Genre: Adventure
Publisher: Ubisoft
Developer: Ubisoft Montreal
Before I tell you more about my experience playing Child of Light, and 2 what that missed my guess, let me introduce this game in advance. Child of Light is a game genre JRPG French developer made famous through the series Assassin's Creed and Splinter Cell, Ubisoft. This game is made with the same engine with the engine Rayman Legends is UbiArt Framework. With this engine, Ubisoft can make a game with graphics quality picture hands like concept art.
Team game developers also said that the Child of Light is a poem that can be played for all the words made in this game has a rhythm like a poem or rhyme. Child of Light is also arguably the most experimental Ubisoft to create games with small teams. From this type of game, until the number of teams, arguably Child of Light is an independent gaming undertaken by the major studios. Without further ado, we just get into the discussion of this game.
Adventuring In Cloud Cuckoo Land |
Just like any other RPG, Child of Light has a world that you can explore at will. Because this game has a story setting inspired by the tales of children, then you will be presented a unique world like the world is in the story of Alice in Wonderland. The concept inspired by the fairy tale world, combined with beautiful graphics make Lemuria, the world in the Child of Light, being a very pleasant place to discover.
In this game you will play as Aurora, the daughter of the Duke of Austria (duke of Austria) were stranded in Lemuria. At the beginning of the game you will be presented with the withdrawal exploration platformer puzzle game like Braid. Movement owned Aurora in the first hour of the game is very limited. You are often faced with a platform that is too high to be passed so that should resolve some puzzles in order to continue onward. You also will not be able to easily avoid enemy in this section because it does though have a turn-based battle like the Final Fantasy series, in the Child of Light you can see enemies wandering around. So if you feel lazy to fight, you can avoid them.
Although it has limited movement in the beginning of the game, after passing the first boss Aurora will gain a new ability. It means that is the ability to fly. This capability is truly changing the exploration side of the game up to 180 degrees. Aurora area can be very much a direct access.
Not a few secret lines that you can find in this game, and even though you've tried to examine the entire remote areas, there is a possibility you would have missed one or two secret place. Aurora ability to fly will also help you to avoid enemies or to position yourself to be cornered enemy. Yes, when you meet the enemy position will determine the condition of the fight that I will discuss further below.
Do not forget in this game Aurora will be accompanied by a creature named Igniculus tangible light. With the help of Igniculus, you can light the way Aurora that is sometimes too dark. Igniculus can also help you access some items that can not be achieved by Aurora, as well as illuminating the secret path to make it easier to find. In addition, during the exploration you can take advantage of Igniculus to blind the enemy so that you can avoid them or attack them from behind.
At Nonstop Action Turn-Based Battle |
One of the things that I doubt before the game is released is part of the battle. Ubisoft several times to promote that Child of Light is a game inspired by the JRPG genre. Initially I thought this Ubisoft statement appears just because this game has a battle with turn-based system, plus it when I see pieces battle in some trailers there seems part of this battle will be very boring game. It turns out I was very wrong.
Part battle and character customization in the Child of Light proved to be highly addictive and is one of the most brilliant shine aspect in this game. The mechanism of the battle in this game feels like a combination of Grandia 2 with Final Fantasy X. Some things that can be found in Final Fantasy X and Child of Light is a feature that allows you to swap the characters you use in battle, while the battle feature that can be found in Grandia 2 and this game would I describe further below.
As you can see above, this game has a bar that determines whether you can already choose the attack or not. After you choose the attack you must wait until your character is finished casting then the attack was launched. If the characters, both you and the enemy, were attacked in the middle of menuggu cast is completed, then the characters who attacked it will get interrupted status and her attack is canceled and must menuggu again until the time he was attacked.
Maybe if described with the phrase, gameplay battle of the Child of Light sounds boring or confusing, but if you try it directly, we guarantee, you'll be hooked with the battle system Child of Light. Surely you must like turn-based system by nature yes, if you really not a fan of turn-based, may be a bit difficult for you to enjoy the battle of the game.
