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Showing posts with label Review. Show all posts

PlayStation 4 (PS4) Dark Rose Valkyrie Game Review Complete

Greetings Gamer Mania, wherever you are in the world, get the following complete review of Dark Rose Valkyrie PlayStation 4 (PS4).
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GAME INFO
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Genre : Role Playing Game (RPG)
Developer : Compile Heart
Publisher : Idea Factory International
Players : Single-player
ESRB Rating : T
Release Date : Jun 9, 2017

Game OVERVIEW

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A virus threatens humanity Valkyrie Force, moved! In this RPG, against using customizable weapons, assault teams, strong Overdrive mode, and much more! But outside of battle, you must interrogate teammates to find out who had changed to save the world.

Main feature
  • Characters can be transformed into a more powerful mid-battle their split personality, but strategic - too much transformation will cause fatigue.
  • Customize your weapons and attack combinations for each character, and do more damage to the unrest Combos, simultaneous attacks, and more.
  • Depending on your selection, team members will betray you. Search traitor in visual novel-style interrogation sequence, and change the ending of the game.
Gameplay
The game plays as a Japanese role-playing games, but also includes a novel visual segments in which the player must interview the characters for identifying potential traitors in the party cast of characters. Similar to the gameplay mechanics found in the Ace Attorney and Danganronpa game, players must review the statement of character and try to identify the contradictions in their accounts of events.

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WORLD
1929 - This was the year of the plague. In the mass, normal people turn into inhuman creatures called the Chimera.
Cause: The mysterious virus brought to Earth by a meteorite, known as Black Garnet, which crashed there long.

Chimera virus in its early stages will remove 3% of the world's population. In a national emergency, Japan is a nation closed in an attempt to prevent a pandemic. A secret military agency known as ACID founded to fight the rest of the Chimera in this country.

Time elapsed. ACID formed a special unit known as the Special Forces Chimera Valkyrie to eradicate that threatens humanity today.

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STORY
A mysterious virus recovered from meteorites called Black Garnet
In exchange for giving those infected intelligence and power far beyond the human,
it undermined their mind on the body, and recreates them into creatures that are not human ... Chimera.
Dubbed the Chimera virus, this virus caused a pandemic throughout the world, and the world lost 3% of the total population.

In order to combat this threat, the military secret agencies ACID (Anti-Chimera Interception Division)
Special Forces create Valkyrie.

Asahi Shiramine selected and appointed as the new captain of this unit is created.

On his way to the base, Asahi, unarmed, walked into a Chimera. troops rushed to the scene and helped repel
enemy threat. As a result, a battle that suddenly this is evident both usability troops, as well as the ability of Asahi.

Asahi and other forces members grew excited over their victory.
However, they have no way of knowing what a hard fate awaits them.

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SHIN YAMATO EMPIRE
Shin Yamato Empire has a history of isolation that can be traced back to the Chimera virus pandemic.
With the lack of cultural imports from abroad, Shin Yamato Empire has developed its own unique culture.
Yamato Shin capital city is divided into three districts, which radiate out from the central bureaucracy District which holds key government facilities:
Citizens 1st District, 2nd District residents, and District Old. Even while remaining isolated, in order to better counter Chimera, still have
international ties, and the bureaucracy and the First District are both working to bring some culture from abroad.

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The Capital
  • Capital city - Shin capital of Yamato Empire. A city where government facilities are concentrated. Located in the outskirts Chimera National Defense HQ in Inchinomiya Base, which is home to secret military ACID institutions.
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Fujimino Air Force Base
  • Fujimino Air Force Base - The base was used by the Air Force. More than half of the sites occupied by the airport for the landing of fighter jets and the like.
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Hinuma Power Plant
  • Hinuma Power Plant - A power plant that supplies electricity section of the capital. Because electricity is a lifeline, when Chimera appeared, secret military ACID institutions prioritized to receive the deployment request.
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Ise plant
  • Ise plant - A company-owned factories in the country's leading giants, who deal in ships and equipment space exploration.
Covert Military Agency ACID
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Covert Military Agency ACID
After a pandemic caused by a virus Chimera, the government formed ACID, a special agency created to fight the Chimera.
Asahi strength Shiramine owned, Special Force Valkyrie, is just one of the many forces that operate within ACID.
In addition to dealing with an outbreak of Chimera, it also set up a virus countermeasures for civilians, developing anti-Chimera weaponry, and conduct ecological research Chimera.

