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PlayStation 4 (PS4) Assassin's Creed IV: Black Flag Gaming Review Complete

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Release Date: Out Now

Genre: Action

Publisher: Ubisoft

Developer: Ubisoft

Awards: Spike TV Video Game Award for Best Action-Adventure Game


Welcome to the golden age of piracy – step into the boots of Edward Kenway, a charismatic yet brutal pirate captain of the Assassin's Order.

It is 1715. Pirates rule the Caribbean and have established a lawless pirate republic. Among these outlaws is a fearsome young captain named Edward Kenway. His exploits earn the respect of pirate legends like Blackbeard, but draw him into an ancient war that may destroy everything the pirates have built.

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Set sail on the high seas in Assassin's Creed IV: Black Flag, a pirate-filled adventure in the Assassin's Creed saga. Become Edward Kenway, a charismatic yet brutal pirate captain, trained by Assassins. Command your ship, the Jackdaw, and strike fear in all who see her. Plunder and pillage to upgrade the Jackdaw with ammunition and equipment needed to fight off enemy ships as you venture out to discover the most diverse Assassin's Creed world ever created.

Rule the savage seas
Stand among legendary buccaneers such as Blackbeard and Calico Jack, as you establish a lawless republic in the Bahamas and relive the explosive events that defined the golden age of pirates.

From Kingston to Nassau, explore 50 unique locations where you can live the life of a fearsome pirate. Captain and customize your own ship, search for lost treasure, hunt rare animals and loot underwater shipwrecks, if you have the steel...

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Assassin's Creed IV: Black Flag is a smart, sprawling sequel that wisely places an emphasis on freedom and fun while trimming most of the fat that bogged down Assassin's Creed III's ambitious but uneven adventure. Ubisoft's take on the Golden Age of Piracy begins in 1715, and is presented with a much-appreciated lighter tone that is not afraid to of make fun of itself in the name of an entertaining journey.

Sailing across the massive Expanse of the Caribbean, exploring gorgeous and unique islands, and getting yourself into all sorts of trouble swashbuckling provide some of the most rewarding and memorable stretches of gameplay I've experienced all year. Even after putting in well over 50 hours with the Xbox 360, Xbox One, Wii U, PC, PlayStation 3, and PlayStation 4 versions, I'm still discovering new islands to explore and tombs to raid.

No matter the which console You decide to play Black Flag on, you can rest easy knowing that it's one of the best looking games of 2013. The current-gen versions build upon the already-gorgeous AC 3 by showcasing well-lit, tropical locales and the amazing water effects on the open seas. And on next gen, the experience is even more impressive thanks to minimal loading and maximum draw distances that seem to go on for miles. The way the camera zooms out when your ship Reaches its maximum speed, the speakers Bombard you with the sounds of the wind, and the sunset turns blood-orange, is simply amazing. The PS4 and Xbox One versions are nearly identical, and both deliver the same gorgeous adventure.

All versions of the game come with some form of off-screen support. The Wii U GamePad acts as a binder that comes in handy when you're searching for a par- ticularly hidden piece of treasure, or you can play Black Flag Directly off of the screen on your controller. The other versions support Ubisoft's Assassin's Creed IV Companion App, a free download that lets you turn any tablet into a home for maps, an Animus database, and much more. There's a lot of information to digest in Black Flag, and being Able to Utilize a second screen instead of constantly bouncing in and out of menus helps keep you in the experience.

Black Flag Learns from AC 3's initial 10 hours of banal Immediately hand-holding by throwing you into the action. After a lean and exhilarating opening mission that places you in the blood-soaked boots of Connor's much livelier and more likeable grandfather Edward Kenway, the world blossoms and Allows you to explore its vast Uncharted waters. The size of the world is staggering, and the fact that it's absolutely brimming with fun and rewarding activities made me wanna get lost as possible as I Traveled from point A to point B.

When you ignore the main mission is prompt and simply sets out in search of your own fun, Black Flag is at its best. It treats you like an adult, and Allows you to explore its gorgeous and activity-filled world to your heart's content. Want to discover every nook and cranny of Kingston's sprawling Expanse in search of the secrets of the Templars? Or would you rather buy a small fishing boat and hunt for all manner of deadly sea creatures, using your Spoils to upgrade your character? Maybe you just want to sail to a remote island, climb to the top of a mountain, and gaze in awe at the world around you. Black Flag is all about embracing freedom and carving your own path through the world.

The freedom to tell your own stories Also exists in the multiplayer mode, which, once again, refines the unique cat-and-mouse gameplay Introduced originally in Assassin's Creed: Brotherhood. Having to blend into your surroundings and try to trick other players into thinking you're an A.I.-controlled NPC Provides ample moments of tense and entertaining mayhem. Just like previous versions, it's a welcome alternative to the standard deathmatch that's Become the norm in most multiplayer games, but it's not substantial enough to be the main reason to keep coming back to Black Flag.

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Also back and better than ever is the series' signature feeling of momentum. It does a great job of Marrying the vertical city-based traversal of Assassin's Creed II with the energetic frontier movement of AC 3. That being said, Edward still occasionally disobeyed my commands by errantly jumping off rooftops and climbing up walls that I never wanted to scale in the first place, but Reviews those are minor nuisances. Also, the world's vast scope invites a handful of hiccups. For instance, the body of a guard who's holding a key Necessary MIGHT disappear if you leave the area, meaning that you have to restart a mission. Black Flag is peppered with Reviews These sorts of annoyances, and though they certainly are not deal-breakers, they had a tendency to pull me out of the experience a bit too often.

