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PlayStation 4 (PS4) Call of Duty: Ghosts Game Review Complete

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      Release Date: Out Now

      Genre: Shooter

      Publisher: Activision

      Developer: Infinity Ward



Call of Duty is a FPS game with a single player mode is the best in the gaming industry, a phrase which one is of course a statement that most often heard when the discussion of Militery shooter games surfaced in cyberspace. Interesting concept offered by Call of Duty 4: Modern Warfare that brings modern cinematic war grew into the foundation of the resurrection, not just this franchise, but FPS games overall. Success formula is then trying to be followed by more products, including the Call of Duty series itself. This success gave birth to the annual release policy, and finally arrived in Ghosts that will characterize the year 2013.

You are able to read our preview of the previous course already have some idea of ​​what is really offered by COD: Ghosts, especially by the presence of the single player mode that has become the main force. Interesting to be anticipated, considering this to be the first chance to see the visual power that he has to offer, given the position of COD: Ghosts who is heralded as a next-gen product. Born as a new series of Infinity Ward - which incidentally is the brains behind the Modern Warfare trilogy made in the past there were so many strong anticipation for this one series. Met or not? It became the second question is crucial.

So what is really offered by the Call of Duty: Ghosts? Why do we call it a draw for a new beginning?

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P l o t s

The family is the most precious treasure, not only for family members to each other, but also for the country. This might be the most appropriate phrase to describe the fabric core plot that seeks to offer Infinity Ward on Call of Duty: Ghosts. The point itself is still not out of the red thread that seems to be the standard cliche story for any military FPS shooter game that came to the market. Absolutely, returned about America and its supremacy in the military field and how this country will survive any kind of attack. MURICA!

What does it mean the United States without sufficient resources to turn the wheels of their economies? The scenario is what happened in COD: Ghosts. After cutting off supply of crude oil from the Middle East, the United States as a superpower has now begun to erode by the countries of South America which now holds the world's oil supply. Are members of the Federation, these countries are not only expanding power in the economic field, but also by their military capabilities. Open invasion that do finally arrive in the United States. The climax? By mastering outer space weapons - Odin.

The invasion troops do Federation makes Odin turns against the "master" itself - the United States. United States was on the edge of collapse, with minimal force to resist the invasion of the Federation vigorous. One of them emerged from the special forces member who was well respected - Ghosts. With his trademark skull-patterned mask, known as the Ghosts unit that never fails to carry out any mission that is handed to them. You yourself will play as a young Ghosts - Logan were joined together with your brother - HESH. As a grand reunion, Logan and HESH runs under the command of his father - Elias, a veteran of the Ghosts are called back to turn this particular unit. The great battle began to restore the supremacy of the United States, with so many missions spread not only on land but also the sea, and even outer space. Easy trip? Of course not. Especially when this effort was blocked by Gabriel Rorke - a former member of the best Ghosts are now actually working under the Federation. Revenge becomes the main motive.

Can The Ghosts reinstate the rule of the United States and subjecting the Federation? What actually happened at Rorke? What is he really up to? All of these questions can you answer by playing Call of Duty: Ghosts this.


Do Wonder Called Next- Gen ?

Before we get into the gameplay mechanics or what innovations they offer at a deeper level, there are so many questions that are still raised strong at the surface level, let alone discuss the status of COD: Ghosts as a next-gen project. As we can imagine, next-gen is always associated with the level of visualization is more qualified, with a myriad of physics and features that previously could not be applied. As a next-gen project, anticipating the existence of Ghosts certainly can not be separated from this one. So, is it appropriate COD: Ghosts referred to as a game that truly maximize the potential of next-gen?

With the need for up to 6 GB of RAM specification (which turned out to be a lie), it seemed increasingly clear status. But once you try it directly? There are so many big questions on the visual side, especially when compared with neighboring competitor products that are all out with their latest engine. The effects of light indeed perform better in Ghosts, but not on the side of the existing texture. You will find so many low-resolution texture berterbaran throughout the game, and will be very easy to see if you play it on a monitor large enough. Posts blurred, without the texture of stone, to detail the explosion and the smoke that did not offer any details deserve note. It's like an older engine with little makeovers. Extra hope destruction for strategic advantage? Unfortunately, there is no such feature.

Pantaskah called next-gen? As far as our perspective and when compared with the visual quality of the other next-gen games are scattered, Activision has great PR to make COD worthy of the name. Except, if Activision did carry out the same policies with EA Sports and 2K Sports, where the engine for the current gen and next-gen consoles made separately.

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Woof Woof !

It is difficult to expect an extraordinary innovation of an FPS game. Because, basically, regardless of your dreams, FPS games have always been about moving from point A to point B, to survive, cut-scene, and eventually met by the end of the chapter, which then repeats. This cycle does not seem to be stopping in Call of Duty: Ghosts this. You will still persist with the same gameplay mechanics. Like the previous COD series, there are variants of the weapons offered but did not produce a unique experience different from one another. Recoil was never an issue and you can shoot blindly to neutralize any threats.

One of the innovations may be different due to the presence of the figure of the dog - Riley, who took part in several missions at the earliest. Military dogs this one is already a major selling point offered by Infinity Ward since COD: Ghosts was first introduced to the public. Riley called a key to bring the experience of different COD, and even become central to the story. There is so much speculation spread in cyberspace, even predicted the death of Riley as emotionally evocative event which makes Ghosts feel special. The result? Woof woof!

