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GAME INFO | ||
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Genre : Role Playing Game (RPG) | ||
Developer : Compile Heart | ||
Publisher : Idea Factory International | ||
Players : Single-player | ||
ESRB Rating : T | ||
Release Date : Jun 9, 2017 |
Game OVERVIEW |
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Main feature
- Characters can be transformed into a more powerful mid-battle their split personality, but strategic - too much transformation will cause fatigue.
- Customize your weapons and attack combinations for each character, and do more damage to the unrest Combos, simultaneous attacks, and more.
- Depending on your selection, team members will betray you. Search traitor in visual novel-style interrogation sequence, and change the ending of the game.
The game plays as a Japanese role-playing games, but also includes a novel visual segments in which the player must interview the characters for identifying potential traitors in the party cast of characters. Similar to the gameplay mechanics found in the Ace Attorney and Danganronpa game, players must review the statement of character and try to identify the contradictions in their accounts of events.
WORLD
1929 - This was the year of the plague. In the mass, normal people turn into inhuman creatures called the Chimera.
Cause: The mysterious virus brought to Earth by a meteorite, known as Black Garnet, which crashed there long.
Chimera virus in its early stages will remove 3% of the world's population. In a national emergency, Japan is a nation closed in an attempt to prevent a pandemic. A secret military agency known as ACID founded to fight the rest of the Chimera in this country.
Time elapsed. ACID formed a special unit known as the Special Forces Chimera Valkyrie to eradicate that threatens humanity today.
STORY
A mysterious virus recovered from meteorites called Black Garnet
In exchange for giving those infected intelligence and power far beyond the human,
it undermined their mind on the body, and recreates them into creatures that are not human ... Chimera.
Dubbed the Chimera virus, this virus caused a pandemic throughout the world, and the world lost 3% of the total population.
In order to combat this threat, the military secret agencies ACID (Anti-Chimera Interception Division)
Special Forces create Valkyrie.
Asahi Shiramine selected and appointed as the new captain of this unit is created.
On his way to the base, Asahi, unarmed, walked into a Chimera. troops rushed to the scene and helped repel
enemy threat. As a result, a battle that suddenly this is evident both usability troops, as well as the ability of Asahi.
Asahi and other forces members grew excited over their victory.
However, they have no way of knowing what a hard fate awaits them.
SHIN YAMATO EMPIRE
Shin Yamato Empire has a history of isolation that can be traced back to the Chimera virus pandemic.
With the lack of cultural imports from abroad, Shin Yamato Empire has developed its own unique culture.
Yamato Shin capital city is divided into three districts, which radiate out from the central bureaucracy District which holds key government facilities:
Citizens 1st District, 2nd District residents, and District Old. Even while remaining isolated, in order to better counter Chimera, still have
international ties, and the bureaucracy and the First District are both working to bring some culture from abroad.
The Capital |
- Capital city - Shin capital of Yamato Empire. A city where government facilities are concentrated. Located in the outskirts Chimera National Defense HQ in Inchinomiya Base, which is home to secret military ACID institutions.
Fujimino Air Force Base |
- Fujimino Air Force Base - The base was used by the Air Force. More than half of the sites occupied by the airport for the landing of fighter jets and the like.
Hinuma Power Plant |
- Hinuma Power Plant - A power plant that supplies electricity section of the capital. Because electricity is a lifeline, when Chimera appeared, secret military ACID institutions prioritized to receive the deployment request.
Ise plant |
- Ise plant - A company-owned factories in the country's leading giants, who deal in ships and equipment space exploration.
Covert Military Agency ACID
Covert Military Agency ACID |
Asahi strength Shiramine owned, Special Force Valkyrie, is just one of the many forces that operate within ACID.
In addition to dealing with an outbreak of Chimera, it also set up a virus countermeasures for civilians, developing anti-Chimera weaponry, and conduct ecological research Chimera.
There are various facilities in ACID, and each member Valkyrie Forces have their private rooms in the hostel.
There are facilities such as the Command Room and Room Development used to combat the Chimera, as well as facilities such as treatment rooms and a game room for physical and mental health care for troops.
Men have much higher rates of infected with the Chimera virus, which increases with age. The population in the whole world of men has decreased, and for this reason, most of the memebers force against the Chimera was a young woman. That said, there are still male squad members, including Asahi Shiramine, and they sometimes operate in the front lines.
Game REVIEW |
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Dark Rose Valkyrie hit us with an intense story in which people associated with the virus that turns humans and animals into creatures called Chimera. As the main character Asahi joined a group of military combat this threat, he must do his best as a subordinate commander, which mostly consists of cute girls. On top of that, they drew a giant weapon called TCS / Valkyrie, which come with their own set of side effects.
While the premise of the game sounds interesting, the majority of the story forces players to go in vain because they face a pair of special Chimera. Whenever you find these criminals, they send a bunch of your boss while they are away. At first, this segment tolerated during early chapters Dark Rose Valkyrie, because they help get people acquainted with the main opponent; However, things began to be old when it became a recurring element in most of the main quest. In fact, this segment makes me feel like I was going through a bad filler arc in the anime series long.
Because of the bad guys stalling major players, Dark Rose Valkyrie feel like the title with a ton of padding. While there is a twist that explains the motives of criminals, it is not enough to reward the player for the eternal confrontation boring, because it occurs past the midpoint of the game.
