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PlayStation 4 (PS4) Darkest Dungeon Game Review Complete

Greetings Gamer Mania, wherever you are in the world, get the following complete review of Darkest Dungeon PlayStation 4 (PS4).
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Darkest Dungeon is challenging roguelike RPG adventure about psychological pressure.

GAME INFO
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Genre : Role Playing Game (RPG)
Developer : Red Hook Studios
Publisher : Red Hook Studios, Merge Games
Players : Single-player
ESRB Rating : T
Release Date : September 27, 2016

Game OVERVIEW

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Darkest Dungeon is a gothic RPG dungeon crawling challenging about pressure. You'll lead a band of heroes on a dangerous side-scrolling descent, dealing with the incredible number of threats to the health of their bodies, and worse, a relentless attack on their mental strength! Five hundred feet below the earth you will not only fight the enemy unimaginable, but hunger, disease, and stress that always break the dark. Darkest Dungeon focuses on humanitarian and psychological vulnerability of the hero and ask: What is the emotional toll that life adventure take?

Recruit, train, and lead the team through the jungle hero defects play, Warrens forget, crypts destroyed, and so on. You will battle enemies not only unimaginable, but stress, hunger, disease, and always break the dark. Uncover the mystery of the strange, and the pit heroes against various monsters scary with turn-based combat system of strategic innovation.

Darkest Dungeon is not a game where every hero wins the day with shiny armor and a smile. This is a game about the hard trade-offs, almost certain death, and heroic action.

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Game features
  • The Suffering System - fighting not only monsters, but stress! Compete with paranoia, masochism, fear, irrationality, and a number of practices a meaningful gameplay!
  • Gothic art style hand drawn striking crowquill
  • Innovative turn-based combat pit you against some evil monsters
  • System narration to celebrate your successes ... and failures
  • 16 (and counting!) Class playable heroes, including the Plague Doctor, Hellion, and even Leper!
  • Camp for wound healing or inspiring speech.
  • Resting tired, shaken character of your city at Tavern or convent to keep their stress in check.
  • Classic CRPG and roguelike features, including permadeath character, basement procedural, and incredible replay
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GAMEPLAY
Darkest Dungeon is a role-playing game where players manage a list of names of heroes and adventurers to explore dungeons and fight the creatures inside. Before entering prison, players can use the facilities in a town near the house to lay off or hire more heroes, send heroes to perform a variety of activities that will cure them, get combat or camping new skills, reduce their stress, or erase the suffering of each that they were issued when was in prison, and buys and sells equipment and supplies to outfit their hero, use of money and property acquired during the dungeon runs. 

Many of these facilities can also be upgraded to add benefits or choices for the player. Players can recruit up to twenty-five heroes on their roster at any time; each hero belongs to one of the fifteen classes of characters and have stats and skills that can be upgraded from time to time on their own. If a hero dies while exploring the prison, that hero is lost forever.

Once the player has completed the preparations, they chose four of their heroes to go exploring in prison. Access to most of the basement requires completing several previous basement and collect certain types of loot, with a basement and then as it becomes more difficult than the previous one. Dungeons procedural generated by means of a roguelike and presented as a series of interconnected rooms and hallways between each. 

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The parties move between rooms in a real-time, side-scrolling view, with the potential to find interesting objects to search or random combat during this meeting. When the parties reach a room, they may be forced into battle, but once it was clear the room remains a safe zone that allows players to apply healing and other drugs to the party. When fighting occurs, played out by way of turn-based, with each character having their own orders based initiative that changes every turn. Heroes can use attack, magic, special skills, or items for their turn to beat the other party. 

The order of moving the party through the passages and rooms are very important because it affects that can interact with a variety of items, and action provided that the characters do while in combat; for example, a warrior behind the party can not be easily attacked, while the range-attack characters like archers and wizards can. The position of the hero can be changed around, but it may take some time or turn combat. While each prison has a target goal, the player can choose to leave the basement all the time, retaining all the treasures collected but forgoing a greater reward for cleaning the cellar.

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A core element of the Darkest Dungeon is Suffering system, a concept of the hero or the stress level determination. Although the hero will have less stress when they are hired, it will exacerbate a number of factors encountered while in prison, as an adventure without food or light source, see the death or wounding of a member of the same party in battle, or from blight thrown at them by enemies , If the high stress heroes remain unchecked, they can develop the suffering that would interfere with the behavior of the characters, such as being afraid and unable to fight back directly. Less often, emphasizing the character can develop virtues that increase their attributes, such as being fresher in battle. 