Fought together with Riley is no different when you're fighting with another friend AI. He can not die from bullets and just stopped for some time when the increasingly brutal attacks. The difference? You can press Q to ask Riley to attack the enemies that are difficult for you to reach, especially those tight hiding behind a protective wall. Orange indicator will show the position of Riley. Not only the command like this, some of the chapters even allow you to serve as Riley himself. You move and help Logan and HESH infiltrate locations packed with soldiers Federation. Run and hide, you can end the life of this soldier quickly. The problem? There is no rational explanation of how you can control the dog and ruled as freely as you want. But like other game series, rationality was never an important part. Another woof woof!

Surprise him? Riley was not so important role in the gameplay and story. He's not a dog that will follow you from the beginning to the end of the game. Prediction that he would become one of the central figures indisputable when you play COD: Ghosts is in progress far enough.

Another element that makes COD: Ghosts different as well as the desire Infinity Ward to menyuntikkkan little taste "Battlefield" in this series. Previous series did accommodate your needs for advanced equipment and heavy roles with several small segments, in which you control a UAV missile control or even satellite though. But in COD: Ghosts, the chance to drive a heavy military vehicles ala Battlefield finally comes. You can drive a helicopter and a tank in some missions chapter. But do not expect you'll find a control vehicle "realistic" ala Battlefield. Like sliding on an icy lake, all the vehicle's motion was very smooth and fast, feels odd to gaming on your own instincts. Maneuver impossible arcade-style game felt conspicuous. Tank as fast as cars or helicopters that can go around forward and backward stably and quickly? Infinity Ward has homework in this sector.


Still Filled With "WOW" Effect!

Introduces cinematic cut-scenes of Hollywood incredible? If calculating based on annual releases existing policy, then there are more than seven games Call of Duty is the concept and selling the same value. With so many cinematic scenes that have been offered Infinity Ward and Treyach, it seems almost impossible to rediscover moments are enough to make you surprised and fascinated. How come? For seven years, you've seen the third world war, the invasion of the drone to the United States, the legendary sniping missions, atomic bomb explosion, until the death of many iconic characters is staggering. Call of Duty: can still make you surprised and fascinated? Can not be presumed, yes.

Somehow, there's always something different when Call of Duty handled by Infinity Ward than Treyach. Developer of this one seemed to not care about the myriad of features and a range of new mechanics who desperately trying injected Treyach in Call of Duty: Black Ops II for example. Not just a FPS, Treyach trying to inject mode strategy, tower defense, and multiple endings in the series. Successful or not? Still pose a long debate. But Infinity Ward comes to what makes them known so far - a pure FPS game with capabilities unmatched cinematic and story. No niceties like trying to do Treyach, only a FPS game in the style of Modern Warfare. Simplicity is still able to produce the effect of "WOW" in Call of Duty: Ghosts.

There are so many cut-scenes in the destructive massive scale that will make you fascinated and in love, sensation that still inspires. The fact that characters like Logan and HESH designed as sisters also offer the potential emotional involvement, especially when the latest series Ghosts glide in the future. Large explosion, slow motion, an event that can not be predicted in advance, cinematic camera, and voice acts that lingers making single player COD: Ghosts remain charming.

But it is not just a cut-scene alone makes this incredible experience, but also the fact that Infinity Ward has never limited themselves to throw crazy ideas and implement them into the gameplay. The fight underwater with tiny bubbles glide detail every time you fired your weapon and the threat of sharks that are so scary but a fraction of the value of this sale. Or charm offered by the mission that asks you to infiltrate a high-rise building at night time, in kesunyina. Who would have imagined a gun battle in outer space, the vacuum without gravity, where you move freely in the middle of a shattered moon? Well, Infinity Ward did and it's awesome!

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GamePlay: You Never Play It Previous

If you like the Call of Duty then you'll like how weapons work in ghosts, ghosts this because it is very similar in terms of gameplay. Even the "very same" is the right word to describe the game as a whole, since there is nothing new in this game. You will take refuge behind cars and shoot people all the time.

As typical of other game Call of Duty you will be along the corridors of the building in each level (if you get into a building in this game then it is likely that the building will collapse). But there are also side missions like flying a helicopter, drive a tank and shoot people in outer space and under water, even you can also control the dog for a while. However it was not able to provide a significant variation. Call of Duty ghosts have a lot of scenes that actually intriguing but overworked so they no longer attracted me, like jumping into the helicopter. Nothing in Call of Duty ghosts that will make you be surprised if you've played the previous series.

There are several missions in this game that offers something new (at least for me, but remember that I missed a few series COD). In the mission "Federation Day" which is the best mission you will kill your opponent secretly in a skyscraper while the building down from the rope. You will be entered into one of the glass and using a strobe light to blind the enemy.

This mission is pleasant enough but I think it would be better if you are given a choice of how you will run the mission, so you have no control and not merely undergo a scenario that has been made. I look forward to using the strobe attachement again on another mission, but I can not do. ghosts dictate to you step by step and there is nothing you can do to deviate from the scenario that has been made.

You may think I am a little unfair with this game. But I think we have to re-evaluate in the context of the Call of Duty. This is the 10th game of the series Call of Duty and will be the first series of a series of ghosts, if during this time there is no way to add a new formula to the game? Do the same formula and graphical improvement in every series be enough reason for you to buy it for $ 60?

Personally I do not think so. But if you like the Call of Duty formula is so-so only then you will be satisfied with the Call of Duty: ghosts. Just do not expect surprises in this game, because you never played this game before.