Ubisoft wisely avoids the morose spaghetti bowl that Assassin's Creed's plot lines have Become in favor of a much lighter tale Embracing the adventuresome spirit of classic pirate stories. I loved the fact that Edward is so unlike his relatives Assassin, and much more interested in the pursuit of money than the opaque goals of some secret cabal. It's a refreshing change of pace from a series that had started to take itself a bit too seriously.

This lighter tone IS ALSO evident in the way that Black Flag feels less violent than its predecessors. Death animations are are relatively short and sweet, with a surprising lack of blood for a game centered around stabbing people. The restraint is admirable, and it makes combat more fun and less serious than slaughter business in recent years. Then again, Black Flag Also tends to repeat some of the Assassin's Creed series' favorite mistakes, like forcing you to tail a prospective victim at a safe distance for minutes on end while you're given an exposition dump. It's mighty annoying that I had to spend 10 minutes listening to rarely memorable dialogue before I could a make the kill.

While the main story is a bit of letdown, I was honestly shocked at how much I enjoyed my time spent outside of the Animus. Reviews These first-person missions are mostly optional, but surprisingly great. As a new Abstergo employee working to develop an entertainment product based on Edward's life, you'll quickly intervening find yourself embroiled in a bit of corporate espionage that Ultimately leads to you to discover all sorts of secrets that Gleefully hint at the future of the series.

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The Verdict

The amazing world of Assassin's Creed IV: Black Flag has gladly kept me occupied for longer than any other game in the series, even though its story is not the strongest. At no point in my dozens of hours I was ever at a loss for something to do. Simply sailing wherever the wind takes me and seeing what sort of trouble I can get into is a complete joy. Beyond the underwhelming play campaign, Black Flag delivers a world brimming with gorgeous places to go, amazing secrets to discover, and Nefarious pirates to stab.

Origin : PlayStation.com And IGN

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Salam Gamer MANIAK

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PlayStation 4 (PS4) Assassin's Creed Chronicles: China Gaming Review

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    Release Date: Out Now

    Genre: Action / Adventure / Platformer

    Publisher: Ubisoft Entertainment

    Developer: Climax Studios in collaboration with Ubisoft Montreal



It is common knowledge that many seem to Assassin's Creed fans who crave a series which makes the classical civilizations of East Asia as the main setting. With attention to detail shown by Ubisoft for each series Assassin's Creed that came to the market, which makes a series of Japanese culture with ninjas and samurai, or China with a classic war would be a colossal sale value tempting. But unfortunately, the likelihood that expectations will be realized over seems so small. The only product with a similar approach to what we deserve this? The latest project of Climax Studios who also was also planned as a product Season Pass for AC Unity - Assassin's Creed II.

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He grew up as an experimental project, a fulfillment of the hope many gamers about setting Assassin's Creed is more exotic and far away from mainland Europe and the United States itself. But unlike the series of major air conditioning in general who took the action genre of open world in the quality of its amazing visuals, Chronicles solidified the genre in a more simple. An action platformer game who is still trying carries the same substance. Combined with the two-dimensional visualization with taste subtle paintings, Chronicles began his journey with China, beyond two different series - India and Russia are also being prepared.

So, what is offered by the Assassin's Creed Chronicles - China's? Why do we call it a game that offers a different taste sensation? This review will discuss it in for you!


Plots

AC Chronicles: China is not a home debut to figure Shao Jun - the Assassin women of China. You could enjoy the story of the end of the life of the legendary figure of the Assassin - Ezio's Creed Embers Assasssin certainly familiar figure Assassin this one. Shao Jun told as an assassin "refugees" who studied more in common with Ezio. At the end of the story, it is told to return to their home country, which is positioned as the beginning of AC Chronicles: China's.

But the condition of the Assassin in China starting to worry. In contrast to other parts of the world where the Assassin still represents a balanced match against the Templars, Assassins in China arguably, already falling apart. Their struggle for freedom successfully suppressed by the Templars - Eight Tigers managed to kill many of them. The main mission of Shao Jun explained, revenge and revive Assassin Brotherhood in China. He began killing members Eight Tigers individually, while trying to get back the treasure that the Assassin had fallen into their hands.

Can Shao Jun managed to do this? Challenges like what he had to pass? Can the Assassin in China to rise again? All the answers to these questions you can get by playing AC Chronicles: China's.

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Different Feeling!

Whether the success of what you might get if they were to Ubisoft, just a little, intend to make setting Japan or China as the classic adventure series Assassin's Creed is the new main. Imagining detail and gameplay so the potential is enough to make a lot of gamers around the world, no longer reluctant to spend their wallets and throwing money away to Ubisoft. But the potential benefits are unlikely to ever be realized. Instead, they offer a product that is completely different to satisfy the curiosity of a little. A series of Assassin's Creed with a unique flavor, not always as we know from the franchise this one. A new flavor of the late AC Chronicles: China.