Some suffering, left unchecked, can become a permanent habit that remained on the characters. other afflictions can be removed back in the village and by conducting special activities, such as drinking in a bar or converted in a church, which occupies the time code, prevent them from being part of a party of prison. Let the hero to achieve very high levels of stress can cause them to have a heart attack, brought them to the brink of death if not immediately inclined. Stress can be reduced while in prison through camping is offered at a particular location, or other restorative items, as well as back in the nearest town. While camping, the character will have a set of skills that are available that can be used to help relieve stress and help with other party members.

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There are two other game modes apart from Darkest mode, which is "Normal" mode for Darkest Dungeon. The first is the Radiant mode, which is designed to reduce the length of time to finish the campaign without compromising the core difficulties with the game. In Radiant mode, constraints are less stringent level, players get to recruit powerful heroes and heroes accelerated XP gain. The second mode is the mode Stygian, which is the mode much more difficult and challenging. Stygian mode not only has enemies with improved health and increased depletion and damage to light but failure conditions. Should the player fail to complete the game within 86 weeks of in-game or having 13 or more heroes killed, 'Thing' to be awoken lead to a game over and save the file to be deleted. Also note that Radiant and Darkest mode gives players the option to switch from gameplay features that increase the difficulty of the game, while players can not switch this in Stygian mode.

Game  REVIEW

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You might get stressed playing your favorite video game, but imagine how poor character. Despite the fact that you often play a protagonist named, which is not supposed to be a virtual version of themselves, the game is very rarely show the emotional toll of the experience, beyond the odd cut scenes. But Darkest Dungeon made it very clear what the hell you put the characters through, and how to become a video game hero is the most difficult job in the world. Despite the unusual visual does not make it clear, Darkest Dungeon is a roguelike.

That the extreme variation dungeon crawler where death is permeant and challenges are always turned to 11. The game was released earlier in the year on the PC and is now available as a purchase Cross-Buy, for PlayStation 4 and PS Vita. This story is influenced by current fashion for L.P. Lovecraft, and involves you inherit a haunted house with a monster-filled prison. Instead of moving house and sell your story to the papers you take it upon yourself to risk life, limb and sanity to close the portal that is spawning all the horror terrible.

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You at least not stupid enough to do it on your own, because you recruit and equip a team of adventurers with how to play the traditional role. With more than a dozen character classes and a 20 point list (although only four can go on a search at the same time) you have plenty of options, but once someone dies no one came back to them. It is not difficult to design a replacement if they die, but to train them up to the level that is useful to take a desperate time.

That's how roguelikes always work though, like random, procedurally generated dungeon. But one of the most obvious element of the ordinary about the Darkest Dungeon is a presentation, with everything seen from a side-on perspective 2D using the comic book style artwork that gloomy, quite rightly, very similar to the work of Mike Mignola. When exploring you move in real-time, but when fights broke out all switch to the turn-based system similar to the old school, line-dancing Dragon Quest battle.

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Since everyone lined up horizontally so that they are in the queue drastically change your choice, both when exploring and fighting. Hardy melee experts need to be in front to do real good, but you also may need more vulnerable party members in the position to use special spell or equipment - and it takes some valuable alternately swap them in and out. Stress game concept explored in impressive detail, because gradually increase depending on how many teammates characters have seen killing, whether they hurt, hungry, or have enough light for too long been deprived. Enemies can induce higher levels of stress, of spells or simply by setting their eyes on terrible shape. A member of the party stressed will be afraid and unresponsive; in extreme cases they will develop OCD tendencies or even find themselves up to the new level of ferocity and strength.

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Although the rest in prison can reduce some of the stress is the only real way to restore in a nearby village. buildings can be enhanced with the treasures found in the basement, and from there the hero can be sent on their own personal quest to acquire new skills or remove other afflictions beyond just stress. The village is also the only element that can guarantee it will survive no matter how many teams you die, expansion helped increase the likelihood of their replacement.

The element of the overall stress is a great idea, and together with the fantastic presentation helps to hide the fact that in many other aspects of the game does not really do anything new. There is an additional problem for the console version though, that originally was designed with a mouse and keyboard in mind. And although the developers of Red Hook has done its best, awkward use the shoulder buttons to highlight a different menu is not well explained. But although it is always awkward it does not take long to get used to, and because the game is based change it does not interfere with gameplay.

