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PlayStation 4 (PS4) Child of Light Game Review Complete

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    Release Date: Out Now

    Genre: Adventure

    Publisher: Ubisoft

    Developer: Ubisoft Montreal


Before I tell you more about my experience playing Child of Light, and 2 what that missed my guess, let me introduce this game in advance. Child of Light is a game genre JRPG French developer made famous through the series Assassin's Creed and Splinter Cell, Ubisoft. This game is made with the same engine with the engine Rayman Legends is UbiArt Framework. With this engine, Ubisoft can make a game with graphics quality picture hands like concept art.

Team game developers also said that the Child of Light is a poem that can be played for all the words made in this game has a rhythm like a poem or rhyme. Child of Light is also arguably the most experimental Ubisoft to create games with small teams. From this type of game, until the number of teams, arguably Child of Light is an independent gaming undertaken by the major studios. Without further ado, we just get into the discussion of this game.

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Adventuring In Cloud Cuckoo Land 

Just like any other RPG, Child of Light has a world that you can explore at will. Because this game has a story setting inspired by the tales of children, then you will be presented a unique world like the world is in the story of Alice in Wonderland. The concept inspired by the fairy tale world, combined with beautiful graphics make Lemuria, the world in the Child of Light, being a very pleasant place to discover.

In this game you will play as Aurora, the daughter of the Duke of Austria (duke of Austria) were stranded in Lemuria. At the beginning of the game you will be presented with the withdrawal exploration platformer puzzle game like Braid. Movement owned Aurora in the first hour of the game is very limited. You are often faced with a platform that is too high to be passed so that should resolve some puzzles in order to continue onward. You also will not be able to easily avoid enemy in this section because it does though have a turn-based battle like the Final Fantasy series, in the Child of Light you can see enemies wandering around. So if you feel lazy to fight, you can avoid them.

Although it has limited movement in the beginning of the game, after passing the first boss Aurora will gain a new ability. It means that is the ability to fly. This capability is truly changing the exploration side of the game up to 180 degrees. Aurora area can be very much a direct access.

Not a few secret lines that you can find in this game, and even though you've tried to examine the entire remote areas, there is a possibility you would have missed one or two secret place. Aurora ability to fly will also help you to avoid enemies or to position yourself to be cornered enemy. Yes, when you meet the enemy position will determine the condition of the fight that I will discuss further below.

Do not forget in this game Aurora will be accompanied by a creature named Igniculus tangible light. With the help of Igniculus, you can light the way Aurora that is sometimes too dark. Igniculus can also help you access some items that can not be achieved by Aurora, as well as illuminating the secret path to make it easier to find. In addition, during the exploration you can take advantage of Igniculus to blind the enemy so that you can avoid them or attack them from behind.

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At Nonstop Action Turn-Based Battle

One of the things that I doubt before the game is released is part of the battle. Ubisoft several times to promote that Child of Light is a game inspired by the JRPG genre. Initially I thought this Ubisoft statement appears just because this game has a battle with turn-based system, plus it when I see pieces battle in some trailers there seems part of this battle will be very boring game. It turns out I was very wrong.

Part battle and character customization in the Child of Light proved to be highly addictive and is one of the most brilliant shine aspect in this game. The mechanism of the battle in this game feels like a combination of Grandia 2 with Final Fantasy X. Some things that can be found in Final Fantasy X and Child of Light is a feature that allows you to swap the characters you use in battle, while the battle feature that can be found in Grandia 2 and this game would I describe further below.

As you can see above, this game has a bar that determines whether you can already choose the attack or not. After you choose the attack you must wait until your character is finished casting then the attack was launched. If the characters, both you and the enemy, were attacked in the middle of menuggu cast is completed, then the characters who attacked it will get interrupted status and her attack is canceled and must menuggu again until the time he was attacked.

Maybe if described with the phrase, gameplay battle of the Child of Light sounds boring or confusing, but if you try it directly, we guarantee, you'll be hooked with the battle system Child of Light. Surely you must like turn-based system by nature yes, if you really not a fan of turn-based, may be a bit difficult for you to enjoy the battle of the game.

Battle experience presented Child of Light is a turn-based experience with a fast tempo but keep setting strategy as well. Plus in battle you again could utilize Igniculus to heal your character or slow wait and cast time of the enemy. Simple features provided by this Igniculus proven to make the running battle so much better and feels very active even though the gameplay is basically a turn-based, which is synonymous with a lot of time waiting.