Remember, this is not a game Assassin's Creed for this you know. AC Chronicles: China offered as an action platformer game that focuses move from one point to the left point to the right is the main goal. Some levels you encounter will be built several layers, which allow you to move forward or backward, and to access a wider area. Challenges platform to push for a series of actions at some point to be one of the main selling points. Regardless of the different views, air conditioning Chronicles: China still can be called, carries the same essence.

You are not going to meet again with the world as filled with people moving here and there with so many objects that can eliminate your presence when playing. Regardless of the design is more straightforward, AC Chronicles: China remains a stealth as the main core. You have the freedom to kill any enemies you encounter in the game and faced with higher risk of death due to sword fighting system is quite challenging, mission or taking minimal risks with optimal stealth approach. Almost all the elements that seem designed Climax Studios is designed to facilitate this second approach. Not only is the level of design, but also other mechanics.

Shao Jun is seen as an experienced Assassin. Design gameplay allows you to see how much visibility every enemy you encounter and the direction of motion of their eyes. If you are within the scope of their vision, the yellow bar will move and your movements will be directly assessed suspicious, bait the enemy. Under these conditions, you can still move away to the enemy's alert level to decrease. But if you let it rise to the next level, the cone of view will be colored red, and you will be seen as a source of potential threat. The next move? Hunting your life. Nothing else you can do, besides taking up the sword.

So, why do you have to approach a more stealthy gameplay? The main reason, of course, rooted in the efforts to meminalisir risk. In contrast to the AC main game you taste this time, Shao Jun could be killed just because 2 or 3 sword of the enemy, making him vulnerable. Not an easy task to confront and kill a lot of enemies at once, let alone attacking you from every direction. The second reason? System points. That's right, do a stealth game for the number of points will make you get more for each session level. Accumulate in sufficient quantities, Shao Jun will get a permanent buff will continue to the next level, such as a health bar and more like. Each level usually has some degree point. Quick pursued or not? You decide.

Regardless of the design rooted in the tastes of the two-dimensional, air conditioning Chronicles: China appears to offer design complexity level appropriate for the thumbs up. It is non-linear, open some branches of the road that you can take to complete the mission there. But one thing for sure, along with the progress of your game, the more challenging variant you have to face. In the beginning, you just have to keep an eye on the guards and their visibility. But at the next level, you have to start keeping careful footsteps steps you because of the way that sounds fragile, quiet passing birds chirping and may attract guards to guard with a lantern able to see your hideout in the darkness. Varian offers a variety of levels of different challenges and requires a strategic approach that is more effective anyway.

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But do not worry, in addition to its ability to maneuver quickly from one hideout to hideout while others seem to swing a sword not hesitate to stop the flow of breath any enemy, Shao Jun will also be strengthened with some other equipment. He can whistle to lure the attention of the guards, throwing a dagger to sever the ties, and so on. Along with the challenges of an increasingly varied, Shao Jun will also be strengthened with a more complete equipment, such as Grappling Hook example. Learn about the new challenges like what you find, and try to mengkomodasinya with everything you have on hand, will be the key to winning AC Chronicles: China's.However, that does not mean this game comes without flaws. There are two major problems that we see in this game action platformer. One, of course, is the problem of AI. If you are a gamer who is not too concerned with the problems of perfection point, you will see AC Chronicles: China is a fairly simple game. The enemy will not be able to be alert to deal with your running speed of your last place. You can always split off, wait a moment, and try again, without significant consequences. The second concern is the issue checkpoint. For a game that makes the movement carefully and slowly as the core gameplay, death in AC Chronicles: China accounted for quite annoying checkpoint comparatively far enough. Everything must start from the last position, wait until guards ran away from their post or moving through the same conversation, sometimes, quite annoying.


Finally, to East Asia?

Apart from the fact that it is a spin-off series that was developed by a team of developers with smaller systems different gameplay, Assassin's Creed finally arrived in East Asia, as we want now. Imagine how complex and I think the history of China to explore the course it became a rational expectations, regardless of the quality of the visual is different. But what do you get? A disappointment. AC Chronicles: China does not offer a presentation of the history of China's charming, as is done with the Ubisoft series AC for this.

Faced with a visual like a classic painting of the old ink on your television screen, he saw the action of the main characters who move from one area to the next, effectively acting as a murderer, of course, be a unique landscape. But unfortunately, for a game that carries the name of Assassin's Creed, it is not able to capture the historical value should be a major selling point. You are going to feel a little that you are in the middle of Chinese civilization through classical building design and visual characteristic of the painting. But the rest? It's so bland. Your journey is not over moving from one area to another can be considered, which, arguably, has become a level "mandatory" platformer game, without a rich historical approach. There is no strong background, there is no cultural value, there is no historical event taking place, there is no interaction population to capture the social situation that was going on at that time. China, in AC Chronicles, merely place, and no more.

If the same thing they apply also in AC Chronicles: Indian and AC Chronicles: Russia next, it can be predicted that the experience they offer will not be much different. You will play a "just" in place and different moments, with gameplay mechanics that may differ only in their equipment and weapons. On the other hand, both China, India, and Russia will be a place of adventure you empty, without the history that became one of the main selling points of this franchise. They did not even offer a special Chinese music to reinforce the atmosphere, and decided to re-mix music Assassin's Creed 2 is different. Is this practice would be tolerated regardless of its status as a spin-off game? The decision to return to your hand.


