Latest GAMES :
Recent GAMES

PlayStatione 4 (PS4) Batman: Arkham Knight Gaming Review Complete

http://Cheatstationer.blogspot.com


        Release Date: Out Now

        Genre: Action / Adventure

        Publisher: Warner Bros. Interactive Entertainment

        Developer: Rocksteady



OK! thank you very much for the avid gamer who has been where you are stopped at cheatstationer, so a review of the game PlayStatione 4 (PS4) Batman: Arkham Knight Gaming Review Complete which we can pass, may be useful and can add to the knowledge of the gamer as well.
Good luck with the game and having fun in his spare time friends of the players as well.

Title as the best superhero game adaptation ever deserved carried by the project Batman Arkham of Rocksteady Studios. Riveting in Batman: Arkham Asylum and refined in Batman: Arkham City with the concept of open-world more leverage, the adventure becomes the Dark Knight apparently could no longer be perfect. Almost all the elements are executed with a sweet, from the design environment, character, until the fabric of the story that is unique, surprising, and also strong. Reflecting on these two projects, it is not surprising if waiting to Batman: Arkham Knight is so remarkable. Even though in the end, for PC gamers, it led to a disaster.

You are able to read our preview of the previous course already getting enough picture about Batman: Arkham Knight's. Regardless of the controversy and problems that plague its PC version, forcing Warner Bros. to withdraw, Batman: Arkham Knight in the console version of the Playstation 4 and Xbox One it shows topnotch quality. World wide without a loading screen that was promised is implemented well, with visual detail ciamik and rain effects were dramatic. Everything was achieved virtually without any technical problems and significant drop in framerate. In terms of gameplay, it is not much different.

So, what is actually offered by Batman: Arkham Knight this? Why do we call it a series of cover that is not satisfactory? This review will discuss it in for you.

http://Cheatstationer.blogspot.com


Batman: Arkham Knight

Season Pass and Featured DLC

This season pass for Batman: Arkham Knight delivers regular new content for 6 months post-launch, featuring new story missions, more supervillains invading Gotham City, new playable Batmobiles, advanced challenge maps, alternative character skins, and new drivable race tracks.

Season of Infamy: Most Wanted Expansion
Play as Batman with the Season of Infamy: Most Wanted Expansion, featuring legendary super-villains invadingGotham City. In these story missions, The Dark Knight faces the most dangerous super criminals as chaos continuesto erupt in the streets of Gotham. This pack includes 4 separate missions with all new story arcs featuring Ra’s AlGhul, The Mad Hatter, Killer Croc and Mr. Freeze.

Batman™: Arkham Knight 2008 Movie Batman Skin
Patrol the streets of Gotham City with this Batman costume inspired by the 2008 movie ‘The Dark Knight’.

Batman™: Arkham Knight Original Arkham Batmobile
Seize control from Gotham City’s most notorious villains with the original Arkham Asylum Batmobile.

Batman™: Arkham Knight Crime Fighter Challenge Pack #5
Get this Crime Fighter Challenge Pack to receive various combat and predator maps featuring Batman, theBatmobile, Nightwing, Azrael, and Harley Quinn. This expansive challenge pack allows focused training in FreeflowCombat and Invisible Predator stealth incursion.

Batman™: Arkham Knight Rocksteady Themed Batmobile Skin
Customize the legendary Batmobile with this unique Rocksteady themed skin.

http://Cheatstationer.blogspot.com



Game Details

In the explosive finale to the Arkham series, Batman faces the ultimate threat against the city he is sworn to protect. The Scarecrow returns to unite an impressive roster of super villains, including Penguin, Two-Face and Harley Quinn, to destroy The Dark Knight forever. Batman: Arkham Knight introduces Rocksteady's uniquely designed version of the Batmobile, which is drivable for the first time in the franchise. The addition of this legendary vehicle, combined with the acclaimed gameplay of the Batman Arkham series, offers gamers the ultimate and complete Batman experience as they tear through the streets and soar across the skyline of the entirety of Gotham City. Be The Batman.
  • Terror Unleashed

Gotham falls victim to Scarecrow's fear toxin, transforming the famous city into a twisted, hellish nightmare in the Batman: Arkham Knight Scarecrow Nightmare Pack.

Tear through the city in the all-new batmobile and face off against a towering vision of Scarecrow and his undead army as they spread terror on the streets, available exclusively on Playstation 4.


Plots

Batman: Arkham Knight itself is positioned as a direct sequel to the series of Batman: Arkham City, which closed with a surprising ending. The main enemy of Batman - Joker ended up dying as a consequence of what he did in the series Arkham Asylum and disappear from existence. As the biggest threat owned Gotham, would be the rational thing to think that this would be the end of everything - that the city would eventually secure and Bruce Wayne no longer have to fight for the identity of both. But the assumption is wrong. Batman just have to deal with the threat is much greater.

Scarecrow now takes over Gotham. With the mission of "classic" to make the Batman to his knees and opened his identity, Scarecrow managed to collect the other antagonist - Riddle, Two-Face, Penguin, Poison Ivy and to execute his evil plans. But the most important part? He also managed to recruit a new villain named Arkham Knight, who does not like other criminals, really "understand" Batman outside and inside. Not only wrapped in a similar costume, anyone brains behind Arkham Knight seemed to understand this way of thinking, action, strategy, and the secret of the real Batman. Worse yet? He comes not alone, but with the ranks of the armed forces and drones that are all designed for two things, mastering destroy Gotham and Batman.

To ensure the safety of Gotham, the immediate evacuation process is done to make sure they are innocent could get out safely. However, this does not preclude great plan Scarecrow's fear gas throw in massive quantities and make Gotham destroy itself from within. Unfortunately, Batman himself is not in the best condition. Contaminated blood that was injected into his veins Joker in Batman: Arkham City is now starting to show its effect. Behind the mask of Batman, is now not only Bruce Wayne.