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Character Customization With Large-Size Limits

One thing that I pity from Child of Light is the lack of system equipment. Unlike other RPGs in general, the whole armor and weapons which character you use will not be replaced. Not only that, the whole of these weapons will not be modified at all. This is obviously very disappointing given the Child of Light has a remarkable exploration of intriguing, but the number of items that could be found during the exploration is usually not as attractive as the exploration process itself. Had this game has a feature to replace the equipment, of course, a good part of the battle and as part of exploration will be many times better doubles.

Although it does not have the features equip, Child of Light paid for it with a feature called occuli. In this feature, you can install various types of diamond called occuli the characters that you have. Each occuli can be mounted in a position on offense, defense, and support. Each occuli also have different effects, and in every position posted there also different effects that can be produced. Occuli feature adds a lot of character customization aspect is in the Child of Light.

Does not end there, you can also experiment with occuli collection you have. By using features occuli craft, then you can combine occuli collection you can generate a stronger occuli or even occuli different kind altogether. There are dozens of combinations of results that you can get from all occuli that exist in the game, and it definitely makes the game becomes more exciting and more pronounced impression of its JRPG.

The last thing to emphasize the Child of Light as the RPG genre game is part skill tree. Each completed the battle, all the characters that you have included that did not join the battle, will gain experience points to help them level up. Whenever the level up, your character will gain a skill point that can be used to open new points in the skill tree which characters you milliki.

The points in the skill trees includes a skill or a new movement, a passive skill that will always be active in your character without the need to be removed, or an increase in stats such as HP, MP, strength, magic, and the like. Each character including party members also memilliki skill tree that is different and unique. Because the skill of them all are not the same, do not be surprised if in one fight you will often exchange the characters you use in battle.


Masterpieces of Audio Visual Arts 

When asked about the quality of the graphics which is owned by the Child of Light, it's not worth too lengthy to explain it. As you can see for yourself on the various screenshots I present, this game has a graphic quality of painting style with unusually good. Playing Child of Light it was like playing a painting that moves. The graphics are owned by Child of Light is guaranteed to be able to indulge your eyes. Even if if you play this game 10 years to come, I guarantee the quality of graphics Child of Light will not be broken down or swallowed era.

Judging from the screenshots of this game is no doubt the quality, but what if discussed in terms of animation? No need to worry because the animation is owned Child of Light looks very smooth and uneventful. For some of the main characters such as Aurora and family members, they are presented with a 3D model that lives in the 2D world. So when their hair blowing in the wind, the hair movement that emerged looks very smooth and cool.

Business graphics in the Child of Light feels it is no doubt at all, but what about the musical aspect in this game? Of the various trailers that there does this game have quality music, and so you play this game instantly, music that is guaranteed to be noticeably much more "wow" than when you hear it on the trailer.

Ubisoft Montreal as a game developer with apiknya putting the music that exists with the right moments in the game. Plus the music that was composed of piano and orchestral accompaniment is matched with the art direction and the theme carried by the Child of Light. Music in the Child of Light is done by popular musicians from Canada, CÅ“ur de pirate.

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Unique Enterprises And Chic, But Not For Many People

One thing that is often promoted by Ubisoft about Child of Light is about the whole dialogue, monologue and narrative in a game that was delivered with the rhythm. In the video behind the scene of the storytelling aspect of the Child of Light, Jeffrey Yohalem as the writer of this game says that the Child of Light is a playable poem, a poem that can be played.

This game has a story inspired by the tales about the escape into a fantasy world like the Wizard of Oz, Alice in Wonderland, and others. Child of Light has a setting in a fantasy world called Lemuria. Lemuria itself is actually a continent that is said to have lost at one time. The story of this continent could be considered similar to the story of Atlantis, but not as popular as the continent.

"What is clear for business writing, Child of Light is obviously doing a new venture in the gaming industry, and this in itself is enough thumbs up."

As I briefly alluded to above, in this game you will play Aurora, daughter of the Duke of Austria who suddenly woke up in Lemuria. During the journey he went through in the game, Aurora tried to find his way back towards Austria, he met and helped various new friends in Lemuria. Aurora journey experienced in Lemuria arguably a journey that lead him to maturity, and according to Ubisoft this is illustrated through the story, the appearance of Aurora, as well as the leveling system in the Child of Light.