Card: I Hope You Love With Color Brown

Unfortunately it is not just the story and the gameplay is boring, graphics, too. In this game you'll play in mostly forest with full of greenery, brown and gray background. Nothing really meninggakan impression and some scenes even tasted taken from other games (no tank scenes in this game is very reminiscent me to the mission of tanks in Battlefield 3).

In addition to forest dominated by dark colors there is also an environment with bright colors like on a mission "Federation Day" that I just mentioned and also a mission where you will play a mountain snow in the hot months. But most of the game takes place in buildings that have been destroyed or industrial areas such as trains or oil drilling.

In terms of graphics quality, if you've ever played Call of Duty before then you'll know how the quality of ghosts. I play the ghosts with the highest setting on your PC and does not look so stunning. You can see how the game engine is already an old game. It does not look bad indeed, but can not be equated with its competitors Battlefield 4. While PCnya requires 6 GB version but Call of Duty: ghosts are not spelled out fantastic in terms of presentation.

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S o u n d

The sound design ghosts in a fairly normal game and even less accurate. Some parts of the game sounds very good but some sounded forced. Some sounded very weak weapon and some voice sounded too over-complex. You will not hear this too often along the way you play, but when this happens, then you can clearly hear it.

Actingnya voice quality is also fairly normal, even sometimes the conversation sounded very flat and boring. For me this is very different from Battlefield 4 game that has a very good voice acting at all. ghosts put a famous actor Stephen Lang as a voice actor, but throughout the game you will not be aware of who he played because there was nothing too stand out.

For the music business game, ghosts using orchestral music adds to the tension in several missions. But you probably will not notice the whole game. I just finish this game and there is no rhythm of music that sticks in my head. Perhaps the most memorable music is Eminem song that appears at the end of the game.


M u l t i P l a y e r

But of course, for many people, Call of Duty is not about a single player. Mutilplayernya mode is what keeps people playing this game. Unfortunately, although there are some new menu but the gameplay is still the same.

Squad is the latest additional mode which is basically multiplayer with bots. It is suitable for those who do not feel confident to jump into the online server. There is also a mode where you together Extinction 4 other random people have to survive the onslaught of aliens / zombies for as long as you can. Actually quite fresh to the size of the Call of Duty but you must already often play this mode in other games.

Traditional gameplay mode also got some new fad but nothing exciting. I found a new mode called cranked that will force players to continue running and kill to survive. You will also find guard dogs which sometimes spawn to kill you when you kill someone. But perhaps the most disappointing was the loss Headquarter mode and Search and Destory, I do not know why this mode is eliminated but that certainly is a new mode like Crancked and Hunter was not able to fill this void.

But in general if you like multiplayer mode in the series before then, ghosts additional offers so much more. But it can not be said to be worth the price is $ 60, you can buy a game the previous version with a cheaper price and get approximately the same thrill and anyway the previous version of the game in addition to cheaper also has a lot of players.


  • In Call of Duty: Ghosts you don't just create a class, you create a soldier, a first for the franchise. In the new Create-A-Soldier system, players can change the physical appearance of their soldier by choosing the head, body type, head-gear and equipment, and for the first time in a Call of Duty® game, the player can also choose their gender. With 20,000 possible combinations, this is the most flexible and comprehensive character customization in Call of Duty history.
  • New dynamic maps are the evolution of multiplayer. They include interactive elements and player triggered events that make the environment evolve as each match goes on. The entire landscape can shift and force players to change tactics and strategies.
  • Call of Duty: Ghosts introduces new tactical player movements. The new contextual lean system now allows players to lean around obstacles without adding button combinations or fully leaving cover. The new mantling system allows fluid movement over objects, while maintaining momentum. The knee slide allows for a natural transition from sprinting crouching to prone.
  • Call of Duty: Ghosts delivers over 20 NEW Kill Streaks in Call of Duty: Ghosts - such as Juggernaut Maniac, the Helo Scout, the Vulture and the ODIN Strike. Players can even bring in guard dog Riley, from the single-player campaign, to protect and also to attack enemies. There are also over 30 NEW weapons, including an entirely new weapon class: Marksman Rifles.
  • Build your team and take up to 6 of them into battle in the all new Squads mode. This mode takes the best parts of the multiplayer experience and allows you to play either solo or cooperatively with the custom soldiers created and leveled up in multiplayer.
  • The load-out choices you make for your Squad members will directly change the AI behavior of your squad-mates. Give your soldier a sniper rifle and he'll behave like a sniper, and an SMG guy will be more run and gun.
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Conclusion

The statement that Call of Duty is an epitome for the single player mode games FPS genre is difficult to be inviolable. Regardless of age has reached more than seven years and gameplay mechanics are not much different in each series, one game is still able to offer a decent quality for the thumbs up. Cinematic quality, variations in setting the mission, to a variety of cut-scenes still senimatik that epic will leave you breathless and agree that as this is a single player FPS mode should be made. But beyond all, Call of Duty: Ghosts hardly offer anything new.

There are some weaknesses that deserve to be recorded, regardless of the repetitive mechanics which is already a part that can not be separated from an FPS game. One that is quite disappointing was the mechanical control of the vehicle in a mission that feels very arcade, as Infinity Ward did not want to bother to represent tanks or helicopters feel more realistic. It was like playing a classic game Army Men 3D ancient times, only faces made into a first person perspective. Vehicle motion feels very slippery without a hitch, as the wind and the road surface does not give any feel. The role of Riley who was not as big as imagined also become its own record. But the biggest drawback? Apart from all the explosions and bombastic war she was offering, Ghosts remained stuck at very cliche plot design.