Rocksteady since the beginning itself already mention that Arkham Knight designed as the last series for the Arkham series for which they have developed. It was designed to conclude the final Batman story, something that even glide through the mouth Gordon since the beginning of the game you play as a narrator.

So, can the Batman to save Gotham? Who actually was behind the mask Arkham Knight? Arkham how the story will end? Answers of all these questions you can get to play Batman: Arkham Knight's.

http://Cheatstationer.blogspot.com


Welcome to Gotham

Since he is certain to be built with the Playstation 4, Xbox One, and PC as the focus, Rocksteady have claimed that they get the extra performance that allows them to develop something better in Batman: Arkham Knight. Initial step? Creating a wider world and full of detail. After being trapped in a mental hospital Asylum in the first series and one session of town "small" in Arkham City that was built specifically for the imprison psychopaths, you are finally free to explore Gotham - the actual city protected by Batman. Impression of "comprehensive" flows not only from the size of the town slide that claimed five times bigger than Arkham City, but also it offers a deeper perception about the Batman universe itself.

Gotham successfully constructed with fantastic by Rocksteady. Cities covered this evening get incredible detail. Lighting, design different buildings, up to the effects of rain that continues to fall - always dramatic effects when Batman flapping wings and hovering above it. But one of the main charms instead of the impression that after Arkham City is so closed, Gotham provide a more complete picture about the world that must be protected Bruce Wayne as Batman.

You can see how magnificent Wayne Tower the highest standing and even met Lucius Fox there. But the most fantastic thing is that they integrate antagonists of franchise DC others - Lex Luthor into this game. Building one company Lex - Lex Corp with brightly lit logo you can find here. You also can hear a recording of a private telephone message Lex on Bruce Wayne asking one successful technology developed by Wayne Industries to he used. Gotham offers something more for Batman trip this time, no longer just a building that serves as an anchor for your grappling hook. He makes Batman such a part of something bigger.


Faster, More Brutal

Series Batman: Arkham has always been known as one of the game action which also implements the empty hand combat system best. Managed to strengthen the identity of Batman as a hero who never wanted to kill his enemy, the combat system is built on top of the combo and counter systems were outstanding, decorated with animated movement that also deserves to be applauded. The identity itself is not much different in Batman: Arkham Knight. You are already familiar with the system of the two previous series does not seem to be having trouble mastering the battle in Arkham: Knight. Of course, challenges will arise from the variation of enemies you face - which sometimes can not be subdued with a mere punch combo.

So like the series Arkham previously, you also always have the option to play safer by prioritizing the existing stealth. You can subdue enemies with Stealth Takedown which not only minimize your risk of death by silly, but it is also a trigger for a new battle system which is injected Rocksteady Batman: Arkham Knight's. Stories that you are now wearing the lighter variant Batsuit allows Batman to move faster and agile than ever before. The result? There are two new mechanics - Fear Takedown Takedown and Enviroment you can trigger to kill the enemy instantly.

If you successfully execute a Stealth Takedown, then the opportunity to save one chance of doing Fear Takedown will be obtained. Just like takedown in general, it can be triggered from a distance close to an enemy who has not realized the position of your character. Fear Takedown allows you to kill a lot of enemies at once by beruntut where you have the opportunity to further define your target, so you can always give priority to the enemy that you think, the most annoying. Fear Takedown itself is open, which means - the other enemy will realize your position once completed executed. While Enviroment Takedown, as the name suggests, is executed by utilizing the surrounding environment.

One difference is also quite clear from the battle system is also rooted in the use of gadgets for strategic advantage now easier. Empty hand fighting with many enemies, which comes with a variety of sizes and weapons is certainly not easy. But now with a special bar that works you wake up through the execution of the right combo, you can use a particular shortcut to remove existing gadgets and maximize their function. Using the grappling hook to takedown enemy farther or Remote Electric Discharge to temporarily stun enemies instantly make Batman has more advantages in battle. If all these options are not effective to eject you from the desperate condition, you can always be picked up enemy weapons and swung directly into their own faces.

Unfortunately, one of the innovations that are injected Rocksteady's Arkham Knight does not taste as sweet as one might imagine. Absolutely, we're talking about a system of "Dual Team" which seemed to be one of the major selling points that kept Rocksteady discussed prior to release. Basically, Dual Team allows you to change characters in real-time while fighting or even execute movements along strike. You will be accompanied by a variety of characters, from Robin, Nightwing, Catwoman himself up. Hope that this system will be implemented as a system of three characters GTA V? We have bad news for you. Dual Team turned out to only be used in certain scenarios in the story, and the sensation is not seepik imaginable. It is interesting to replace characters in real-time and collaborate in a combo attack or puzzle there. But it would be far more interesting and different feel, if they can implement the same in the free-roam. In the meantime, the Dual-Team feels more like a gimmick and nothing more.

Actually, from the basic game systems Batman: Arkham Knight, he is not much different from the Arkham City, which admittedly quite a relief. Why? Because, basically, never mind the battle system is perfect for capturing the essence of Batman as a superhero, and the decision of weeks to keep it sweet fruit. As with the two previous systems as well, no system of experience points earned from every sidequest you solve and fight your catch. Skill points can you distribute to strengthen Batman from multiple aspects, including the Batmobile!


Batmobile - Not As exciting as that Conceivable!

We may say, including one of those gamers who continue to fantasize and dream of how exciting adventures of Batman Batmobile if they are successfully implemented into it. The extent of Arkham City seems to be a strong reason for these needs. Imagine how you explore Gotham with tank design offered Christopher Nolan on The Dark Knight, while saving the NPCs who need help so great expectations. And what a joy to us, and perhaps - the millions of other gamers around the world, when the existence of Gotham and Rocksteady announced Batmobile in Batman: Arkham Knight. Unfortunately, menjajalnya directly lead to the same conclusion - there is something wrong with the concept Batmobile in this game.

