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PlayStation 4 (PS4) Dandara Game Review Complete

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GAME INFO
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Developer: Raw Fury, Long Hat House
Genre(s): Action, General, Platformer, 2D
Of players: No Online Multiplayer
Cheats: On GameFAQs
Rating: E10+
Release Date:Feb 6, 2018

Game OVERVIEW


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In a strange universe where the oppressed are on the brink of oblivion, Dandara has awoken to reshape the world.

As metroidvania carefully designed with both touch and gamepad in mind, we consider how you can achieve excellent exploration and fast-paced action using the input. The result is a world where gravity bending movement consists of jumping from surface to surface in a loving environment created.
Welcome metroidvania unique 2D platformer filled with mystical creatures and unlimited exploration. Defy gravity when you jump on the floor, walls and ceiling alike. Discovering the mysteries and secrets hidden throughout the world Salt and its diverse character. Empower Dandara for battle and survival against an enemy bent on oppression.
Awaken, Dandara, to bring freedom and balance to the world without this direction.

Features
  • This innovative control scheme allows the action and exploration going on smoothly on both the touch screen and the same gamepad!
  • Beautiful, pixel art handmade and original soundtrack!
  • Various enemies and puzzles, no room should feel the same way!
  • Many secrets to find!

Game  REVIEW


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Dandara against platforming legacy of overthrowing two ideas everywhere: jumping and running. Is not present in the traditional sense of the surreal, this adventure Metroid-inspired. Instead, Dandara heroic sling itself to every wall, ceiling, or floor she fancies, thumbing his nose at gravity would have dared to resist the charm of its kinetic. spin on the standard movement Dandara set apart, makes it feel different from any other heavy platformer exploration. When you are zipping merrily through its labyrinthine world, Dandara is a complete joy, but a hiccup control and the story is too vague for his own good often debilitating unique charm.


Although Dandara based on the figure of Brazil who helped lead the slave rebellion in the late 1600s, you would not know it was only based on the true story of the game. The story is one of repression told through the metaphor vague about the broken world whose currency, the salt, in short supply. Dandara had sporadic conversations with residents stranded does little to inject the world with a sense of humanity. This story is too abstract to create a lasting bond which can push forward Dandara with a real sense of purpose.
Fortunately, imaginative action sequences gripping your attention to the way the story can not. Dandara is not running. Instead, he jumped into the designated areas that dot the walls, floors, and ceilings. Aiming analog stick in a certain direction indicating where Dandara will land, and even though their reach is limited, you can quickly risen between the surface danced past enemies or arrived at a nearby treasure chest waiting to be opened.

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This simple act is the basis on which the entire adventure was built. Because leap Dandara has a limited range and you can only stick to certain places, navigating each room into small puzzles as you spell out how best to reach the next area. In some places, there are rotating or sliding block Dandara platform that can control by firing energy blasts from his hands, while other rooms have a tracking laser that demands a frantic pace lest you end up dead. There is a great variety in what each claim portions, make sure you do not fall into the boring routine of just looking for white spots along the wall without much thinking.

Of course, Dandara can do more than just jump to any surface. He has a projectile weapon at the ready, a slow acting so you can not just spam your enemy. It takes one or two seconds to fill so you have to plan your attacks - if you do not, wayward projectiles can hit you when you're getting ready to strike. This intelligent system means that although you always have the ability to fight, it is often better to avoid confrontation rather than take the risk of damage. Finally, Dandara not obtain a new projectile which can release an instant, but this is limited by the energy bar. Because each attack has a clear downside, mastery of movement in the end the key to staying alive.

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However, control of the movement is not an easy task. Although I spent over 10 hours exploring the world, I never felt really in control. The line that sprout from Dandara to show where you will land can be fiddly. Too often I have to adjust, and then adjust my goals because it will auto-aiming to certain places that I do not want to be in. And although it was not much of an issue, quickly ran across part of the danger of debris is way harder than I would have liked. Precision felt like it came at the cost of speed, so I'm going to get smacked around by the enemy as I tried valiantly to make the road to a safe area.

There is a section at the end of the game that should be joyous climax everything has been build towards. It has a narrow wall, and five types of enemies to prevent the possibility of a reprieve. I am ready to show off jaw-dropping movement capability me and sent swarms of enemies with style I learned during my hours with the game. But the reality of the situation is that instead of avoiding homing missiles hurtling towards me, I purposely will fly directly to them. The same awkwardness last time I tried to time my leap to fight an enemy flipping between floor and ceiling. Because I had so many health at this point, I can go forward with a little more than a bruised ego, but it was an ugly win. then in platformers where you show off all that you learn is one of the reasons I like the genre. Move very awkward even when I got to the end of this Dandara was a bummer.

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It's a shame that the controls can be a little tricky, because Dandara is an utter delight when things really click. There are early boss fight where you pursue the enemy through lack of space. Platform appeared out of thin air as you hunt him, and you have to get up in degraded landscapes while avoiding projectiles and enemies spawning to get close enough to land a counterattack. When I finally defeated my opponent, I feel like taking a bow. The speed and precision required push me to my limits, and though I died a dozen times, it was a rush serious when everything coalesced into a beautiful dance. But Dandara not often reach heights. Then the scenario requires more speed and accuracy of the boss fight early, and because there is little in the auto aim your jump point, I often feel a little out of control as I zipped around.

If you play on a PC, you have the option to use a mouse, but it's a little tricky. Although a little easier to aim for a specific place, it is much slower, and the areas where you need to quickly rise from one place to the next, avoiding the traps on the ground while avoiding projectiles of enemies angry, tougher without a controller. No matter which control method you choose, though, Dandara forgiving enough that I never get angry. checkpoint often means you are rarely more than 30 seconds from where you died, and Dandara has a lot of health to help withstand some wild attacks.

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The level design is another strong point. The world rotates as you turn the ceiling and walls in the floor, you put a little thought into figuring out a way up. But even as everything reverses and turns around you, it is still unclear where you should go next. There are only so many unexplored roads at certain times, so that a quick peek at the map should be enough to get you moving to your destination. And when you explore, there are plenty of interesting sights to be seen. The most memorable came late in the game in a nightmare world in which a vortex swirling dot the foreground while the mystical islands float on your back. It is a stunning area that made me stop for a moment to take it all in. Feeling the same rhythm originating from the enchanting music. Though the story comes up short, visual and music really brought you into this imaginative world just begging to be discovered.

heart explorers are rewarded with bonuses that help fight the boss fights tight. Dandara can use salt he collected from defeated enemies and treasure chests to enhance its capabilities. Although you do not need to upgrade frequently during the early going, as you get more and more salt towards the end of the game, and the boss is getting harder and harder, you really need the extra blast this upgrade health and energy supply. But, more importantly, it's just fun to figure out how to reach every room hidden and open any treasure chest. Even when the chest does not produce a very precious gift, just solve the puzzle difficult to obtain satisfactory own chest.

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THE VERDICT

Dandara is not for everyone. This is a unique game, with unique control scheme is focused on the knowledge that it does not really spend a lot of time with and a beautiful world. But while it can produce a challenge the company, it is also a very useful game. Every enemy you understand, every room you go through and each part of the game you beat feels like a great achievement.
I enjoyed it so much Dandara, and I find it hard to do anything but recommend it. While it does not take much time to get used to, Dandara Metroidvanias also one of the most exciting and fun because instead of just taking a blueprint of what should Metroidvania, it throws the blueprint out of the window and show what video games can be.

It may not change the course of the game. But Dandara is a good game not because a certain part of the game because of how unique and fresh game is with almost every concept put forward, and how it feels when you play it.
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