But despite all these drawbacks, COD: Ghosts are still able to prove itself as a game that deserves to be tested in the single player mode, including those of you who may have already raised their hands and surrender to taste more of this franchise. Ghosts will be a new beginning for an interesting story to continue to be exploited in the future. Not as perfect as the first Modern Warfare indeed, but there is an expectation and its own interest to follow this new direction Ghosts. Surprise what else they can offer after submarine warfare and space to make gamers captivated? It will be a difficult task for Infinity Ward.

Advantages

  • Cut-scenes are still dazzling cinematic
  • The character design and voice acts topnotch
  • Submarine warfare and space that feels different

Deficiency

  • Plots that feels cliche
  • Visualize that do not represent the quality of the next-gen
  • Riley did not play a lot in the story
  • Control of the vehicle which is far from realistic
Suitable for gamers: fans of the military shooter epic, who do not like the direction Treyach in Black Ops II.

Not suitable for gamers: fans military shooter simulation, shooter gamers who want a neighborhood that could be destroyed.


Salam Gamer MANIAK

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PlayStation 4 (PS4) Call of Duty: Black Ops III Game Review Complete

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          Release Date: Out Now

         Genre: First Person Shooter

         Publisher: Activision

         Developer: Treyarch



Welcome to Call of Duty: Black Ops III, a dark future where a new breed of Black Ops soldier emerges and the lines are blurred between humanity and the technology we created to stay ahead, in a world where cutting-edge military robotics define warfare. It is the ultimate 3-games-in-1 experience.

In November, the end of the year, and most of us seem to have understood that these moments have always been "reserved" Call of Duty. He became the most effective warehouse money for Activision, enough to make him decide to present three different developers to handle it in the format of the cycle. Although there are many requests to re-explore the flavor of war more classic, Activision decided to push the futuristic trends like the two previous series even further. Call of Duty was never more futuristic than what is offered by Treyach in Call of Duty: Black Ops 3 were eventually released for Playstation 4, Xbox One, and of course - the PC.

You are able to read our preview may already have some idea what we were talking about. So futuristic concept of this new series, until we mention that the taste of his sci-fi is much more subtle than that of the inherent military shooter over the last few years. Treyarch seems to have outlived a lot of care to think about and apply any military technology that may or may not be applied in the next few years, as well as the Ghosts and Advanced Warfare. But surprisingly, she gave something to hasten and interesting to follow, regardless of whether the final quality meets expectations or not. Cool again? In the same package, you will be treated to plenty of surprising features.

So what is actually offered by Call of Duty: Black Ops 3's? Why do we call it a game worth ogled? This review will discuss it in for you.

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P L O T S

Unlike the series Call of Duty before asking you to act and live the story as specific characters, Black Ops 3 would ask you act as "self". You will act as a "Player" - the main character who physically can you design early in the game, even with the freedom to choose the gender. But the story itself is still the same structure, where you will follow a story presented from one chapter to another great chapter. The difference is only in the absence of a definitive character designs like the Call of Duty series to another.

Call of Duty: Black Ops 3 will bring you increasingly far into the future, precisely in the year 2065, or about 40 years since the events in Call of Duty: Black Ops II. Advances in technology not only helps people to live better, but also easier for them to "wipe out" with each other. Advances in science turned out to be an impact on the implementation of military technology even begin to hit the physical limits of the human. At the beginning, along with your main partner - Jacob Hendricks, you will be involved in military action in Ethiopia is ruled by brutal military force NCR. But unfortunately, the mission is not a happy ending. You mortally wounded by the attack military robots, making you have to lose a limb.

But it actually makes your military career officially "started". With the power of existing technology, all your limbs missing limbs replaced with cybernetic which not only strengthen the physical, but also comes with a variety of cutting-edge military functions in the clutch. Along with Hendricks are also taking a similar operation process, you also now reinforced with DNI - Direct Neural Interface now allows you to communicate with other machines. This means, hacking, controlling specific machines, gather information storage like a walk, and the like. All the functions that make you no longer feel like a human being in general.

Under the leadership of John Taylor - a commander who does have a cybernetic squad, you are assigned to complete a variety of missions around the world for many years. But one of the newest missions that require you to investigate a secret location that has been hidden CIA in Singapore became the turning point of everything. Believed to be attacked by a local criminal organization named 54 Immortals, this led to an investigation of a secret that has been buried for decades. A secret that started crashing boundaries of what is real and unreal. The good news? Apart from the futuristic setting like this, a common thread with the two previous series is still palpable, especially about the major themes that he stretcher.

So, what will you and Hendricks found at secret CIA locations in Singapore? Who could be responsible for these attacks? Side of the story as what makes us briefly mention that it offers stories and sci-fi sensation that has never existed in previous COD series? You should play this game to find the answer.

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Not  the  Ordinary  Man!

From the theme which he stretcher, Call of Duty: Black Ops 3 seems worthy of the title as the series Call of Duty's most futuristic moment. He looks no longer care what can / can not be achieved with current human technology and directly immerse themselves in the taste of sci-fi, where the sensation is more obvious fiction be the main attraction. We're not just talking about the fact that you will be dealing with the Droid and Drones are all moving automatically, but also a series of fighting abilities which further strengthens your position as a character who is no longer "just" man.

Fundamentally, COD: Black Ops 3 remains a mainstream FPS game series that we have known. That most missions you will end up with moving from one point to another, kill any enemies you encounter, survival, and repeat the same process repeatedly until the story is finished. At some point you will be dealing with the concept of rail-shooter for extra dramatization, a formula is already attached firmly in COD as a franchise. Which makes it a little different is just the fact that you now have absolute freedom to customize the characters before the mission begins. This means, you can choose a combination of weapons such as what you intend to bring into battle.