One thing is certain, Batmobile produce a significant effect - making the city of Gotham is supposed five times bigger than Arkham City lead not noticeably bigger than Arkham City. The fact that you can now call your Batmobile sped from anywhere and without any thought which should create further distance from one point to another, can be achieved in a short time. Batmobile presence nullify it.

http://Cheatstationer.blogspot.com

Moreover, you can still do whatever you want in Gotham without having to think about anything with the Batmobile, given plot which is telling that Gotham has now been cleared of civilians. You see how the Gotham city crowded with "resident" and "car" in the trailer and screenshots Arkham Knight before? Absolutely, all of them are criminals who need to beat, or this time - you libas with the Batmobile. High speed without any thought? Batmobile feels more like a tool that was created to facilitate the transportation distance that extends for Gotham size larger than Arkham City, and nothing more. There is no special feeling or even a badass when you drive it. One reason, perhaps because the enemies you encounter.

The potential to maximize the actual Batmobile wide open, especially if Rocksteady implement how it is used by Batman in the film series to stop the action of the crew snapper criminals such as Joker, Two-Face, Penguin games. But what you get in Arkham Knight? Persistent effort to ensure that this does not end up being a Batmobile weapon "killer" that will hurt the identity of Batman who is living with that value, it makes the implementation of this new feature feels empty. You face is simply the Drone Tanks that are not manned at all that feels like a puppet that you destroyed without the consequence at all. Even the concept that controlled Gotham troops unmanned automatic machine alone is quite strange from the beginning, a technology that has never before appeared in the Batman world.

Batmobile itself has two modes. As a vehicle, you can raced like a racing game in general and maneuvered nimbly. No need to fear stuck because of a variety of objects that exist - Batmobile can overcome many obstacles and destroy it automatically. Even if the you do not accidentally "bumping" the criminals, the game will be made as if each of them had only fainted due to the electrical effects which seem to envelop this Batmobile.

The second mode is a Battle mode that will turn you into a kind Batmobile Tank. With two weapons - a cannon and a machine gun, Batmobile can be maneuvered to the left and to the right with agile without changing the position of the muzzle of the car at all. This mode spearhead when dealing with variations thrown Drones Arkham Knight. Again to support the identity of Batman, this weapon will automatically turn into a bullet to immobilize when you shoot it into ordinary criminals, rather than Drones.

Batmobile presence also raises a lot of variety of new challenges in Arkham Knight who had never taken the previous series. There are puzzles and side missions are now focused solely on making it as a focus. One of the missions will require you spur high speed in a tunnel to ignore gravity, others require you to think hard to create a way for him to enter an area that was almost impossible to be bypassed, while others make it as one solution to the puzzle that can not be released so only. Side missions are simply asking you to destroy the Drones in a certain amount is also offered. At least, the implementation of such a function is even more creative.

Basically, drive Batmobile in Arkham Knight did not end up as nicely as one might imagine. You always dream to show off in the middle of the bustling city of Gotham, where the slightest negligence could only lead to the deaths of residents of the city. However, if you do not memacunnya not fast enough, then you will lose the direction of criminals who seek to pursue. But you get in Arkham Knight Batmobile actually spur opportunities in the empty street and minimal threat, which had no effect at all flex. You might be fascinated in the first 1-2 times you call him. Next? Meh.


Closing Unsatisfactory

You've been plagued with so many screenshots, trailers and rumors. Rocksteady always mention that Arkham Knight is a cover for a trilogy series that they've developed since the beginning. Implementation to the main story is worthy of thumbs up, there are so many plot twist and character dynamics that can never be predicted in advance. But for a game that really closes a franchise with outstanding quality? Arkham Knight does not feel special at all.

The fact that you are dealing with side missions built "lazy" is just the beginning of everything. Rocksteady was also attempting to "force" you to enjoy this game longer, even if you actually do not wish for it - a design choice that is very annoying. Absolutely, to trigger an actual ending, Batman: Arkham Knight requires you to throw 14 main villain in the story. This means, you are forced to complete every side quest that is, without exception. The bad news? You mean also must capture the Riddler as one of the main villain - which can only be triggered when you successfully complete more than 200 puzzles which he spread throughout Gotham. Absolutely, Riddler Challenge of the previous two series Arkham now turned into a "must" if you want to trigger a perfect ending Arkham Knight.

As one gamer who always lazy complete the mission Riddler little too much and this sucks, we finally decided to switch to Youtube only after successfully arrested 13 other antagonist. Seeing the perfect ending version of Rocksteady, which is supposed to be the final conclusion of the epic adventures of Batman, our brains just took a little chatter, "Gitu talaga?". For an ending that should put an end to everything, ending in Batman: Arkham Knight is not as strong and emotional imaginable. A conclusion that is predictable, cliche, and will be forgotten. Disappointing.

http://Cheatstationer.blogspot.com



Conclusion

For a fantastic continuation Arkham series, Batman: Arkham Knight actually done their job very well. You are still involved in a fight during a Batman that you know, and the fabric of full solid main story plot twist that is surprising and exciting at the same time. Not only that, the battle system is so attractive bare hands in two initial series is also enhanced in this last series, through Takedown new variations, combinations of attacks gadget and expertise Batman who now feels more veterans. World wide, full of detail, and trap you as part of the wider world also makes Gotham so charming. The combination of the actual basis, has confirmed Arkham Knight as an action game that is above average.

However, it does not mean this game is perfect. Although it does not have a lot of technical problems on the side of the console, there are some determination design that makes us pretty scratching his head. The choice to go back "emptying" Gotham and filled only with drones and small class criminals makes no seepik Batmobile driving experience imaginable. Slowly but surely, he is more felt as a means of transportation that minimize the distance offered Rocksteady in Gotham. One of the biggest complaints we may have on the design of side missions that feels lazy, uncreative, and so repititif.