There are various facilities in ACID, and each member Valkyrie Forces have their private rooms in the hostel.
There are facilities such as the Command Room and Room Development used to combat the Chimera, as well as facilities such as treatment rooms and a game room for physical and mental health care for troops.

Men have much higher rates of infected with the Chimera virus, which increases with age. The population in the whole world of men has decreased, and for this reason, most of the memebers force against the Chimera was a young woman. That said, there are still male squad members, including Asahi Shiramine, and they sometimes operate in the front lines.

Game  REVIEW

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Dark Rose Valkyrie hit us with an intense story in which people associated with the virus that turns humans and animals into creatures called Chimera. As the main character Asahi joined a group of military combat this threat, he must do his best as a subordinate commander, which mostly consists of cute girls. On top of that, they drew a giant weapon called TCS / Valkyrie, which come with their own set of side effects.

While the premise of the game sounds interesting, the majority of the story forces players to go in vain because they face a pair of special Chimera. Whenever you find these criminals, they send a bunch of your boss while they are away. At first, this segment tolerated during early chapters Dark Rose Valkyrie, because they help get people acquainted with the main opponent; However, things began to be old when it became a recurring element in most of the main quest. In fact, this segment makes me feel like I was going through a bad filler arc in the anime series long.

Because of the bad guys stalling major players, Dark Rose Valkyrie feel like the title with a ton of padding. While there is a twist that explains the motives of criminals, it is not enough to reward the player for the eternal confrontation boring, because it occurs past the midpoint of the game.

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It does not help that the player must complete a set of missions before and after the main story quest. Seeing that their usual filler in which you kill a specific set of enemies and collect the materials, their presence adds to the list of games of things lining out adventure. While these tasks in many RPGs, they work better when the player is given a destination - especially if it involves learning more about the world and the characters. In the case of Dark Rose Valkyrie, they feel more like a chore than something that is integrated into the narrative. Since this is a 60 hour-or-more games set in, free NPC dull area that only contains dungeons, monsters, and items that are hidden, the trip could be old too fast.

When you engage in battle, Dark Rose Valkyrie uses a system similar to those in the Grandia series. The main difference is that the hero and enemy action is divided into four levels, which determine how quickly they can act. Since moving everyone can activate while others act, it allows you to watch your party members hit the target together when they put off his alternate. At first, this fight adds some interesting strategic elements to the mix, but they began to fall apart at the end of the story.

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The battle moves to a confrontation in which you rely on the use of special skills to take out enemies in a formation where they are standing behind the other monsters. This leads to a case where you can not postpone action until you kill the enemy in front of them. In easy mode, this is not a problem because a lot of enemies down quickly; However, this is a different story on the hard and above.

Since it takes about 40 hours of play for your character to learn the offensive and move with broad support effect, you are stuck with most of the skill that targets one enemy. In difficulty where bad guys can kill you in a heartbeat, have zero moving to remove some of the enemies was not consistent with the development of players. Even when you gain access to these movements, their range is not wide enough to affect your party members and opponents are being spread. When you combine that with a filler-like story bits, it is easy to lose motivation when you are struggling to protect humanity.

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In addition, players can perform attacks in which members of their reserves could damage all enemies, but only if you break through the enemy's defenses. This happens through their normal damage, which can result in your character to release the full potential of their basic attack combo. Because you can customize the way your party using their normal attack, this helps to change up the action. Of course, it makes your team look cool when they combine ranged and melee them with TCS their actions.

Unfortunately, this tactic is only effective during the early chapters of the Dark Rose Valkyrie, because I ended up in a lot of situations during the later part where I kill the enemy without violating their guards. It serves as an example where the game fails to keep the system consistent with the spike in difficulty, such as the unique features fade into the background.