However, it does not mean Black Ops 3 is absent with gameplay innovations altogether. Injections DNI allows your main character to do many more things than just take up arms and shoot anything that moves in front of the eye. Your characters have a similar skill tree called Cyber ​​Cores that can be accessed by three main categories: Chaos, Control, and Martial. As the name suggests, is designed to cause chaos Chaos, Control to maximize the existence of a variety of robotic technology around, and Martial for quick attacks and deadly to the enemy. You can only choose one Cyber ​​Cores and access a skill tree that he stretcher per mission. This means, you can not replace the main elements of Cores you at any time in the game.

So, what are the implications? A different gameplay mechanisms. You can simplify this Core-Core as an auxiliary force that will facilitate your trip. But on the other hand, the existence of different opportunities for a more free style of play and unique from each other. For example, gamers focusing on Cores Martial, for example, would take a different style finish level with those who make Cores Control as the main attraction. There are always new ways to eliminate the emerging challenges, especially considering the countless number of enemies craze in this series, far more than the previous COD series. But of course, you will not be able to use this special power continuously. Depending on the capabilities that you choose, it will be limited by the cooldown period before it can be used again.

Control of our own making as the main elements of Cores. Just like the description that had we mentioned, this Cores are not designed to provide optimum benefits when dealing with human enemies and more when dealing with the drones and Droids. In the precarious conditions in which giant robots over the course of the battle, Control often end up saving lives and ease the journey. One of our strengths is the favorite? When you can master a variety of giant robots or drones in the sky just for you control directly. There is little satisfaction in seeing a weapon designed to kill you quickly just so backfires that can destroy enemy forces more effectively.

Unfortunately, in spite of the implementation of this core function, COD: Black Ops 3, especially in the single player campaign mode does not offer new sensations. In the end, it ends so a mainstream FPS game that offers a new enemy variants that everything can be solved with more vomit bullets and rockets.

At least, there is one thing that we are quite appreciated here. Apart from the fact that you have to deal with so much military technology giants, from the plane to the mecha, no ending so "just" mere QTE like most action games today. All the "boss battle" this requires you to actually take up arms and start shooting as possible while avoiding their deadly attacks. A reasonable steps to thumbs up.

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4  Player  Co - Op 

One appeal to be offered Treyarch on Call of Duty: Black Ops 3 is one of the features that actually had they inject in the era of World at Ward several years ago. Absolutely, we discuss a cooperative mode for up to 4 players to complete the campaign mode there. Although quite skeptical that he could offer something new and feels more like a gimmick, but the experience of playing us against this mode turns out wonderfully positive. You like to deal with the potential, what would happen if the Call of Duty, ending with Destiny-style gameplay mechanics but in more modest.

Treyarch clearly facilitate that COD: Black Ops 3 is optimized to be shared with other gamers. Although you will still be facilitated by AI intelligent and fairly effective in the single player offline, but the fun of this game is located in the thrill of multiplayer their cooperation. You can see it clearly from the character design is now more towards the personal identity and no longer portray certain characters such as the series of previous COD. The fact that you can also customize a lot of things, especially on the choice of weapons and equipment and Cores used also actually encourage a gameplay focused on collaboration, rather than enjoy themselves.

To ensure that all users can enjoy the "excitement" of existing campaign mode, Black Ops does offer three variants of the enemy in terms of quality and quantity is far more than the series Call of Duty before. In terms of quantity, you actually meet with the number of enemies is much more than a small area to the next area. Attacking from all directions, the difficulty that you find in the offline mode SP is starting to feel more rational when tasted together with 3 other players. That is clear, all amounts presented enemy is indeed to ensure that all players who decide to play co-op will be able to get a portion of his own action.

So also with the quality of the enemies that you must face. Not a few moments ended with the fact that you have to show the enemy variant that is designed to receive the bullets, rockets even in very much before ending submission. The fight against enemies like these variants are also increasingly strengthened slightly sensation that indeed it is designed to facilitate the battle 4 people, like a mini-boss. There are different flavors when you are dealing with them alone + AI or with 3 other people, especially of the fact how fast you can finish the mission. The number and design of all the enemies like this, Treyarch deserve a thumbs up for success concocted a campaign mode that remains intriguing, well when played alone or cooperatively.

The decision to distinguish between the story progress in the single player campaign mode and multiplayer also generates its own positive and negative implications. Downside? You can not necessarily move to a cooperative mode when you are tired and intend to continue the story that you have spent together with another friend. You are forced to redo everything again from the beginning, of course, quite annoying if you just need to divert gameplay is beginning to feel repetitive. Plus? This means your chance to try another style of game, especially on the choice Cores are used as the main part. If you play with the SP offline Martial for example, may be co-op campaign mode can be used to sample Chaos or Control to experience the sensation is different.

In essence, the cooperative mode offered by COD: Black Ops 3 toed not just a mere gimmick. There is the excitement of its own fight against dozens of enemy troops especially at higher difficulty levels. The good news? It also forces you to be more sensitive to the position and condition of your other friends. Because so the only player who ended up dead without revived by another friend, then the game will be over and you have to redo everything again from the last checkpoint.

