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PlayStation 4 (PS4) Darksiders: Warmastered Edition Game Review Complete

Greetings Gamer Mania, wherever you are in the world, get the following complete review of Darksiders: Warmastered Edition PlayStation 4 (PS4).
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GAME INFO
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Genre : Hack and Slash, Action-adventure
Developer : Vigil Games
Publisher : THQ (2010–2012) THQ Nordic (2015–present)
Players : One Player
ESRB Rating : M
Release Date : Nov 22, 2016

Darksiders is one of the hidden gems of a generation ago, a dark, beautifully designed potpourri of some other action-adventure titles. Planned as a four-part series, the franchise only to the extent # Darksiders2 before publisher THQ announced bankruptcy in 2011, and intellectual property being sold piece by piece. Most people who've played Darksiders who may be disappointed that THQ mess before quadrilogy planned to be completed, as the two games we got were both very entertaining, fun action title.

Fortunately, the company that bought the rights to Darksiders, Nordic Games, seems to be interested in keeping the franchise alive. After purchasing the majority of IP THQ, it's called as THQ Nordic company earlier this year. Darksiders: Warmastered Edition is the first release under this new brand, and it is a great way to start things off.

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Game OVERVIEW

Duped by the forces of evil into prematurely bringing about the end of the world, War - the first Horseman of the Apocalypse - accused of breaking the law by inciting a war between Heaven and Hell. In the carnage that happens, the demon forces defeated the heavenly hosts and claim the Earth.

Brought holy charred Council, War convicted of crimes and stripped of their power. Rejected and facing his own death, War are given the opportunity to return to Earth to search for the truth and punish those responsible.

Hunted by a vengeful group of Angels, War must take on the powers of hell, forming an uneasy alliance with the very demons he hunts, and journey across the ravaged remains of the Earth on his quest for vengeance and vindication.

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Remaster features:
  • Native rendering resolution to 1080p
  • Doubling all the texture resolution
  • Rendering repair and rework
  • shadow rendering quality better
  • Post processing effects
  • 60 FPS gameplay
Gameplay
The Darksiders features role-playing game action hack and slash style gameplay. The player takes control of one of the Four Horsemen of the Apocalypse, from the perspective of a third person, which each offer a unique playing style and equipment. In the first game, this war fighting methods using the signature two-handed sword named Chaoseater, although throughout the game players can complement a variety of other items including the Scythe and a pistol. In Darksiders II, Death uses two crescent as his signature weapon, and in Darksiders III, Fury use a whip and magic to tear down his enemies.

Nevertheless, the general gameplay of the game is similar, with players who have an open world to explore, have to solve various puzzles to help them progress. Players can find a chest containing the souls of the dead that they can use to purchase items and upgrades. The game has a small emphasis on boss fights, where players must learn their weak point to do a huge amount of damage. Players can also explore an open world by using its own horse protagonist, this war named Ruin and Death named Despair and Fury called Rampage.

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Game REVIEW

Let's start by acknowledging the biggest problem with Darksiders: Warmastered Edition; title silly as hell. It fits in with the theme and tone of Darksiders, but it will probably be a turnoff to those who are not familiar with the concept. In addition, it should be noted that this re-mastered rigorous aesthetic upgrades, and no change at all with audio or gameplay.

Each of the Darksiders game tells the story of one of the Four Horsemen of the Apocalypse, and the first centers in the War. War and his brothers acted as an enforcer for the Board of charred maintain the balance between Heaven and Hell, keep them in check until the third faction, humanity, strong enough to provide a challenge for both sides. As the game opens, War finds himself summoned to Earth as Angels and Demons fight their way through the streets of the city without a name, but the man who lived there slippery unsuitable for good. Obviously, he has been called too early.

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War fights his way through the streets until he came up against the demon he could not beat, because there seems to be something that weakens its strength. She passed out and woke up before the court, accused of being responsible for Armageddon kick too quickly and dooming mankind. He assured the Council to allow him to return to Earth in an attempt to clear his name, but they tied him up with the Watcher, six-eyed demon who makes sure he stays on task.

