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Get in the groove with old school style Dangun this Feveron vertical scrolling gameplay is refreshing and simple. The outstanding example of high-speed 'danmaku' bullet hell genre back as the second installment in a Shot M2 Trigger lineup, just as he approached the 20th anniversary.
GAME INFO | ||
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Genre : Action, Shooter, Shoot-Em-Up, Vertical | ||
Developer : Cave, M2 (M2 Shot Triggers release) | ||
Publisher : M2 Company, Limited | ||
Players : Single player, multiplayer | ||
ESRB Rating : E | ||
Release Date : Apr 4, 2018 |
Gameplay |
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A new shine has been added to this work of CAVE with features like native mode game that puts a new twist on the gameplay, background music remixes, and a powered-up M2 Gadget to help you become a teacher.
Collecting energy dance and get your groove on at the first home console port of this fan favorite dance fever that spread through the arcade.
Dangun Feveron offers a comprehensive level of customization in the gameplay. Players are asked to choose how quickly they want the boat to move, choose one of the three rapid-fire weapon, and one of the three sustained-fire weapon. This allows players to customize the ship for the needs of the individual, be it a speeder quick-fly with a shot wide to quickly deal squadrons of enemies, or vessel with a lower speed to avoid bullets carefully, and firepower concentrated to destroy a single enemy more fast.
- TYPE-A: Concentrate shot
- TYPE-B: 3-way shot
- TYPE-C: the area shot wide
- LOCK-ON: chases the enemy.
- BOMB: Explode on contact.
- ROLL: Penetrate enemy.
- Main-shot (P): Increases the power of the main fire.
- How-shot (P): Increases the power of being shot.
- Bomb (B): Increase bomb stocks by 1 (max 4).
- Cyborg: Increase score and the value of the enemy.
- FP: Increase shot power to the maximum.
Dangun Feveron other features unique gameplay mechanism, SOS System. For each enemy destroyed at the right time, which is called a "cyborg" will appear. Cyborg could be saved by touching them with the player ship. If left alone, the cyborg will drift slowly towards the bottom of the screen, then move back toward the top, after which they will disappear completely. For every cyborg obtained, the value of the enemy will increase by one point, as long as there are no cyborgs escape from the top of the screen; if this happens, the value will be reset.
Assuming no cyborgs have fled, most worthy enemy cyborgs amount saved plus one. For example, destroying enemy cyborgs usual after saving 19 accordingly will award 20 points. a greater enemy have the same point value with a standard five enemies in a row plus 10; downing an enemy like after being arrested 49 cyborg bestow 50 + 51 + 52 + 53 + 54 = 260 points. Boss enemies decent standard value multiplied by the number of cyborg caught around the stage. If a player is awarded 99 cyborg entire stage, captured every one, and then defeat the boss, players will receive 99 * 100 = 9,900 points.
If all the lives lost and the play continued, the enemy and calculate the value of both the rescue.
Game REVIEW |
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Dangun Feveron is an arcade game in 1998 which spilled out of the factory which shuffles the Cave shmup legends like Dodon Pachi, ESP Ra.De. and immediately released the Guwange awesomeness. Feveron kick back and give a shoot 'em up fans all the usual big-ticket items. You fly through space, blasting away at the incoming criminals, to large, end-boss mech-like appear and spewing fireballs and laser spears at you. Shmup typical fare, right? Not too.
Fresh for this game, is the act of capturing floating man who was expelled from exploding ship you destroy. The larger the ship, the more people come out. Surrounding each person is assumed to be a protective shield. Helpless as an astronaut floats to the bottom of the screen, they become yellow. Points and you build a chain depending on the color of your people ripped off. Blasting ships release more people, more men gathered increasing strength, improving put bad beats over ... you got it ... in other words, it's good to get a space-dudes. Clearly mark Caves multiplier idea, but the fact that they are the ones who actually is a nice change to routine coins or gems bonus items.
As with all games of the cave, it's a pretty good graphics. The company always takes the time to make a clean visual that has the feel of a cartoon-mech. One game Cave future, Progear (1999), actually take the machine, cartoon vibe to the big, entertaining level ... and as Progear, Feveron gives you a lot to shoot. Pour over your enemy with a determination that will destroy Gen.Patton. A good sign of a solid design, is the fact that no matter how many bullets fly, and how many ships zooming, you can always achieve a safe place. Caves mastered this type of design a game where there is always a sweet spot to slide in and out of to make everything feel soooo good!
Accompanying all this blitzness is funky, space-disco songs and themes that give the game funnsy, relaxed vibe. Music never make you feel stressed and I think it really helps when you can groove to the shmup-ness! Beats and visual style, has the feel of a disco-ey. power shots you take dancing disco-odd shape, which eliminate all the enemies on the road, while giving you speeds up to collect the goods. This is a solid shmup shmup from a solid company, Caves, and you would be better to play this game.
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