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There is also the question of the degree of difficulty, which is much like Dark Souls is set intentionally high. But much like the game you will quickly find yourself drawn into the web without compromise Darkest Dungeon, rewards for perseverance far beyond frustration while losing your precious champion. Being stressed may not be any fun for you adventurous but it certainly is for your players.

Pros: 
  • Great mechanical stress, but the battles and exploration systems just as exciting and well designed. Great visual and background knowledge. 
Cons: 
  • Managing stress your character is an element of gameplay is just really unique. random battle can frustrate and training team members can take ages. Awkward control console.
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THE VERDICT

Darkest Dungeon is a tactical strategy game bleak and merciless tension came from the many layers of complexity, randomization was unexpected, and the willingness to put our characters fragile in danger if we dare to venture into the depths in search for treasure and glory. Brilliant narration and stiff yet surprisingly expressive animations make it easy to be drawn into the world of vague but tantalizing, though finally feels artificially out of reach.

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PlayStation 4 (PS4) Dark Rose Valkyrie Game Review Complete

Greetings Gamer Mania, wherever you are in the world, get the following complete review of Dark Rose Valkyrie PlayStation 4 (PS4).
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GAME INFO
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Genre : Role Playing Game (RPG)
Developer : Compile Heart
Publisher : Idea Factory International
Players : Single-player
ESRB Rating : T
Release Date : Jun 9, 2017

Game OVERVIEW

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A virus threatens humanity Valkyrie Force, moved! In this RPG, against using customizable weapons, assault teams, strong Overdrive mode, and much more! But outside of battle, you must interrogate teammates to find out who had changed to save the world.

Main feature
  • Characters can be transformed into a more powerful mid-battle their split personality, but strategic - too much transformation will cause fatigue.
  • Customize your weapons and attack combinations for each character, and do more damage to the unrest Combos, simultaneous attacks, and more.
  • Depending on your selection, team members will betray you. Search traitor in visual novel-style interrogation sequence, and change the ending of the game.
Gameplay
The game plays as a Japanese role-playing games, but also includes a novel visual segments in which the player must interview the characters for identifying potential traitors in the party cast of characters. Similar to the gameplay mechanics found in the Ace Attorney and Danganronpa game, players must review the statement of character and try to identify the contradictions in their accounts of events.

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WORLD
1929 - This was the year of the plague. In the mass, normal people turn into inhuman creatures called the Chimera.
Cause: The mysterious virus brought to Earth by a meteorite, known as Black Garnet, which crashed there long.

Chimera virus in its early stages will remove 3% of the world's population. In a national emergency, Japan is a nation closed in an attempt to prevent a pandemic. A secret military agency known as ACID founded to fight the rest of the Chimera in this country.

Time elapsed. ACID formed a special unit known as the Special Forces Chimera Valkyrie to eradicate that threatens humanity today.

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STORY
A mysterious virus recovered from meteorites called Black Garnet
In exchange for giving those infected intelligence and power far beyond the human,
it undermined their mind on the body, and recreates them into creatures that are not human ... Chimera.
Dubbed the Chimera virus, this virus caused a pandemic throughout the world, and the world lost 3% of the total population.

In order to combat this threat, the military secret agencies ACID (Anti-Chimera Interception Division)
Special Forces create Valkyrie.

Asahi Shiramine selected and appointed as the new captain of this unit is created.

On his way to the base, Asahi, unarmed, walked into a Chimera. troops rushed to the scene and helped repel
enemy threat. As a result, a battle that suddenly this is evident both usability troops, as well as the ability of Asahi.

Asahi and other forces members grew excited over their victory.
However, they have no way of knowing what a hard fate awaits them.

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SHIN YAMATO EMPIRE
Shin Yamato Empire has a history of isolation that can be traced back to the Chimera virus pandemic.
With the lack of cultural imports from abroad, Shin Yamato Empire has developed its own unique culture.
Yamato Shin capital city is divided into three districts, which radiate out from the central bureaucracy District which holds key government facilities:
Citizens 1st District, 2nd District residents, and District Old. Even while remaining isolated, in order to better counter Chimera, still have
international ties, and the bureaucracy and the First District are both working to bring some culture from abroad.