The story takes itself is really serious, but there is a disconnect between heavy-handed narration and visual overload, and can be difficult to know whether Darksiders is being sincere or has his tongue planted in his cheek. The use of the end-time Christian mythology as a backdrop for the story to work well, and chunky, colorful design resembles Joe Madureira out wearing character in World of Warcraft. Everything was tense and over-the-top; no treasure chests in the game that does not have at least three skulls in the design, and a large sword This war is known as the "Chaoseater." Although this may feel excessive, it was still fun. It gives Darksiders own charm, kind of like a kid trying too hard to impress you.

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Darksiders borrowed from some of the best titles in the genre of action and adventure, and although it mimics, he came together to become more than the sum of its parts. Many of gameplay borrowed from The Legend of Zelda series, with dungeons to be explored to find tools that help in the exploration and can also be used in combat. Defeating the boss upgrade your life bar, and you actually collect hearts creature after besting one. The overworld visuals resemble Gears of War in beige beauty they were unclean, and the boss might remind you of God of War or perhaps Shadow of the Colossus. There was even a jail later in the game that borrows ideas from Portal, with items that shoots a split orange and blue on a specific target. You will find some cliches genre, but for the most part, they are fun. (A large slow-moving elevator? Sure hope bunch Mooks not jumped up and started whaling on me.) It's up to you to decide whether you think of it as a derivative or respect.

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As I mentioned, either audio or gameplay has been changed for this re-release. Fortunately, none of this needed change. Liam O'Brien giving war-weary world with stoic voice that sounded like he continued to hold his temper, and Mark Hamill Watcher lend the same voice as the character Feaster Fear of Adventure Time, basically Joker without the joy of it. sound track boss too little and talk too often, but it's a minor annoyance you probably will not notice if you do not get stuck on a boss fight.

If you want to know more about the gameplay, I would recommend checking out the reviews posted in 2010 to the original version of Darksiders. Everything Jim wrote was accurate. You will still be shedding gallons of demon blood red and black, you are still going to slam the zombies die with Yugo hatchback, and you will still get frustrated that you can not use double jump or slide if you go down the ledge without jumping. That said, the battle satisfying and challenging, and a better visual than ever.

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I did not play the original version of Darksiders on PC before this review, so I'm not sure if the previous version had the same problem, but I'm having some minor problems. During the first few hours, lip syncing is not quite suitable for cutscenes, though this self-correct after a while. Even though I was playing with the controller, the mouse pointer screen appears every time I shopping center, no matter how many times I moved offscreen. Perhaps a coincidence, but at one point my wife needed to restart the router and my game crashed, so it seems Darksiders: Warmastered may require continuous internet connection on the PC. Apart from petty issues, the game performed flawlessly in even a modest PC hardware, so I have no doubt it will run smooth as silk on beefier systems or modern console.

There is no shortage of great games this year, but Darksiders: Warmastered Edition still holds very well, and very easy to recommend. This is not quite fresh and interesting as in 2010, but I still think it's something everyone should try. If you've played before, it's worth revisiting. If you have not, it is a solid adventure that is worth your time. The budget price makes a great value, with a campaign that will take most people between 12 to 20 hours to complete. I am pleased to see that THQ Nordic seems to be interested in keeping the series in the public eye, and I hope this means that the Darksiders franchise will be resurrected. I look forward to seeing how Pestilence and Famine will play in Darksiders 3 and 4.

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THE VERDICT

small conversion problems that can be solved side, Darksiders: Warmastered Edition has an intrinsic destiny becomes eternal audience with different visual, the benefits of resolution and performance in accordance fans who took him up to speed. A fantasy world of wonder and gameplay retains old gracefully is to make sure that this game sure riders can come again.