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Slightly Innovation in Multiplayer 

We are talking about the multiplayer mode that may not be too popular with gamers Indonesia, but always be an integral part of the appeal of each series Call of Duty in Western markets. Unfortunately, as in previous years, there are many innovations offered in multiplayer mode COD: Black Ops 3 this time. Apart from a variety of multiplayer modes that she stretcher, where Team Deathmatch still be the most popular, the point is still a sensation multiplayer faster and more focused on melee combat. Belari actively, swiftly take up arms and shoot once you meet an enemy without significant recoil still be the main attraction.

But that does not mean there is no distinct innovation is injected. One of them is the "hero" is referred to as a Specialist in COD: Black Ops 3. No longer simply divided into classes based on the weapon used, you will now be prompted to choose a Specialist as your main character in each multiplayer games that exist. So, what's so special? In contrast to other COD multiplayer is just offering difference weapon, not unlike the hero Specialist in MOBA games. They have their own unique abilities that can be triggered to get an extra advantage in battle.

Of course, this ability can not be triggered continuously. With sufficient cooldown time will be slow and full of little faster if you manage to kill a lot of enemies, the presence of system dynamics Specialist is presenting a unique multiplayer in COD: Black Ops Specialist 3. Each will have two main variants of different skills. If you choose Outrider for example, you can choose to use Sparrow - an arrow with explosives at the end or Vision Pulse - a radar mechanism in the short term that can show enemy positions within a certain range. Or when you are using the Ruin, which has Gravity Spikes - area melee attack that can kill the enemy instantly or Overdrive that make it move faster. There are some new characters Specialist also open if you've touched a certain level.

But this is not just a mechanism Specialist who makes multiplayer COD: Black Ops 3 feels good, although arguably offers more innovations than the previous series. One that deserves special attention is the design map remarkable. We do not just speak to the details of visualization or the beautiful scenery that he racik, but also the pattern of any chance to "play it safe". There is always an alternative road to get to the point area so that gamers who just so the camper will not be effective. All roads closed? You can even use the waterway is in some maps to go through that path could be, not guarded well before. There is always a gap, so this is a special attraction.

These sensations are also increasingly enhanced by the system "jetpack" and parkour from Advanced Warfare series more refined. Running and jumping with extra jets to reach higher places or just running around the walls now feels more natural. You can do it with only one button on the console versions without the need to hold the action or the like, thus providing a great space to do it while shooting. He feels much more natural and comfortable to use in this series. You are happy with a little customization to personal banners and weapons will also be facilitated here.

But unfortunately, the classic problem multiplayer mode in Call of Duty Black Ops is still going on in this one series. Absolutely, we talk about balancing that is still a mess. Being at a very low level when tasting it, we met several times with other teams in the super high-level composition that looks very unbalanced. This is of course a problem because of the high levels of COD multiplayer is also associated with a variety of powerful weapons more diverse, and in this series, variant Specialist and special abilities that they can also pilih.Hal which is of course very unfortunate.

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Tinkering  with  Creatures of Darkness!

If you are a gamer skeptics who still do not see COD: Black Ops 3 as a game that is well appreciated by the level like a game other AAA just because he kept released yearly, then you might be tempted by so dense selling points that he has to offer in the series this time , Treyarch seems to have a strong ambition to ensure that every gamer, regardless of the mode most want them to taste, end up satisfied with COD: Black Ops 3. The result? For a game for AAA game in general, he injects so many game modes in it, which worked seriously.

One of the so force Treyarch? Of course, the zombie mode that he stretcher. But unlike the previous series which immediately throws you into a survival mode for granted against many creatures of darkness, the Zombie mode in COD: Black Ops 3 immerse the background story and its own unique character. Unlike the single player and multiplayer, which comes with a futuristic setting, mode Zombie Black Ops 3 actually takes you to the era of the 1940s, in which the four characters against the background of the crime itself: Jessica Rose, Jack Vincent, Floyd Campbell, and Nero Blackstone awakened mysterious and trying to survive the brunt of the variants of zombies and other monsters.

The core game itself is still around with the same system. That you fight to survive, alone or cooperatively along with four other players. Every zombie you kill will produce a certain point can be positioned like a currency, buying more variants of guns, bullets, and also a special ability that lets you turn into monsters within a certain time limit. He also dipaduka with a solid story that revolves around the mysterious figure named "Shadowman" the narrator, once the source of the red thread the four characters. For us personally, the mode is always interesting at least 15-30 minutes a game and gradually become repetitive as the game time. In addition to Shadows of Evil as the main story line, this zombie mode also offers another campaign mode - The Giant which can be opened thereafter.

Cool again? Treyarch also inject a secret mode they never open to the public before - Nightmare Modes that can only be unlocked after completing the campaign mode. He was like a zombie mode, but with extra stories are more dense, and is designed to explore the events prior to the campaign mode. Sounds interesting? Unfortunately not as creative as imagined. Nightmares mode is actually just a variation of the campaign mode that replaces most of the enemies you face into a zombie, although it remains to be fought with some 54 members of Immortals in some places. Interesting? So like in zombie mode, in the beginning, then went repetitive gameplay over time, especially if you are new recently completed campaign mode there.

Broadly speaking, Activision and Treyarch steps to offer more content in COD: Black Ops 3 is certainly something worth thumbs up. Regardless of whether it ends up being something that you like it or not, the option is always better than no option at all.

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Where do you to carry it..

This is probably a question that continues to arise in our minds after completing Call of Duty: Black Ops 3's. Why? Because, as was claimed by Activision and Treyarch some time ago, and we also feel the previous series, this time it offers a story line and a technological approach that has never existed in the series Call of Duty before, where we could even conclude that he feels like a sci-fi game rather than longer just a military shooter. We're not just talking about a war that is "too" futuristic, but with elements of a story that might be enough to make you wince and start thinking hard, actually want to carry around this franchise.

