he is sworn to protect. The Scarecrow returns to unite an impressive roster of super villains, including Penguin, Two-Face and Harley Quinn, to destroy The Dark Knight forever. Batman: Arkham Knight introduces Rocksteady's uniquely designed version of the Batmobile, which is drivable for the first time in the franchise. The addition of this legendary vehicle, combined with the acclaimed gameplay of the Batman Arkham series, offers gamers the ultimate and complete Batman experience as they tear through the streets and soar across the skyline of the entirety of Gotham City. Be The Batman.
  • Terror Unleashed

Gotham falls victim to Scarecrow's fear toxin, transforming the famous city into a twisted, hellish nightmare in the Batman: Arkham Knight Scarecrow Nightmare Pack.

Tear through the city in the all-new batmobile and face off against a towering vision of Scarecrow and his undead army as they spread terror on the streets, available exclusively on Playstation 4.


Plots

Batman: Arkham Knight itself is positioned as a direct sequel to the series of Batman: Arkham City, which closed with a surprising ending. The main enemy of Batman - Joker ended up dying as a consequence of what he did in the series Arkham Asylum and disappear from existence. As the biggest threat owned Gotham, would be the rational thing to think that this would be the end of everything - that the city would eventually secure and Bruce Wayne no longer have to fight for the identity of both. But the assumption is wrong. Batman just have to deal with the threat is much greater.

Scarecrow now takes over Gotham. With the mission of "classic" to make the Batman to his knees and opened his identity, Scarecrow managed to collect the other antagonist - Riddle, Two-Face, Penguin, Poison Ivy and to execute his evil plans. But the most important part? He also managed to recruit a new villain named Arkham Knight, who does not like other criminals, really "understand" Batman outside and inside. Not only wrapped in a similar costume, anyone brains behind Arkham Knight seemed to understand this way of thinking, action, strategy, and the secret of the real Batman. Worse yet? He comes not alone, but with the ranks of the armed forces and drones that are all designed for two things, mastering destroy Gotham and Batman.

To ensure the safety of Gotham, the immediate evacuation process is done to make sure they are innocent could get out safely. However, this does not preclude great plan Scarecrow's fear gas throw in massive quantities and make Gotham destroy itself from within. Unfortunately, Batman himself is not in the best condition. Contaminated blood that was injected into his veins Joker in Batman: Arkham City is now starting to show its effect. Behind the mask of Batman, is now not only Bruce Wayne.

Rocksteady since the beginning itself already mention that Arkham Knight designed as the last series for the Arkham series for which they have developed. It was designed to conclude the final Batman story, something that even glide through the mouth Gordon since the beginning of the game you play as a narrator.

So, can the Batman to save Gotham? Who actually was behind the mask Arkham Knight? Arkham how the story will end? Answers of all these questions you can get to play Batman: Arkham Knight's.

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Welcome to Gotham

Since he is certain to be built with the Playstation 4, Xbox One, and PC as the focus, Rocksteady have claimed that they get the extra performance that allows them to develop something better in Batman: Arkham Knight. Initial step? Creating a wider world and full of detail. After being trapped in a mental hospital Asylum in the first series and one session of town "small" in Arkham City that was built specifically for the imprison psychopaths, you are finally free to explore Gotham - the actual city protected by Batman. Impression of "comprehensive" flows not only from the size of the town slide that claimed five times bigger than Arkham City, but also it offers a deeper perception about the Batman universe itself.

Gotham successfully constructed with fantastic by Rocksteady. Cities covered this evening get incredible detail. Lighting, design different buildings, up to the effects of rain that continues to fall - always dramatic effects when Batman flapping wings and hovering above it. But one of the main charms instead of the impression that after Arkham City is so closed, Gotham provide a more complete picture about the world that must be protected Bruce Wayne as Batman.

You can see how magnificent Wayne Tower the highest standing and even met Lucius Fox there. But the most fantastic thing is that they integrate antagonists of franchise DC others - Lex Luthor into this game. Building one company Lex - Lex Corp with brightly lit logo you can find here. You also can hear a recording of a private telephone message Lex on Bruce Wayne asking one successful technology developed by Wayne Industries to he used. Gotham offers something more for Batman trip this time, no longer just a building that serves as an anchor for your grappling hook. He makes Batman such a part of something bigger.


Faster, More Brutal

Series Batman: Arkham has always been known as one of the game action which also implements the empty hand combat system best. Managed to strengthen the identity of Batman as a hero who never wanted to kill his enemy, the combat system is built on top of the combo and counter systems were outstanding, decorated with animated movement that also deserves to be applauded. The identity itself is not much different in Batman: Arkham Knight. You are already familiar with the system of the two previous series does not seem to be having trouble mastering the battle in Arkham: Knight. Of course, challenges will arise from the variation of enemies you face - which sometimes can not be subdued with a mere punch combo.

