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PlayStation 4 (PS4) Call of Duty: Advanced Warfare Gaming Review Complete

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              Release Date: Out Now

              Genre: First Person Shooter

              Publisher: Activision

              Developer: Sledgehammer Games




Game Details

Call of Duty: Advanced Warfare, developed by Sledgehammer Games (co-developers of Call of Duty®: Modern Warfare 3), harnesses the first three-year, all next-gen development cycle in franchise history. Call of Duty®: Advanced Warfare envisions the powerful battlegrounds of the future, where both technology and tactic have evolved to usher in a new era of combat for the franchise. Delivering a stunning performance, Academy Award winning actor Kevin Spacey stars as Jonathan Irons – one of the most powerful men in the world – shaping this chilling vision of the future of war.


Game Discussion

Up to this point it seems everyone already knows about the Call of Duty. This is a series of first-person shooter game is the most famous and also advantageous that ever existed in the history of gaming. But the general consensus is beginning to form is the Call of Duty series has begun to dull. This is reinforced by the last series that gets poor response although in terms of sales of Call of Duty: Ghost is one of the games with the highest sales throughout the year 2013.

Players are already bored with the same formula and if the developer did not do anything new then we may soon see the demise of the Call of Duty franchise. But it seems it will not happen, at least in the near future. This is because Call of Duty: Advanced Warfare successfully breathed new life into this series. At least bring some new flavor to the perception and the game is already famous for its incredible action typical of Hollywood.

Before I start this review I must say that I have only ever played Call of Duty, Call of Duty 2, Call of Duty 4: Modern Warfare, Call of Duty 4: Modern Warfare 2 and Call of Duty: Ghosts. So obviously I missed some of their latest series (5 to be exact) and it makes me not have the same fatigue to the players who play Call of Duty series annually.

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  • A Period of Its Not Too Far


Call of Duty: Advanced Warfare took the background story in the year 2054, so we will see a variety of futuristic weapons and equipment. But since the year 2054 only about 40 years away, the developer was not too pushy to bring weapons with too futuristic. Weapons and equipment that is still within reasonable limits, it made sense at the time, and also smart. If you also follow the development of weapons now then you will know that the technology used in Advanced Warfare is not too far away.

Speaking of the story, Call of Duty: Advanced Warfare keep using the plot is fairly cheesy like a Hollywood movie. But this time the developers made it easier to digest. This is because they do not be too hasty to explain the background of the story. Some of the latest Call of Duty series that I play always have a pattern in which we plunge into a dangerous action with a very short briefing. Even Call of Duty: Ghost, this briefing uses simple animation. In Call of Duty: Advanced Warfare I felt the character I play is considered so important that the other characters to explain the background in more detail. Not like a messenger with orders to go there, kill someone, and do not ask any questions.

In the intensity of Call of Duty: Advanced Warfare also has a slightly different pattern. Earlier you will constantly undergo missions that are increasingly important and thrilling. Here you will go through various plot spotty even to the very end of the story. For me this is the right way to enjoy an FPS game long enough. If you decide to look for all the intel that you can collect the Call of Duty: Advanced Warfare will take up to 9 hours.

Variations mission that became the hallmark Call of Duty also still there. I can say I like a wide variety of missions in Call of Duty: Advanced Warfare because its mission is quite varied. Not just because you're allowed to use a variety of vehicles (which also still exist here). You are not always the main hero, there are times when you may be support for a team that is stormed a building, or even running through a variety of homes to avoid sniper attacks. Here you are part of a team and that means you have to perform several other roles. Rambo impression is quite reduced and this is a delightful variation.

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  • Exosuit - Toys Sophisticated The Army


There are many (perhaps too many) gadgets were introduced, but of course the most famous is Exosuit. Basically Exosuit will make you become Iron Man. You can jump high, fly, until disappearing. Sounds cool and is cool, but in the role of a single player is not too big Exosuit apart complements the story. Examples Boost Jump, with this capability you can jump high, which to jump over a car that was burned or reach the second floor quickly. But when you're dealing with 10 to 15 enemy then jump high will only make you an easy target.

The part that I think is better than the Exosuit itself is an increase of some basic weapons. Two of my favorite new weapon is the smart bomb that can find yourself an enemy and threat which so detonated grenade would tell the enemy position was lurking. Evolution of a variety of grenades that are here is quite good and not just upgrade larger or more powerful explosion, but have a new function.

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  • Superb graphics What Will Give Reason To Upgrade Graphic Card


The quality of graphics of Call of Duty: Advanced Warfare look very good at all. Clearly an improvement if we compare with previous Ghost series. Call of Duty: Advanced Warfare noticeably wider if we talk about the environment. Some buildings are completely inaccessible and has several floors. And it's even a building located in the corner and there is no reason for us to get there.

Irons character (Kevin Spacey) looks very similar to the original face and in some scenes I can not even tell if it is taken directly or is CGI. While there are some moments in which the articulation of the mouth, especially the eyes do not feel alive. So sometimes a character will look very alive from head to foot, but she did not like being viewed in the right direction.

One final thing that really helped codaw visually is the use environment that mostly occurred in the lively city. In a mission we simply need to follow and record the conversation someone in the middle of urban bustle and it made me wonder if this is Call of Duty: Advanced Warfare I'm playing? Having previously always see the forest, ghost town, as well as military bases remote from the previous series, the use of the city as a major environmental theme really brings refreshment.