As an action game, especially for your lovers Arkham series, this game will still look the same memesonanya. However, for a series of games designed to end the adventure Batman Rocksteady, Arkham Knight really did not feel satisfying. We were expecting something full impact, something epic, something that deserves to continue to be discussed even up to 3 years. But who obtained it feels like a series Arkham Origins, series of "side" that is not too impressive. For us, Arkham City still feels more amazing than this series, regardless of the innovations they are trying to offer.

http://Cheatstationer.blogspot.com


Salam Gamer MANIAK

http://Cheatstationer.blogspot.com    

PlayStation 4 (PS4) Axiom Verge Gaming Review Complete

http://Cheatstationer.blogspot.com

     Release Date: Out Now

     Genre: Action / Adventure / Platformer

     Publisher: Thomas Happ Games, LLC

     Developer: Thomas Happ Games, LLC



Game Overview

http://Cheatstationer.blogspot.com    A failed scientist dies in an accident, only to awaken in a mysterious, alien world.

Where is he? How did he get here? And why do the fundamental laws of reality appear broken?

Life. Afterlife. Real. Virtual. Dream. Nightmare. It's a thin line.

It's Axiom Verge.


Axiom Verge takes the adage “imitation is the sincerest form of flattery” and has it emblazoned across every moment of its 10-hour campaign. This 2D sidescroller pulls in most of the things that made Metroid such a classic experience: great weapons, interesting abilities, and a fantastic sense of progression. But where Nintendo’s classic presents a memorable setting with an evocative atmosphere, Axiom Verge’s world failed to leave a lasting impression on me.

http://Cheatstationer.blogspot.com

The sense of character progression throughout Axiom Verge delivers a lot of satisfaction. You’re constantly stumbling upon new powers and abilities that allow you to go back and open up dead ends you passed long ago. Gaining the ability to phase through thin walls five hours in, and then using it to grab a power-up that you saw near the beginning of the game gives a nice feeling of accomplishment for those who pay careful attention to their surroundings at all times.

Likewise, seeing your hero grow from a relatively helpless guy stranded on a strange planet, to a demigod with an arsenal that’d make Master Chief jealous is a smoothly rewarding process. The dozen-or-so guns you get all feel very different, and have specific uses. The glitch gun is handy for transforming deadly enemies into peaceful platforms, while ice beams help to slow down particularly chaotic enemies. My favorite tool in Axiom Verge’s arsenal is a small spider drone which you can deploy and fully control to scout out sticky situations while your main character hangs back in safety.

You’ll need to become familiar with all of your weapons and tools, because Axiom Verge features some awesome, challenging boss encounters. Learning their patterns and weaknesses, and ultimately slaying one of the massive beasts is a good old-fashioned rush. Controls are responsive, and the sensation of movement and combat feel great. Sure, there were a few that had me dying over and over again until I really memorized their patterns, but this was never too much of a burden thanks to Axiom Verge’s quick load times and ample checkpoints

While the combat feels great, Axiom Verge’s sense of exploration is a letdown. The map unfolds as a hodgepodge of identical squares that never really give you any indication of what you’ve stumbled across. While I appreciate a game that doesn’t hold my hand, without a clear objective I found myself getting lost far too often, especially after taking a break and coming back to the game. And without a method of fast-travel, I spent far too much time wandering back and forth across vast stretches of the map in an attempt to figure out just what the hell I should be doing.

http://Cheatstationer.blogspot.com

One place Axiom Verge fails to learn from the classics is in its world design. Where Super Metroid is littered with memorable scenery and zones that feel completely different, yet spatially connected to one another, Axiom Verge’s locales never really stuck with me. Nothing about the world really felt lived in, or had any memorable personality. Metroid’s world made sense -- whether it was a crashed ship to explore near the planet’s surface, or a zone near the planet’s core that’s filled with molten lava. Axiom’s world just feels arbitrary.

That goes for the story, too. Where Metroid succeeds by delivering its plot purely through environmental storytelling and atmosphere, Axiom Verge often grinds the action to a halt and delivers an exposition dump onto you. The story certainly isn’t bad, but I never felt attached to the characters or their problems, so pulling me out of the action ultimately turned into a chore.

http://Cheatstationer.blogspot.com



The Verdict

Despite occasional moments of feeling slightly uncomfortable by just how much Axiom Verge feels like Metroid, I still felt compelled to see this journey to the end. The weapons feel great, the character progression is rewarding, and bringing down a massive boss is awesome. While I wish it balanced its lack of mission explanations with its overabundance of exposition, I still really enjoyed my time in its strange, yet familiar world.

Origin : PlayStation4.com And IGN
http://Cheatstationer.blogspot.com



Salam Gamer MANIAK

http://Cheatstationer.blogspot.com    

PlayStation 4 (PS4) Assault Suit Leynos Gaming Review Complete

http://Cheatstationer.blogspot.com          
      Release Date: Out Now

      Genre: Shooter

      Publisher: Rising Star Games Inc.

      Developer: Dracue Software




Overview

A classic reawakens – Assault Suit Leynos is back and in high definition! Get ready for all-out robotic war as the fan-favourite Genesis classic is reworked with all new HD visuals for the ultimate alien-blasting experience!

As Earth reels from the impact of the fourth world war and dwindling resources, an uneasy truce between nations sees mankind reach for the stars. Colonies are settled, resources are mined and the future starts looking a little brighter. But just as peace finally seems possible, an unknown enemy emerges from the deepest region of space to threaten the very existence of humanity. Only one thing can stop them: deploy the Assault Suit Squadron!