Battle experience presented Child of Light is a turn-based experience with a fast tempo but keep setting strategy as well. Plus in battle you again could utilize Igniculus to heal your character or slow wait and cast time of the enemy. Simple features provided by this Igniculus proven to make the running battle so much better and feels very active even though the gameplay is basically a turn-based, which is synonymous with a lot of time waiting.
Character Customization With Large-Size Limits |
One thing that I pity from Child of Light is the lack of system equipment. Unlike other RPGs in general, the whole armor and weapons which character you use will not be replaced. Not only that, the whole of these weapons will not be modified at all. This is obviously very disappointing given the Child of Light has a remarkable exploration of intriguing, but the number of items that could be found during the exploration is usually not as attractive as the exploration process itself. Had this game has a feature to replace the equipment, of course, a good part of the battle and as part of exploration will be many times better doubles.
Although it does not have the features equip, Child of Light paid for it with a feature called occuli. In this feature, you can install various types of diamond called occuli the characters that you have. Each occuli can be mounted in a position on offense, defense, and support. Each occuli also have different effects, and in every position posted there also different effects that can be produced. Occuli feature adds a lot of character customization aspect is in the Child of Light.
Does not end there, you can also experiment with occuli collection you have. By using features occuli craft, then you can combine occuli collection you can generate a stronger occuli or even occuli different kind altogether. There are dozens of combinations of results that you can get from all occuli that exist in the game, and it definitely makes the game becomes more exciting and more pronounced impression of its JRPG.
The last thing to emphasize the Child of Light as the RPG genre game is part skill tree. Each completed the battle, all the characters that you have included that did not join the battle, will gain experience points to help them level up. Whenever the level up, your character will gain a skill point that can be used to open new points in the skill tree which characters you milliki.
The points in the skill trees includes a skill or a new movement, a passive skill that will always be active in your character without the need to be removed, or an increase in stats such as HP, MP, strength, magic, and the like. Each character including party members also memilliki skill tree that is different and unique. Because the skill of them all are not the same, do not be surprised if in one fight you will often exchange the characters you use in battle.
Masterpieces of Audio Visual Arts |
When asked about the quality of the graphics which is owned by the Child of Light, it's not worth too lengthy to explain it. As you can see for yourself on the various screenshots I present, this game has a graphic quality of painting style with unusually good. Playing Child of Light it was like playing a painting that moves. The graphics are owned by Child of Light is guaranteed to be able to indulge your eyes. Even if if you play this game 10 years to come, I guarantee the quality of graphics Child of Light will not be broken down or swallowed era.
Judging from the screenshots of this game is no doubt the quality, but what if discussed in terms of animation? No need to worry because the animation is owned Child of Light looks very smooth and uneventful. For some of the main characters such as Aurora and family members, they are presented with a 3D model that lives in the 2D world. So when their hair blowing in the wind, the hair movement that emerged looks very smooth and cool.
Business graphics in the Child of Light feels it is no doubt at all, but what about the musical aspect in this game? Of the various trailers that there does this game have quality music, and so you play this game instantly, music that is guaranteed to be noticeably much more "wow" than when you hear it on the trailer.
Ubisoft Montreal as a game developer with apiknya putting the music that exists with the right moments in the game. Plus the music that was composed of piano and orchestral accompaniment is matched with the art direction and the theme carried by the Child of Light. Music in the Child of Light is done by popular musicians from Canada, CÅ“ur de pirate.
Unique Enterprises And Chic, But Not For Many People |
One thing that is often promoted by Ubisoft about Child of Light is about the whole dialogue, monologue and narrative in a game that was delivered with the rhythm. In the video behind the scene of the storytelling aspect of the Child of Light, Jeffrey Yohalem as the writer of this game says that the Child of Light is a playable poem, a poem that can be played.
This game has a story inspired by the tales about the escape into a fantasy world like the Wizard of Oz, Alice in Wonderland, and others. Child of Light has a setting in a fantasy world called Lemuria. Lemuria itself is actually a continent that is said to have lost at one time. The story of this continent could be considered similar to the story of Atlantis, but not as popular as the continent.