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PlayStation 4 (PS4) Darksiders Genesis Game Review Complete

Greetings Gamer Mania, wherever you are in the world, get the following complete review of Darksiders Genesis PlayStation 4 (PS4).
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GAME INFO
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Genre : Action role-playing, hack and slash
Developer : Airship Syndicate
Publisher : THQ Nordic
Players : Single-player, Multiplayer
ESRB Rating : -
Release Date : 2019

Game REVIEW

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Darksiders Genesis brings a new perspective to the near decade-old hack and slash series, when moving from a third person action-adventure to the top-down, Diablo-style action-RPG.
Spin-off ahead of the release later this year, we set out to discover what else is new in Genesis. Here is a compilation of everything we know so far, of the details of the story and gameplay to the Nephilim Edition super limited.

Genesis Darksiders Story
Darksiders Genesis starring two Horseman of the Apocalypse: War and Strife. War veterans will remember the series as a playable character in the first Darksiders; Strife-wielding weapons which played for the first time and described as self-interested, firm, and quick to anger.

The story takes place before the events of Darksiders 1. The king of demons, Lucifer, has "had planned to upset balance by giving the power to control all of hell demons," and two Horseman has been tasked with stopping them. Players will "fight their way through the tangle, a vicious conspiracy that threatens to forever angry Balance and uncover all creation," according to THQ.

Joe Madureira, CEO of developer Airship Syndicate, told VentureBeat team was "shooting for" campaign is approximately 15 hours.

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Genesis Darksiders Gameplay
The most notable changes Genesis is the top-down perspective, although the structure of the gameplay itself is still largely familiar: Genesis will show the "intense combat, exploration, solving puzzles, epic boss battles and a snake pit from heaven to hell."

Genesis also introduce two player co-op, with each player controls one of the two Horsemen. They play together will be able to switch between the two on the fly, allowing players to strategically alternate between War and Strife melee ranged attacks. As noted in Genesis Darksiders preview, "Both characters can build up a special meter attack which, when activated, while turning it into a giant monster that same fire is able to wreak havoc significant."

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Throughout the game the player can switch between Strife and war at any time. Strife using a pistol while using his sword War, Chaos Eater. Alternatively, two players can play the game in co-op mode with each player takes the role of one of the characters. Once the player has killed enough enemies, they are allowed to use the burst capability that allows them to take down enemies faster. Mental game currency that can be obtained by killing an enemy will spawn before the player. platforming elements similar to previous games make a return and certain gameplay mechanics such as bombs are present as well.

Development

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The game was officially announced by publisher THQ Nordic Reviewed June 6, 2019 in the run-up to E3 2019. Unlike Darksiders III, Genesis was developed by Airship Syndicate, who previously developed the Battle Chasers: Nightwar. This studio consists of a developer Vigil Games from the dead, who developed two first Darksiders title. This incident also spin off titles, while not as the main series games, he took a top-down perspective and more from the game robbers, similar to other games like Diablo.

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PlayStation 4 (PS4) Darkest Dungeon Game Review Complete

Greetings Gamer Mania, wherever you are in the world, get the following complete review of Darkest Dungeon PlayStation 4 (PS4).
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Darkest Dungeon is challenging roguelike RPG adventure about psychological pressure.

GAME INFO
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Genre : Role Playing Game (RPG)
Developer : Red Hook Studios
Publisher : Red Hook Studios, Merge Games
Players : Single-player
ESRB Rating : T
Release Date : September 27, 2016

Game OVERVIEW

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Darkest Dungeon is a gothic RPG dungeon crawling challenging about pressure. You'll lead a band of heroes on a dangerous side-scrolling descent, dealing with the incredible number of threats to the health of their bodies, and worse, a relentless attack on their mental strength! Five hundred feet below the earth you will not only fight the enemy unimaginable, but hunger, disease, and stress that always break the dark. Darkest Dungeon focuses on humanitarian and psychological vulnerability of the hero and ask: What is the emotional toll that life adventure take?

Recruit, train, and lead the team through the jungle hero defects play, Warrens forget, crypts destroyed, and so on. You will battle enemies not only unimaginable, but stress, hunger, disease, and always break the dark. Uncover the mystery of the strange, and the pit heroes against various monsters scary with turn-based combat system of strategic innovation.