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The Capital
  • Capital city - Shin capital of Yamato Empire. A city where government facilities are concentrated. Located in the outskirts Chimera National Defense HQ in Inchinomiya Base, which is home to secret military ACID institutions.
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Fujimino Air Force Base
  • Fujimino Air Force Base - The base was used by the Air Force. More than half of the sites occupied by the airport for the landing of fighter jets and the like.
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Hinuma Power Plant
  • Hinuma Power Plant - A power plant that supplies electricity section of the capital. Because electricity is a lifeline, when Chimera appeared, secret military ACID institutions prioritized to receive the deployment request.
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Ise plant
  • Ise plant - A company-owned factories in the country's leading giants, who deal in ships and equipment space exploration.
Covert Military Agency ACID
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Covert Military Agency ACID
After a pandemic caused by a virus Chimera, the government formed ACID, a special agency created to fight the Chimera.
Asahi strength Shiramine owned, Special Force Valkyrie, is just one of the many forces that operate within ACID.
In addition to dealing with an outbreak of Chimera, it also set up a virus countermeasures for civilians, developing anti-Chimera weaponry, and conduct ecological research Chimera.

There are various facilities in ACID, and each member Valkyrie Forces have their private rooms in the hostel.
There are facilities such as the Command Room and Room Development used to combat the Chimera, as well as facilities such as treatment rooms and a game room for physical and mental health care for troops.

Men have much higher rates of infected with the Chimera virus, which increases with age. The population in the whole world of men has decreased, and for this reason, most of the memebers force against the Chimera was a young woman. That said, there are still male squad members, including Asahi Shiramine, and they sometimes operate in the front lines.

Game  REVIEW

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Dark Rose Valkyrie hit us with an intense story in which people associated with the virus that turns humans and animals into creatures called Chimera. As the main character Asahi joined a group of military combat this threat, he must do his best as a subordinate commander, which mostly consists of cute girls. On top of that, they drew a giant weapon called TCS / Valkyrie, which come with their own set of side effects.

While the premise of the game sounds interesting, the majority of the story forces players to go in vain because they face a pair of special Chimera. Whenever you find these criminals, they send a bunch of your boss while they are away. At first, this segment tolerated during early chapters Dark Rose Valkyrie, because they help get people acquainted with the main opponent; However, things began to be old when it became a recurring element in most of the main quest. In fact, this segment makes me feel like I was going through a bad filler arc in the anime series long.

Because of the bad guys stalling major players, Dark Rose Valkyrie feel like the title with a ton of padding. While there is a twist that explains the motives of criminals, it is not enough to reward the player for the eternal confrontation boring, because it occurs past the midpoint of the game.

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It does not help that the player must complete a set of missions before and after the main story quest. Seeing that their usual filler in which you kill a specific set of enemies and collect the materials, their presence adds to the list of games of things lining out adventure. While these tasks in many RPGs, they work better when the player is given a destination - especially if it involves learning more about the world and the characters. In the case of Dark Rose Valkyrie, they feel more like a chore than something that is integrated into the narrative. Since this is a 60 hour-or-more games set in, free NPC dull area that only contains dungeons, monsters, and items that are hidden, the trip could be old too fast.

When you engage in battle, Dark Rose Valkyrie uses a system similar to those in the Grandia series. The main difference is that the hero and enemy action is divided into four levels, which determine how quickly they can act. Since moving everyone can activate while others act, it allows you to watch your party members hit the target together when they put off his alternate. At first, this fight adds some interesting strategic elements to the mix, but they began to fall apart at the end of the story.

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The battle moves to a confrontation in which you rely on the use of special skills to take out enemies in a formation where they are standing behind the other monsters. This leads to a case where you can not postpone action until you kill the enemy in front of them. In easy mode, this is not a problem because a lot of enemies down quickly; However, this is a different story on the hard and above.

Since it takes about 40 hours of play for your character to learn the offensive and move with broad support effect, you are stuck with most of the skill that targets one enemy. In difficulty where bad guys can kill you in a heartbeat, have zero moving to remove some of the enemies was not consistent with the development of players. Even when you gain access to these movements, their range is not wide enough to affect your party members and opponents are being spread. When you combine that with a filler-like story bits, it is easy to lose motivation when you are struggling to protect humanity.

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In addition, players can perform attacks in which members of their reserves could damage all enemies, but only if you break through the enemy's defenses. This happens through their normal damage, which can result in your character to release the full potential of their basic attack combo. Because you can customize the way your party using their normal attack, this helps to change up the action. Of course, it makes your team look cool when they combine ranged and melee them with TCS their actions.

