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Darkest Dungeon is challenging roguelike RPG adventure about psychological pressure.
GAME INFO | ||
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Genre : Role Playing Game (RPG) | ||
Developer : Red Hook Studios | ||
Publisher : Red Hook Studios, Merge Games | ||
Players : Single-player | ||
ESRB Rating : T | ||
Release Date : September 27, 2016 |
Game OVERVIEW |
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Darkest Dungeon is a gothic RPG dungeon crawling challenging about pressure. You'll lead a band of heroes on a dangerous side-scrolling descent, dealing with the incredible number of threats to the health of their bodies, and worse, a relentless attack on their mental strength! Five hundred feet below the earth you will not only fight the enemy unimaginable, but hunger, disease, and stress that always break the dark. Darkest Dungeon focuses on humanitarian and psychological vulnerability of the hero and ask: What is the emotional toll that life adventure take?
Recruit, train, and lead the team through the jungle hero defects play, Warrens forget, crypts destroyed, and so on. You will battle enemies not only unimaginable, but stress, hunger, disease, and always break the dark. Uncover the mystery of the strange, and the pit heroes against various monsters scary with turn-based combat system of strategic innovation.
Darkest Dungeon is not a game where every hero wins the day with shiny armor and a smile. This is a game about the hard trade-offs, almost certain death, and heroic action.
Game features
- The Suffering System - fighting not only monsters, but stress! Compete with paranoia, masochism, fear, irrationality, and a number of practices a meaningful gameplay!
- Gothic art style hand drawn striking crowquill
- Innovative turn-based combat pit you against some evil monsters
- System narration to celebrate your successes ... and failures
- 16 (and counting!) Class playable heroes, including the Plague Doctor, Hellion, and even Leper!
- Camp for wound healing or inspiring speech.
- Resting tired, shaken character of your city at Tavern or convent to keep their stress in check.
- Classic CRPG and roguelike features, including permadeath character, basement procedural, and incredible replay
Darkest Dungeon is a role-playing game where players manage a list of names of heroes and adventurers to explore dungeons and fight the creatures inside. Before entering prison, players can use the facilities in a town near the house to lay off or hire more heroes, send heroes to perform a variety of activities that will cure them, get combat or camping new skills, reduce their stress, or erase the suffering of each that they were issued when was in prison, and buys and sells equipment and supplies to outfit their hero, use of money and property acquired during the dungeon runs.
Many of these facilities can also be upgraded to add benefits or choices for the player. Players can recruit up to twenty-five heroes on their roster at any time; each hero belongs to one of the fifteen classes of characters and have stats and skills that can be upgraded from time to time on their own. If a hero dies while exploring the prison, that hero is lost forever.
Once the player has completed the preparations, they chose four of their heroes to go exploring in prison. Access to most of the basement requires completing several previous basement and collect certain types of loot, with a basement and then as it becomes more difficult than the previous one. Dungeons procedural generated by means of a roguelike and presented as a series of interconnected rooms and hallways between each.
The parties move between rooms in a real-time, side-scrolling view, with the potential to find interesting objects to search or random combat during this meeting. When the parties reach a room, they may be forced into battle, but once it was clear the room remains a safe zone that allows players to apply healing and other drugs to the party. When fighting occurs, played out by way of turn-based, with each character having their own orders based initiative that changes every turn. Heroes can use attack, magic, special skills, or items for their turn to beat the other party.
The order of moving the party through the passages and rooms are very important because it affects that can interact with a variety of items, and action provided that the characters do while in combat; for example, a warrior behind the party can not be easily attacked, while the range-attack characters like archers and wizards can. The position of the hero can be changed around, but it may take some time or turn combat. While each prison has a target goal, the player can choose to leave the basement all the time, retaining all the treasures collected but forgoing a greater reward for cleaning the cellar.
A core element of the Darkest Dungeon is Suffering system, a concept of the hero or the stress level determination. Although the hero will have less stress when they are hired, it will exacerbate a number of factors encountered while in prison, as an adventure without food or light source, see the death or wounding of a member of the same party in battle, or from blight thrown at them by enemies , If the high stress heroes remain unchecked, they can develop the suffering that would interfere with the behavior of the characters, such as being afraid and unable to fight back directly. Less often, emphasizing the character can develop virtues that increase their attributes, such as being fresher in battle.
Some suffering, left unchecked, can become a permanent habit that remained on the characters. other afflictions can be removed back in the village and by conducting special activities, such as drinking in a bar or converted in a church, which occupies the time code, prevent them from being part of a party of prison. Let the hero to achieve very high levels of stress can cause them to have a heart attack, brought them to the brink of death if not immediately inclined. Stress can be reduced while in prison through camping is offered at a particular location, or other restorative items, as well as back in the nearest town. While camping, the character will have a set of skills that are available that can be used to help relieve stress and help with other party members.