Conclusion

AC Chronicles: China is catching a lot of things that you like Assassin's Creed, as well as stealth mechanics so that the main force of this franchise. Powered by a two-dimensional visualization quality tub unique paintings, it was not as simple as one might imagine. Level design is open with many layers that support your freedom to find one of the alternative solutions available. It requires you to plan your actions before you go, to make observations on the opposition movement there, and let you choose to go to war openly or clandestinely. For business this one, complete with Leap of Faith, Eagle Vision, and the haystack is still pinned by Climax Studios, AC Chronicles: China look pretty good.

Even so, it's like losing a core that should be embedded in it. It is a setting of China as the main theme, but unfortunately, it is a mere manifestation of visual level without any depth. You were hoping to get a strong atmosphere like the series Assassin's Creed seems to be the main subject to be disappointed. "China" here is merely the space you have to pass from one place to another. We also noted weaknesses in the system and AI that sometimes annoying checkpoint in several places.

Then, AC Chronicles: China's interest to have? To satisfy a curiosity, probably yes. But for those of you who wish to gain experience of Assassin's Creed is full, mainly from its ability to present the historical civilization that he choose, AC Chronicles: China will become the project's disappointing. If the same concept to be implemented for Ubisoft AC Chronicles: Indian and AC Chronicles: Russia, the three potentially end up as the same game with a different skin and some elements of the weapon. Ubisoft takes more effort to make the atmosphere, just right.

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Excess
  • Mechanical control AC successful translated into a two-dimensional gameplay
  • Looking back at the figure of Ezio
  • Design a sufficient level of open
  • The visual quality like painting
  • Stealth is the key essence

Shortage
  • Failed exploit the theme of China should be rich
  • AI is not too responsive
  • Music that does not support the atmosphere
  • The checkpoint is sometimes annoying

Suitable for players: an action platformer lovers, who like the figure since June Shao era AC: Embers

Not suitable for gamers: the love for AC strong historical atmosphere, not like the games based stealth.

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Salam Gamer MANIAK

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PlayStation 4 (PS4) Angry World: 20th Anniversary Edition Gaming Review

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       Genre: Adventure, Action / RPG Adventure

       Developer: Unknown

       Publisher: Unknown

       ESRB Rating: Teen

      Release Date: July 8, 2014




Welcome to the avid gamer wherever you are back again with cheatstationer, in this occasion we will present a review of the PlayStation 4 game Angry World: 20th Anniversary Edition that we will consider in detail, following its review under this.

I know there will be those who strongly disagree with this statement, but I'll go out and say right off the bat: Another World - you might as well know as Out of this world - is a bad game.

Of course, it has a minimalist art style and unique products, which is especially impressive given the roots of the world at the beginning of the 90s Amiga PC system, and work within the limitations of graphics era. It has quite an interesting story, one that also cleverly delivered without the written or spoken word. But as a game, you're playing? Another World is anything but good. It reminds me a lot of how I feel about Dragon's Lair: the old, well remember the game just is not fun. So what's the point of playing instead of watching Let's Play?

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Another World puts you in the role of Lester, a scientist conducting experiments in the laboratory clearly dangerous. One thing led to another, and he finds himself stranded on a mysterious planet inhabited by more enemies than friends.

Magic and atmosphere of an alien planet is probably the best aspect of Another World. I really enjoyed how let me know exactly what's going on without having to actually tell me, and how he left things open to interpretation. Scenic queue, snorting sound, and more distant from the cuteness pull you out of the experience. Another world feels strange, but it represents the whole charm, because no shipping is literal.

Unfortunately, the charm falling victim to resolve frustrated literally 30 seconds to adventure - and every 30 seconds after ward - when you have to find a way to use control scheme stiff, rigid, and completely unacceptable to make Another World arbitrary harder than should. To be clear, this is not the effect of a failed port; Another version of the World have this problem. There is nothing worse in the game - and I mean anything - from repressive control bad. I do not care how good it looks or sounds, and I do not care about how the story is captivating. It is the quality of additives. If it's not fun to actually play, what is the point? Another world is not fun. That's a big problem.

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Sometimes you will want to carry out Lester and you will press that button. Maybe he'll run, maybe he will not. Maybe he'll jump, maybe he will not. Sometimes you will want to Lester shot his laser gun, or shield, or blast off a powerful shot. This is a crap shoot whether he really will do all that when you tell him to. This creates a tremendous frustration, especially in a gun battle in the world, who come from a completely arbitrary and overly sentence. It's not about being too loud; Mega Man NES game is one of my favourites games of all time, and they are very difficult. But they are difficult through design. control them feel great, and it means that when I die, but it's not one of my own. I can not say the same thing about Another World.

However, I can not deny the feeling of accomplishment I get when I'm working my way through the stubborn and annoying from Another World, which is basically every part of it. I admit defeat and give up trying to figure things out on my own early - so I throw my Vita out of the nearest window - and called the video walk through to guide me. But even then, only blunt the pain. design puzzle in the world is not as bad control, but it does not always make a good design.