In the case of a trump card, Dark Rose Valkyrie attempt to balance the fight is through the party TP gauge. It gives you access to the "Ignition," command that makes you immune to disease status, and "Overdrive," a transformation that increase your combat skills and speed. If you have points available when an enemy attacks you, you can cancel the backup member of any attack. Before you attach to this feature, you will rarely get to start a battle with a full bar since a third of it was taken from your last fight. This becomes a nuisance when you have to fight a few bosses in a row - especially when they get their act before your party.

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Usually, the solution to problems like this is to grind until you can take the fight. Just like other features, Dark Rose Valkyrie somehow screwed up on this element. Instead of using a system where you spend one point to increase character's stats, the amount of which varies by character. Due to rising costs at certain points, you can only improve two things every time - unless you get extra stuff from defeating mission. You also have the ability to upgrade your TCS; However, this can be very time consuming when you have to do it for eight people. To top it off, the idea that the max level may match your team makes it feel like an annoying task because after not lead to satisfactory results.

Based on the way the system is executed, Compile Heart may have ended up in a situation where he failed to make complex ideas work just as well. Whether it is the result of a lower budget than usual or a tight deadline, there is a dark feeling Rose Valkyrie is an ambitious project with a rocky development cycle.

If not for the subordinate Asahi be entertained when I am cold in the main base, my time with the Dark Rose Valkyrie would already be a temptation soulless. This is thanks to the game has a segment where you get to bond with your colleagues.

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The female players consisting of wealthy people who learn about the middle class, serious soldier who secretly loves cute mascot, a tomboy who see you as a brother, a member who loves Japanese traditional things, and shy. They may fall into the archetypal characters that we've seen before, but writing this Miyajima managed to give the gang a charm of their own when you learn about the backstories and their motives.

Because you can interact with them prior to the mission and / or the main quest, they were able to keep things interesting before dealing with rough spots Valkyrie Rose's dark. Combined with Fujishima ability to create a character with funny eyes that complements their smiles, visual new segment-like game gives off a wonderful atmosphere.

In addition to know the characters well, the game throws players into a situation where they have to find the traitor, then expose the liar through a series of interviews. Because the perpetrators are random in every play, there is a sense of insecurity as the strongest party members you might turn later in the story. Of course, this segment has its fair share of problems.

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The main thing is that the total number of questions you can ask each girl based on their confidence level, instead of it being infinite. Even if you try to reset the game to see all the possible answers, topics for the interview is random so you have to hope that you get the same questions as you back up your data store. Fortunately, you have two features that can help you determine the accuracy of the information provided. One lets you test answers the girls in place and others help you gather intel on them before the interrogation began. They may have their own limitations, but can slightly reduce the frustration of testing every reply.

Given that this is one of the important elements that affect the ending of the Dark Rose Valkyrie is, it's a shame that the interview has a lot of unnecessary restrictions. It does not help that you have to wait until the end to see how you did in the previous one, instead of seeing the results immediately.

All in all, overcome the Dark Rose Valkyrie content is similar to that occurring in the family a long journey, shouting "Are we there yet?" to your parents. The only difference is that the destination will leave you disappointed.

Although Compile Heart has some interesting ideas in this game, its implementation failed to bring out the true potential. And despite having two Tales series on the board members, their involvement can not stop the Dark Rose Valkyrie of wasting people's time is valuable. At least Fujishima's character design continues to look pretty.

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THE VERDICT

Dark Rose Valkyrie offers opportunities for excitement, but ultimately failed to deliver. weak concept and gameplay system suite is made worse drowned otherwise semi-interesting premise. It is frustrating and slow to work hard all the way to the end.

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PlayStation 4 (PS4) The Dark Pictures Anthology: Man of Medan Game Review Complete

Greetings Gamer Mania, wherever you are in the world, get the following complete review of The Dark Pictures Anthology: Man of Medan Playstation 4 (PS4).
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Entering the world of The Dark Images - A series of cinematic horror games independently. Man of Medan is the first game in The Dark Figure anthology, bringing supernatural horror to the South Pacific.