Why? Because such a concept that had offered Volition's Saints Row, there is a tendency that Activision began to do the same with Call of Duty. That a new series should offer a tailor our theme "crazy" than the previous series. Interesting indeed, but Saints Row could be tangible evidence that such an approach could be a boomerang itself. Gang wars, fight aliens, superpower, and the last - playing in Hell, such as opiate drugs, there is little anticipation that they can offer something even crazier in the next series if they want to continue the existing trend. The result? Saints Row franchise stalled just after a popular outstanding.

Is Call of Duty do the same thing? It is thus a great question that the answer may be that we can get two more years, when the cycle brings back Treyarch responsible for this franchise.

Because if there is Call of Duty: Black Ops 4 in the future, and they decided to push this franchise even further into the future, then we will meet with a sci-fi game that probably will lose flavor shooternya military. Because they need something more spectacular, something more crazy, more futuristic than what is offered by Black Ops 3 today, something that is difficult to imagine today. We personally arguably among the groups more crave a series reboot or series back to the classic taste than an attempt to appear more futuristic. Want to carry this franchise, sang songs such as Indonesia ..

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 Conclusion

So what can be concluded from the Call of Duty: Black Ops 3? He may still not worthy of the title as the best Call of Duty series, but in comparison with the concept of a futuristic war offered by Activision for the past three years, Black Ops 3 arguably be in the top position. Gameplay innovation he offers is minimal and it still feels like FPS games more mainstream, but the story approach and explicit violence that he offers so special attraction. Combined with solid content, complete with a variety of competitive multiplayer mode, 4 player co-op Zombie Mode with different settings, and Nightmare Modes which acts as a secret mode, Black Ops 3 is sufficient to satisfy what is required gamer lover of this franchise.

However, it does not mean this game is perfect. There are some records that certainly deserve discussed. The first deficiency is the most fatal is that the classic problem balancing the team in multiplayer mode is still going on here. Users with lower levels still fighting with the user a high level reinforced with a variety of specialist weapons and more. Another complaint is the plot that was floating because there is so much background that is not described in more detail. You got taken to one conflict to another conflict and pushed forward for dealing with a new conflict without touching its foundations. What actually happens in Singapore before this madness happen? Something that is not necessarily the answer you get. In some sessions, chapter to the story also feels too long.


Call of Duty: Black Ops 3 is a Call of Duty series is fun and has a myriad of activities to keep you busy. If you've never touched Ghost and Advanced Warfare, the solid content he offers is one of the selling points is enough to make us recommend Black Ops 3, especially if you are a big fan of the franchise in. But if you include gamers who are still dreaming and hoping for a revolutionary Call of Duty series that feels very different and new, then Black Ops 3 would not be enough to meet your wishes are. He remains the Call of Duty series that so far you know.


 Advantages
  • Explicit violence is brutal
  • Mode 4 player co-op a fairly pleasant
  • Specialist in the presence of a competitive multiplayer mode
  • Zombie Mode with story elements and different settings
  • A story that has never existed in previous COD
  • Superpower that makes the gameplay feels different campaign

Deficience
  • Balancing the multiplayer is still a mess
  • There are several stories of obscure foundation in plot
  • The enemy AI is still not smart
  • SP mode offline and online co-op separate
Suitable for gamers: who wants to go back to COD but confused to choose the series after Black Ops 2, lovers of sci-fi theme

Not suitable for gamers: the expected something new and different from COD, who falls in love with COD because its roots military shooter



Salam Gamer MANIAK

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PlayStation 4 (PS4) Call of Duty: Advanced Warfare Gaming Review Complete

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              Release Date: Out Now

              Genre: First Person Shooter

              Publisher: Activision

              Developer: Sledgehammer Games




Game Details

Call of Duty: Advanced Warfare, developed by Sledgehammer Games (co-developers of Call of Duty®: Modern Warfare 3), harnesses the first three-year, all next-gen development cycle in franchise history. Call of Duty®: Advanced Warfare envisions the powerful battlegrounds of the future, where both technology and tactic have evolved to usher in a new era of combat for the franchise. Delivering a stunning performance, Academy Award winning actor Kevin Spacey stars as Jonathan Irons – one of the most powerful men in the world – shaping this chilling vision of the future of war.


Game Discussion

Up to this point it seems everyone already knows about the Call of Duty. This is a series of first-person shooter game is the most famous and also advantageous that ever existed in the history of gaming. But the general consensus is beginning to form is the Call of Duty series has begun to dull. This is reinforced by the last series that gets poor response although in terms of sales of Call of Duty: Ghost is one of the games with the highest sales throughout the year 2013.

Players are already bored with the same formula and if the developer did not do anything new then we may soon see the demise of the Call of Duty franchise. But it seems it will not happen, at least in the near future. This is because Call of Duty: Advanced Warfare successfully breathed new life into this series. At least bring some new flavor to the perception and the game is already famous for its incredible action typical of Hollywood.

Before I start this review I must say that I have only ever played Call of Duty, Call of Duty 2, Call of Duty 4: Modern Warfare, Call of Duty 4: Modern Warfare 2 and Call of Duty: Ghosts. So obviously I missed some of their latest series (5 to be exact) and it makes me not have the same fatigue to the players who play Call of Duty series annually.