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  • Not Without Shortage


Call of Duty: Advanced Warfare is not perfect. AI was a little smarter in the ability to direct a shot but it is very foolish in terms of detection. You can be in front of them but they would not budge just because you're on the platform of 2 meters which actually can be clearly seen. Single player also are based on the events that have been defined so that you can get away from the chaos of earlier if it reaches a new event. For example at the level of Sentinel I actually have failed because many enemies who knows where I am and started shooting. But two seconds later I managed to get into the room should I enter and chaos previously lost.

Enemies also occasionally do stupid things like take cover behind walls and has a priority odd shot. Sometimes you can also see the two soldiers who did the exact same motion and die with the exact same way. Things like this will happen but not to make the experience of playing reduced because the frequency is not too often.

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  • Safe Enough To Purchased When Hour


So whether Call of Duty: Advanced Warfare worth to buy? Even for single player only, I think Call of Duty: Advanced Warfare is already eligible to be purchased. If we compare with Crysis 3, both of which have the number of hours of play relatively similar and the same thrill of playing experience. But Call of Duty: Advanced Warfare still have advantages in terms of multiplayer is actually a more important part than the single player.

But if you're wondering whether you should buy now then I would personally suggest later when there is a discount. Although single player Call of Duty: Advanced Warfare is one of the most good, but the multiplayer mode is still experiencing a low ping constraints. Activision has released a patch that slightly improved performance but have not yet got to the stage completely without problems. You can buy Call of Duty: Advanced Warfare now and play multiplayer smoothly enough, but sometimes there will be times where the game becomes a bit laggy while. If you can live with it and can not stand, then yes you have the blessing of me to buy it.

Terimaksih for gamers only have to CheatStationer presented in this happy occasion, I hope what cheatstationer serve can be beneficial to the gamer.
Fixed lest melawatkan game PlayStation 4 (PS4) Call of Duty: Advanced Warfare is very exciting because that provides a challenge that can be happy to play to complete the game's missions stage.

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Salam Gamer MANIAK

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PlayStation 4 PS(4) Broken Age Gaming Review Complete

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Release Date: Out Now

Genre: Adventure

Publisher: Double Fine Productions

Developer: Double Fine Productions



Adventure game genre is very popular in the 80s and 90s. LucasArts is one example of many developers who profit from this genre. Thanks to one of its flagship member Tim Schafer, LucasArts successfully outlined many legendary titles such as The Secret of Monkey Island, Full Throttle and Grim Fandango. After the release of Grim Fandango, Tim Schafer out of LucasArts to form Double Fine Productions which still stands today.

In 2012, Tim Schafer who had left the adventure genre for 14 years finally come back again with a Kickstarter campaign that ended with great success. After two years of success of Double Fine Adventures in Kickstarter, ultimately adventure game made in this legendary maestro released. The game appeared in the form of Broken Age.

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Details

Broken Age is a timeless coming-of-age story of barfing trees and talking spoons. Vella Tartine and Shay Volta are two teenagers in strangely similar situations, but radically different worlds. The player can freely switch between their stories, helping them take control of their own lives, and dealing with the unexpected adventures that follow.

Check the full review that changes the game through Kickstarter fundraising through the article below.

Broken Age has a story taken from two points of view are completely different. The first viewpoint tells the story of a girl named Vella will be sacrificed by the village as part of a traditional ritual of the village. While the standpoint of both told me about Shay, a boy who lives alone in a space ship and very bored with her daily routine.

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Embodiment Adventure Classics truthfully

While we were trying to raise funds through Kickstarter, Schafer and Double Fine Productions team did something that could be considered reckless. They made a campaign requesting funds of $ 400,000 (about USD 450 million), without giving a concept, an idea, let alone a prototype, they had nothing but promises that this will be the adventure game truly classic and is done directly by Tim Schafer.

Sounds quite mad indeed if you ask for that much money just by promises in the form of words alone, but in fact the campaign, titled Double Fine Adventure managed to successfully pocketed more than $ 3.3 million (approximately US $ 4 billion). Proof of that is the fans were already greatly missed by genre which had controlled the game world this many years ago.

Turns Double Fine managed to fulfill their promise, Double Fine Adventure, later known as the end title is Broken Age, it has all the best the essence of the classic adventure game. Here you can find a story that is a cool combination of a serious theme and lots of comedy, puzzles that will force you to think and interact with all the objects that exist in the game, and the quality of the writing that is guaranteed to make you really enjoy the experience of playing the way you feel ,

Here you will find a special innovation of gameplay, the only innovation I found was a feature to play two characters who have different backgrounds and viewpoints freely. You are free to choose to play whichever comes first without worrying about not understand the whole story. In the middle of the game you are also free to change characters whenever you want without having to wait for changes in chapter, and without worrying about the last piece of the story is missing.

The above may be arguably as innovations in terms of narrative rather than gameplay, but for a game genre adventure in which part of the gameplay and the narrative is an inseparable unity, innovation is certainly an excellent change without having to make the game lose its status as classic adventure game.