GAME INFO
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Genre : Interactive drama, survival horror
Developer : Supermassive Games
Publisher : BANDAI NAMCO Entertainment America Inc.
Players : Single-player, multiplayer
ESRB Rating : M
Release Date : 30 August 2019

Game OVERVIEW

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Entering the world of The Dark Images - A series of cinematic horror games independently. Players will be challenged to explore and discover each story with the knowledge that all their choices have consequences and all the playable characters to life, each and all be dead ...

Man of Medan is the first game in The Dark Figure anthology, bringing supernatural horror to the South Pacific. Five friends sailing trip diving holiday with World War II crash reportedly discovered. As the day unfolds and storm rolls, their trip soon turns into something much more sinister. Who will live? Who will die? It to you. You can save them all?

Game features
  • A frightening experience NEW - Supermassive Games provide, new terrible narrative journey where you will have to confront your deepest fears.
  • YOU CAN SAVE THEM ALL ? - All playable characters to life and could all be dead. The choices you make will determine their fate. Death could be just around the corner ...
  • WHAT WILL YOU DO TO SURVIVE ? - Every choice you make has a consequence that could mean life or death for your character. You will keep your head while struggling to survive? What decision would you make?
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GAMEPLAY
The Dark Picture Anthology: Man of Medan is a survival horror video game played from a third person perspective in which a single player or multiplayers take control of five different characters trapped on board of the ship ghost. Players are required to make a decision based on the "heads" of their character or their "heart", or may choose for them to do anything, while choosing between different options when interacting with other characters. Election-style option as a compass, the second representative of the 'moral compass' character and reflects the nautical theme of the game.

Narration change and adjust with the choice that the player makes, making it possible for players to keep all the characters played live, or to have some (or all) of them died. Options also affects the personality of the character (which affects the subsequent cutscenes and dialogue options), as well as their relationship to one another. The game can be played several times, because there are multiple endings and multiple scenarios based on the decisions that the player makes. the action sequences mainly features quick time events, most of which, if missed, can lead to dire consequences for the characters. As players explore the ghost ship, they can find different "Dark Figure" which gave them an inkling of what might happen in the future. The player can also unravel the mystery surrounding the tragedy that occurred on the ship in the past, which could help save the lives of their characters in the present.

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Inspired by the popularity of their game in 2015 To Stream Dawn, and the number of people who play games with their friends by sharing control, Supermassive Games introduced two multiplayer modes differ in The Dark Picture Anthology: Man of Medan, entitled "Together Story" and "Movie Night ". "Together Story" allows two players to play cooperatively online. "Movie Night" allows up to five multiplayers to choose their own characters and ask them to pass the controller at every turn.

Game  REVIEW

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Maybe just because our fathers let us watch Jaws when we were six, but we're always skeptical of the sea. It's wet, and there are strange things in there. Man of Medan - from Till Dawn dev Supermassive Games, and the first in the anthology horror games fall under the banner of Dark Images - seeing four friends stupid seaward looking for the pleasure of nautical persuasion, and found nothing but misery instead. Seriously, do not go in the water, people. No good can come of it.

Although we shouted at the television repeatedly to stay out of the ocean damned, four heroes we relaxed sitting in a boat without a care in the world, drinking beer, and making awkward throws in women salty French sailors they hired to be their guide. Finally, they collided with some pirates - that's the kind of Captain Phillips and not shiver-me-timber species - and everything went to pot. You would think being a marine-robbed by pirates normally would be the low point of your day, but when things take a turn a bit supernatural, we'll bet these kids all hope they will listen to us and stay firmly on dry land.

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During the six hours or so you will control a different character in Man of Medan, making choices that will affect the entire group, and the story will be set in accordance with your decision or lack thereof. In 2019, this is not revolutionary, but in which the Man of Medan - along with Till Dawn - stands apart from most people is that nobody in this game safe. You can get everyone killed if you choose poorly, and which does not lend the danger of air that keeps you on your toes.