The sections above may sound typically found in other games. However, for business writing and storytelling Child of Light really had something different from the way of telling a story. As I mentioned above, all of the words in this game are made rhythm with ABCB rhyme. It is very unique because obviously no previous games that have a lot of dialogue and everything is made with the rhythm.

But unfortunately this unique things sometimes backfire for the Child of Light. Some parts of the dialogue in this game was forced to have rhythm. In addition, many of the parts of the dialogue is made quite difficult to understand for people who are not steeped in English literature. Although this is reasonable because the writing style in the Child of Light adjusted by setting the game is around the late 19th century in Europe. But if you're patient enough, you will be familiar with the full dialogue rhythm and although you'd still find some sentences that seem forced, still a lot of conversation in the game is written with a very slick.

What is clear for business writing, Child of Light is obviously doing a new venture in the gaming industry, and this in itself is enough thumbs up. But maybe things like English writing style European style in the Victorian era as well as a conversation with the rhythm is not suited to the taste of many people. But from some people who do not fit, is guaranteed a lot of them will be familiar with the style of writing in Child of Light after starting playing this game for a few hours.

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Final Verdict : 
The Epic Family Entertainment And Educate

So, is the Child of Light is a game that deserves the purchase? It was clearly not in doubt. With a price that could be considered cheap and the experience offered, this game is clearly something that should not be missed. I myself finish this game within 15 hours and enjoyed every minute I spent in it.

Not only that, the same as Rayman Legends were done by the same studio, Ubisoft Montreal, this game is a perfect game for families to play together. If you are a parent, I obviously highly recommend this game for you to play along with your child for positive messages that exist in the game, at the same gameplay that could force people to think. Especially considering the Child of Light features a local co-op multiplayer that allows a second player to move Igniculus, the little light beings with the ability to develop simple but the gameplay in Child of Light so much wider.

So, do not waste any more time to wait to play this game. Even according to my Child of Light is a game that is worth to be purchased without having to wait for discounts in advance. Especially with inexpensive price of this game without a discount though.


G a m e  D e t a i l s 

From Patrick Plourde, creative director of Far Cry® 3, and Jeffrey Yohalem, the lead writer of Assassin’s Creed® Brotherhood, comes Child of Light™, a digital title developed by Ubisoft® Montreal.

Child of Light is an adventure inspired by fairy tales. The story takes us on the coming-of-age journey of Aurora, the daughter of a duke, who is transported to the fantastic world of Lemuria. Identified as a Child of Light and granted the power of flight, Aurora must fight the dark creatures of the Queen of the Night on her quest to save the sun, the moon, and the stars. Along the way she’ll discover that her destiny may be far greater than she ever dreamed.

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Game Bundle

Save more than 40% with this special holiday bundle, which includes three award-winning games. The artist-friendly UbiArt Framework game engine allows artists to easily develop games using their living concept art. Each of these games is built with UbiArt engine and known for its unique hand-drawn art style, creating a new world of fantasy as these art pieces come to life.  

Rayman Legends – Unlock five uniquely themed worlds of colorful visuals and amusing music while battling grotesque and nutty creatures.  

Valiant Hearts: The Great War – Experience the stories of war and solve the puzzle by playing different characters whose destinies are intertwined in this comic book art–style game.  

Child of Light – Battle the forces of darkness in search of the sun, moon, and stars. Find your way home while exploring a world of oil-painted canvas.

Last suggestion from me, if you play this game, your hand is always prepared to take a screenshot. Because so many moments in the Child of Light which will obviously look very cool if made into wallpaper.

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Salam Gamer MANIAK

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PlayStation 4 (PS4) Cel Damage HD Gaming Review Complete

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     Release Date: TBC
     
     Genre: Action / Arcade / Racing

     Publisher: Finish Line Games

     Developer: Finish Line Games



Take control of the world’s nuttiest cartoon drivers to demolish your friends with insane weapons and wacky arena hazards! Cel Damage HD is a Cross-Buy game - purchase once and play on PS4, PS3 and PS Vita!


Game  Detail

Take control of the world’s nuttiest cartoon drivers to demolish your friends with insane weapons and wacky arena hazards!