And maybe it's ignorance really is the essence of what makes a bad game Another World. There is nothing wrong with not knowing what to do; in fact, the mystery of the experience and not necessarily know what your goals can be a big part of what makes playing video games - such as reading a book or watching a movie - amazing. But when you are supposed to interact with something, like a book or a movie, there has to be a hook. You should at least feel like you're in control, and that your character will do what you want him to do. Lester walked around like a bag of cement, he shoots a laser gun with no consistency, and he jumped like a 1,000-lb. Where is the fun in that?

If the game you do not have good control - like Telltale's The Walking Dead, for example - you had better deliver the goods elsewhere. Even if the world is beautiful and tells an interesting and different kind of story, it's just not good enough in this case. Go back and play Super Mario Bros. on the NES. That eternal game. Another world is, for many people, the lasting memory, but I'm sad to report that the game was not good.

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verdict

I am very happy about the Other World: 20th Anniversary Edition. In fact, I volunteered to review it, because I have heard so many good things about it from friends, and I admire the attractive appearance and atmosphere of a mysterious alien. But it took me about five minutes to realise that the world should be left in their memories. I really can not imagine recommending World to anyone else. I could rattle off a hundred platforms with better control of the top of my head - a puzzle-oriented or otherwise - that you have to play before you subject yourself to this horrible controls and platforming puzzles excited.

Another World 20th Anniversary Edition is not a game that everyone will love and take. In fact, because of the difficulty and the design of the Stone Age we hope many will hate it. But if you enjoy games like Flashback and Prince of Persia, you are in safe hands, as long as you can stomach trouble. The inclusion of the three cross-buying on the PlayStation system further sweetens the deal for Sony fans as well, making the World Other must-buy title

Source: IGN
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Salam Gamer MANIAK

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PlayStation 4 (PS4) Angry Birds Star Wars Gaming Review Complete

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      Release Date: Out Now

      Genre: Family / Strategy

      Publisher: Activision, Inc.

      Developer: Exient, Rovio

PlayStation 4 (PS4) Among The Sleep Gaming Review Complete

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      Release Date: Out Now

      Genre: Adventure / Horror

      Publisher: Krillbite Studio

      Developer: Krillbite Studio



Outlast, DreadOut, Dying Light, The Evil Within, and Daylight, the game industry seems in love in an attempt to make prospective customers with a chilling scream of fear that always stood. Become something to be happy indeed to see so many horror game trying to get back to the roots in the popular franchise similar genre that is actually more "deviant". But of all the popular franchise of the above, there is one other horror game series with the theme more unique is certainly not to be missed. Interestingly again? This game turned out to be ready for launch in the near future.

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Absolutely, we're talking about Among The Sleep - a horror game that managed to attract donations via Kick starter with the numbers counted fantastic. So what makes this game unique horror that one? Instead of acting as an adult, the main character that you use is a two year old little boy who seemed, was confronted by his worst nightmare. Among the Sleep will also support VCR technology - Oculars Rift to bring the sensation of horror which is more pronounced.

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In this game you will experience, frightening heavy atmosphere like true psychological horror. Everything is not as it seems and with imagination toddler things get out of hand. Through exploring the dark woods literal mind you will understand your true horror escape from.

Through a new trailer, Among The Sleep finally set an official release date.

Among the Sleep of developers Norway - Krill bite Studio will be released on May 29, 2014 for the PC. Apart from the confirmation of the PlayStation version 4 that had slid, Among the Sleep has not set a time for the latest generation Sony console them.

and current A developer from Norway - Krill bite offers a new concept for the genre that is almost "dead" is. They introduced a horror sensation "unique" through the game they were developing - Among The Sleep. Forget the action elements that now seems to be an integral part of a horror game, Among The Sleep will offer an actual horror elements. As well as Amnesia, you will not be able to fight all the threats that come to you and just have the possibility of hiding. The difference? You will act as a two year old boy who wakes from sleep nights because of the presence of "strangeness" that occur in the home. Full exploration of horror began.

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Then when we will be able to enjoy this game? Among The Sleep is scheduled to be released exclusively for PC and MAC is still under development and not yet have a definite release date. Feasible or not to be anticipated? Just look at the initial teaser that gives some idea about this game through a video released officially by Krill bite Studio itself. How do you own? Eligible awaited game, especially gamers lovers of horror game?

Thus a review of explanation horror game that can make the gamer discover the sensation of its own tensions that can CheatStationer present, may be useful for the avid gamer wherever you are.

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 Salam Gamer MANIAK

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PlayStation 4 (PS4) The Amazing Spider-Man 2 Gaming Review Complete




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                Release Date: TBC

                Genre: Action / Adventure

                Publisher: Activision

                Developer: Beenox



Warm greetings to the avid gamer friends wherever you are, in a conference on this occasion Let us see review challenged the PlayStation 4 (PS4) The Amazing Spider-Man 2 Review Complete the CheatStationer trying to present to the companion gamer who always happy of course.

The entertainment industry is showing a tendency to penetrate the market by developing a unified product that will be able to attract diverse groups of potential consumers. Instead of releasing and selling a film only globally, manufacturers now prefer to hold the other major players in the industry to release alternative content "enriching" experience the film. They will not hesitate to cooperate with the music industry to release the OUST album dedicated to the film. While in the game world? Nothing better than to release a new game series based on these films. One of the latest? Of course, the human spider, Spider-Man.