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Stories Fantasy Imagination Without Limits

As an adventure game, it is not surprising if Broken Age has the high quality of the story, perhaps even this game is one game with the best story that was released last few years. Good story in Broken Age is not only possible thanks to the idea of ​​writing the story as well as high quality but also a great way of delivery (which I will discuss further below).

Broken Age tells the story of two young men. Vella, a girl who becomes a victim of an ancient tradition, and Shay, a young man who is bored with his daily routine and expect a thrilling adventure. At first glance it looks like the two characters have no connection at all, it is increasingly backed by world setting Vella is like taken from a fantasy story, as opposed to 180 degrees by setting the world Shay taken from a sci-fi story.

Throughout the game you can only guess what the exact relationship between the two characters that you can control it. Not infrequently during the game you have unknowingly created his own theory about the relationship of these characters, before this game makes you produce a variety of other theories that answer in your own head you can only be sure at the end of Act 1 game.

Narrative tricks that are used to make this happen is very great. Although the novel and the film can also make the experience the same narrative, but the storytelling is in Broken Age can only be enjoyed through interactive media such as video games, and Double Fine proven to maximize the potential of this interactive media.

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The totality of Audio and Visual

Besides having a very good story, another thing that made me very fond of Broken Age is the quality of its graphics. This game has graphics with hand drawing style looks very beautiful. The combination of colors as well as the quality of the illustrations in Broken Age guaranteed to make you feel at home playing this game for hours.

The visual quality is the more you can enjoy when you play the part of a story that does have a setting Vella colorful world, reminded me of a painting or a book of fairy tales illustrated.

But it does not look boring part Shay yes. Although the setting of the story is not as beautiful Shay Vella world where the story takes place, part Shay has more mystery and comedy that makes you want to continue the story of Shay.

Age Broken presentation quality is also supported by the audio that does not mess around. This game has a soundtrack that really reminds me of a regular TV show playing in the late afternoon or Sunday morning.

In addition to the soundtrack, the audio portion of the game is also reinforced by a range of renowned actor voice. Some famous personalities who are involved in this game, among others adallah Elijah Wood (Lord of the Rings), Jack Black (Tenacious D), Wil Wheaton (Star Trek), and others.

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Differences Between PC and iPad Version

As I briefly alluded to above. This game was released first on the PC last January before the release of the iPad the other day. Because the PC version of Broken Age is also a game point n 'click, so most control is only done with the mouse only. This makes porting Broken Age to the iPad is not too difficult because not many changes in controls that should be done. Think of it as your finger is the replacement of the mouse pointer.

The only thing I see different is the eye icon and the gear icon on the screen. The eye icon serves to indicate any object on the screen that you can invite interaction. This control is different from the PC that will tell you what object could be invited to interact with the way hover your mouse over the object in question, so if you want to continue the game, sometimes you have to twirling pointer to all parts of the screen in order to know if a particular section can be clicked.

The second difference is the gear icon that will stop (pause) your game and displays in-game menu. This function in the PC can be accessed by pressing the Esc key on the keyboard.

So far the only difference was that I felt most of the PC version and the iPad. So you do not need to be confused about which version to play this game, because both are equally good.

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Verdict: A Story That Must Not Be Missed

Broken Age (newly released Act 1), may be a short game. You can finish the game in just four hours. Nevertheless, the brief experience that feels very solid and valuable. Think of it through this game you watch two films can you control the main character.

Suppose you are a fan of classic adventure gaming, Broken skip Age is definitely a great sin. But if you're not a man accustomed to the classical genre, you still have to try a genre that had controlled the game industry, coupled with many modern touches make guaranteed not to be disappointed.

Broken Age Act 1 is available for PC, Mac, and Linux since last January. For iOS (for the iPad) is a new game available last week, and also promised Android and Ouya will be caught this cool game though there has been no further information when it will be released.

Features
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- Pointing
- Clicking
-Original soundtrack, composed by Peter
McConnell, recorded by the Melbourne Symphony Orchestra
- All-star voice cast, including Elijah Wood, Jack Black, Jennifer Hale, Masasa Moyo, Wil Wheaton, and Pendleton Ward
- Dialog Trees!
- Some jokes. Unless you don't think they're funny, in which case we totally weren't trying to be funny
- A whole bunch of awesome PUZZLES
- This one really hard puzzle that you won't get but you'll look it up online and not tell anybody
- All your hopes and dreams    

Purchasing this content entitles you to both the PS4 and “PS Vita” versions!    

Additional hardware required for Interconnectivity.

Such a review is da [at CheatStationer serve for the gamers wherever you are. For Game Broken Age's Playstation 4 We think the game is very interesting, for it not to for gamers to try bead interrupted during the time of your space, Thank you.

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Salam Gamer MANIAK

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PlayStation 4 (PS4) Borderlands 2 Gaming Review Complete

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Release Date: Out Now

Genre: Role Playing Game (RPG) / Shooter

Publisher: 2K

Developer: Gearbox



Borderlands: The Handsome Collection is the essential Borderlands compilation and includes the definitive versions of both Borderlands 2 and Borderlands: The Pre-Sequel (including all bonus add-on content) built specifically for next-gen consoles.

http://Cheatstationer.blogspot.com  If I mention titles like The Last of Us, Sleeping Dogs, Grand Theft Auto V, and Tomb Raider, roughly what the similarities between all of the games that appear in your mind? If you answered all of the above games are good games ... well you're not wrong, but that's not what I mean. All games above are a few games that could be released in the era of PS3 and Xbox 360, then get re-release on the PS4 and Xbox One. Adding to the ranks of the remastered game above, in the near future we will miss a new game that is Borderlands The Handsome Collection.