Jump into an Assault Suit and experience eight stages of side-scrolling alien-blasting action to drive the alien menace back into space! Equip your AS with a huge range of devastating weapons, then complete sub-missions within each stage and unlock even more to use in the next battle.

http://Cheatstationer.blogspot.com

Heavy metal

Originally released all the way back in 1990 on the SEGA Genesis, Assault Suit Leynos – or Target Earth as it was known in North America – is a 2D side-scrolling mecha shoot-'em-up that still holds up well today. Remade for the PlayStation 4, this new version comes with high definition visuals, a remixed soundtrack, and some slight gameplay tweaks. If you're looking for a bout of retro mechanical carnage on your current-gen system, then you can't really go wrong.

Suiting up in your Assault Suit in order to push back cybernetic enemies from the depths of space, it's actually quite remarkable how well the game's able to make it feel like you're piloting a big heavy mech. Your suit stomps around with satisfying sound effects, your boost jump is barely enough to lift your metal shell off the ground, and the close-range punch that you can throw out always connects with a crunchy weightiness.
Heck, even the weapons have a nice impact to them as you tear opposing suits apart with your rifle and watch ships smash into the ground after a well-timed shotgun blast. As far as 2D titles go – especially retro ones – we're struggling to think of many games that are as punchy as Assault Suit Leynos in this day and age.
At its core, the release is an uncompromising shooter. It's not total bullet hell, but you're almost always punished for your mistakes, with your foes able to take away chunks of your health bar with just a few bullets. Most of your time will be spent jumping over barrages and returning fire while you're still in the air, or letting loose with an automatic weapon from distance, hoping that you've done just enough to stop the enemy's march.

Aiming does take some getting used to, though. Rather than using the right stick to angle your gun like numerous other 2D shooters, your aim is controlled via the directional pad or left stick – both of which also govern your general movement. Moving forward while also holding up, for example, will see your suit aim towards the sky – it's a tricky system to wrap your head around, and it's even trickier when there's often so much action going on around you.
Fortunately, there is a way to lock your aiming in place while moving, but even that can be a bit of a struggle at first. Holding down L1 keeps your gun in its current position so that you can move more freely, but it's still perhaps a shame that an alternate control scheme isn't an option. That said, having a simpler way to aim might make things a little too easy – and Assault Suit Leynos enjoys being anything but easy.

http://Cheatstationer.blogspot.com

On the Easy and Normal difficulties, the game's far from being soul-crushingly brutal, but it still provides a sturdy challenge. A brief lapse in concentration can see your suit explode into flames if you find yourself surrounded, and beefier boss opponents can take a heck of a lot of punishment before they finally fall.
And as if watching your own big metal butt wasn't intense enough, you'll also have to keep an eye out for your allies on occasion. The campaign features varied mission objectives, ranging from escorting supply vehicles to destroying an invading force before they reach their destination. Some levels even hurl optional tasks your way which can impact the narrative, so there's potential for increased replayability if you want to see everything that the plot has to offer.

There's only one real gripe that we have with Assault Suit Leynos, and that's that at times, it can become overwhelming. Trying to read the important dialogue text that's either providing critical mission information or sharing details on the game's surprisingly competent story while fending off hordes of cyborgs is a very tall order, and it makes trying to dodge or defend against the sometimes tiny enemy projectiles even harder than it already is. Mix all of that in with escort missions and time limits, and you're going to want to set the controller down and take a cool shower before retrying the stage that just completely overloaded your brain and sweat glands.
Perhaps it's a good thing that the campaign doesn't last too long, then. Each mission only takes around 10 to 15 minutes to complete, meaning that a full playthrough falls somewhere in the region of one to two hours. Of course, you can always revisit to try and set new high scores, and there's an equipment unlock system that allows you to customise your loadout if you're in the mood for experimentation. What's more, fans of the original release will be happy to know that the full SEGA Genesis title is also included, complete with pixelated graphics and retro beats.

http://Cheatstationer.blogspot.com


Conclusion

Sporting a varied campaign that's bolstered by satisfyingly weighty gameplay, Assault Suit Leynos is a good way to enjoy a hardcore classic. It isn't especially friendly to newcomers and at times its overwhelming mission design can be a burden, but it still stands strong as a solid mech shooter that'll put your piloting skills to the test – even 26 years after its original release.

http://Cheatstationer.blogspot.com

Salam Gamer MANIAK

http://Cheatstationer.blogspot.com    

PlayStation 4 (PS4) Assassin's Creed Unity: Dead Kings Gaming Review Complete

http://Cheatstationer.blogspot.com

    Release Date: Out Now

    Developer: Ubisoft, Ubisoft Montreal

    Genre(s): Action Adventure

    Cheats: On GameFAQs



Journey from the bloody streets of revolutionary Paris to the troubled city of Saint Denis in Assassin’s Creed Unity -- Dead Kings, the first major story campaign DLC that takes place after the events of Unity. Arno leaves Paris seeking isolation and finds himself wrapped up in the mysteries surrounding Saint Denis. Explore the city’s extensive underground with Arno’s lantern. Beware the animals wandering in the darkness...

Arm yourself with Arno’s explosive new Guillotine Gun and take on the secretive Raider faction that’s desecrating the catacombs. Discover new side missions (in addition to the main DLC story content) and solve puzzles in the depths of the catacombs.

Nightmare might never their previous prediction, Ubisoft as mortgaging their good name in 2014 yesterday. After harsh criticism over the quality of Watch Dogs that were not comparable to what they promised in advance, especially for the PC version, Ubisoft must deal with the fact that even much worse. The annual game is supposed to be their spearhead in the gaming industry - Assassin's Creed become the playthings of the masses. Apart from the claim that he would be able to become the foundation for the series Assassin's Creed latest generation, Unity had to struggle with so many technical problems were fatal. Nothing else can be done Ubisoft besides apologizing, trying to improve the game through a series of aftershocks patch, and provide compensation. For the latter, "apology" Ubisoft finally arrives.

http://Cheatstationer.blogspot.com

To show their seriousness to apologize, Ubisoft has finally decided to eliminate their paid DLC - Dead Kings to all gamers who buy AC Unity, on any platform. While gamers who have purchased a Season Pass her in the beginning, the right to choose one among several new game titles Ubisoft freely. Fulfilling that promise, the first DLC AC Unity - Dead Kings finally begin to be distributed with the data size is large enough, along with the content that is claimed to reach 5 hours of extra game.