Unfortunately, this tactic is only effective during the early chapters of the Dark Rose Valkyrie, because I ended up in a lot of situations during the later part where I kill the enemy without violating their guards. It serves as an example where the game fails to keep the system consistent with the spike in difficulty, such as the unique features fade into the background.

In the case of a trump card, Dark Rose Valkyrie attempt to balance the fight is through the party TP gauge. It gives you access to the "Ignition," command that makes you immune to disease status, and "Overdrive," a transformation that increase your combat skills and speed. If you have points available when an enemy attacks you, you can cancel the backup member of any attack. Before you attach to this feature, you will rarely get to start a battle with a full bar since a third of it was taken from your last fight. This becomes a nuisance when you have to fight a few bosses in a row - especially when they get their act before your party.

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Usually, the solution to problems like this is to grind until you can take the fight. Just like other features, Dark Rose Valkyrie somehow screwed up on this element. Instead of using a system where you spend one point to increase character's stats, the amount of which varies by character. Due to rising costs at certain points, you can only improve two things every time - unless you get extra stuff from defeating mission. You also have the ability to upgrade your TCS; However, this can be very time consuming when you have to do it for eight people. To top it off, the idea that the max level may match your team makes it feel like an annoying task because after not lead to satisfactory results.

Based on the way the system is executed, Compile Heart may have ended up in a situation where he failed to make complex ideas work just as well. Whether it is the result of a lower budget than usual or a tight deadline, there is a dark feeling Rose Valkyrie is an ambitious project with a rocky development cycle.

If not for the subordinate Asahi be entertained when I am cold in the main base, my time with the Dark Rose Valkyrie would already be a temptation soulless. This is thanks to the game has a segment where you get to bond with your colleagues.

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The female players consisting of wealthy people who learn about the middle class, serious soldier who secretly loves cute mascot, a tomboy who see you as a brother, a member who loves Japanese traditional things, and shy. They may fall into the archetypal characters that we've seen before, but writing this Miyajima managed to give the gang a charm of their own when you learn about the backstories and their motives.

Because you can interact with them prior to the mission and / or the main quest, they were able to keep things interesting before dealing with rough spots Valkyrie Rose's dark. Combined with Fujishima ability to create a character with funny eyes that complements their smiles, visual new segment-like game gives off a wonderful atmosphere.

In addition to know the characters well, the game throws players into a situation where they have to find the traitor, then expose the liar through a series of interviews. Because the perpetrators are random in every play, there is a sense of insecurity as the strongest party members you might turn later in the story. Of course, this segment has its fair share of problems.

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The main thing is that the total number of questions you can ask each girl based on their confidence level, instead of it being infinite. Even if you try to reset the game to see all the possible answers, topics for the interview is random so you have to hope that you get the same questions as you back up your data store. Fortunately, you have two features that can help you determine the accuracy of the information provided. One lets you test answers the girls in place and others help you gather intel on them before the interrogation began. They may have their own limitations, but can slightly reduce the frustration of testing every reply.

Given that this is one of the important elements that affect the ending of the Dark Rose Valkyrie is, it's a shame that the interview has a lot of unnecessary restrictions. It does not help that you have to wait until the end to see how you did in the previous one, instead of seeing the results immediately.

All in all, overcome the Dark Rose Valkyrie content is similar to that occurring in the family a long journey, shouting "Are we there yet?" to your parents. The only difference is that the destination will leave you disappointed.

Although Compile Heart has some interesting ideas in this game, its implementation failed to bring out the true potential. And despite having two Tales series on the board members, their involvement can not stop the Dark Rose Valkyrie of wasting people's time is valuable. At least Fujishima's character design continues to look pretty.

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THE VERDICT

Dark Rose Valkyrie offers opportunities for excitement, but ultimately failed to deliver. weak concept and gameplay system suite is made worse drowned otherwise semi-interesting premise. It is frustrating and slow to work hard all the way to the end.

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PlayStation 4 (PS4) The Dark Pictures Anthology: Man of Medan Game Review Complete

Greetings Gamer Mania, wherever you are in the world, get the following complete review of The Dark Pictures Anthology: Man of Medan Playstation 4 (PS4).
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Entering the world of The Dark Images - A series of cinematic horror games independently. Man of Medan is the first game in The Dark Figure anthology, bringing supernatural horror to the South Pacific.