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The ADA Also DIFFERENT characters from the series BEFORE / after, And they were armed with different abilities also vary. There are four in Characters Who can you play here.

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Armament The Number: Available singer Kali Also growing kind of prayer. Both ITU is Laser Weapons Weapons And Weapon cyrogenic What can freeze enemies and then you can destroy the enemy The ITU Being frozen pieces.

In Borderlands The Handsome Collection you will be presented game Borderlands 2 and Borderlands The Pre-Sequel experiencing visual adjustments in the new console, as well as all additional contents such as DLC and add-ons combined in one package. If you're wondering where the first Borderlands, it is not clear what makes Gearbox Software does not include the first game of this series. While this is the reason that they only issue is they just want to concentrate on the story of Handsome Jack, who was just emerging in Borderlands 2 and Pre-Sequel.

In addition to the standard packages I have mentioned above, this game also will feature split-screen multiplayer for up to four people. That means you can play with four of your friends in one place, with a TV screen that is divided to four player multiplayer game play like a classic. This package also supports cross-save feature where your game on PS3 you will be able to continue in the PS4, and Xbox 360 games you can you proceed on Xbox One.
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Details

Borderlands: The Handsome Collection is the essential Borderlands compilation and includes the definitive versions of both Borderlands 2 and Borderlands: The Pre-Sequel, built specifically for next-gen consoles. PlayStation 4 customers will experience the absolute highest performance and highest fidelity graphics for any Borderlands game ever played on a video game console. For the first time in the franchise’s history, play four-player split screen on a single television, all in stunning high definition. Experience the entire Handsome Jack saga (including all available bonus add-on content*), from his not-so-humble beginnings to the heights of his egomaniacal tyranny. Continue the adventure by transferring your PS3 or PS VITA saves to the PS4 with the new cross-save functionality.


BORDERLANDS: THE HANDSOME COLLECTION includes:

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  • Two critically acclaimed Borderlands games in one package – experience Handsome Jack’s rise to power in Borderlands: The Pre-Sequel and his reign as maniacal Hyperion CEO in Borderlands 2.
  • Over $100 in value and hundreds of hours of gameplay: includes all campaign add-ons, playable character packs, level cap upgrades, and assorted combat arenas previously released as downloadable content for both titles, plus dozens of additional character customizations.
  • Borderlands: The Handsome Collection supports four different players on a SINGLE split screen – next generation power fully utilized! 
  • Pick up right where you left off! Transfer your PlayStation 3 or PS Vita save files onto the PS4 with cross-save. 
  • Explore the mayhem filled world of Pandora and its moon in amazing high definition with smooth high performance frame rates never before seen in Borderlands on consoles.
  • With over 55 editorial awards, enjoy the most critically acclaimed franchise to ever include butt-slamming and a diamond pony.
*Includes all available downloadable content for Borderlands 2 and Borderlands: The Pre-Sequel as of March 24, 2015. Internet connection as well as a PlayStation®Network account is required to download certain add-on content.

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Borderlands: The Handsome Collection is the essential Borderlands compilation and includes the definitive versions of both Borderlands 2 and Borderlands: The Pre-Sequel, built specifically for next-gen consoles. PlayStation 4 customers will experience the absolute highest performance and highest fidelity graphics for any Borderlands game ever played on a video game console. For the first time in the franchise’s history, play four-player split screen on a single television, all in stunning high definition. Experience the entire Handsome Jack saga (including all available bonus add-on content*), from his not-so-humble beginnings to the heights of his egomaniacal tyranny. Continue the adventure by transferring your PS3 or PS VITA saves to the PS4 with the new cross-save functionality.


BORDERLANDS: THE HANDSOME COLLECTION includes:

  • Two critically acclaimed Borderlands games in one package – experience Handsome Jack’s rise to power in Borderlands: The Pre-Sequel and his reign as maniacal Hyperion CEO in Borderlands 2.
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  • Over $100 in value and hundreds of hours of gameplay: includes all campaign add-ons, playable character packs, level cap upgrades, and assorted combat arenas previously released as downloadable content for both titles, plus dozens of additional character customizations.
  • Borderlands: The Handsome Collection supports four different players on a SINGLE split screen – next generation power fully utilized! 
  • Pick up right where you left off! Transfer your PlayStation 3 or PS Vita save files onto the PS4 with cross-save. 
  • Explore the mayhem filled world of Pandora and its moon in amazing high definition with smooth high performance frame rates never before seen in Borderlands on consoles.
  • With over 55 editorial awards, enjoy the most critically acclaimed franchise to ever include butt-slamming and a diamond pony.

*Includes all available downloadable content for Borderlands 2 and Borderlands: The Pre-Sequel as of March 24, 2015. Internet connection as well as a PlayStation Network account is required to download certain add-on content.
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Approximately hearts that Yang can awaited new series From Gearbox Software singer, despite the fact that game development singers do not fully By Gearbox but by 2K Australia. Hopefully Saja although development is done by different teams, the game Singer The same differences give experience like Borderlands 2.