Cel Damage HD is the definitive local multiplayer game, so just add a couch and have a blast with your friends and family. Master the single-player mode to get a leg up on the competition!
  • Single-player / 2-4 player split-screen multiplayer
  • 30+ cartoon weapons, like Giant Hammer, TNT Sheep, and Shrink Ray
  • 10 unique characters and vehicles to play, each with different driving characteristics
  • 13 arenas, from a wild west ghost town to the inside of a moon crater
  • 3 game modes: racing, deathmatch and a capture the flag variant
  • 3 platform Cross-Save -- play on-the-go on PS Vita, then continue on PS4 and PS3
  • 100 Tons of fun (watch out!!)
Cel Damage HD is a re-release of the classic vehicle combat game Cel Damage, all tuned up and running in High Definition.

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GamePlay

Cel Damage HD retains the 3 game modes of the original as well as the 10 playable characters (6 unlocked initially), 13 levels of the original game and weapons of the original game. The core concept of the game is that the 10 characters enter as contestants on the worlds most popular cartoon demolition derby TV show in order to achieve fame and become the worlds best demolition derby driver.

The key changes made from the original game were mostly either based on or built upon the European version of the original game Cel Damage: Overdrive.

The most significant change made to the gameplay was the overhaul of the weapon damage and health system of the game. Whereas in the original release where every weapon would deal an instant one-hit kill, Cel Damage HD introduces the traditional health bar and damage system found only in Cel Damage: Overdrive (the European PS2 release) although slight tweaks were made to the damage dealt by some of the games weapons.

The game also retains the stunting system (detailed below) and ability to perform a turbo boost (earned via performing stunts) also found in Cel Damage: Overdrive as well as making alterations to the AI in the form of dynamic difficulty adjustment to the AI in order to make the AI opponents more reactive and challenging from the original release.

Other additions include a reworked menu screen and trophy support for the game.

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Stunt System

The stunting system not seen in the original release of the game features 4 components players can perform in order to either earn turbo boost tokens, double points in the Smack Attack game mode (as all points earned while stunting are doubled) as well as giving players complete control of their vehicle. The 4 components of the system are as follows:

Flips - Players may perform a 360 degree leap forward. Not only do forward flips give players a slight speed boost but they also earn players a turbo boost token for their boost meter.

Dodges - A dodge is similar to a forward flip but is either the left or right direction in a barrel-roll like motion. Performing dodges makes players less susceptible to attacks and damage temporarily and should players dodge onto an opponent, it will flatten the opponent and slow them down for a short period of time.

Hop - Players may also perform a hop which will cause their vehicle to do a small vertical hop.

Air Control - Any time players are remain the air for an extended period of time they can reorient their vehicle in order to land on their wheels and reduced the amount and speed of any rolls which may occur when they land.

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Story In The Game

You may not have heard of Cel Damage HD, or maybe the name rings a bell somewhere in the far corners of your mind. That far corner of your mind would likely be in the year 2001, as that is when Cel Damage first released for the original Xbox. This game is an HD makeover of that original title, which received mixed reception both critically and commercially. Should we be rolling out the red carpet or should this game be left back in time 13 years ago?
Cel Damage HD is a cel-shaded, cartoony car combat game. Think a very tame version of Twisted Metal and you’d be in the right ballpark. There are six playable characters (10 total if you include the unlockable ‘Boss’ characters), 13 different stages, and a surprisingly huge variety of weapons. There are three different modes including a standard combat mode, capture the flag, and traditional combat racing. This is all concurrent with the original game and it doesn’t seem to me that any new or different content was added for this go around, though I haven’t played the original so that conjecture is based on my research of that original game.

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Speaking of ‘this go around’, Cel Damage doesn’t seem to be a classic or beloved game in the same vein as Final Fantasy X, Jak and Daxter, and many other series that have recently received the HD treatment, so your guess is as good as mine when it comes  to figuring out why it was decided that this game should be made available on Sony’s latest system (with cross buy making it available on PS3 and Vita too).