GAME INFO
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Genre : Interactive drama, survival horror
Developer : Supermassive Games
Publisher : BANDAI NAMCO Entertainment America Inc.
Players : Single-player, multiplayer
ESRB Rating : M
Release Date : 30 August 2019

Game OVERVIEW

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Entering the world of The Dark Images - A series of cinematic horror games independently. Players will be challenged to explore and discover each story with the knowledge that all their choices have consequences and all the playable characters to life, each and all be dead ...

Man of Medan is the first game in The Dark Figure anthology, bringing supernatural horror to the South Pacific. Five friends sailing trip diving holiday with World War II crash reportedly discovered. As the day unfolds and storm rolls, their trip soon turns into something much more sinister. Who will live? Who will die? It to you. You can save them all?

Game features
  • A frightening experience NEW - Supermassive Games provide, new terrible narrative journey where you will have to confront your deepest fears.
  • YOU CAN SAVE THEM ALL ? - All playable characters to life and could all be dead. The choices you make will determine their fate. Death could be just around the corner ...
  • WHAT WILL YOU DO TO SURVIVE ? - Every choice you make has a consequence that could mean life or death for your character. You will keep your head while struggling to survive? What decision would you make?
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GAMEPLAY
The Dark Picture Anthology: Man of Medan is a survival horror video game played from a third person perspective in which a single player or multiplayers take control of five different characters trapped on board of the ship ghost. Players are required to make a decision based on the "heads" of their character or their "heart", or may choose for them to do anything, while choosing between different options when interacting with other characters. Election-style option as a compass, the second representative of the 'moral compass' character and reflects the nautical theme of the game.

Narration change and adjust with the choice that the player makes, making it possible for players to keep all the characters played live, or to have some (or all) of them died. Options also affects the personality of the character (which affects the subsequent cutscenes and dialogue options), as well as their relationship to one another. The game can be played several times, because there are multiple endings and multiple scenarios based on the decisions that the player makes. the action sequences mainly features quick time events, most of which, if missed, can lead to dire consequences for the characters. As players explore the ghost ship, they can find different "Dark Figure" which gave them an inkling of what might happen in the future. The player can also unravel the mystery surrounding the tragedy that occurred on the ship in the past, which could help save the lives of their characters in the present.

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Inspired by the popularity of their game in 2015 To Stream Dawn, and the number of people who play games with their friends by sharing control, Supermassive Games introduced two multiplayer modes differ in The Dark Picture Anthology: Man of Medan, entitled "Together Story" and "Movie Night ". "Together Story" allows two players to play cooperatively online. "Movie Night" allows up to five multiplayers to choose their own characters and ask them to pass the controller at every turn.

Game  REVIEW

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Maybe just because our fathers let us watch Jaws when we were six, but we're always skeptical of the sea. It's wet, and there are strange things in there. Man of Medan - from Till Dawn dev Supermassive Games, and the first in the anthology horror games fall under the banner of Dark Images - seeing four friends stupid seaward looking for the pleasure of nautical persuasion, and found nothing but misery instead. Seriously, do not go in the water, people. No good can come of it.

Although we shouted at the television repeatedly to stay out of the ocean damned, four heroes we relaxed sitting in a boat without a care in the world, drinking beer, and making awkward throws in women salty French sailors they hired to be their guide. Finally, they collided with some pirates - that's the kind of Captain Phillips and not shiver-me-timber species - and everything went to pot. You would think being a marine-robbed by pirates normally would be the low point of your day, but when things take a turn a bit supernatural, we'll bet these kids all hope they will listen to us and stay firmly on dry land.

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During the six hours or so you will control a different character in Man of Medan, making choices that will affect the entire group, and the story will be set in accordance with your decision or lack thereof. In 2019, this is not revolutionary, but in which the Man of Medan - along with Till Dawn - stands apart from most people is that nobody in this game safe. You can get everyone killed if you choose poorly, and which does not lend the danger of air that keeps you on your toes.

Unfortunately, if you do not care about the characters then whether they live or die is not really of much consequence, and this is one of the major problems for Man of Medan. our heroes come in two flavors: the personality-less, or deeply annoying. And all the characters are cursed with the right dialogue, distractingly terrible.