So like the series Arkham previously, you also always have the option to play safer by prioritizing the existing stealth. You can subdue enemies with Stealth Takedown which not only minimize your risk of death by silly, but it is also a trigger for a new battle system which is injected Rocksteady Batman: Arkham Knight's. Stories that you are now wearing the lighter variant Batsuit allows Batman to move faster and agile than ever before. The result? There are two new mechanics - Fear Takedown Takedown and Enviroment you can trigger to kill the enemy instantly.

If you successfully execute a Stealth Takedown, then the opportunity to save one chance of doing Fear Takedown will be obtained. Just like takedown in general, it can be triggered from a distance close to an enemy who has not realized the position of your character. Fear Takedown allows you to kill a lot of enemies at once by beruntut where you have the opportunity to further define your target, so you can always give priority to the enemy that you think, the most annoying. Fear Takedown itself is open, which means - the other enemy will realize your position once completed executed. While Enviroment Takedown, as the name suggests, is executed by utilizing the surrounding environment.

One difference is also quite clear from the battle system is also rooted in the use of gadgets for strategic advantage now easier. Empty hand fighting with many enemies, which comes with a variety of sizes and weapons is certainly not easy. But now with a special bar that works you wake up through the execution of the right combo, you can use a particular shortcut to remove existing gadgets and maximize their function. Using the grappling hook to takedown enemy farther or Remote Electric Discharge to temporarily stun enemies instantly make Batman has more advantages in battle. If all these options are not effective to eject you from the desperate condition, you can always be picked up enemy weapons and swung directly into their own faces.

Unfortunately, one of the innovations that are injected Rocksteady's Arkham Knight does not taste as sweet as one might imagine. Absolutely, we're talking about a system of "Dual Team" which seemed to be one of the major selling points that kept Rocksteady discussed prior to release. Basically, Dual Team allows you to change characters in real-time while fighting or even execute movements along strike. You will be accompanied by a variety of characters, from Robin, Nightwing, Catwoman himself up. Hope that this system will be implemented as a system of three characters GTA V? We have bad news for you. Dual Team turned out to only be used in certain scenarios in the story, and the sensation is not seepik imaginable. It is interesting to replace characters in real-time and collaborate in a combo attack or puzzle there. But it would be far more interesting and different feel, if they can implement the same in the free-roam. In the meantime, the Dual-Team feels more like a gimmick and nothing more.

Actually, from the basic game systems Batman: Arkham Knight, he is not much different from the Arkham City, which admittedly quite a relief. Why? Because, basically, never mind the battle system is perfect for capturing the essence of Batman as a superhero, and the decision of weeks to keep it sweet fruit. As with the two previous systems as well, no system of experience points earned from every sidequest you solve and fight your catch. Skill points can you distribute to strengthen Batman from multiple aspects, including the Batmobile!


Batmobile - Not As exciting as that Conceivable!

We may say, including one of those gamers who continue to fantasize and dream of how exciting adventures of Batman Batmobile if they are successfully implemented into it. The extent of Arkham City seems to be a strong reason for these needs. Imagine how you explore Gotham with tank design offered Christopher Nolan on The Dark Knight, while saving the NPCs who need help so great expectations. And what a joy to us, and perhaps - the millions of other gamers around the world, when the existence of Gotham and Rocksteady announced Batmobile in Batman: Arkham Knight. Unfortunately, menjajalnya directly lead to the same conclusion - there is something wrong with the concept Batmobile in this game.

One thing is certain, Batmobile produce a significant effect - making the city of Gotham is supposed five times bigger than Arkham City lead not noticeably bigger than Arkham City. The fact that you can now call your Batmobile sped from anywhere and without any thought which should create further distance from one point to another, can be achieved in a short time. Batmobile presence nullify it.

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Moreover, you can still do whatever you want in Gotham without having to think about anything with the Batmobile, given plot which is telling that Gotham has now been cleared of civilians. You see how the Gotham city crowded with "resident" and "car" in the trailer and screenshots Arkham Knight before? Absolutely, all of them are criminals who need to beat, or this time - you libas with the Batmobile. High speed without any thought? Batmobile feels more like a tool that was created to facilitate the transportation distance that extends for Gotham size larger than Arkham City, and nothing more. There is no special feeling or even a badass when you drive it. One reason, perhaps because the enemies you encounter.

The potential to maximize the actual Batmobile wide open, especially if Rocksteady implement how it is used by Batman in the film series to stop the action of the crew snapper criminals such as Joker, Two-Face, Penguin games. But what you get in Arkham Knight? Persistent effort to ensure that this does not end up being a Batmobile weapon "killer" that will hurt the identity of Batman who is living with that value, it makes the implementation of this new feature feels empty. You face is simply the Drone Tanks that are not manned at all that feels like a puppet that you destroyed without the consequence at all. Even the concept that controlled Gotham troops unmanned automatic machine alone is quite strange from the beginning, a technology that has never before appeared in the Batman world.