There is a certain charm to the HD cel shaded visuals, crazy characters, and over the top weapons that hooked me when I first started playing. Certainly I wasn’t floored or amazed by anything, but there was something about a black and white gangster duck with a tommy gun that put half a smile on my face. The cast of characters is quite varied in personality and hearing the voice of your character throwing insults through the DualShock 4 speaker was a nice touch. While each of the characters is also supposed to differ in attributes such as top speed and cornering, I only noted minute differences between them and never felt that driving style held a big enough difference to select one character over another, as opposed to many other car combat style games.

The three modes consist of smack attack, capture the flag, and gate rally. Smack attack requires you to get a certain number of smacks on your opponents in order to win, with some weapons offering more ‘smacks’ than others, and kills resulting in 10 smacks. It’s about as close to a traditional death match as you are going to get in this game, and in my opinion, the most fun mode to play. Capture the flag is a basic game of grabbing flags and bringing them back to central base location, all while avoiding getting hit by other players and trying to attack any other player that has a flag themselves. This mode can be fun, but also quite frustrating as it is mere hits that make you drop flags as opposed to death. I suppose that with the small arenas, requiring death would be unrealistic, but it can still feel like a chore.

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The final mode is a racing mode, which pits the players in a race through strategically placed gates in each arena. Gate rally had its hit and miss moments, with some matches being extremely easy and boring, and others actually offering fun through use of weapons and environmental hazards to slow down your opponents. Each mode is available in each of the 13 arenas, which are fortunately not just simple re-skins of each other, but actually provide quite varied terrain and require differing strategies on each one of them. This variety helped to stave off getting tired of playing for a little bit longer, however there was one factor that did wear me thin. This game just feels dated.

It’s hard to put my finger on exactly what it was, but between the controls, the visuals, and the overall concept, I couldn’t help but feel like this game didn’t belong in 2014. Without adding any new features to the re-release, it felt odd that I was basically playing an original Xbox launch title as a PS4 game. There could have been more done to make Cel Damage HD stand its ground in the modern age, but without added support, it buckled under the weight of 13 years of great games and advancements that have come since.

As I said, I didn’t play that original title, but the fantastic time machine that is the internet has taken me back to 2001, and to the very mixed reviews that it received at that time. No new characters, arenas, or even online functionality were added. My wife and I tried the co-op, but it just didn’t have anything to keep us competing for more than a couple of matches. Note for reference that my wife loves Twisted Metal and we continue to come back to that for couch co-op and competitive fun. I finished all of the trophies that the game had to offer in about three hours and at this point, don’t feel that I have much reason to go back to the game. It might be fun with a bunch of drunk friends over, but I have little reason to want to play Cel Damage HD  again, even for the separate trophy list on my Vita.

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There’s a small shimmer of something fun and interesting under the 13 years of rust that coats Cel Damage HD. While certain areas show potential, others show the age of the game. If you’re itching for local multiplayer car combat, Cel Damage HD may whet your appetite.  This isn’t a game that I absolutely don’t want to play at all, but it’s not going to be anywhere close to the top of the list of things I decide to pull out and play, especially given the massive selection out there. Cel Damage HD is like re releasing a mediocre car from a decade ago and only giving it a fresh coat of paint. Without any significantly new content added to this year’s model, consider this a 13 year late mixed review of the original.
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Salam Gamer MANIAK

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PlayStation 4 (PS4) Call of Duty: Ghosts Game Review Complete

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      Release Date: Out Now

      Genre: Shooter

      Publisher: Activision

      Developer: Infinity Ward



Call of Duty is a FPS game with a single player mode is the best in the gaming industry, a phrase which one is of course a statement that most often heard when the discussion of Militery shooter games surfaced in cyberspace. Interesting concept offered by Call of Duty 4: Modern Warfare that brings modern cinematic war grew into the foundation of the resurrection, not just this franchise, but FPS games overall. Success formula is then trying to be followed by more products, including the Call of Duty series itself. This success gave birth to the annual release policy, and finally arrived in Ghosts that will characterize the year 2013.

You are able to read our preview of the previous course already have some idea of ​​what is really offered by COD: Ghosts, especially by the presence of the single player mode that has become the main force. Interesting to be anticipated, considering this to be the first chance to see the visual power that he has to offer, given the position of COD: Ghosts who is heralded as a next-gen product. Born as a new series of Infinity Ward - which incidentally is the brains behind the Modern Warfare trilogy made in the past there were so many strong anticipation for this one series. Met or not? It became the second question is crucial.

