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PlayStation 4 (PS4) Evolve Game Review Complete

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Creator of Left 4 Dead, Turtle Rock Studios, brings you Evolve, the next generation of multiplayer shooters where four hunters face-off against a single, player-controlled monster.

GAME INFO
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Genre: Shooter, First-Person Shooter 1
Developer: Turtle Rock Studios2
Publisher: 2K Games ESRB3
Rating: Mature4
Release Date: February 10, 20155

Game OVERVIEW

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In a savage world of man vs nature, whether you're the hunter or the hunted? Creator of Left 4 Dead, Turtle Rock Studios, brings you Evolve, the next generation of multiplayer shooters where four hunters face-off against a single, player-controlled monster. Stalk your prey, execute your attack and prove that you are a top predator in the game 4V1 adrenaline pumping.

features:
  • 4V1 - Grab three friends and hunt the monster or stalk humans as animals develop. Whichever side you choose, you will have access to powerful weapons and abilities that give a balanced, competitive gameplay.
  • Hunt Together or Die Alone - Select hunters that suits your play style. Whether you play as a Trapper, Support, Assault or Medic, every role is important and teamwork is key in life encounter with the monster.
  • Beast of Prey - As the monster - a single predator - you are the boss battles. Using the ability of wild and animalistic sense to wreak havoc, killing humans and prove that you are the dominant species.
  • Savage Planet - Both plants and fauna on the planet Shear friendly. Being a victim of a natural hazard or strategic use against your prey.
  • Character Customization - Increase to unlock new upgrades, skins and allowances for your favorite class: the hunter or monster. Get your infamy on the leaderboards and become predato apex

Game  REVIEW

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Where many high-concept game started with great promises and finally scaled disappointment, Evolve achieved exactly what he set out to do. Through a wide selection of intelligent design, the developer Turtle Rock Studios has created, asymmetric, smart multiplayer game-hunting monster that plays unlike anything else. This tactic deep, full of character, and once you get past the slightly protruding advancement system, it offers a level of nuance rarely found in the multiplayer shooter.

A core concept as novel as assuming control of the giant and face off against four player-controlled humanoids can easily fall into the territory of a gimmick, if not for the thoughtful way that Hunt, Evolve's core mode, structured. After a monster start out relatively weak, only to feed and grow in power as the game progresses generate a lot of tension for both parties.

Monster needs to move quickly and carefully, balancing the need to put distance between himself and the hunters with the need to find food to level up. This is a high risk rope action that requires a good knowledge of the map, and a strong understanding of the monster surprising number of non-combat abilities like climbing, sneaking and sniffing. To be as effective as they emit an intimidating physical presence, playing a monster success requires patience and skill. Irresistibly hunters really just reward for smart of them, which makes ripping them to shreds as a max-level monster to feel as satisfying as it looks and sounds.

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As a hunter, constantly exciting challenge is to find a sneaky monster who did not want to be found in the middle of the sprawling and beautiful planet Shear realization. fresh tracks and bird shock is one of the more obvious clue, but after them like a trail of breadcrumbs is rarely enough. You need to grounds where headed monster, and make effective use of humorous sci-fi gadgets of your team. You may tag flirting with arrows wildlife tracking, so that when a monster that eats you can get a bead on its location, or the pursuit of a monster with unmanned to relay position for your teammates. Because every second that passes without a monster in your viewfinder is a step closer to it being near-unstoppable, hunting is every bit as thrilling as they are nuanced.

Although it is difficult to take it all in when you are engaged in an intense struggle monster, Evolve looks and sounds very good. Goliath ground rumbled in with every step, and this Kraken lightning strikes lit up the screen, sent Hunters fall into any direction while the scatter wildlife shocked fear. Each individual element is well run, but the combined overall in moments of the most pitched this game, the full picture really is a sight to behold.

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Evolve true beauty, though, is in the fine details that enhance its world, characters, and his mechanics. Character preening and posing at the title screen, emoting with flare cartoons that make each one memorable. From playful pre-match banter to challenge mid-mocking monster games, voice overs galore that are well written and delivered. Maggie is especially prominent with a fiery intensity and rich cultural history, which will unload in the piece the more I play - and after more than 20 hours of play, I still catch the bits I've never heard before.

Real genius behind the gameplay Evolve is the way the ability of each character together, and how each has interests beyond the basic functions. For example, Val tranquilizer gun is mainly used to slow the movement of the monster, but because it expresses the position of the monster through the wall, allow Cabot to make better use of the rail cannon-penetrate its structure. It can be difficult to land a hit on a moving target with Hank Orbital Strike, but after Abe threw a Stasis Grenade or two to lock down the monster, you can nail it without any problems. This led to some rich decision-making at the character select screen, where the composition of the team is very important. Evolve full of tactical possibilities, and fortunately, the AI-controlled bots is good enough to test a lot of these things when playing single-player.

Annoyingly, some probability that sits locked behind the development system that, while not unreasonable, was not necessary. With all 12 hunters, three monsters, and all the facilities they are locked, Evolve feel complete and fully fleshed out, but getting there can last from several hours to several weeks depending on how good you are and how often you play. This makes Evolve appear more limited than it actually is in the beginning, which is a shame because after it was all open, it was anything but.

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With the default mode of hunting become so central to the identity of Evolve, it would be easy to forget Nest, Rescue and Preserve match type, but I'm glad I did not. They are easier, style-focused destination makes for a pleasant change, and they all provide new opportunities to apply the skills and gadgets of your character in different ways. Bucket Sentry Turrets and Mines Arc Markov took a new interest in fashion such as defending, and the ability of Lazarus' to bring colonists you are trying to save the life back effectively give the team more time to get to them. Given that Evolve's unique mechanics was specially made for Hunt, the fact that they work in the same way interest in the other mode is a pleasant surprise.

PROS
  • Unique concept
  • Brilliant design
  • Tctical depth
  • Tons of personality
counter
  • Progression system
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THE VERDICT

It is rare for a great multiplayer game like Evolve feel very considered and intelligent. Everything - skills, mechanical and design choice - it seems to each other in a natural way and purpose. That it's so rich and still convey mechanical raw energy and fun of duking with big monsters and hunters action-figure-esque design is a real achievement. Inhibits development system a little early, but regardless, Evolve is a very valuable multiplayer experience that packs both the brain and muscles.
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