Batmobile itself has two modes. As a vehicle, you can raced like a racing game in general and maneuvered nimbly. No need to fear stuck because of a variety of objects that exist - Batmobile can overcome many obstacles and destroy it automatically. Even if the you do not accidentally "bumping" the criminals, the game will be made as if each of them had only fainted due to the electrical effects which seem to envelop this Batmobile.

The second mode is a Battle mode that will turn you into a kind Batmobile Tank. With two weapons - a cannon and a machine gun, Batmobile can be maneuvered to the left and to the right with agile without changing the position of the muzzle of the car at all. This mode spearhead when dealing with variations thrown Drones Arkham Knight. Again to support the identity of Batman, this weapon will automatically turn into a bullet to immobilize when you shoot it into ordinary criminals, rather than Drones.

Batmobile presence also raises a lot of variety of new challenges in Arkham Knight who had never taken the previous series. There are puzzles and side missions are now focused solely on making it as a focus. One of the missions will require you spur high speed in a tunnel to ignore gravity, others require you to think hard to create a way for him to enter an area that was almost impossible to be bypassed, while others make it as one solution to the puzzle that can not be released so only. Side missions are simply asking you to destroy the Drones in a certain amount is also offered. At least, the implementation of such a function is even more creative.

Basically, drive Batmobile in Arkham Knight did not end up as nicely as one might imagine. You always dream to show off in the middle of the bustling city of Gotham, where the slightest negligence could only lead to the deaths of residents of the city. However, if you do not memacunnya not fast enough, then you will lose the direction of criminals who seek to pursue. But you get in Arkham Knight Batmobile actually spur opportunities in the empty street and minimal threat, which had no effect at all flex. You might be fascinated in the first 1-2 times you call him. Next? Meh.


Closing Unsatisfactory

You've been plagued with so many screenshots, trailers and rumors. Rocksteady always mention that Arkham Knight is a cover for a trilogy series that they've developed since the beginning. Implementation to the main story is worthy of thumbs up, there are so many plot twist and character dynamics that can never be predicted in advance. But for a game that really closes a franchise with outstanding quality? Arkham Knight does not feel special at all.

The fact that you are dealing with side missions built "lazy" is just the beginning of everything. Rocksteady was also attempting to "force" you to enjoy this game longer, even if you actually do not wish for it - a design choice that is very annoying. Absolutely, to trigger an actual ending, Batman: Arkham Knight requires you to throw 14 main villain in the story. This means, you are forced to complete every side quest that is, without exception. The bad news? You mean also must capture the Riddler as one of the main villain - which can only be triggered when you successfully complete more than 200 puzzles which he spread throughout Gotham. Absolutely, Riddler Challenge of the previous two series Arkham now turned into a "must" if you want to trigger a perfect ending Arkham Knight.

As one gamer who always lazy complete the mission Riddler little too much and this sucks, we finally decided to switch to Youtube only after successfully arrested 13 other antagonist. Seeing the perfect ending version of Rocksteady, which is supposed to be the final conclusion of the epic adventures of Batman, our brains just took a little chatter, "Gitu talaga?". For an ending that should put an end to everything, ending in Batman: Arkham Knight is not as strong and emotional imaginable. A conclusion that is predictable, cliche, and will be forgotten. Disappointing.

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Conclusion

For a fantastic continuation Arkham series, Batman: Arkham Knight actually done their job very well. You are still involved in a fight during a Batman that you know, and the fabric of full solid main story plot twist that is surprising and exciting at the same time. Not only that, the battle system is so attractive bare hands in two initial series is also enhanced in this last series, through Takedown new variations, combinations of attacks gadget and expertise Batman who now feels more veterans. World wide, full of detail, and trap you as part of the wider world also makes Gotham so charming. The combination of the actual basis, has confirmed Arkham Knight as an action game that is above average.

However, it does not mean this game is perfect. Although it does not have a lot of technical problems on the side of the console, there are some determination design that makes us pretty scratching his head. The choice to go back "emptying" Gotham and filled only with drones and small class criminals makes no seepik Batmobile driving experience imaginable. Slowly but surely, he is more felt as a means of transportation that minimize the distance offered Rocksteady in Gotham. One of the biggest complaints we may have on the design of side missions that feels lazy, uncreative, and so repititif.

As an action game, especially for your lovers Arkham series, this game will still look the same memesonanya. However, for a series of games designed to end the adventure Batman Rocksteady, Arkham Knight really did not feel satisfying. We were expecting something full impact, something epic, something that deserves to continue to be discussed even up to 3 years. But who obtained it feels like a series Arkham Origins, series of "side" that is not too impressive. For us, Arkham City still feels more amazing than this series, regardless of the innovations they are trying to offer.

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Salam Gamer MANIAK

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