Unfortunately, if you do not care about the characters then whether they live or die is not really of much consequence, and this is one of the major problems for Man of Medan. our heroes come in two flavors: the personality-less, or deeply annoying. And all the characters are cursed with the right dialogue, distractingly terrible.

Until Dawn was equally cringe-inducing one liners and cast thoroughly disliked, but got away with it because they feel at home in homage to the cheesy teen slasher films of the '80s and' 90s that inspired it. Man of Medan - while undoubtedly campy - played straight from Till Dawn, and no game that seems to be on top of a joke, a thin narrative, the characters of paper, and write surprising both more visible and more problematic. The only exception here is the character called The Curator: well-dressed gent who appear between scenes to tell you how good or bad you do, and is a perfect blend of creepy and charming.

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Another issue for the Man of the field is that it is a scary horror game unscary. It takes ages for the story to get out of first gear, but once things really start to happen it amounted to little more than a telegram a few jumps scared. There are literally half a dozen different variations on your open doors or drawers, or lockers, and something that is emerging. For a long time this is a narrative-based game without much narrative, and it was all very boring, to the point where we really find ourselves deliberately trying to make a bad decision just to see if something would happen.

There are also technical issues to consider. Man of Medan look fantastic at times, but constantly besieged by framerate drops, freezing, and strange animation. We are not being melodramatic here, folks. This constant. You will watch the characters speak and for a split second visual freezes, but the audio continues without any problems, which means that the lip-sync out for the rest of the conversation. One time froze for a QTE that resulted in one of the players met a terrible end, which is a bit funny, but definitely not true. facial animation is often sketchy, with one character in particular is often locked in a pout combo / permanent grimace that looks really weird. We even blue-screened on two occasions, and was forced to reload.

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This is all starting to sound a bit negative, and it is because we do not really like the game. But that does not mean it does not do anything right, or something interesting. The inclusion of two different multiplayer modes that can certainly help you get a little more mileage out of Man of Medan if you are the type of person who likes to spend time with other people for some reason. You can play online with your friends - and only friends, no randoms - if you want, see you any controls take on a different character at the same time, either to make a decision, but the story fundamentally takes place as in the single player experience for most of the.

Movie Night mode is couch co-op version of the game where up to five people assigned characters to control, and the pad will be distributed among them in a timely manner. Although you can do this quite easily without having a dedicated mode by simply handing your spouse pad, the game at least tell you when to pass the controller and who should.

While we would not recommend Man from Medan to the story, fear, characters, or write, if you like the idea of ​​your friends round, opening a bottle of red wine and a pipe of Pringles, and had a big argument when your spouse accidentally got her character was killed because he saw Twitter in the phone, the multiplayer mode here could offset the weak aspects of the package.

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Also noteworthy is the extra array Supermassive Games have been included here. As you play through the game you can find a secret which in turn opens the video, ranging from a short documentary on the history of horror anthologies, interviews with cast and crew. It's not earth shattering, but they are extra fun, and you can tell that a lot of care went into this, regardless of how disappointed we were with the game itself.

PROS
  • creative tension and fear throughout
  • Cast of characters are varied and fun
  • Looked positively beautiful in time
  • The decision has serious consequences
COUNTER
  • A bit on the short side
  • Visual and inconsistent performance
  • The setting is not the most inspired
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THE VERDICT

The Dark Pictures Anthology: Man of Medan is a strong start to what I hope will be an impressive choice from a virtual horror event. The arrangement here doesn't help me much if I'm truly honest, but the easy-to-remember character, sharp speed, and well-placed fear make it very fun with some friends by your side.

Unfortunately, technical issues are more difficult to ignore when performance problems and visual defects appear even on Xbox One X. This can improve with patches, but it proves to be undeniable interference during my main review. Because of that, I'm ready to jump in to determine the fate of this character once again.

Despite having a much larger game size, those of us who received the Man of Medan assessment room felt smaller than Until Dawn. The plot of the story itself is easier to guess and doesn't surprise us too much. And for some reason, we need character development in this game to feel rather shallow so that it is unable to foster sympathy for them. This is what makes us unsuccessful in saving characters and saving sincerity among those who fail to survive.