Until Dawn was equally cringe-inducing one liners and cast thoroughly disliked, but got away with it because they feel at home in homage to the cheesy teen slasher films of the '80s and' 90s that inspired it. Man of Medan - while undoubtedly campy - played straight from Till Dawn, and no game that seems to be on top of a joke, a thin narrative, the characters of paper, and write surprising both more visible and more problematic. The only exception here is the character called The Curator: well-dressed gent who appear between scenes to tell you how good or bad you do, and is a perfect blend of creepy and charming.

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Another issue for the Man of the field is that it is a scary horror game unscary. It takes ages for the story to get out of first gear, but once things really start to happen it amounted to little more than a telegram a few jumps scared. There are literally half a dozen different variations on your open doors or drawers, or lockers, and something that is emerging. For a long time this is a narrative-based game without much narrative, and it was all very boring, to the point where we really find ourselves deliberately trying to make a bad decision just to see if something would happen.

There are also technical issues to consider. Man of Medan look fantastic at times, but constantly besieged by framerate drops, freezing, and strange animation. We are not being melodramatic here, folks. This constant. You will watch the characters speak and for a split second visual freezes, but the audio continues without any problems, which means that the lip-sync out for the rest of the conversation. One time froze for a QTE that resulted in one of the players met a terrible end, which is a bit funny, but definitely not true. facial animation is often sketchy, with one character in particular is often locked in a pout combo / permanent grimace that looks really weird. We even blue-screened on two occasions, and was forced to reload.

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This is all starting to sound a bit negative, and it is because we do not really like the game. But that does not mean it does not do anything right, or something interesting. The inclusion of two different multiplayer modes that can certainly help you get a little more mileage out of Man of Medan if you are the type of person who likes to spend time with other people for some reason. You can play online with your friends - and only friends, no randoms - if you want, see you any controls take on a different character at the same time, either to make a decision, but the story fundamentally takes place as in the single player experience for most of the.

Movie Night mode is couch co-op version of the game where up to five people assigned characters to control, and the pad will be distributed among them in a timely manner. Although you can do this quite easily without having a dedicated mode by simply handing your spouse pad, the game at least tell you when to pass the controller and who should.

While we would not recommend Man from Medan to the story, fear, characters, or write, if you like the idea of ​​your friends round, opening a bottle of red wine and a pipe of Pringles, and had a big argument when your spouse accidentally got her character was killed because he saw Twitter in the phone, the multiplayer mode here could offset the weak aspects of the package.

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Also noteworthy is the extra array Supermassive Games have been included here. As you play through the game you can find a secret which in turn opens the video, ranging from a short documentary on the history of horror anthologies, interviews with cast and crew. It's not earth shattering, but they are extra fun, and you can tell that a lot of care went into this, regardless of how disappointed we were with the game itself.

PROS
  • creative tension and fear throughout
  • Cast of characters are varied and fun
  • Looked positively beautiful in time
  • The decision has serious consequences
COUNTER
  • A bit on the short side
  • Visual and inconsistent performance
  • The setting is not the most inspired
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THE VERDICT

The Dark Pictures Anthology: Man of Medan is a strong start to what I hope will be an impressive choice from a virtual horror event. The arrangement here doesn't help me much if I'm truly honest, but the easy-to-remember character, sharp speed, and well-placed fear make it very fun with some friends by your side.

Unfortunately, technical issues are more difficult to ignore when performance problems and visual defects appear even on Xbox One X. This can improve with patches, but it proves to be undeniable interference during my main review. Because of that, I'm ready to jump in to determine the fate of this character once again.

Despite having a much larger game size, those of us who received the Man of Medan assessment room felt smaller than Until Dawn. The plot of the story itself is easier to guess and doesn't surprise us too much. And for some reason, we need character development in this game to feel rather shallow so that it is unable to foster sympathy for them. This is what makes us unsuccessful in saving characters and saving sincerity among those who fail to survive.

Technologically, Medan Man may be proud because it is supported by Unreal 4 Engine which has proven its prowess. However, for us to Dawn it still feels more memorable because of the development of the game which is able to increase adrenaline and tension appropriately. However, thank you that is quite cheap, Medan Men are still very decent to play you, if necessary you intend to play it with friends in one room. Hopefully the series will be displayed later, The Dark Pictures Anthology: Little Hope, can perform much better than this.