Darkest Dungeon is not a game where every hero wins the day with shiny armor and a smile. This is a game about the hard trade-offs, almost certain death, and heroic action.

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Game features
  • The Suffering System - fighting not only monsters, but stress! Compete with paranoia, masochism, fear, irrationality, and a number of practices a meaningful gameplay!
  • Gothic art style hand drawn striking crowquill
  • Innovative turn-based combat pit you against some evil monsters
  • System narration to celebrate your successes ... and failures
  • 16 (and counting!) Class playable heroes, including the Plague Doctor, Hellion, and even Leper!
  • Camp for wound healing or inspiring speech.
  • Resting tired, shaken character of your city at Tavern or convent to keep their stress in check.
  • Classic CRPG and roguelike features, including permadeath character, basement procedural, and incredible replay
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GAMEPLAY
Darkest Dungeon is a role-playing game where players manage a list of names of heroes and adventurers to explore dungeons and fight the creatures inside. Before entering prison, players can use the facilities in a town near the house to lay off or hire more heroes, send heroes to perform a variety of activities that will cure them, get combat or camping new skills, reduce their stress, or erase the suffering of each that they were issued when was in prison, and buys and sells equipment and supplies to outfit their hero, use of money and property acquired during the dungeon runs. 

Many of these facilities can also be upgraded to add benefits or choices for the player. Players can recruit up to twenty-five heroes on their roster at any time; each hero belongs to one of the fifteen classes of characters and have stats and skills that can be upgraded from time to time on their own. If a hero dies while exploring the prison, that hero is lost forever.

Once the player has completed the preparations, they chose four of their heroes to go exploring in prison. Access to most of the basement requires completing several previous basement and collect certain types of loot, with a basement and then as it becomes more difficult than the previous one. Dungeons procedural generated by means of a roguelike and presented as a series of interconnected rooms and hallways between each. 

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The parties move between rooms in a real-time, side-scrolling view, with the potential to find interesting objects to search or random combat during this meeting. When the parties reach a room, they may be forced into battle, but once it was clear the room remains a safe zone that allows players to apply healing and other drugs to the party. When fighting occurs, played out by way of turn-based, with each character having their own orders based initiative that changes every turn. Heroes can use attack, magic, special skills, or items for their turn to beat the other party. 

The order of moving the party through the passages and rooms are very important because it affects that can interact with a variety of items, and action provided that the characters do while in combat; for example, a warrior behind the party can not be easily attacked, while the range-attack characters like archers and wizards can. The position of the hero can be changed around, but it may take some time or turn combat. While each prison has a target goal, the player can choose to leave the basement all the time, retaining all the treasures collected but forgoing a greater reward for cleaning the cellar.

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A core element of the Darkest Dungeon is Suffering system, a concept of the hero or the stress level determination. Although the hero will have less stress when they are hired, it will exacerbate a number of factors encountered while in prison, as an adventure without food or light source, see the death or wounding of a member of the same party in battle, or from blight thrown at them by enemies , If the high stress heroes remain unchecked, they can develop the suffering that would interfere with the behavior of the characters, such as being afraid and unable to fight back directly. Less often, emphasizing the character can develop virtues that increase their attributes, such as being fresher in battle. 

Some suffering, left unchecked, can become a permanent habit that remained on the characters. other afflictions can be removed back in the village and by conducting special activities, such as drinking in a bar or converted in a church, which occupies the time code, prevent them from being part of a party of prison. Let the hero to achieve very high levels of stress can cause them to have a heart attack, brought them to the brink of death if not immediately inclined. Stress can be reduced while in prison through camping is offered at a particular location, or other restorative items, as well as back in the nearest town. While camping, the character will have a set of skills that are available that can be used to help relieve stress and help with other party members.