Technologically, Medan Man may be proud because it is supported by Unreal 4 Engine which has proven its prowess. However, for us to Dawn it still feels more memorable because of the development of the game which is able to increase adrenaline and tension appropriately. However, thank you that is quite cheap, Medan Men are still very decent to play you, if necessary you intend to play it with friends in one room. Hopefully the series will be displayed later, The Dark Pictures Anthology: Little Hope, can perform much better than this.

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PlayStation 4 (PS4) Dark Arcana: The Carnival Game Review Complete

Greetings Gamer Mania, wherever you are in the world, get the following complete review of Dark Arcana: The Carnival Playstation 4 (PS4).
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Find the missing woman lost in a mysterious Carnival of Horrors. Investigate two worlds: that you know and an alternate plane existing behind the Hall of Mirrors. Discover the secrets of an ancient creature known as evil.

GAME INFO
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Genre : Adventure, Puzzle, Hidden Object
Developer : Artifex Mundi
Publisher : Artifex Mundi
Players : No Online Multiplayer
ESRB Rating : T
Release Date : Jun 27, 2017

Game  REVIEW

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Find the missing woman lost in a mysterious Carnival of Horrors. Investigate two worlds: that you know and an alternate plane existing behind the Hall of Mirrors. Discover the secrets of an ancient creature known as evil. Star-crossed lovers story reveal and stop the Evil from breaking the magical chain and attacking our world.

This time of the month for the new hidden object game that will be released by Artifex Mundi. As with all the rest of their output Dark Arcana: The Carnival is a story driven puzzle game light, this time the story is that a woman is missing, carnival scary and mysterious parallel dimension.

For those who are new to this genre you control a large circular cursor and use it to interact with objects on the screen. The game plays out as a series of 2D screens each representing a new location in the Carnival of the title. Scattered across the screen are various points of interest that will generally cause a new puzzle game to let the story progress.

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Puzzles in Dark Arcana: The Carnival comes in a variety of styles of hidden object through pattern matching or restyle item. Puzzle rotating concentric circles to create an image or connecting wires to complete the circuit. While all the puzzles are relatively simple, and a bit samey in the implementation, the background doing a pretty good job of putting them in a different location to add variety. Selection of the puzzle here is not the best for a game Artifex Mundi, which I felt was a key weakness here.

Having played a fair few games of this style I have now come to appreciate the hidden object scenes and how this varies between games. Dark Arcana: The Carnival seems to be one of the older games with Artifex Mundi because there is less variation in the hidden object scenes, I choose words from the list here than say, also identified silhouette. It's just a small thing, but it does not reduce the range of activities offered.

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As with other games Dark Arcana also has a generous hint system, effectively allowing you to skip any puzzles throughout the game, and the puzzle selection alternatives if you do not want to find the hidden objects. The following is an alternative puzzle card matching game that proved to be fun to play. There is no evidence of wall here, a feature that I love about the series enigmatic, but you get the monkey helpers who can be called to reach items could not be accessed. This is a nice feature, and I love my monkey, but it does feel a bit excessive.

Basic gameplay never varies too much between this kind of game and this is something that you will either appreciate or not. For me this is a game to relax with because they do not have a failed state and I was under no time constraints or pressure at all when playing them. I switched to this for their story and Dark Arcana: The Carnival is not good, I am quite interested to see where it would even have the original feel intimidating for it.

Again the presentation a bit ropey when it comes to animated cutscenes, with everything that looks a little low res and low-fi, although this possibility is limited machine. I found the graphics to see somehow simpler than newer games and obviously this is the beginning of Artifex Mundi release.

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So overall Dark Arcana: Carnival is another hidden object game is solid. There is a shortage of the puzzles here, which may mark this as the previous release of Artifex Mundi, but the story is interesting and keeps me engaged throughout. I do not think this will do anything to attract new players, but if you're a fan then you will probably enjoy this.