So what is really offered by the Call of Duty: Ghosts? Why do we call it a draw for a new beginning?

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P l o t s

The family is the most precious treasure, not only for family members to each other, but also for the country. This might be the most appropriate phrase to describe the fabric core plot that seeks to offer Infinity Ward on Call of Duty: Ghosts. The point itself is still not out of the red thread that seems to be the standard cliche story for any military FPS shooter game that came to the market. Absolutely, returned about America and its supremacy in the military field and how this country will survive any kind of attack. MURICA!

What does it mean the United States without sufficient resources to turn the wheels of their economies? The scenario is what happened in COD: Ghosts. After cutting off supply of crude oil from the Middle East, the United States as a superpower has now begun to erode by the countries of South America which now holds the world's oil supply. Are members of the Federation, these countries are not only expanding power in the economic field, but also by their military capabilities. Open invasion that do finally arrive in the United States. The climax? By mastering outer space weapons - Odin.

The invasion troops do Federation makes Odin turns against the "master" itself - the United States. United States was on the edge of collapse, with minimal force to resist the invasion of the Federation vigorous. One of them emerged from the special forces member who was well respected - Ghosts. With his trademark skull-patterned mask, known as the Ghosts unit that never fails to carry out any mission that is handed to them. You yourself will play as a young Ghosts - Logan were joined together with your brother - HESH. As a grand reunion, Logan and HESH runs under the command of his father - Elias, a veteran of the Ghosts are called back to turn this particular unit. The great battle began to restore the supremacy of the United States, with so many missions spread not only on land but also the sea, and even outer space. Easy trip? Of course not. Especially when this effort was blocked by Gabriel Rorke - a former member of the best Ghosts are now actually working under the Federation. Revenge becomes the main motive.

Can The Ghosts reinstate the rule of the United States and subjecting the Federation? What actually happened at Rorke? What is he really up to? All of these questions can you answer by playing Call of Duty: Ghosts this.


Do Wonder Called Next- Gen ?

Before we get into the gameplay mechanics or what innovations they offer at a deeper level, there are so many questions that are still raised strong at the surface level, let alone discuss the status of COD: Ghosts as a next-gen project. As we can imagine, next-gen is always associated with the level of visualization is more qualified, with a myriad of physics and features that previously could not be applied. As a next-gen project, anticipating the existence of Ghosts certainly can not be separated from this one. So, is it appropriate COD: Ghosts referred to as a game that truly maximize the potential of next-gen?

With the need for up to 6 GB of RAM specification (which turned out to be a lie), it seemed increasingly clear status. But once you try it directly? There are so many big questions on the visual side, especially when compared with neighboring competitor products that are all out with their latest engine. The effects of light indeed perform better in Ghosts, but not on the side of the existing texture. You will find so many low-resolution texture berterbaran throughout the game, and will be very easy to see if you play it on a monitor large enough. Posts blurred, without the texture of stone, to detail the explosion and the smoke that did not offer any details deserve note. It's like an older engine with little makeovers. Extra hope destruction for strategic advantage? Unfortunately, there is no such feature.

Pantaskah called next-gen? As far as our perspective and when compared with the visual quality of the other next-gen games are scattered, Activision has great PR to make COD worthy of the name. Except, if Activision did carry out the same policies with EA Sports and 2K Sports, where the engine for the current gen and next-gen consoles made separately.

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Woof Woof !

It is difficult to expect an extraordinary innovation of an FPS game. Because, basically, regardless of your dreams, FPS games have always been about moving from point A to point B, to survive, cut-scene, and eventually met by the end of the chapter, which then repeats. This cycle does not seem to be stopping in Call of Duty: Ghosts this. You will still persist with the same gameplay mechanics. Like the previous COD series, there are variants of the weapons offered but did not produce a unique experience different from one another. Recoil was never an issue and you can shoot blindly to neutralize any threats.

One of the innovations may be different due to the presence of the figure of the dog - Riley, who took part in several missions at the earliest. Military dogs this one is already a major selling point offered by Infinity Ward since COD: Ghosts was first introduced to the public. Riley called a key to bring the experience of different COD, and even become central to the story. There is so much speculation spread in cyberspace, even predicted the death of Riley as emotionally evocative event which makes Ghosts feel special. The result? Woof woof!