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Salam Gamer MANIAK

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PlayStation 4 (PS4) Bloodborne Gaming Review Complete

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           Release Date: Out Now

           Genre: Action / Role Playing Game (RPG) / Action / Adventure

           Publisher: SCEA

           Developer: FromSoftware, Inc.



Welcome CheatStationer, allow the kesemptan this happy to deliver an interesting case of a PlayStation 4 game Entang review titled Bloodborne for gamers andapun wherever you are, let alone following directly below Bloodborne PS4 game reviews.

Face your fears in this dangerous new world, where danger, death and madness lurk around every corner.

We recommend that you prepare yourself spiritually and physically when they wanted to play a game command is Hidetaka Miyazaki. If you are a veteran player series Souls, you should just know what I mean. SPOILER: You will often die. Many moments in the game that makes you feel that you are being made fun of and cheated and I must say it is really roughing it.

Checks also reviews the spiritual predecessor Bloodborne, Dark Souls II

But, that does not mean this game is a game that sucks. Beyond that, the Bloodborne is a game that gives you pleasure in an unusual way. As the series Souls that have preceded it, Bloodborne gives a sense of satisfaction that can not be compared with the game at all when you successfully conquer the challenge provided.

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Yharnam - City Hospital Promising Healing

Just as the game Souls  were also made by From Software, Bloodborne  is a game with a narrative quality that is not represented by a dialogue or text that is clear, but the visual appearance of the characters or the environment as if of telling what actually happened. This indeed will often make the players get confused about the story presented Bloodborne, but From Software managed to create a slick visual display that actually makes the players became curious about the story in the game is.

In Bloodborne, you are told to come to Yharnam, a dark gothic-themed town. Yharnam city is known as a city that can provide efficacious drugs that can cure various diseases. Unfortunately, when you visit the city, not cure you find, but death. Thus began the journey of survival for you along the city. You will meet with a variety of horrible creatures that will threaten your life starting from occupants Yharnam crazy, werewolves, and various other deadly monsters.

Provided basic plot may sound very simple, and you are not given a clear hint, but that does not mean the game did not give the story inside. Once you begin to explore the contents of this awful city, over time you will find various pieces of small stories in it that makes you be more interested to learn the story. This is also supported by the emergence of the NPC which has properties very ... interesting. NPCs that have properties that little crazy, funny, and makes us always remember him. It is one of the qualities series Souls will be retained in the Bloodborne and it still gives the impression of depth.


Timing To Die Again

Bloodborne is a game that is difficult. It is a fact that can not be refuted. Enemies are weak though it would be ready to chop you if you are careless. Often, dangers arise not visible with the naked eye that makes you get caught in an ambush. The enemy may be hiding in the darkness, the walls, smoke, fog or anything that actually exist outside the mind. Not only enemy is hiding it, there are elements of other surprises are ready to immediately make you surprised and careless when you're down the ins and outs of Yharnam.

Although difficult, but that does not mean the game is impossible to conquer. Every enemy can be defeated, as long as you understand more about patterns of movement, distance range, as well as loopholes attack of enemies you encounter. By exploiting these things, then you will be able to defeat every enemy there. Of course, doing it more difficult than expected, but if you succeed, the satisfaction you get an incomparable taste.

Oh, remember the system of soul drop in Demon's Souls or Dark Souls ? You will still find it in Bloodborne, just with a slightly different form. Once you die in the game, then the whole Blood Echo (sort Soul in series Souls before) will be tacked on one of the enemies that are near where you died or where you fell in death as in Demon's Souls or Dark Souls . If you die before it managed to take back the Echo Blood drop, you will lose it forever Blood Echo. Yes, it still does not forgive such series Souls before.

Boss battles that were presented Bloodborne still feels epic and tasted very challenging. But if you beat the boss, satisfaction that you can not be explained in words. Complacency has become the driving yourself to continue playing because winning is addictive thing in the game is. Bos presented still take the elements that exist in the series Souls such a large size, has a fast attack, could kill you in one blow, and some of them can make you exposed to toxins and things that do not want you to be the other.

Bosses there is also designed with a very attractive visually. Design that looks terrible at the same time presented grand displayed boss feels aroused my interest to explore the background of the boss that I was dealing with. Some of them also supported by the location of a very supportive aura and stories taken from the boss you face.

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The fight Faster And More Brutal

If you read the initial impression I was about Bloodborne, you certainly know that Bloodborne has a way of playing that is similar to his brother series Dark Souls and Demon's Souls . The big difference, Bloodborne invite you to be much more aggressive in combat. You no longer depend on the style of play swords and shields in Demon's / Dark Souls , but you will be using your attacks to survive. Regain System is in Bloodborne will further provoke you to attack with brutal. With Regain System, HP is reduced when you are attacked can be returned back if you immediately reply to an enemy attack. As the proverb says: "The best defense is a good offense".

Instead of defense, you will be given the ability to dodge very useful. Different from the series Souls where avoidance is the action that spend quite a lot of stamina and need different types of equipment, avoiding the Bloodborne is essential, it is very fast, and do not spend a lot of stamina. This is also supported by the removal of the weight system in the equipment that you use so that no matter what you use, you can still maneuver away quickly. For info only, the shield does exist in the game is, but I think the shield will not help you in the face of very aggressive enemy. If you are still unfettered way tie Souls, then you seemed indoctrinated by the game is that the way you fight is a wrong thing.