There are two other game modes apart from Darkest mode, which is "Normal" mode for Darkest Dungeon. The first is the Radiant mode, which is designed to reduce the length of time to finish the campaign without compromising the core difficulties with the game. In Radiant mode, constraints are less stringent level, players get to recruit powerful heroes and heroes accelerated XP gain. The second mode is the mode Stygian, which is the mode much more difficult and challenging. Stygian mode not only has enemies with improved health and increased depletion and damage to light but failure conditions. Should the player fail to complete the game within 86 weeks of in-game or having 13 or more heroes killed, 'Thing' to be awoken lead to a game over and save the file to be deleted. Also note that Radiant and Darkest mode gives players the option to switch from gameplay features that increase the difficulty of the game, while players can not switch this in Stygian mode.
Game REVIEW |
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You might get stressed playing your favorite video game, but imagine how poor character. Despite the fact that you often play a protagonist named, which is not supposed to be a virtual version of themselves, the game is very rarely show the emotional toll of the experience, beyond the odd cut scenes. But Darkest Dungeon made it very clear what the hell you put the characters through, and how to become a video game hero is the most difficult job in the world. Despite the unusual visual does not make it clear, Darkest Dungeon is a roguelike.
That the extreme variation dungeon crawler where death is permeant and challenges are always turned to 11. The game was released earlier in the year on the PC and is now available as a purchase Cross-Buy, for PlayStation 4 and PS Vita. This story is influenced by current fashion for L.P. Lovecraft, and involves you inherit a haunted house with a monster-filled prison. Instead of moving house and sell your story to the papers you take it upon yourself to risk life, limb and sanity to close the portal that is spawning all the horror terrible.
You at least not stupid enough to do it on your own, because you recruit and equip a team of adventurers with how to play the traditional role. With more than a dozen character classes and a 20 point list (although only four can go on a search at the same time) you have plenty of options, but once someone dies no one came back to them. It is not difficult to design a replacement if they die, but to train them up to the level that is useful to take a desperate time.
That's how roguelikes always work though, like random, procedurally generated dungeon. But one of the most obvious element of the ordinary about the Darkest Dungeon is a presentation, with everything seen from a side-on perspective 2D using the comic book style artwork that gloomy, quite rightly, very similar to the work of Mike Mignola. When exploring you move in real-time, but when fights broke out all switch to the turn-based system similar to the old school, line-dancing Dragon Quest battle.
Since everyone lined up horizontally so that they are in the queue drastically change your choice, both when exploring and fighting. Hardy melee experts need to be in front to do real good, but you also may need more vulnerable party members in the position to use special spell or equipment - and it takes some valuable alternately swap them in and out. Stress game concept explored in impressive detail, because gradually increase depending on how many teammates characters have seen killing, whether they hurt, hungry, or have enough light for too long been deprived. Enemies can induce higher levels of stress, of spells or simply by setting their eyes on terrible shape. A member of the party stressed will be afraid and unresponsive; in extreme cases they will develop OCD tendencies or even find themselves up to the new level of ferocity and strength.
Although the rest in prison can reduce some of the stress is the only real way to restore in a nearby village. buildings can be enhanced with the treasures found in the basement, and from there the hero can be sent on their own personal quest to acquire new skills or remove other afflictions beyond just stress. The village is also the only element that can guarantee it will survive no matter how many teams you die, expansion helped increase the likelihood of their replacement.
The element of the overall stress is a great idea, and together with the fantastic presentation helps to hide the fact that in many other aspects of the game does not really do anything new. There is an additional problem for the console version though, that originally was designed with a mouse and keyboard in mind. And although the developers of Red Hook has done its best, awkward use the shoulder buttons to highlight a different menu is not well explained. But although it is always awkward it does not take long to get used to, and because the game is based change it does not interfere with gameplay.
There is also the question of the degree of difficulty, which is much like Dark Souls is set intentionally high. But much like the game you will quickly find yourself drawn into the web without compromise Darkest Dungeon, rewards for perseverance far beyond frustration while losing your precious champion. Being stressed may not be any fun for you adventurous but it certainly is for your players.
Pros:
- Great mechanical stress, but the battles and exploration systems just as exciting and well designed. Great visual and background knowledge.
Cons:
- Managing stress your character is an element of gameplay is just really unique. random battle can frustrate and training team members can take ages. Awkward control console.
THE VERDICT |
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Darkest Dungeon is a tactical strategy game bleak and merciless tension came from the many layers of complexity, randomization was unexpected, and the willingness to put our characters fragile in danger if we dare to venture into the depths in search for treasure and glory. Brilliant narration and stiff yet surprisingly expressive animations make it easy to be drawn into the world of vague but tantalizing, though finally feels artificially out of reach.