Release Date: Out Now
Genre: Role Playing Game (RPG) / Adventu
Publisher: Majesco Entertainment
Developer: Double Fine
How do you make a follow up to the game with a relatively simple premise to save Halloween without being an uninspired retreading from the first adventure? In the case of Costume Quest 2, you throw away some travel, dystopia candyless, and daft dentist. As inspired and original as the first game, this sequel is an improvement in almost everything.
Retrieving where the add-on content of Costume Quest Grubbins on Ice stops, Costume Quest 2 fixes the first game habits and problems while maintaining a fun visual, humor and story. Where the Costume Quest takes too long to introduce new costumes and wastes too much gameplay on door-to-door trick-or-treating mechanics, Costume Quest 2 immediately jumps into role-playing action, gives
you full chance, steady access to Various New costume capabilities, and a large area to explore. It relies more on ridiculous visuals and silly scenarios for laughter than sharp dialogue, but Costume Quest 2 is still a charming game that makes me smile throughout my game.
The tricky way that homes are decorated for Halloween, and the brilliant cunning acting splashed throughout the game's background, is a constant source of fun, but this is a very helpful character design of this game. Both are simple and cocky cute, hard not to be won by the plain stare and protagonist of your choice and his fellow adventurers. The character and design of the world are the elements that make the first Costume Quest so memorable, and Costume Quest 2 retains the same wonderful visual flair.
As you explore the game city, you interact with people and objects by destroying it with your candy pouch or by using the special power of the costume. The mechanism is simple and they encourage to explore the world with a pleasurable will, even if the puzzle always dies simply. Is there a pile of leaves in your path? Use your pterodactyl ability to turn on the wind and destroy them. Is the path too dark to continue? Dress like a magician and use your staff to light the way. But that simplicity keeps the game moving fast, and your power of strength always feels satisfying. And best of all, the strength of your power sometimes opens a very impressive situation, like going into a musical duel against a violin virtuoso where the only instrument available to you is a clown horn.
Costume Quest 2 is an RPG in the sense that you gain experience, level up, and increase your attacks and defenses, but the game's actual focus is on fun exploration and occasional reading of a row of your party members and people you meet in the game. Seeing "leveling up" is on the screen, encouraging you to make progress, but enemies level up right with you, even as you learn some new combat techniques, the challenge remains consistent.
The fight is fun in small doses, but the back fighting can be exhausting. Some enemies roam freely around the world and are easily avoided, but most of the battles you face at Costume Quest 2 happen while knocking on someone's door asking for candy. When you meet an unfriendly creature who is determined to steal the candy of the world instead of handing it over, you will engage in turn-based combat by switching to comic-style graphics. The faces of your character relatives take literal manifestations of the costumes they wear, such as super spo super spoils or giant pieces of corn that do not move candy. And they are also as high as 50 feet.
Every time you try a new costume, the bout of style is striking and feels fun and new. But it can also rely on boring simplicity in the rare moments when you have to fight too many enemies one by one. Enemies and costumes have strengths and weaknesses against certain types of attacks, and red, green, or white numbers pass across the opposite with every attack. But the battle basically boils backwards and so on slugfests: as long as at least one of your characters lasts until the end, you win. Fun, though not too complicated.
You have the option of healing, and there are reusable cards that can give you a quick boost like increased power or extra attacks. But you can not change your costume quickly, so a better strategy is generally hit hard and keeps being hit. The power of your attacks and blocks is based on matching the contract's circle with the target on your enemy. The closer you get to the landing of your circle just inside that target, the more damaging it becomes
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