In attacks you armed with a trick weapon and a firearm. I think the trick weapon in Bloodborne is a culmination of creativity in the manufacture of weapons that give the appearance of a unique and flexible function in the fight. Every trick weapon has two modes that you can change even when you are attacking though. For example, there is a chainsaw sword that can metamorphose into a long machete, no wand that can turn into a whip, and there is also a sword that can be connected dengam a giant hammer. It gives you a wider variety of attacks and also the choice of tactics even when you're in a fight though. Do not forget also that the change mode every weapon makes your weapons look cooler.

Firearms are not as strong as in other things that you imagine. Firearm here functions as a destroyer of enemy attacks launched stream rather than a long-range weapon. If you shoot at the right time, you will be able to make the enemy stagger and you can counterattack with a great degree of damage! Types of weapons more modern and diverse combined with a variety of enemies is not small, making the fight always feels fresh and at the same time challenging to do from time to time. Oh, there is also a flame thrower also if you want a weapon that can provide great destructive force within a wide range.

Based on the equipment and basic skills you have, the battle in the Bloodborne would revolve around the patterns of attack, dodge, and interrupt enemy attacks with firearms. From the outside it may sound simple, but once again I assure that it is not true because you have to think about other variables that occur during the fight like timing, distance, location where you fight, and so forth. By mastering all of it, you will be able to play the game is pretty quiet ... or not. Death can happen anytime and anywhere without any warning.

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Become Easier?

Might easily not a proper explanation. I prefer to call can be accessed . Boss in the game is indeed quite difficult, but I think within two times the fight game you can beat some bosses in Bloodborne if you already have adequate power. But I think an important role in the accessibility of the game is Blood Vial easy to be found everywhere. Blood Vial is useful items to restore HP yours and you can find it in various places with ease. One of the most common ways to collect them is to defeat the enemies that you encounter. Neither enemy was hard or easy, I think Blood Vial into a commodity that is very common in the Bloodborne.

Moreover, the way you strengthen the weapons in the game is made easier. Materials can now be found easily when you defeat your enemies. In addition, equipment management made more simple. U pgrade only be performed for weapons (clothes can not be amplified) so that the material will only be devoted to weapons only. You do not have to bother anymore strengthen every corner of stuff stuck all over your body.


May The Good Blood Lead Your Way

Thanks to the gothic setting that carried Bloodborne, From Software now provides a different atmosphere in the game newest product. Bloodborne more noticeably as the game of horror thanks to the choice of color, character design, the design of the monsters, and the environment it represents. Not only that, the element of surprise I mentioned earlier was also instrumental that makes the game feels spooky. Enemies that appear suddenly and with a movement so troubling is the right combination to evoke a sense of dread.

Moreover, the theme of blood that carried Bloodborne will bring its own horror, especially for those who ... well, not like blood. Each time an enemy slashing existing character, character will spattered with blood from the enemy and if you do it continuously, then the character would be bathed in blood. But the appearance of this blood bathed my taste a little too much and even looks funny. Oh, physics ragdoll hilarious from Demon's Souls k eopen longer present in Bloodborne. Not bad, could be a release of tension.


Character creation Broad

Bloodborne still take the concept of the creation of the same characters as the series Souls before. You can define the various features of the character you use ranging from gender, hair style, face shape, and so forth. Physical establishment of the characters in Bloodborne tasted much better than the series Souls more because of the level of detail provided and PS4 speed processing changes shape characters that you create.

Create your character also feels personal because you can adjust the strength, ability, and other equipment quite freely. They adopted the system status using numbers, Bloodborne gives you the freedom to shape your character according to the style of game that you like. Want your character has high HP and attack power large element of fire? Or characters with strong stamina and physical attack power is too big? Whatever it is, you can make it as freely as possible.

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A Hunter Is Never Alone

To be honest, I rarely experience the game with others in the Bloodborne. Either because people are still busy playing itself offline, or because I misplaced when activating the call bell another player. But when I managed to call someone else, then I feel is the game becomes a lot easier than I imagined. Bos previously could not be defeated easily, can be defeated in a short time and the experience of defeating a powerful enemy together is something amazingly satisfying. The excitement with your friends whether you know or can not you feel without words or writing, but the movement has been very describe your feelings.

To call a friend who can be cooperative, you need the Insight. Insight can be regarded as a medium of exchange other than Echo Blood is needed if you want to use the call bell players. Unfortunately, although I could call a friend, I until now still has not been found to fight against other players (PvP).

But that must be considered is the element of multiplayer in Bloodborne not confined to the fight fellow players or cooperation in eradicating the boss. You can leave a message using a notebook handy to give instructions, warnings, or even trap the other players. Messages that are scattered throughout this Yharnam makes you feel as though you are not alone in that terrible world (and is in fact true). Messenger, the sentient beings tiny messenger it also makes the game to be a bit more colorful. Although the shape is a little unnerving, they are proven to deliver high value sufficient detail thanks to the movements that they show when you give ratings to existing messages.