"What is clear for business writing, Child of Light is obviously doing a new venture in the gaming industry, and this in itself is enough thumbs up."
As I briefly alluded to above, in this game you will play Aurora, daughter of the Duke of Austria who suddenly woke up in Lemuria. During the journey he went through in the game, Aurora tried to find his way back towards Austria, he met and helped various new friends in Lemuria. Aurora journey experienced in Lemuria arguably a journey that lead him to maturity, and according to Ubisoft this is illustrated through the story, the appearance of Aurora, as well as the leveling system in the Child of Light.
The sections above may sound typically found in other games. However, for business writing and storytelling Child of Light really had something different from the way of telling a story. As I mentioned above, all of the words in this game are made rhythm with ABCB rhyme. It is very unique because obviously no previous games that have a lot of dialogue and everything is made with the rhythm.
But unfortunately this unique things sometimes backfire for the Child of Light. Some parts of the dialogue in this game was forced to have rhythm. In addition, many of the parts of the dialogue is made quite difficult to understand for people who are not steeped in English literature. Although this is reasonable because the writing style in the Child of Light adjusted by setting the game is around the late 19th century in Europe. But if you're patient enough, you will be familiar with the full dialogue rhythm and although you'd still find some sentences that seem forced, still a lot of conversation in the game is written with a very slick.
What is clear for business writing, Child of Light is obviously doing a new venture in the gaming industry, and this in itself is enough thumbs up. But maybe things like English writing style European style in the Victorian era as well as a conversation with the rhythm is not suited to the taste of many people. But from some people who do not fit, is guaranteed a lot of them will be familiar with the style of writing in Child of Light after starting playing this game for a few hours.
Final Verdict :
The Epic Family Entertainment And Educate |
So, is the Child of Light is a game that deserves the purchase? It was clearly not in doubt. With a price that could be considered cheap and the experience offered, this game is clearly something that should not be missed. I myself finish this game within 15 hours and enjoyed every minute I spent in it.
Not only that, the same as Rayman Legends were done by the same studio, Ubisoft Montreal, this game is a perfect game for families to play together. If you are a parent, I obviously highly recommend this game for you to play along with your child for positive messages that exist in the game, at the same gameplay that could force people to think. Especially considering the Child of Light features a local co-op multiplayer that allows a second player to move Igniculus, the little light beings with the ability to develop simple but the gameplay in Child of Light so much wider.
So, do not waste any more time to wait to play this game. Even according to my Child of Light is a game that is worth to be purchased without having to wait for discounts in advance. Especially with inexpensive price of this game without a discount though.
From Patrick Plourde, creative director of Far Cry® 3, and Jeffrey Yohalem, the lead writer of Assassin’s Creed® Brotherhood, comes Child of Light™, a digital title developed by Ubisoft® Montreal.
Child of Light is an adventure inspired by fairy tales. The story takes us on the coming-of-age journey of Aurora, the daughter of a duke, who is transported to the fantastic world of Lemuria. Identified as a Child of Light and granted the power of flight, Aurora must fight the dark creatures of the Queen of the Night on her quest to save the sun, the moon, and the stars. Along the way she’ll discover that her destiny may be far greater than she ever dreamed.
Save more than 40% with this special holiday bundle, which includes three award-winning games. The artist-friendly UbiArt Framework game engine allows artists to easily develop games using their living concept art. Each of these games is built with UbiArt engine and known for its unique hand-drawn art style, creating a new world of fantasy as these art pieces come to life.
Rayman Legends – Unlock five uniquely themed worlds of colorful visuals and amusing music while battling grotesque and nutty creatures.
Valiant Hearts: The Great War – Experience the stories of war and solve the puzzle by playing different characters whose destinies are intertwined in this comic book art–style game.
Child of Light – Battle the forces of darkness in search of the sun, moon, and stars. Find your way home while exploring a world of oil-painted canvas.
Last suggestion from me, if you play this game, your hand is always prepared to take a screenshot. Because so many moments in the Child of Light which will obviously look very cool if made into wallpaper.