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PlayStation 4 (PS4) Dark Arcana: The Carnival Game Review Complete

Greetings Gamer Mania, wherever you are in the world, get the following complete review of Dark Arcana: The Carnival Playstation 4 (PS4).
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Find the missing woman lost in a mysterious Carnival of Horrors. Investigate two worlds: that you know and an alternate plane existing behind the Hall of Mirrors. Discover the secrets of an ancient creature known as evil.

GAME INFO
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Genre : Adventure, Puzzle, Hidden Object
Developer : Artifex Mundi
Publisher : Artifex Mundi
Players : No Online Multiplayer
ESRB Rating : T
Release Date : Jun 27, 2017

Game  REVIEW

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Find the missing woman lost in a mysterious Carnival of Horrors. Investigate two worlds: that you know and an alternate plane existing behind the Hall of Mirrors. Discover the secrets of an ancient creature known as evil. Star-crossed lovers story reveal and stop the Evil from breaking the magical chain and attacking our world.

This time of the month for the new hidden object game that will be released by Artifex Mundi. As with all the rest of their output Dark Arcana: The Carnival is a story driven puzzle game light, this time the story is that a woman is missing, carnival scary and mysterious parallel dimension.

For those who are new to this genre you control a large circular cursor and use it to interact with objects on the screen. The game plays out as a series of 2D screens each representing a new location in the Carnival of the title. Scattered across the screen are various points of interest that will generally cause a new puzzle game to let the story progress.

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Puzzles in Dark Arcana: The Carnival comes in a variety of styles of hidden object through pattern matching or restyle item. Puzzle rotating concentric circles to create an image or connecting wires to complete the circuit. While all the puzzles are relatively simple, and a bit samey in the implementation, the background doing a pretty good job of putting them in a different location to add variety. Selection of the puzzle here is not the best for a game Artifex Mundi, which I felt was a key weakness here.

Having played a fair few games of this style I have now come to appreciate the hidden object scenes and how this varies between games. Dark Arcana: The Carnival seems to be one of the older games with Artifex Mundi because there is less variation in the hidden object scenes, I choose words from the list here than say, also identified silhouette. It's just a small thing, but it does not reduce the range of activities offered.

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As with other games Dark Arcana also has a generous hint system, effectively allowing you to skip any puzzles throughout the game, and the puzzle selection alternatives if you do not want to find the hidden objects. The following is an alternative puzzle card matching game that proved to be fun to play. There is no evidence of wall here, a feature that I love about the series enigmatic, but you get the monkey helpers who can be called to reach items could not be accessed. This is a nice feature, and I love my monkey, but it does feel a bit excessive.

Basic gameplay never varies too much between this kind of game and this is something that you will either appreciate or not. For me this is a game to relax with because they do not have a failed state and I was under no time constraints or pressure at all when playing them. I switched to this for their story and Dark Arcana: The Carnival is not good, I am quite interested to see where it would even have the original feel intimidating for it.

Again the presentation a bit ropey when it comes to animated cutscenes, with everything that looks a little low res and low-fi, although this possibility is limited machine. I found the graphics to see somehow simpler than newer games and obviously this is the beginning of Artifex Mundi release.

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So overall Dark Arcana: Carnival is another hidden object game is solid. There is a shortage of the puzzles here, which may mark this as the previous release of Artifex Mundi, but the story is interesting and keeps me engaged throughout. I do not think this will do anything to attract new players, but if you're a fan then you will probably enjoy this.

PROS
+ Decent story with great horror theme
+ Helper monkey!
+ Hidden object game another solid

CONS
- The lack of variety in the hidden object game
- Simple cutscenes and voice acting
- Lack of variety in puzzles wider

THE VERDICT

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Dark Arcana: Carnival is another hidden object game is solid. While there is no shortage of variety of puzzles here the story interesting and kept me engaged throughout. I do not think this will do anything to attract new players, but if you're a fan then you will probably enjoy this. You may have noticed that we've been saying "as the title of Artifex Mundi else" or something similar throughout this review for Dark Arcana: The Carnival, and that's because if you have played even one, you will probably find a lot of similarities offered here with the only really change in a setting that sets it apart. But if you do things well, why change it right? Although there is a problem with character models and voice acting, story short pleasant and nice visual style and an easy finish means that most will enjoy their brief time with the game. Those who have played the previous title of Artifex Mundi will know if they want it or not depends on their feeling with the previous title, and for those who have not we recommend choosing this one, especially if or when it goes on sale.

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