The question now is whether the compensation is commensurate with the free DLC that has been done Ubisoft error against AC Unity? Is he able to offer a different experience? This review will discuss it in for you.


Plots

All the great adventure, tragedy, and the complexity of life had to face during the Assassin's Creed Unity finally made Arno - the main character falls to the conclusion that a more selfish. He wanted to run from Paris, France, who was yet to find stability, especially after the collapse of the government. Full of atmosphere of despair, Arno asked for help the friend - Marquis de Sade to give access to the Egyptians, escape from all the memory circuits for which Paris is like a nightmare goes live. Unfortunately, this request itself was not easy. Sade asks Arno perform a final task as reciprocity - find a rare artifact.

Taking a smaller setting at the edge of Paris, Arno commenced an investigation action to meet the demand of De Sade. Of all the information he had, it is likely that the answer he encountered were in the tomb of the king who had eaten a reply from the people he hurt - King Louis XVI. The tomb is now inviting the looters is believed to contain a larger series of roads that lead to secret desired by Sade. However, this action actually bring more surprises and mysteries.

http://Cheatstationer.blogspot.com


Additional content Not Significant

For a DLC that was planned to be paid, the price is quite high, of course, be something rational for us to anticipate strong meaningful content for Dead Kings this. Should not offer significant gameplay changes or the like, a story that expand the role and identity as an Assassin Arno alone should have been enough to justify DLC for gamers to glance at this one. But what will you get? A relief. Relief that arises not because this DLC meet all your expectations, but the fact that you are spared from Ubisoft attempts to draw more money without commensurate content. There was relief that you can enjoy this content for free, with a negative perspective.

With a smaller city and the content side mission fewer, AC Unity - Dead Kings is still offering the sale value that has become a force in the series headliner. The quality visualization and lighting capable feast for the eyes are still found here, especially with some of the details of existing landmarks. But in terms of content, you can not expect much more. AC Unity - Dead Kings is arguably as a melting pot of diverse sales value Unity in the same mission. You will still be faced with a mission that focuses on stealth action, stalking a specific target, open battle, and of course - a myriad of puzzles that can be solved with a little squeeze of the brain. Side offered additional mission did not provide significant added value. Dead Kings Assassin's Creed Unity is still you know, just with a different setting and story.

Ubisoft does look strive to offer something new through Lantern concept. With more mission focuses on the figure Arno is now forced to adventure in the underground tunnels and tombs in the dark, he will now be equipped with a lamp as a light source. But not just for light, lantern can also be turned on or off manually to repel a variety of small animals that might impede the motion of your main roads, such as rodents, insects, up to bat. This lantern also be spearheading some of the latest puzzle mechanism, than just turning on the light source in a particular coherently, to look for alternative ways to ensure your lantern does not fall into the water. A simple mechanism which unfortunately, did not contribute much. These lanterns did not leave any impact.

http://Cheatstationer.blogspot.com

In terms of action Arno, not too many things you can expect. The only cool of this DLC is the presence of new, more lethal weapons for you to use - Guillotine Gun. Perception you are mistaken if you imagine a weapon with sharp edges to behead the enemy unfortunately, is not allowed in AC Unity gameplay. Guillotine Gun is a blend of two-handed ax and a mobile mortar weapons, like the grenade launcher to injure an enemy on a large scale in an instant. Cool design and function are fun to use is the sale value of these weapons. But if you expect a historical sensation of the French Revolution more rational, this is precisely the existence of weapons of AC Unity increasingly distanced from the impression.

Significant additional content is exacerbated by the challenge that is also not comparable. Varian new enemies in AC Unity: Dead Kings, the Raiders are positioned as a tomb raider actually appear much easier than the enemies you face in the series original Unity. HP comes with a number of smaller and block actions that are rarely, you can kill any of these Raiders instantly without experiencing difficulty. The new extra challenges arise if they are present in large quantities and attack you with the Counter-attacks its timing, is far shorter than the other variants Arno enemy. One thing is certain, there is no full swing to kill the "residents" who was present as without this resistance.

So what can be drawn from the AC Unity - Dead Kings this? Ubisoft that this is an attempt to get the extra money failed. Addition of experience is not significant, the content of which has not changed much, the story is somewhat forced, none of the elements that will make you fall in love with this one DLC. If there is one comment that could come out of this DLC? "Lucky for free!". Because if you have to pay some money to get something like this? There are so many indie games or legacy more deserving to receive "donations" of money you are.


Two Months Later ..

Another question that also provoke curiosity necessarily revolve around how effective the process improvements made by Ubisoft's Assassin's Creed Unity this. Play it on Playstation 4, some large-sized patch is already been leveled, including those measuring more than 6 GB some time ago. Dead Kings own size ranges from 8 GB, data is large enough for a game that could be completed in under three hours, if you are a gamer who prefers chasing the main story. So, how Unity sensation upon our return to Paris? Are there any significant improvements as long as it promised?

Unfortunately, all these answers should end with the word "No", especially of the sensation we sampled Dead Kings to finish. Framerate may feel more stable, but still decline to make the game uncomfortable when positioned Arno in the middle of a battle or a particular action. Classical problems AC Unity as the motion of the NPC unrealistic, such as walking on a pile of barrels or appear in a game all of a sudden, are still visible. One of the most distressing was the emergence of some glitch in the game. We both fought against the one enemy that decides to be quiet and just to see, when we Gun Guillotine ax lodged in the neck of his friends. Rather disappointing to see that the problem of this kind of problem still appears after a variety of claims thrown Ubisoft over the past few months.