Oh yes, if you feel the game less challenging (which means you are a gamer who is very good at), there Chalice Dungeon are ready to test your ability to play Bloodborne. Chalice Dungeon is sort of randomly generated dungeon like in many games roguelike you can explore as an alternative to grinding or to looting. There are two types of Chalice Dungeon: first, the type that has a dungeon with forms that have been set; secondly, the type that has a dungeon that actually arranged randomly. With the Chalice Dungeon, the game becomes even new fixed even if you have long played a Bloodborne.


http://Cheatstationer.blogspot.com Visual Display The Very Details

From Software and Japan Studio looks really work to make the world in Bloodborne. Because the feeling of gripping successfully delivered the developers of  the game is very slick. Dirty and decaying streets of Yharnam, terrible silent statues standing along the road, dark tunnel, and a large ditch that looks very smelly looks formed with incredible detail.

Style building Victorian style giant terrifying percussions different sensation while providing a curiosity about what the next area you will visit. The theme is taken I think this is quite different from many games that exist in contemporary times and this is something that is very evocative for you to enjoy.


Conclusion

Bloodborne is the answer from From Software on games Souls to console gaming generation now. With gothic different theme and include DNA from the game series Souls, Bloodborne is a game to challenge that gives a dark atmosphere, but at the same time more accessible to more gamers. If you confess series fans Souls, Bloodborne is a game which ye shall possess.

Such an article could CheatStationer presented to the gamer throughout the world wherever you are on the PlayStation 4 Bloodborne review, may be useful for the gamer in knowing this game. congratulations to play his game and always having fun.

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Salam Gamer MANIAK

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PlayStation 4 ( PS4) Blood Bowl 2 Gaming Review Complete

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          Release Date: Out Now

          Genre: Sports / Strategy

          Publisher: Focus Home Interactive

          Developer: Cyanide Studios



TOUCHDOWN! Blood Bowl 2 smashes together Warhammer and American football in an explosive cocktail of turn-based strategy, humour and brutality, adapted from Games Workshop’s famous boardgame. A new graphics engine, and vibrant realization bring the fury of Blood Bowl to life! Lead the Reikland Reavers in an original solo story campaign narrated by hilarious commentators Jim & Bob from Cabalvision, and enjoy a host of new multiplayer features in Blood Bowl 2!

Throwing together the wild, violent, irreverent 
http://Cheatstationer.blogspot.com  world of Warhammer Fantasy and good ol’ 
American football is a pairing on par with peanut butter and chocolate, Joss Whedon and The Avengers, or Commander Shepard quotes and the Internet. Blood Bowl 2 launches off the line of scrimmage with this frankly brilliant idea borrowed from the tabletop game of the same name. It fumbles on a couple downs with the execution, but not so badly that the turn-based bash-em-up’s strengths can’t carry the day.


The concept of Blood Bowl is straightforward and easy to understand for anyone who’s watched an NFL game: the 11 players on one side try to prevent the opposing 11 from passing or running a ball into their end zone. What they might not expect is that the teams might be made up of brutal orcs, or agile, deadly dark elves, among other fantasy races. And when I say brutal and deadly, I mean that literally. In addition to running and passing, players can take a “block” action, which is really more of an attack. An often gory, and always satisfying slow-motion animation could end with the opposing player knocked down, knocked out, injured, or even dead, depending on how the virtual dice fall.


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"Every turn has you organising the most important actions in your head, then recognising their probabilities."

There are dice rolls for almost everything. Want to move out of a player’s tackle zone? Move a die. Want to pass the ball? Throw that die. Want to sprint an extra square? Run that die. Want to grind on a downed player’s throat to send him out of the match? Stamp on the die. Blocking is represented by throwing multiple dice depending on the player’s relative strengths, with the higher strength player allowed to pick the outcome from the dice. Fortunately, the game now tells you what the percentage chance of success is, rather than having to work it out yourself from basics.

Given that the match engine is built on so much randomness, Blood Bowl is actually all about learning, positioning, and avoiding gambling until you have to. Even what seems like the most sure-fire action can result in a horrific failure. A three-dice block from a levelled-up strong player on a rookie should knock them down 95 percent of the time, but that small chance of the veteran going down does crop up, and you have to play knowing that.

Any failure, however minor, means a turnover, where control switches to the opponent. So, if players are unlucky enough to fail their first action every turn then the game can be over very quickly, but a game between two players who know what they’re doing, who only take calculated risks, can last more than half an hour.

Every turn has you organising the most important actions in your head, then recognising their probabilities. You always move your players into covering and supporting positions first, if possible. Sometimes you don’t do things just because a small chance of failure is enough to ruin your plan entirely. Let’s say you have a three-dice block lined up which would likely result in an injury, which would give you a numerical advantage in later turns. But you have also have a ball-carrier standing near the enemy scoring zone with enemy players just a few steps behind them. Here, you play the ball, not the man. Scoring is the most important thing, and only when you’re way ahead can you afford to gamble.

Unless, of course, you’re a team that plays the man, not the ball, like the high strength Chaos team or the block skill-heavy Dwarf team. The aim of these guys is to be as close with as many players as possible, get them on the floor, then stamp on them when they’re down. Even with the average human team, I played games where I knocked out almost the entire opposing team and just ran the ball to the touchline each turn.

That’s the joy of Blood Bowl, the way that the slightly different stats, costs, skills, and levelling path of each team member will result in huge team differences that play out in every action. The extra point of strength that a Black Orc has over a normal Orc means that he’ll normally be attacking with two dice instead of one, which hugely increases his chance of success.
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"Even with the average human team, Iplayed games where I knocked out almost the entire opposing team and just ran the ball to the touchline each turn."