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There are two other game modes apart from Darkest mode, which is "Normal" mode for Darkest Dungeon. The first is the Radiant mode, which is designed to reduce the length of time to finish the campaign without compromising the core difficulties with the game. In Radiant mode, constraints are less stringent level, players get to recruit powerful heroes and heroes accelerated XP gain. The second mode is the mode Stygian, which is the mode much more difficult and challenging. Stygian mode not only has enemies with improved health and increased depletion and damage to light but failure conditions. Should the player fail to complete the game within 86 weeks of in-game or having 13 or more heroes killed, 'Thing' to be awoken lead to a game over and save the file to be deleted. Also note that Radiant and Darkest mode gives players the option to switch from gameplay features that increase the difficulty of the game, while players can not switch this in Stygian mode.

Game  REVIEW

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You might get stressed playing your favorite video game, but imagine how poor character. Despite the fact that you often play a protagonist named, which is not supposed to be a virtual version of themselves, the game is very rarely show the emotional toll of the experience, beyond the odd cut scenes. But Darkest Dungeon made it very clear what the hell you put the characters through, and how to become a video game hero is the most difficult job in the world. Despite the unusual visual does not make it clear, Darkest Dungeon is a roguelike.

That the extreme variation dungeon crawler where death is permeant and challenges are always turned to 11. The game was released earlier in the year on the PC and is now available as a purchase Cross-Buy, for PlayStation 4 and PS Vita. This story is influenced by current fashion for L.P. Lovecraft, and involves you inherit a haunted house with a monster-filled prison. Instead of moving house and sell your story to the papers you take it upon yourself to risk life, limb and sanity to close the portal that is spawning all the horror terrible.

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You at least not stupid enough to do it on your own, because you recruit and equip a team of adventurers with how to play the traditional role. With more than a dozen character classes and a 20 point list (although only four can go on a search at the same time) you have plenty of options, but once someone dies no one came back to them. It is not difficult to design a replacement if they die, but to train them up to the level that is useful to take a desperate time.

That's how roguelikes always work though, like random, procedurally generated dungeon. But one of the most obvious element of the ordinary about the Darkest Dungeon is a presentation, with everything seen from a side-on perspective 2D using the comic book style artwork that gloomy, quite rightly, very similar to the work of Mike Mignola. When exploring you move in real-time, but when fights broke out all switch to the turn-based system similar to the old school, line-dancing Dragon Quest battle.

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Since everyone lined up horizontally so that they are in the queue drastically change your choice, both when exploring and fighting. Hardy melee experts need to be in front to do real good, but you also may need more vulnerable party members in the position to use special spell or equipment - and it takes some valuable alternately swap them in and out. Stress game concept explored in impressive detail, because gradually increase depending on how many teammates characters have seen killing, whether they hurt, hungry, or have enough light for too long been deprived. Enemies can induce higher levels of stress, of spells or simply by setting their eyes on terrible shape. A member of the party stressed will be afraid and unresponsive; in extreme cases they will develop OCD tendencies or even find themselves up to the new level of ferocity and strength.

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Although the rest in prison can reduce some of the stress is the only real way to restore in a nearby village. buildings can be enhanced with the treasures found in the basement, and from there the hero can be sent on their own personal quest to acquire new skills or remove other afflictions beyond just stress. The village is also the only element that can guarantee it will survive no matter how many teams you die, expansion helped increase the likelihood of their replacement.

The element of the overall stress is a great idea, and together with the fantastic presentation helps to hide the fact that in many other aspects of the game does not really do anything new. There is an additional problem for the console version though, that originally was designed with a mouse and keyboard in mind. And although the developers of Red Hook has done its best, awkward use the shoulder buttons to highlight a different menu is not well explained. But although it is always awkward it does not take long to get used to, and because the game is based change it does not interfere with gameplay.

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There is also the question of the degree of difficulty, which is much like Dark Souls is set intentionally high. But much like the game you will quickly find yourself drawn into the web without compromise Darkest Dungeon, rewards for perseverance far beyond frustration while losing your precious champion. Being stressed may not be any fun for you adventurous but it certainly is for your players.