It does not help that the player must complete a set of missions before and after the main story quest. Seeing that their usual filler in which you kill a specific set of enemies and collect the materials, their presence adds to the list of games of things lining out adventure. While these tasks in many RPGs, they work better when the player is given a destination - especially if it involves learning more about the world and the characters. In the case of Dark Rose Valkyrie, they feel more like a chore than something that is integrated into the narrative. Since this is a 60 hour-or-more games set in, free NPC dull area that only contains dungeons, monsters, and items that are hidden, the trip could be old too fast.
When you engage in battle, Dark Rose Valkyrie uses a system similar to those in the Grandia series. The main difference is that the hero and enemy action is divided into four levels, which determine how quickly they can act. Since moving everyone can activate while others act, it allows you to watch your party members hit the target together when they put off his alternate. At first, this fight adds some interesting strategic elements to the mix, but they began to fall apart at the end of the story.
The battle moves to a confrontation in which you rely on the use of special skills to take out enemies in a formation where they are standing behind the other monsters. This leads to a case where you can not postpone action until you kill the enemy in front of them. In easy mode, this is not a problem because a lot of enemies down quickly; However, this is a different story on the hard and above.
Since it takes about 40 hours of play for your character to learn the offensive and move with broad support effect, you are stuck with most of the skill that targets one enemy. In difficulty where bad guys can kill you in a heartbeat, have zero moving to remove some of the enemies was not consistent with the development of players. Even when you gain access to these movements, their range is not wide enough to affect your party members and opponents are being spread. When you combine that with a filler-like story bits, it is easy to lose motivation when you are struggling to protect humanity.
In addition, players can perform attacks in which members of their reserves could damage all enemies, but only if you break through the enemy's defenses. This happens through their normal damage, which can result in your character to release the full potential of their basic attack combo. Because you can customize the way your party using their normal attack, this helps to change up the action. Of course, it makes your team look cool when they combine ranged and melee them with TCS their actions.
Unfortunately, this tactic is only effective during the early chapters of the Dark Rose Valkyrie, because I ended up in a lot of situations during the later part where I kill the enemy without violating their guards. It serves as an example where the game fails to keep the system consistent with the spike in difficulty, such as the unique features fade into the background.
In the case of a trump card, Dark Rose Valkyrie attempt to balance the fight is through the party TP gauge. It gives you access to the "Ignition," command that makes you immune to disease status, and "Overdrive," a transformation that increase your combat skills and speed. If you have points available when an enemy attacks you, you can cancel the backup member of any attack. Before you attach to this feature, you will rarely get to start a battle with a full bar since a third of it was taken from your last fight. This becomes a nuisance when you have to fight a few bosses in a row - especially when they get their act before your party.
Usually, the solution to problems like this is to grind until you can take the fight. Just like other features, Dark Rose Valkyrie somehow screwed up on this element. Instead of using a system where you spend one point to increase character's stats, the amount of which varies by character. Due to rising costs at certain points, you can only improve two things every time - unless you get extra stuff from defeating mission. You also have the ability to upgrade your TCS; However, this can be very time consuming when you have to do it for eight people. To top it off, the idea that the max level may match your team makes it feel like an annoying task because after not lead to satisfactory results.
Based on the way the system is executed, Compile Heart may have ended up in a situation where he failed to make complex ideas work just as well. Whether it is the result of a lower budget than usual or a tight deadline, there is a dark feeling Rose Valkyrie is an ambitious project with a rocky development cycle.
If not for the subordinate Asahi be entertained when I am cold in the main base, my time with the Dark Rose Valkyrie would already be a temptation soulless. This is thanks to the game has a segment where you get to bond with your colleagues.
The female players consisting of wealthy people who learn about the middle class, serious soldier who secretly loves cute mascot, a tomboy who see you as a brother, a member who loves Japanese traditional things, and shy. They may fall into the archetypal characters that we've seen before, but writing this Miyajima managed to give the gang a charm of their own when you learn about the backstories and their motives.
Because you can interact with them prior to the mission and / or the main quest, they were able to keep things interesting before dealing with rough spots Valkyrie Rose's dark. Combined with Fujishima ability to create a character with funny eyes that complements their smiles, visual new segment-like game gives off a wonderful atmosphere.
In addition to know the characters well, the game throws players into a situation where they have to find the traitor, then expose the liar through a series of interviews. Because the perpetrators are random in every play, there is a sense of insecurity as the strongest party members you might turn later in the story. Of course, this segment has its fair share of problems.
The main thing is that the total number of questions you can ask each girl based on their confidence level, instead of it being infinite. Even if you try to reset the game to see all the possible answers, topics for the interview is random so you have to hope that you get the same questions as you back up your data store. Fortunately, you have two features that can help you determine the accuracy of the information provided. One lets you test answers the girls in place and others help you gather intel on them before the interrogation began. They may have their own limitations, but can slightly reduce the frustration of testing every reply.
Given that this is one of the important elements that affect the ending of the Dark Rose Valkyrie is, it's a shame that the interview has a lot of unnecessary restrictions. It does not help that you have to wait until the end to see how you did in the previous one, instead of seeing the results immediately.
All in all, overcome the Dark Rose Valkyrie content is similar to that occurring in the family a long journey, shouting "Are we there yet?" to your parents. The only difference is that the destination will leave you disappointed.
Although Compile Heart has some interesting ideas in this game, its implementation failed to bring out the true potential. And despite having two Tales series on the board members, their involvement can not stop the Dark Rose Valkyrie of wasting people's time is valuable. At least Fujishima's character design continues to look pretty.
THE VERDICT |
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Dark Rose Valkyrie offers opportunities for excitement, but ultimately failed to deliver. weak concept and gameplay system suite is made worse drowned otherwise semi-interesting premise. It is frustrating and slow to work hard all the way to the end.
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