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Almost all the movie lovers in the world today of course is awaiting the movie The Amazing Spider-Man that will bring the adventures spider man is in a different direction. As an actor and a series reboot with a new storyline, many people are naturally curious about how Spider-Man will be redefined after the initial trilogy managed to achieve remarkable success. So what about the video side of the game itself? The decision to make video games as a medium to enjoy the content "extra" from the film to be released seems now is becoming a trend. Not just adapt the story in the movie, The Amazing Spider-Man (The Game) is actually present epilogue story of the movie itself. The best part? You do not need to fear going to get a spoiler if you have not watched the film version, as we feel when reviewing this one game.

So how about the overall performance of the game The Amazing Spider-Man? Can he was able to fulfils the expectations and rival hip that are blanketed the film which is set to be released later this month in Indonesia? Why do we actually labelled by some as a game that is not as "amazing" name? Check out this review.


Plots

Although we have not seen the movie Amazing Spider-his day itself when this article was written, but the view of the storyline is there, it is certain that the adaptation of this game takes the storyline after the movie ends. From which we conclude this? Sure of the presence of the key characters in the film look "close" with Peter Parker and Spider-Man himself. In addition, Dr. Connors was supposed to be the main enemy of Spider-Man as the Lizard in the film version, not seen active as a major villain in the series of this game. However, you are afraid of getting spoiler movie of this game should be relieved. In addition to the relationships between the characters, almost nothing that you can learn from this game about the movie The Amazing Spider-Man. You can enjoy this game first before watching the movie without any problems.

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After the chaos caused by cross-species serum Dr. Connors, who later gave birth Lizard, Manhattan felt back in the quieter moments thanks to the heroic Spider-Man. However, a much larger catastrophe turns are waiting to be released. Instead of destroying the dangerous serum, Os corp Industries is responsible for it, it continued research and development for a variant of cross-species more perfect. By combining human and animal DNA, Os corp successfully spawned several perfect specimens counted. We're talking about Vermin, Scorpion and Rhino. But a fatal mistake made these monsters successfully detached and "invaded" the city of Manhattan back. Not just to get the strength to many times, the cross-species also has the ability to spread, infect and make an ordinary human into a cross-species like them. Spider-Man had no alternative but to cooperate with Dr. Connors, a former enemy, to make sure the infection persists and can not be cured.

Unfortunately, this threat does not just come from the cross-species. Os corp Industries led by the maniac - Alistair Smoother would not stay silent. They launched a variant of giant robots to hunt and destroy any cross-species they found, including Peter Parker himself. But unlike Dr. Connors who want to cure this infection, Smother is more likely to burn down all the monsters that he met. When the infection continues, is not unlike killed half the population of Manhattan innocent. Spider-Man are now faced three daunting task: to cure the infection, recapture the super strong cross-species that escaped from Os corp, and ensure himself was not killed at the hands of robots Os corp.

So can the Spider-Man continued his heroic task? Motif what really was behind the brain Alistair Smother? Is this a healing serum entrusted to the hands of Dr. Connors aka The Lizard be the right decision? You should play this game to get the answer.


Similar to the mechanism that Batman: Arkham City?

If we talk about the genre to define the overall game play The Amazing Spider-Man, then we will take the word "Action" as the most appropriate. You are not likely to enjoy the adventure as a superhero if it does not show strength, action and superhuman abilities. Absolutely, there is no more appropriate way to do so is in addition to exchanging blows with any party that seeks to prevent either your destination. The Amazing Spider-Man will bring enough for your defeated enemies variants, from a mere man, until the cross-species and robots of Os corp Industries. Spider-Man will be very busy in this one game. We do not conclude it as a game "Open-World" (although it allows you to explore the city freely Manhattan) for a reason which we will describe in the next section.

The concept of extraordinary battle that is injected in series Rock steady Studios Batman: Ark ham City seems to be starting to shift into a standard superhero action game, at least this is what might be thought by Been ox and Activation when developing The Amazing Spider man. You will be more involved in a fight with several enemies at once. Besides launched a combo on an enemy you seek, Spider-Man can also do counter-attack when his own spider-sense warns there are dangers, as can be done by Batman. The ultimate goal of course unleash combo attacks as much as possible and close attacks with cinematic signature move. In addition to fight with bare hands, you can also use your net to slow down, "wraps" and draw the enemy to your advantage. You will feel like a familiar impression that you get in Ark ham City, especially when you are involved with the fight mechanism.

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Spider-Man is not always involved in the mess that is open frontally. Although he has the speed, agility, and spider-sense are qualified, you always have the option to defeat any enemy with a style of play that is more secure: stealth. You just need to find the right position and execute a stealth attack this from the ceiling of each level or higher altitudes. Not just one, you can also strengthen Spider-Man with the ability to defeat two enemies at once. Although there is a significant possibility that you will be exposed, you can always do a quick escape, not only to avoid attacks, but also make the enemy confused about your location and re-enable stealth mode. It has always been the perfect solution to complete each chapter with an indoor setting.