Pros: 
  • Great mechanical stress, but the battles and exploration systems just as exciting and well designed. Great visual and background knowledge. 
Cons: 
  • Managing stress your character is an element of gameplay is just really unique. random battle can frustrate and training team members can take ages. Awkward control console.
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THE VERDICT

Darkest Dungeon is a tactical strategy game bleak and merciless tension came from the many layers of complexity, randomization was unexpected, and the willingness to put our characters fragile in danger if we dare to venture into the depths in search for treasure and glory. Brilliant narration and stiff yet surprisingly expressive animations make it easy to be drawn into the world of vague but tantalizing, though finally feels artificially out of reach.

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PlayStation 4 (PS4) Dark Rose Valkyrie Game Review Complete

Greetings Gamer Mania, wherever you are in the world, get the following complete review of Dark Rose Valkyrie PlayStation 4 (PS4).
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GAME INFO
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Genre : Role Playing Game (RPG)
Developer : Compile Heart
Publisher : Idea Factory International
Players : Single-player
ESRB Rating : T
Release Date : Jun 9, 2017

Game OVERVIEW

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A virus threatens humanity Valkyrie Force, moved! In this RPG, against using customizable weapons, assault teams, strong Overdrive mode, and much more! But outside of battle, you must interrogate teammates to find out who had changed to save the world.

Main feature
  • Characters can be transformed into a more powerful mid-battle their split personality, but strategic - too much transformation will cause fatigue.
  • Customize your weapons and attack combinations for each character, and do more damage to the unrest Combos, simultaneous attacks, and more.
  • Depending on your selection, team members will betray you. Search traitor in visual novel-style interrogation sequence, and change the ending of the game.
Gameplay
The game plays as a Japanese role-playing games, but also includes a novel visual segments in which the player must interview the characters for identifying potential traitors in the party cast of characters. Similar to the gameplay mechanics found in the Ace Attorney and Danganronpa game, players must review the statement of character and try to identify the contradictions in their accounts of events.

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WORLD
1929 - This was the year of the plague. In the mass, normal people turn into inhuman creatures called the Chimera.
Cause: The mysterious virus brought to Earth by a meteorite, known as Black Garnet, which crashed there long.

Chimera virus in its early stages will remove 3% of the world's population. In a national emergency, Japan is a nation closed in an attempt to prevent a pandemic. A secret military agency known as ACID founded to fight the rest of the Chimera in this country.

Time elapsed. ACID formed a special unit known as the Special Forces Chimera Valkyrie to eradicate that threatens humanity today.

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STORY
A mysterious virus recovered from meteorites called Black Garnet
In exchange for giving those infected intelligence and power far beyond the human,
it undermined their mind on the body, and recreates them into creatures that are not human ... Chimera.
Dubbed the Chimera virus, this virus caused a pandemic throughout the world, and the world lost 3% of the total population.

In order to combat this threat, the military secret agencies ACID (Anti-Chimera Interception Division)
Special Forces create Valkyrie.

Asahi Shiramine selected and appointed as the new captain of this unit is created.

On his way to the base, Asahi, unarmed, walked into a Chimera. troops rushed to the scene and helped repel
enemy threat. As a result, a battle that suddenly this is evident both usability troops, as well as the ability of Asahi.

Asahi and other forces members grew excited over their victory.
However, they have no way of knowing what a hard fate awaits them.

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SHIN YAMATO EMPIRE
Shin Yamato Empire has a history of isolation that can be traced back to the Chimera virus pandemic.
With the lack of cultural imports from abroad, Shin Yamato Empire has developed its own unique culture.
Yamato Shin capital city is divided into three districts, which radiate out from the central bureaucracy District which holds key government facilities:
Citizens 1st District, 2nd District residents, and District Old. Even while remaining isolated, in order to better counter Chimera, still have
international ties, and the bureaucracy and the First District are both working to bring some culture from abroad.