Two months later, and they still have not got the right formula to offer the sensation of Assassin's Creed is different. Dead Kings is still a matter of opening a map, complete side missions that still revolves about stalking or killing people, and the conclusion that the story is not strong. If they want to restore the rule of Assassin's Creed as one of the best open world games on the market, Ubisoft had a lot of homework great. Assassin's Creed Victory will be a proving ground, a battlefield that is interesting to follow in 2015.


Conclusion

Hats off to Ubisoft to finally choose to distribute DLC - Dead Kings is free of charge to the owners of Assassin's Creed Unity were disappointed. That of all the policies that they are following, this DLC is the answer to the most rational as a form of apology, to show the clear intention to improve itself. But unfortunately, not like this sensation we get when tasting Dead Kings as the original owner of AC Unity. Since the beginning of the game to finish, relief that we did not have to pay extra money for a piece of content that has no meaning at all should be regarded as the more dominant feeling. "Lucky for free", is constantly spinning in the brain. Inconceivable be a gamer who have to spend extra money to buy this DLC, while on the other hand, the same amount could give them a lot of indie games with quality experience even better.

Disappoint him, two months after its release, with a series of claims that they had previously spawned, AC Unity remains a problematic game. Various glitch and bug still seemed obvious, from the behavior of AI that actually makes this game far from realistic, to bugs and decrease the framerate is quite disturbing. Ubisoft is quite "dodgy", trying to juggle all these problems and suggests that it appears as a glitch of Animus own. But we are not dumb, and Ubisoft still has a lot of great work to resolve the tangled threads of this one.

http://Cheatstationer.blogspot.com

Then, if the Dead Kings deserved to draw your time? To satisfy the curiosity, especially considering he distributed freely, then we end up with the word "Yes". But with one condition - if you do have internet without kuote with adequate speed. Why? Due to a size 8 GB DLC content, Dead Kings did not offer any new stuff. The desire to offer a different experience through the lantern system is not much help. Puzzle easy to handle, easy enemies killed, the story somewhat forced. The only reason is simply Guillotine Gun that looks cool, that's all. This DLC Pantaskah seized 8 GB bandiwth you? The decision is now in your hands.


The Verdict

Dead Kings offers a surprisingly large bundle of new content that expands and improves on some of the best aspects of Unity's gameplay. Despite a lackluster story and some unnecessary new obstacles, its large playable area and unique underground locations give you lots of opportunities to use its explosive new weaponry, hone your stealth or combat skills or simply experience more of what you enjoyed about Unity’s original release.

http://Cheatstationer.blogspot.com

Salam Gamer MANIAK

http://Cheatstationer.blogspot.com    

PlayStation 4 (PS4) Assassin's Creed Syndicate Gaming Review



         Release Date: Out Now

         Genre: Action / Adventure

         Publisher: Ubisoft

         Developer: Ubisoft Quebec



Every year, the Assassin’s Creed series struggles with the idea of inheritance. Like its Templars and Assassins, who are locked in a never-ending struggle for relics, each game picks a side in the question of how strongly should it lean into its now-convoluted ancient lore and incorporate the still-underdeveloped present-day elements. Assassin’s Creed: Syndicate chooses wisely, leaves out multiplayer entirely, and pushes a lot of that baggage into the background, largely freeing itself up to make the most of Victorian London and have fun with sneaking, climbing, and stabbing.



Game Overview

INTRODUCING
ASSASSIN’S CREED® SYNDICATE
London. 1868. The Industrial Revolution. It was an age of invention and prosperity, built on the backs of working class slaves. As gangster assassin Jacob Frye, you will recruit your gang to fight for justice on behalf of the oppressed working class. Lead the underworld to take back London in a visceral adventure filled with action, intrigue and brutal combat.
10 missions task Jacob and Evie with solving murders, kidnappings, and other crimes throughout London for special rewards like gear and exclusive artwork.


Now Available

Jack the Ripper DLC
‘JACK THE RIPPER’ has embarked on a brutal reign of terror and murder that has shocked London to its core and threatened the very existence of the Brotherhood of Assassins. With Scotland Yard unable to catch this unstoppable killer, a Master Assassin is drawn from the shadows into a dangerous game of cat and mouse that will threaten everything the Brotherhood holds dear.

Streets of London DLC
With over 45 minutes of gameplay, this pack contains missions, weapons and gear to expand your Assassin's Creed Syndicate experience. Starting with The Darwin and Dickens Conspiracy Missions: Embark on two pulse-pounding missions that will take you into the inner sanctums of London’s most influential men. Defend Charles Darwin’s discoveries from those who would kill to silence him. And help the friend of legendary writer Charles Dickens, keep a secret that could get him killed. This pack also includes the Runaway Train Mission: as a runaway train thunders through London at top speed, you must find and fix the train’s critical flaws before you run out of time. This mission offers 15 minutes of gameplay. Finally, this pack comes with a variety of equipment & weapons for both Jacob & Evie: 13 weapons, 6 pieces of gear and 3 outfits. If you have obtained exclusive content through pre-order offers or collector’s editions, you might already own part of the content of this pack.



Game Details

The First Assassin
At the Birth of the Modern Age
As the brash, rebellious Jacob Frye, put up your dukes and take enemies on with lightning-fast multikills and countermoves. Use improved stealth tactics to elude your enemies and unleash your arsenal of weapons, including the kukri knife, brass knuckles, and sword cane. Utilize new technology like the rope launcher to scale buildings in seconds and take your enemies by surprise.