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  • A Period of Its Not Too Far


Call of Duty: Advanced Warfare took the background story in the year 2054, so we will see a variety of futuristic weapons and equipment. But since the year 2054 only about 40 years away, the developer was not too pushy to bring weapons with too futuristic. Weapons and equipment that is still within reasonable limits, it made sense at the time, and also smart. If you also follow the development of weapons now then you will know that the technology used in Advanced Warfare is not too far away.

Speaking of the story, Call of Duty: Advanced Warfare keep using the plot is fairly cheesy like a Hollywood movie. But this time the developers made it easier to digest. This is because they do not be too hasty to explain the background of the story. Some of the latest Call of Duty series that I play always have a pattern in which we plunge into a dangerous action with a very short briefing. Even Call of Duty: Ghost, this briefing uses simple animation. In Call of Duty: Advanced Warfare I felt the character I play is considered so important that the other characters to explain the background in more detail. Not like a messenger with orders to go there, kill someone, and do not ask any questions.

In the intensity of Call of Duty: Advanced Warfare also has a slightly different pattern. Earlier you will constantly undergo missions that are increasingly important and thrilling. Here you will go through various plot spotty even to the very end of the story. For me this is the right way to enjoy an FPS game long enough. If you decide to look for all the intel that you can collect the Call of Duty: Advanced Warfare will take up to 9 hours.

Variations mission that became the hallmark Call of Duty also still there. I can say I like a wide variety of missions in Call of Duty: Advanced Warfare because its mission is quite varied. Not just because you're allowed to use a variety of vehicles (which also still exist here). You are not always the main hero, there are times when you may be support for a team that is stormed a building, or even running through a variety of homes to avoid sniper attacks. Here you are part of a team and that means you have to perform several other roles. Rambo impression is quite reduced and this is a delightful variation.

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  • Exosuit - Toys Sophisticated The Army


There are many (perhaps too many) gadgets were introduced, but of course the most famous is Exosuit. Basically Exosuit will make you become Iron Man. You can jump high, fly, until disappearing. Sounds cool and is cool, but in the role of a single player is not too big Exosuit apart complements the story. Examples Boost Jump, with this capability you can jump high, which to jump over a car that was burned or reach the second floor quickly. But when you're dealing with 10 to 15 enemy then jump high will only make you an easy target.

The part that I think is better than the Exosuit itself is an increase of some basic weapons. Two of my favorite new weapon is the smart bomb that can find yourself an enemy and threat which so detonated grenade would tell the enemy position was lurking. Evolution of a variety of grenades that are here is quite good and not just upgrade larger or more powerful explosion, but have a new function.

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  • Superb graphics What Will Give Reason To Upgrade Graphic Card


The quality of graphics of Call of Duty: Advanced Warfare look very good at all. Clearly an improvement if we compare with previous Ghost series. Call of Duty: Advanced Warfare noticeably wider if we talk about the environment. Some buildings are completely inaccessible and has several floors. And it's even a building located in the corner and there is no reason for us to get there.

Irons character (Kevin Spacey) looks very similar to the original face and in some scenes I can not even tell if it is taken directly or is CGI. While there are some moments in which the articulation of the mouth, especially the eyes do not feel alive. So sometimes a character will look very alive from head to foot, but she did not like being viewed in the right direction.

One final thing that really helped codaw visually is the use environment that mostly occurred in the lively city. In a mission we simply need to follow and record the conversation someone in the middle of urban bustle and it made me wonder if this is Call of Duty: Advanced Warfare I'm playing? Having previously always see the forest, ghost town, as well as military bases remote from the previous series, the use of the city as a major environmental theme really brings refreshment.

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  • Not Without Shortage


Call of Duty: Advanced Warfare is not perfect. AI was a little smarter in the ability to direct a shot but it is very foolish in terms of detection. You can be in front of them but they would not budge just because you're on the platform of 2 meters which actually can be clearly seen. Single player also are based on the events that have been defined so that you can get away from the chaos of earlier if it reaches a new event. For example at the level of Sentinel I actually have failed because many enemies who knows where I am and started shooting. But two seconds later I managed to get into the room should I enter and chaos previously lost.

Enemies also occasionally do stupid things like take cover behind walls and has a priority odd shot. Sometimes you can also see the two soldiers who did the exact same motion and die with the exact same way. Things like this will happen but not to make the experience of playing reduced because the frequency is not too often.

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  • Safe Enough To Purchased When Hour


So whether Call of Duty: Advanced Warfare worth to buy? Even for single player only, I think Call of Duty: Advanced Warfare is already eligible to be purchased. If we compare with Crysis 3, both of which have the number of hours of play relatively similar and the same thrill of playing experience. But Call of Duty: Advanced Warfare still have advantages in terms of multiplayer is actually a more important part than the single player.

But if you're wondering whether you should buy now then I would personally suggest later when there is a discount. Although single player Call of Duty: Advanced Warfare is one of the most good, but the multiplayer mode is still experiencing a low ping constraints. Activision has released a patch that slightly improved performance but have not yet got to the stage completely without problems. You can buy Call of Duty: Advanced Warfare now and play multiplayer smoothly enough, but sometimes there will be times where the game becomes a bit laggy while. If you can live with it and can not stand, then yes you have the blessing of me to buy it.

Terimaksih for gamers only have to CheatStationer presented in this happy occasion, I hope what cheatstationer serve can be beneficial to the gamer.
Fixed lest melawatkan game PlayStation 4 (PS4) Call of Duty: Advanced Warfare is very exciting because that provides a challenge that can be happy to play to complete the game's missions stage.

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Salam Gamer MANIAK

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