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The Capital
  • Capital city - Shin capital of Yamato Empire. A city where government facilities are concentrated. Located in the outskirts Chimera National Defense HQ in Inchinomiya Base, which is home to secret military ACID institutions.
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Fujimino Air Force Base
  • Fujimino Air Force Base - The base was used by the Air Force. More than half of the sites occupied by the airport for the landing of fighter jets and the like.
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Hinuma Power Plant
  • Hinuma Power Plant - A power plant that supplies electricity section of the capital. Because electricity is a lifeline, when Chimera appeared, secret military ACID institutions prioritized to receive the deployment request.
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Ise plant
  • Ise plant - A company-owned factories in the country's leading giants, who deal in ships and equipment space exploration.
Covert Military Agency ACID
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Covert Military Agency ACID
After a pandemic caused by a virus Chimera, the government formed ACID, a special agency created to fight the Chimera.
Asahi strength Shiramine owned, Special Force Valkyrie, is just one of the many forces that operate within ACID.
In addition to dealing with an outbreak of Chimera, it also set up a virus countermeasures for civilians, developing anti-Chimera weaponry, and conduct ecological research Chimera.

There are various facilities in ACID, and each member Valkyrie Forces have their private rooms in the hostel.
There are facilities such as the Command Room and Room Development used to combat the Chimera, as well as facilities such as treatment rooms and a game room for physical and mental health care for troops.

Men have much higher rates of infected with the Chimera virus, which increases with age. The population in the whole world of men has decreased, and for this reason, most of the memebers force against the Chimera was a young woman. That said, there are still male squad members, including Asahi Shiramine, and they sometimes operate in the front lines.

Game  REVIEW

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Dark Rose Valkyrie hit us with an intense story in which people associated with the virus that turns humans and animals into creatures called Chimera. As the main character Asahi joined a group of military combat this threat, he must do his best as a subordinate commander, which mostly consists of cute girls. On top of that, they drew a giant weapon called TCS / Valkyrie, which come with their own set of side effects.

While the premise of the game sounds interesting, the majority of the story forces players to go in vain because they face a pair of special Chimera. Whenever you find these criminals, they send a bunch of your boss while they are away. At first, this segment tolerated during early chapters Dark Rose Valkyrie, because they help get people acquainted with the main opponent; However, things began to be old when it became a recurring element in most of the main quest. In fact, this segment makes me feel like I was going through a bad filler arc in the anime series long.

Because of the bad guys stalling major players, Dark Rose Valkyrie feel like the title with a ton of padding. While there is a twist that explains the motives of criminals, it is not enough to reward the player for the eternal confrontation boring, because it occurs past the midpoint of the game.

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It does not help that the player must complete a set of missions before and after the main story quest. Seeing that their usual filler in which you kill a specific set of enemies and collect the materials, their presence adds to the list of games of things lining out adventure. While these tasks in many RPGs, they work better when the player is given a destination - especially if it involves learning more about the world and the characters. In the case of Dark Rose Valkyrie, they feel more like a chore than something that is integrated into the narrative. Since this is a 60 hour-or-more games set in, free NPC dull area that only contains dungeons, monsters, and items that are hidden, the trip could be old too fast.

When you engage in battle, Dark Rose Valkyrie uses a system similar to those in the Grandia series. The main difference is that the hero and enemy action is divided into four levels, which determine how quickly they can act. Since moving everyone can activate while others act, it allows you to watch your party members hit the target together when they put off his alternate. At first, this fight adds some interesting strategic elements to the mix, but they began to fall apart at the end of the story.

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The battle moves to a confrontation in which you rely on the use of special skills to take out enemies in a formation where they are standing behind the other monsters. This leads to a case where you can not postpone action until you kill the enemy in front of them. In easy mode, this is not a problem because a lot of enemies down quickly; However, this is a different story on the hard and above.

Since it takes about 40 hours of play for your character to learn the offensive and move with broad support effect, you are stuck with most of the skill that targets one enemy. In difficulty where bad guys can kill you in a heartbeat, have zero moving to remove some of the enemies was not consistent with the development of players. Even when you gain access to these movements, their range is not wide enough to affect your party members and opponents are being spread. When you combine that with a filler-like story bits, it is easy to lose motivation when you are struggling to protect humanity.

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In addition, players can perform attacks in which members of their reserves could damage all enemies, but only if you break through the enemy's defenses. This happens through their normal damage, which can result in your character to release the full potential of their basic attack combo. Because you can customize the way your party using their normal attack, this helps to change up the action. Of course, it makes your team look cool when they combine ranged and melee them with TCS their actions.