Traverse the Fast-Paced World
Of Victorian London
From Buckingham Palace to Big Ben, fight and triumph across the massive open world of Victorian London. Parkour across moving vehicles to track down enemies or escape after a daring raid, hijack carriages to engage in a no-holds-barred street race, or blaze a trail of destruction aboard steamboats along the River Thames.

Take Over
The London Underworld
With Jacob as the leader, gamers can establish Great Britain’s fiercest gang, the only force that can challenge the elite and defeat rival gangs to bring freedom to the oppressed masses. Enemy strongholds can be infiltrated by using an arsenal of weapons to dominate London’s underworld. From robbing trains to rescuing child laborers, players will stop at nothing to bring justice to London’s dangerous streets.

Master the Art of Stealth
As Evie Frye
Play as Jacob’s twin sister Evie, a relentless Assassin who has perfected the silent, swift, invisible strike. Parkour across London’s immense open world using your status in London’s leading crime syndicate to change the city for the better.



Sibling Rivalry

Syndicate smartly negotiates this internal conflict by dramatising it in the form of its twin playable characters, Evie and Jacob Frye. The former is a devout Assassin, intent on stopping the Templars by tracking down the remaining pieces of Eden. Her brother Jacob, however, is a pragmatist – a social reformer who rails against the Assassin’s burdensome legacy and wishes to help his city in more immediate ways, seemingly embodying my desire to move on from the tangled mysticism. They’re both extremely likeable, well-drawn protagonists, and the interaction between the two is laced with a lively sibling rivalry that brings levity to otherwise-earnest cutscenes. But their contrasting worldviews have the greatest positive impact on Syndicate’s structure, which is both engaging and meaningful.

You can freely switch between Jacob and Evie at most points, with side missions and open-world activities open equally to both. Campaign missions, however, are different, with Jacob taking the lead in the majority of the core assassinations. This is frustrating, especially since Evie is pitched as the more stealthy of the pair. But I soon realised that Syndicate is just not that interested in exploring forgotten tombs in search of dusty relics; it wants to liberate the great city of London from its terrible oppressors. And to be blunt, Syndicate’s a much better experience for identifying more closely with the goals of Jacob.


Despite being sidelined so often, Evie comes across as the more nuanced character, struggling with her sense of duty, where Jacob is a more straightforward bloke with clear goals. By the end of the 20-hour campaign, I felt like I’d probably spent more time with Evie due to prefering her in side missions, and I certainly knew her better. She sees the bigger picture, with her missions tackling problems Jacob can’t even comprehend. Evie also stars in my favourite assassination mission – a nighttime infiltration of the Tower of London.

Given their differences, I was disappointed with how similar Jacob and Evie are to play. They each possess three high-level abilities designed around their supposed strengths of stealth and combat, respectively – Evie can effectively become invisible when stationary, for example, while Jacob has more deadly combos. But the rest of the abilities are identical. At first, I exaggerated the differences by investing all of Evie’s points into the stealth skill tree and Jacob’s into combat, thinking I could switch between the two depending on the situation. But since you can’t switch between characters within campaign missions, that’s not a viable approach. In one mission, I was playing as Jacob and it would’ve been really useful to unlock a specific door to make a quick escape, but because I’d only unlocked advanced lockpicking for Evie – who was unavailable – I had to take a longer, more hazardous route out of the building.

Assassin’s Bones

Inside the mostly entertaining and lively packaging, however, what you’re being asked to do feels very familiar. Missions almost always involve the traditional Assassin’s Creed staples of following, escorting, or killing people and/or stealing items, but Syndicate’s characters and situations do more than enough to stave off boredom. The most prominent new mechanic is the grapple-gun, and on the whole, it’s well implemented and fun to use. Its ratcheting mechanism prevents you from turning into Batman; it’s not possible to zip around London at high speed or glide, but it allows you get negotiate wider roads without coming down to street level, and reach London’s higher rooftops with ease. When you’re on the ground, carriages can be stolen at any time, and provide a helpful way to cover more ground since London’s a big place, around a third bigger than Unity’s take on Paris. They don’t feel particularly fast or exciting to drive, but they handle much better than I was expecting.


The latest iteration of Assassin’s Creed combat, on the other hand, looks fast-paced and attractive – the sword cane became a favourite, thanks to its delightfully brutal finishers – but got a touch repetitive by the time I was through. It would also be nice to have more non-lethal ways to subdue others, especially in a setting that introduces the police as a hostile but ultimately well-meaning obstacle that I didn’t feel good about having to kill. Technology dominates the era, but Alexander Graham-Bell – the era’s Da Vinci – doesn’t have much to offer your arsenal outside of an electrical grenade which is effective at incapacitating large groups of enemies but draws far too much attention. And if you’re wondering if this is the year when Assassin’s Creed finally fixes its long-standing problems with your character accidentally grabbing the wrong ledge or climbing the wrong wall, it sadly has not. But free-running as good here as it’s ever been.


The Verdict

Assassin’s Creed Syndicate is the most fun I’ve had with an Assassin’s game since Black Flag. In fact, I liked it more. Apart from its ill-fitting conclusion, it never takes itself too seriously and delights in the rich possibilities of its Victorian setting and great new grapple gun. As you explore its contrasting boroughs, you glean some sense of what powered this great city in the 19th century. The story missions capitalise on this by exploring different spheres of influence, which when combined with elements like mass transit, heavy industry, and law enforcement, make this feel like a different type of city than has been featured in the series to date. Best of all, Syndicate asks you to take London back in a way puts the last few games to shame.

Origin : PlayStation.com And IGN



Salam Gamer MANIAK

http://Cheatstationer.blogspot.com    
 
Support : Creating Website | Johny Template | Mas Template
Copyright © 2011. Daftar, Review, Cheat, PlayStation, PS2, PS3, PS4 ,PC, Game online, Lengkap, Terpercaya - All Rights Reserved
Template Created by Creating Website Published by Mas Template
Proudly powered by Blogger