Then what about their own navigation system? What's in a Spider-Man if he is not able to do web-swing to move from one place to another. With a simple button, you can execute a movement that will make your trip much more convenient and faster than just running. Not only web-swing, The Amazing Spider-Man also presents a new mode called Web-Rush. By activating this one mode, Spider as lay time and you will get into the first-person viewpoint. In the web-rush mode, you can cast your nets to reach certain positions automatically, which is represented by the presence of shadows Spider in gold. Besides Web-Rush can also be used as a weapon capable to withdraw toward the enemy and opened fire suddenly. The second movement is what must be recognised, define your role as Spider-Man.

The storyline moves forward it will make your trip feels linear. You only need to kill all the enemies that are in one chapter and continue to the next chapter in the story intermezzo to provide the foundation for adventure you. Nevertheless, like games "open-world" the other, you will also be treated to a variety of side-missions that will spread across Manhattan, from just search for photos, beat the thugs who threaten the population, save the population infected, engage in challenge speed, to stop the car of the criminals who are in a police chase. When all these side-mission appears for the first time, you may be feeling the excitement is so high. But over time the game, you will find a very strong impression repetitive of any side-this mission. The presence of some of the side missions with the weight of the story it should sink it. Been ox should be recognised failed to take the concept of "open-world" that should be the potential to be developed further. He just fell on the "simplicity" mission that is so monotonous.

In terms of action which he presented, The Amazing Spider-Man does not offer a lot of new things, even he gave the impression of "stealing" innovative game play system of Rocketed. On the other hand, the world "open-world" that should be the potential to get the impression of adventure Spider-Man more leverage, it should fall in an effort to bring the side-missions are repetitive and monotonous.


Create Spidey Become Stronger!

Finding a hack and slash game that only requires you to come, destroy every enemy, and felt a little victory is no longer an easy task. Most action games released today, tend to adapt a system that allows you to participate in developing the character as you want. A system that correlates strongly with the ROG genre that has a huge fan base in the gaming industry. The same thing applied by Been ox's The Amazing Spider man. Not just play Spider-Man figure already "established", you will also be involved to develop and strengthen alternative Spider-Man with considerable force. How? Of course with conventional systems - Level Up!

Ability to strengthen Spider-Man will be divided into two main categories: Character Upgrades and Tech Upgrades. As the name suggests, Character Upgrades associated with Spider personal strengths, such as power and combos attacks. While Tech Upgrades more related to the devices used by Spider, of resilience suit that he used, a tracking device, to web-ball burst of speed he was wearing. Requirements to improve each of these categories are also different. Points to improve on Character Upgrades obtained from each level up that managed to achieve. One point upgrade to one level up. Meanwhile, to get an upgrade from category Tech, you have to get a number of points which is enough of an effort to destroy the mechanical enemies throughout the game. This means the more you kill the robots Os corp, the higher the probability you to upgrade your Tech side.


No Spider-Man Evil: Open-World concept that "Pseudo"

Why do we categories The Amazing Spider-Man is ONLY as an action game with no frills open-world in it? Is not it allows Spider to explore the breadth of the city of Manhattan freely? If you just refer to that open-world = a chance to explore the city freely, then The Amazing Spider-Man fit to be called an open-world game. But in our opinion, the definition of open-world is not just a matter of exploring the city. He must also present an opportunity for the main character to actively manipulate the world that he encountered this. Something totally not offered by the series The Amazing Spider-Man.

All players must know how it feels to be a Spider-Man in action and walk only on the path of truth, but everything is certainly curious what would happen if a human figure spider this one, suddenly turns into the evil. On the basis of this curiosity, we then seek to try out the concept of "open-world" offered by Been ox. What if Spider-Man be nosey and shoot spider webs to each car on the highway and make jam? What if Spider-Man began firing a web-ball toward the pedestrians, wrap it, and beat just because of sheer boredom? We certainly greatly anticipating the effects of such measures in the Amazing Spider-Man. But the result? Very disappointing. Been ox turned out to design a world of open-world "apparent" that only serves as a cosmetic. Almost no chance to manipulate and provoke a reaction from the various elements of the "living" in the city of Manhattan, both from the residents and vehicles crisscrossing in it. Each web-ball you fired only will bring the net effect alone and does not give any effect. Very disappointing! Our dream to create the figure of Spider-Man super evil as just vanished!

Conclusion

Been ox and Activations should be recognised fail to bring a game Spider-Man is able to meet expectations. Although he attended the visualisation quality that deserves to be thumbs up and plot epilogue besides "bold", Been ox was not able to take advantage of a myriad of potential which should be able to draw on this one game into the best Spider-Man game ever released in the history. The decision to adapt the battle system introduced in Ark ham City Rock steady did make the fight goes more fluid flow, but nearly not offer anything new. Likewise with takedown  stealth system. But fortunately, the basic elements are still at the exploratory stage can be enjoyed.

Unfortunately, there are so many other things that make the series The Amazing Spider-Man is just not as "Amazing" imaginable. The number of side-missions are so repetitive and monotonous deadly excitement to explore the city further Manhattan. In the end, he just relies on the strength of a linear story line that just brings you move from one chapter to another chapter. Another very fatal deficiency? Of course the presence of the concept of "open-world" which proved to be only a cosmetic. There is no opportunity to manipulate the environment at all and have fun with it. This latter deficiency impressed betray the expectations expressed by many gamers in the world.