Developer Cyanide has improved the game substantially since its previous iteration, renovating the terrible UI and making it much more understandable and user-friendly. New elements like the Cabalvision preview let you see what will happen with your current action should you choose to go ahead with it. There are still problems, however. It seems to take ages to block an opponent, as you pick the target, confirm the block, roll the dice, choose whether to re-roll, pick a single die from your roll, pick the direction that the opponent will be pushed, choose whether your player will follow up, and finally have to watch a short unskippable cutscene of the block. In a turn you might do several of these blocks, which is why there’s a timer to restrict the turn to four minutes.

Though the individual games are important and enjoyable, it’s the league modes where the game really comes to life. These are single-player or online multiplayer, with a wide management model (now including stadium upgrades) and handicapping to balance weak teams against strong ones. Every difficult action in the match game (scoring, passing, injuring) gives XP to your players, and as they level you get a choice of random upgrades to customise them. My chaos team’s Minotaur got a mutation that replaced his left hand with an enormous claw, massively increasing his chances of injuring people.

Injuries or deaths in a single game are just annoyances, because they can take key players out of your team for the rest of the match. A permanent injury can also render a player effectively useless; who wants a slow catcher or a half-blind thrower? But in the campaign mode, replacing a dead or crippled player can be horribly expensive. Teams with low armour, like the agile Skaven or the Wood Elves, are especially prone to this, but even tough teams regularly lose players.

Cyanide has made some welcome changes to the League system, making it slightly more comprehensible and matches easier to arrange. They’ve introduced ageing into the league modes, so that teams really do change over time, meaning you can’t rely on that star player always being there. The new online transfer market is a bit more of a gamble (see Diablo III); there were no players listed in the review version so we’re not sure how well it’s going to work. But the new live streaming and replay integration (under the name Cabalvision) is a very welcome touch.

This version also introduces a single-player campaign mode, which was the most egregious absence from the earlier games. You’re the new coach of the Reikland Reavers, the most famous human team, which has fallen on hard times. Most of them have been killed, their two-star players are in hiding, and a strange new sponsor is manipulating them behind the scenes. Through the long campaign you’ve got to recover the team’s fanbase and standing, rebuild the team from a bunch of rookies, recover your star players, and discover what the nefarious plot is that threatens the team every match.

You can really tell that Cyanide has put a huge amount of work into this, from the gorgeous animations throughout, to the gentle humour of the two commentators, to the sheer length of the story. Many missions have surprise events that happen partway through, or tough victory conditions that you have to achieve, as well as winning the game. The AI teams still make stupid mistakes and behave irrationally but, hey, that’s the current state of AI.

The campaign mode also doubles as a tutorial, which again was a terrible absence from the earlier Blood Bowls, where each match unlocks a new aspect of the game. For new players, the campaign is a gentle (if long) introduction, after which they’ll need to start reading tactics sites like bbtactics.com to get ready for online play. By the time a new player is halfway through the campaign, you’ll be able to play the basic game as well as many veterans, though you won’t have the required deep stats knowledge about the chances of every action until you’ve played for weeks. One suspects that this kind of data memorisation will definitely appeal to DOTA and LOL players in search of a new challenge.

Though Blood Bowl's interface has improved substantially since the previous game, we still have some quibbles. Not everyone will get on with the strange rotating camera zoom. It would be great to speed up the opponent’s turn, or indeed all player actions, because games do take much longer than they should considering how little happens. And, like the Blood Bowl Star Coach game (which died in beta) the option to automate your team members a little, and remove some of the drudge work involved in blocking, would be welcome.

What will annoy Blood Bowl players more is if the DLC strategy replicates the previous game's. The previous Blood Bowl was released in three full-price versions, adding a small number of teams each time. Players who’ve pre-ordered Blood Bowl II already had to choose between the Lizardmen and Wood Elf teams as a bonus unlock, which suggests the other will only be available for a price. Although Blood Bowl II already has a relatively robust line-up, there are many popular teams which are still missing from this version, such as the Halflings, Underworld, Nurgle, and Chaos Dwarf teams.

For a French recreation of a British board game pastiching an American hobby, Blood Bowl 2 is remarkably coherent. Perhaps if Cyanide had stuck less rigorously to the board game and streamlined some of the processes, then they’d have made a better video game too, albeit one that could have alienated their hardcore fanbase. Yet overall, Blood Bowl 2 is a step forward. It's a much friendlier, easier game than its predecessors, with improved looks, a tutorial campaign, controller support, and the UI improvements. New players won't feel blocked off from enjoying it.
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The Verdict

Blood Bowl 2 is a smashy, satisfying, irreverent combat-sports melee that leaves just a bit too much of the outcome up to the six-sided dice. The inclusion of some seemingly unfinished playable races is a definite stumble, but a campaign with spectacular presentation and deep, crunchy multiplayer league options blitz this game into the endzone.

So is a review article that can CheatStationer rangkumkan from various sources that the top, may be helpful for the gamers to review lebig Blood Bowl game in about 2 PlayStation 4 this.
And do not forget to play the game.

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Salam Gamer MANIAK

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