PROS
+ Decent story with great horror theme
+ Helper monkey!
+ Hidden object game another solid

CONS
- The lack of variety in the hidden object game
- Simple cutscenes and voice acting
- Lack of variety in puzzles wider

THE VERDICT

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Dark Arcana: Carnival is another hidden object game is solid. While there is no shortage of variety of puzzles here the story interesting and kept me engaged throughout. I do not think this will do anything to attract new players, but if you're a fan then you will probably enjoy this. You may have noticed that we've been saying "as the title of Artifex Mundi else" or something similar throughout this review for Dark Arcana: The Carnival, and that's because if you have played even one, you will probably find a lot of similarities offered here with the only really change in a setting that sets it apart. But if you do things well, why change it right? Although there is a problem with character models and voice acting, story short pleasant and nice visual style and an easy finish means that most will enjoy their brief time with the game. Those who have played the previous title of Artifex Mundi will know if they want it or not depends on their feeling with the previous title, and for those who have not we recommend choosing this one, especially if or when it goes on sale.

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PlayStation 4 (PS4) Dariusburst Chronicle Saviours Game Review Complete

Greetings Gamer Mania, wherever you are in the world, get the following complete review of Dariusburst Chronicle Saviours Playstation 4 (PS4).
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GAME INFO
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Genre : Action, Shooter, Shoot-'Em-Up
Developer : Pyramid, Chara-ani
Publisher : Degica
Players : No Online Multiplayer
ESRB Rating : E
Release Date : Apr 4, 2018

Game OVERVIEW

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Story
Dariusburst lasted a century after Darius Darius II in which the planet continues to be attacked by the Army Belser. Battle continues to indicate a possible end to the long war on Darius, especially with the development of Burst System, a powerful new weapon is equipped with the latest Silver Eagle fighters. Using this new weapon system Pratica Riga pilot, pilot of the Silver Hawk Burst series; and Ti2, the computer AI assuming the body of a young girl. Together, pilot against Belser Army fleet, factories, and even a castle previously occupied.

Gameplay
Gameplay and groove to maintain consistency before Darius game: player against Army Belsar through several stages and can choose to fight in different zones along a different path, eventually reaching a different final boss and ending. Players can upgrade weapons Silver Hawk space combat them with power-ups that affect the ship's main weapon, secondary missiles and shields as well as additional power-ups that add to a player's score, extends or destroy every enemy on the screen. The main differences include the selection board, Burst System and the effects of enemy weapons.

The player has three types of major weapons to upgrade starts with Missiles, Laser and ends at Wave Shot. As the ship received a further upgrade, the placement of weapons will move up from the missile to the Laser and Wave. However, many enemies throughout the game using the same shot and the player can destroy enemy fire depending on what they are. When using Missile Shot, the Silver Hawk could destroy enemy missiles shot and the same effect was standing with Laser shot. Wave shot but consistent throughout the series Darius in his ability to fire through the foreground object is solid.

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Burst system allows players to unleash a powerful beam attack that can be positioned to fire in several directions. By pressing and holding the fire button the right, players can direct light in a direction Burst shooting forward. Players also can fire their primary shots while Burst Beam will, but it will keep the beam in a fixed position. The Burst This system is unique recharged whenever Silver Hawk destroy something; whether it is an enemy ship, shot the same enemy or object damaged, Burst dried meter will be refilled after the destruction of the object. However, the Army has managed to reverse engineer Belser Burst System, which allows them access to these weapons for their war ships bigger. Thus, similar to the Beam Duels of the G-Darius and Black Metal, players can duel boss armed with Burst System.

Players can choose one of eight different Hawks silver in Arcade Mode on the Chronicle Savior; The original DariusBurst, three vessels were used: The Legend Silver Hawk, Next and Home. The Legend Silver Hawk model is the standard that is capable of using Burst System while Next physically redesigned and equipped with homing missiles rather than bomb air-to-ground. The Origin on the other hand is based on the model of the original Silver Hawk, and thus have no Burst System; it uses the same loadout with Silver Hawk from the original Darius. In Dariusburst SP, Silver Hawk Assault using homing bombs rather than bombs air-to-ground and spread the gravity bomb instead of a beam to its Burst. Chronicle Saviors introduce new Burst Beam boats, Formula Silver Hawk Burst, Burst Beam which uses such as Legend and Next but could only hit the enemy with normal fire at close range; Both Silver Hawk (based on Darius II), Gaiden Silver Hawk (which is based on and uses his Darius Gaiden Black Hole Bomb in place of Burst Beam), and Genesis Silver Hawk (which is based on the G-Darius and had some sort of mechanical balok- duel that game) is also available in Arcade mode.