So, is it appropriate The Amazing Spider-Man is played? Deserved, but did not become a necessity. Besides the quality of the graphics, story and battle system, almost no one can be proud of this one game. But for gamers who will watch the movie version at the end of the month and the curious will be the continuation of the story, then the game The Amazing Spider-Man is certainly "automatically" become a series that should you play. Again, just because the story is carried.

Advantages
  • visualization topnotch
  • Side plot that serves as the epilogue of the film series
  • Flow fight that runs quite smoothly
  • Character design, setting, and the enemy is admirable

Deficiency
  • Side-Mission repetitive and monotonous
  • Voice-bad acts
  • The concept of Open-World pseudo
  • The level of difficulty is too easy
  • Collectibles are not very attractive
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Suitable for gamers: the wish, will, or already watched the movie version of The Amazing Spider-Man and intrigued by the story its continuation.

Not suitable for gamers: the expectation that this game will carry the concept of Open-World real.

So reviews about the PlayStation 4 (PS4) The Amazing Spider-Man 2 which can CheatStationer present for the gamer in all corners of the world may be useful and can understand the game before the players went into action to play it.

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 Salam Gamer MANIAK

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PlayStation 4 (PS4) Alien Isolation Gaming Review Complete



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Release Date: Out Now

Genre: Horror / Action / Adventure

Publisher: SEGA

Developer: The Creative Assembly




Alien: Isolation is a game genre first-person survival horror developed by The Creative Assembly and published by Sega for the PlayStation 4, Xbox One and PC. This game backgrounds in the year 2137 AD, 15 years after the events in the movie Alien, and 42 years before the events in the movie Aliens. 

Games featuring classic-style atmosphere of the future is about Amanda, son of Ellen Ripley in the Alien movies main --character - who was on a mission to investigate the cause of his mother missing. Amanda was sent to the space station Sevastopol to search for the flight recorders from the aircraft carrier Nostromo.

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Unfortunately, when he arrived, the aliens have mastered the station so that Amanda should be able to survive in extraterrestrial terror it for clues about missing his mother, while keeping his life. In addition to Alien, Kotakers will also face such a being who is a robot that is very vicious. 

The view presented in this game is quite gripping. The space station is abandoned, dimly lit atmosphere and overwhelmed by the terror of Alien very strong. Creatures with a tongue that can penetrate its prey's body will not think much to finish off the character when the meet. 

Fortunately characters equipped with advanced weaponry to prevent the Alien approaching, but sometimes Alien and human robots that attack the character is too strong and fast so unexpectedly character has been killed by a bite, tail puncture, or cekinan. 

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The solution to be able to face the Alien is run and hide as much as possible when Kotakers managed to detect the arrival of the aliens. That's because a frontal attack does not always end with a victory of character. 

Regarding the storyline, Alien: Isolation will be presenting a very long duration in accordance with Kotakers price to pay to get this game. Except for the survival horror game genre, long duration will make the player feel familiar with possible surprises that arise, and bored with the next shock is presented in this game. 

The thing that makes this game more terrible is the save point away from each other. Just imagine if the location is very dangerous to be achieved, and to arrive at that point needed venture and very high accuracy. But before reaching the destination to save, the character is killed by the aliens that appear suddenly, forcing Kotakers to go back to a previous save point which has a considerable distance and similar threats when returning to a destination point. 

Overall, the game displays a very menyerampkan terror during playback. Appearance environment nuanced classic futuristic impressive that this game is very in keeping with the mood of the Alien film franchise. 

If Kotakers is a survival horror fan, then Alien: Isolation is a game that is worthy of consideration. 

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Conclusion

The bold step taken Alien Isolation for not following the mainstream horror action game qualifies him as a horror game featured. It seems that the reception is not good for the game Alien vs. Predator and Aliens: Colonial Marines is a valuable lesson to transform into a horror-themed game Alien pure. The effect of the existence of Alien actual number only one until the game is over and can not be killed making it worth the dreaded terror. Even more so when Alien catch Ripley, we can be sure he will die!

Another thing that deserves a thumbs up is the ability of the enemy that can adapt to the player's decision. They are able to provide a great challenge, even for players who have been accustomed to playing a horror game. Plus lighting so support the emergence of fear because you never know what is behind the darkness. Marries with sound effects and arrangements of songs featured horror, then Alien Isolation becomes a full experience of terror that should be attempted; or if you are afraid to play it, just watch other people play and you can still feel the horror!

Advantages
  • Nuance is very supportive environment
  • Musical arrangements and sound is very good
  • Enemies are smart and can adapt
  • Distribution of tense moments right
  • The game is not complicated and easily controlled


Deficiency
  • Less urge to play again after completion
  • There is no multiplayer mode
  • Interaction with the environment much less

Suitable for gamers: Like the challenge, fans of horror, able to think quickly, and liked the movie Alien.

Not suitable for gamers: aghast, heart failure, fear of the dark, like to shoot the enemy, not like hiding, afraid to watch horror alone, and like a nightmare after watching a horror.

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Thus a row of review game Alien Isolation PlayStation 4 to CheatStationer convey to the avid gamer wherever you are, may be useful good luck game on PlayStation 4 game Alien Isolation safely have fun in our spare time of all.

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 Salam Gamer MANIAK

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