Unfortunately, this tactic is only effective during the early chapters of the Dark Rose Valkyrie, because I ended up in a lot of situations during the later part where I kill the enemy without violating their guards. It serves as an example where the game fails to keep the system consistent with the spike in difficulty, such as the unique features fade into the background.

In the case of a trump card, Dark Rose Valkyrie attempt to balance the fight is through the party TP gauge. It gives you access to the "Ignition," command that makes you immune to disease status, and "Overdrive," a transformation that increase your combat skills and speed. If you have points available when an enemy attacks you, you can cancel the backup member of any attack. Before you attach to this feature, you will rarely get to start a battle with a full bar since a third of it was taken from your last fight. This becomes a nuisance when you have to fight a few bosses in a row - especially when they get their act before your party.

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Usually, the solution to problems like this is to grind until you can take the fight. Just like other features, Dark Rose Valkyrie somehow screwed up on this element. Instead of using a system where you spend one point to increase character's stats, the amount of which varies by character. Due to rising costs at certain points, you can only improve two things every time - unless you get extra stuff from defeating mission. You also have the ability to upgrade your TCS; However, this can be very time consuming when you have to do it for eight people. To top it off, the idea that the max level may match your team makes it feel like an annoying task because after not lead to satisfactory results.

Based on the way the system is executed, Compile Heart may have ended up in a situation where he failed to make complex ideas work just as well. Whether it is the result of a lower budget than usual or a tight deadline, there is a dark feeling Rose Valkyrie is an ambitious project with a rocky development cycle.

If not for the subordinate Asahi be entertained when I am cold in the main base, my time with the Dark Rose Valkyrie would already be a temptation soulless. This is thanks to the game has a segment where you get to bond with your colleagues.

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The female players consisting of wealthy people who learn about the middle class, serious soldier who secretly loves cute mascot, a tomboy who see you as a brother, a member who loves Japanese traditional things, and shy. They may fall into the archetypal characters that we've seen before, but writing this Miyajima managed to give the gang a charm of their own when you learn about the backstories and their motives.

Because you can interact with them prior to the mission and / or the main quest, they were able to keep things interesting before dealing with rough spots Valkyrie Rose's dark. Combined with Fujishima ability to create a character with funny eyes that complements their smiles, visual new segment-like game gives off a wonderful atmosphere.

In addition to know the characters well, the game throws players into a situation where they have to find the traitor, then expose the liar through a series of interviews. Because the perpetrators are random in every play, there is a sense of insecurity as the strongest party members you might turn later in the story. Of course, this segment has its fair share of problems.

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The main thing is that the total number of questions you can ask each girl based on their confidence level, instead of it being infinite. Even if you try to reset the game to see all the possible answers, topics for the interview is random so you have to hope that you get the same questions as you back up your data store. Fortunately, you have two features that can help you determine the accuracy of the information provided. One lets you test answers the girls in place and others help you gather intel on them before the interrogation began. They may have their own limitations, but can slightly reduce the frustration of testing every reply.

Given that this is one of the important elements that affect the ending of the Dark Rose Valkyrie is, it's a shame that the interview has a lot of unnecessary restrictions. It does not help that you have to wait until the end to see how you did in the previous one, instead of seeing the results immediately.

All in all, overcome the Dark Rose Valkyrie content is similar to that occurring in the family a long journey, shouting "Are we there yet?" to your parents. The only difference is that the destination will leave you disappointed.

Although Compile Heart has some interesting ideas in this game, its implementation failed to bring out the true potential. And despite having two Tales series on the board members, their involvement can not stop the Dark Rose Valkyrie of wasting people's time is valuable. At least Fujishima's character design continues to look pretty.

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THE VERDICT

Dark Rose Valkyrie offers opportunities for excitement, but ultimately failed to deliver. weak concept and gameplay system suite is made worse drowned otherwise semi-interesting premise. It is frustrating and slow to work hard all the way to the end.

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