Fought together with Riley is no different when you're fighting with another friend AI. He can not die from bullets and just stopped for some time when the increasingly brutal attacks. The difference? You can press Q to ask Riley to attack the enemies that are difficult for you to reach, especially those tight hiding behind a protective wall. Orange indicator will show the position of Riley. Not only the command like this, some of the chapters even allow you to serve as Riley himself. You move and help Logan and HESH infiltrate locations packed with soldiers Federation. Run and hide, you can end the life of this soldier quickly. The problem? There is no rational explanation of how you can control the dog and ruled as freely as you want. But like other game series, rationality was never an important part. Another woof woof!

Surprise him? Riley was not so important role in the gameplay and story. He's not a dog that will follow you from the beginning to the end of the game. Prediction that he would become one of the central figures indisputable when you play COD: Ghosts is in progress far enough.

Another element that makes COD: Ghosts different as well as the desire Infinity Ward to menyuntikkkan little taste "Battlefield" in this series. Previous series did accommodate your needs for advanced equipment and heavy roles with several small segments, in which you control a UAV missile control or even satellite though. But in COD: Ghosts, the chance to drive a heavy military vehicles ala Battlefield finally comes. You can drive a helicopter and a tank in some missions chapter. But do not expect you'll find a control vehicle "realistic" ala Battlefield. Like sliding on an icy lake, all the vehicle's motion was very smooth and fast, feels odd to gaming on your own instincts. Maneuver impossible arcade-style game felt conspicuous. Tank as fast as cars or helicopters that can go around forward and backward stably and quickly? Infinity Ward has homework in this sector.


Still Filled With "WOW" Effect!

Introduces cinematic cut-scenes of Hollywood incredible? If calculating based on annual releases existing policy, then there are more than seven games Call of Duty is the concept and selling the same value. With so many cinematic scenes that have been offered Infinity Ward and Treyach, it seems almost impossible to rediscover moments are enough to make you surprised and fascinated. How come? For seven years, you've seen the third world war, the invasion of the drone to the United States, the legendary sniping missions, atomic bomb explosion, until the death of many iconic characters is staggering. Call of Duty: can still make you surprised and fascinated? Can not be presumed, yes.

Somehow, there's always something different when Call of Duty handled by Infinity Ward than Treyach. Developer of this one seemed to not care about the myriad of features and a range of new mechanics who desperately trying injected Treyach in Call of Duty: Black Ops II for example. Not just a FPS, Treyach trying to inject mode strategy, tower defense, and multiple endings in the series. Successful or not? Still pose a long debate. But Infinity Ward comes to what makes them known so far - a pure FPS game with capabilities unmatched cinematic and story. No niceties like trying to do Treyach, only a FPS game in the style of Modern Warfare. Simplicity is still able to produce the effect of "WOW" in Call of Duty: Ghosts.

There are so many cut-scenes in the destructive massive scale that will make you fascinated and in love, sensation that still inspires. The fact that characters like Logan and HESH designed as sisters also offer the potential emotional involvement, especially when the latest series Ghosts glide in the future. Large explosion, slow motion, an event that can not be predicted in advance, cinematic camera, and voice acts that lingers making single player COD: Ghosts remain charming.

But it is not just a cut-scene alone makes this incredible experience, but also the fact that Infinity Ward has never limited themselves to throw crazy ideas and implement them into the gameplay. The fight underwater with tiny bubbles glide detail every time you fired your weapon and the threat of sharks that are so scary but a fraction of the value of this sale. Or charm offered by the mission that asks you to infiltrate a high-rise building at night time, in kesunyina. Who would have imagined a gun battle in outer space, the vacuum without gravity, where you move freely in the middle of a shattered moon? Well, Infinity Ward did and it's awesome!

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GamePlay: You Never Play It Previous

If you like the Call of Duty then you'll like how weapons work in ghosts, ghosts this because it is very similar in terms of gameplay. Even the "very same" is the right word to describe the game as a whole, since there is nothing new in this game. You will take refuge behind cars and shoot people all the time.

As typical of other game Call of Duty you will be along the corridors of the building in each level (if you get into a building in this game then it is likely that the building will collapse). But there are also side missions like flying a helicopter, drive a tank and shoot people in outer space and under water, even you can also control the dog for a while. However it was not able to provide a significant variation. Call of Duty ghosts have a lot of scenes that actually intriguing but overworked so they no longer attracted me, like jumping into the helicopter. Nothing in Call of Duty ghosts that will make you be surprised if you've played the previous series.