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Game  REVIEW

Darius Burst: Chronicle Rescue is the latest installment in the franchise 30 years of Taito's Darius. It first appeared as a Japanese PSP-exclusive game in 2009, eventually migrated to the arcade, where he displays an elaborate cabinet it two big screen. While the series is not known in the West as in Japan, it is still widely regarded as one of the most influential series of shooting games of all time; Darius Burst legacy that captures well.

At first glance, Darius Burst scrolling shooter seems like a fairly typical: scroll along the horizontal, guns and missiles to take out waves of enemies, collect power-ups, and a boss fight at the end. What is different here, however, is the "Burst" mechanical: press explode and you shoot a very powerful laser that causes tremendous damage to everything in its path. This makes it more interesting when you consider that Burst module can also be detached from the vessel and aims to reach areas difficult to target. It is also possible to add a bit of strategy - you can set it in a place where it will automatically fill in with block and destroy incoming enemy waves.

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environmental constraints and challenging meeting called reflex dodge enemy fashioned in the middle stages, but meeting the boss is in a completely different level: the bio-mechanics of this giant monstrosity volleyball lasers, homing missiles, and a wave of powerful energy bursts. Making things harder is that many of the bosses come in various permutations, with each new version introduces a powerful weapon and defensive maneuvers.

This meeting highlighted the challenge that game, with lots of tense battle that ended with your ship on the verge of collapse. confident players can learn how to counter-Burst: destructive attacks but it is difficult that requires you to Burst in some laser frame enemy. Failed Counter-spurt usually ends with your death, but learning how to do it generates great satisfaction, if the pulse is also raised.

While others Chronicle offers a semi-linear arcade mode where you pick branching paths to reach the end, the real meat lies in the strong mode Rescue Chronicle and Chronicle. Chronicle Mode is a direct port of the arcade game, and features more than 3,000 individual missions for you to open and clear. Many of these missions include conditions that make extraordinary things challenging, such as removing the power-ups or restrict you continue. Indeed, not all of these truly unique - and boss stages reused - but the rules present in these challenges overshadow the presence of recycled elements.

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The sheer variety on display here - and the authentic feel of old ships - is a real treat, especially for fans of the series.
Elsewhere, Darius Burst resurface old material to great effect: the selection of the ship in the game not only includes the design created for Darius Burst, but also ships from Darius previous game, complete with different weapons and shot patterns. Some of this makes the game more difficult (Darius I and II ship lacked Burst function), while others change the way you approach the meeting (The Gaiden ship replace the screen-clearing Burst Black Hole Bomb). There was even a vessel of clear Taito shooter Scramble Formation, which Murakumo, featuring four separate weapons unit and play as any in the game. The sheer variety on display here - and the authentic feel of old ships - is a real treat, especially for fans of the series.

The PC version of Darius Burst allows you to recreate the arcade experience with the game stretched across two monitors, creating an ultra-wide image. If not, you should receive a letter-box format of the game, which squeezes the ultra-wide image to fit your display, leaving black bars at the bottom and top of the screen. One exception to this rule is the Savior Chronicle mode, which is adjusted for a standard screen of 16: 9. Although the four-player local stables are available, the lack of online multiplayer is a disappointment, especially considering that there are some missions that can only be cleared by four players.

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Even with these issues, however, Darius Burst is one of the best traditional shooter to come out in years. Excellent visual design, avant-garde music and memorable, thrilling boss encounter, and it was packed challenge to make you come back and play again. If you enjoy the game at all and are craving a finely-crafted, intense shooting experience that will keep you hooked for a long time, then Darius Burst: Chronicle Rescue is feasible.

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