There are several missions in this game that offers something new (at least for me, but remember that I missed a few series COD). In the mission "Federation Day" which is the best mission you will kill your opponent secretly in a skyscraper while the building down from the rope. You will be entered into one of the glass and using a strobe light to blind the enemy.

This mission is pleasant enough but I think it would be better if you are given a choice of how you will run the mission, so you have no control and not merely undergo a scenario that has been made. I look forward to using the strobe attachement again on another mission, but I can not do. ghosts dictate to you step by step and there is nothing you can do to deviate from the scenario that has been made.

You may think I am a little unfair with this game. But I think we have to re-evaluate in the context of the Call of Duty. This is the 10th game of the series Call of Duty and will be the first series of a series of ghosts, if during this time there is no way to add a new formula to the game? Do the same formula and graphical improvement in every series be enough reason for you to buy it for $ 60?

Personally I do not think so. But if you like the Call of Duty formula is so-so only then you will be satisfied with the Call of Duty: ghosts. Just do not expect surprises in this game, because you never played this game before.


Card: I Hope You Love With Color Brown

Unfortunately it is not just the story and the gameplay is boring, graphics, too. In this game you'll play in mostly forest with full of greenery, brown and gray background. Nothing really meninggakan impression and some scenes even tasted taken from other games (no tank scenes in this game is very reminiscent me to the mission of tanks in Battlefield 3).

In addition to forest dominated by dark colors there is also an environment with bright colors like on a mission "Federation Day" that I just mentioned and also a mission where you will play a mountain snow in the hot months. But most of the game takes place in buildings that have been destroyed or industrial areas such as trains or oil drilling.

In terms of graphics quality, if you've ever played Call of Duty before then you'll know how the quality of ghosts. I play the ghosts with the highest setting on your PC and does not look so stunning. You can see how the game engine is already an old game. It does not look bad indeed, but can not be equated with its competitors Battlefield 4. While PCnya requires 6 GB version but Call of Duty: ghosts are not spelled out fantastic in terms of presentation.

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S o u n d

The sound design ghosts in a fairly normal game and even less accurate. Some parts of the game sounds very good but some sounded forced. Some sounded very weak weapon and some voice sounded too over-complex. You will not hear this too often along the way you play, but when this happens, then you can clearly hear it.

Actingnya voice quality is also fairly normal, even sometimes the conversation sounded very flat and boring. For me this is very different from Battlefield 4 game that has a very good voice acting at all. ghosts put a famous actor Stephen Lang as a voice actor, but throughout the game you will not be aware of who he played because there was nothing too stand out.

For the music business game, ghosts using orchestral music adds to the tension in several missions. But you probably will not notice the whole game. I just finish this game and there is no rhythm of music that sticks in my head. Perhaps the most memorable music is Eminem song that appears at the end of the game.


M u l t i P l a y e r

But of course, for many people, Call of Duty is not about a single player. Mutilplayernya mode is what keeps people playing this game. Unfortunately, although there are some new menu but the gameplay is still the same.

Squad is the latest additional mode which is basically multiplayer with bots. It is suitable for those who do not feel confident to jump into the online server. There is also a mode where you together Extinction 4 other random people have to survive the onslaught of aliens / zombies for as long as you can. Actually quite fresh to the size of the Call of Duty but you must already often play this mode in other games.

Traditional gameplay mode also got some new fad but nothing exciting. I found a new mode called cranked that will force players to continue running and kill to survive. You will also find guard dogs which sometimes spawn to kill you when you kill someone. But perhaps the most disappointing was the loss Headquarter mode and Search and Destory, I do not know why this mode is eliminated but that certainly is a new mode like Crancked and Hunter was not able to fill this void.

But in general if you like multiplayer mode in the series before then, ghosts additional offers so much more. But it can not be said to be worth the price is $ 60, you can buy a game the previous version with a cheaper price and get approximately the same thrill and anyway the previous version of the game in addition to cheaper also has a lot of players.


  • In Call of Duty: Ghosts you don't just create a class, you create a soldier, a first for the franchise. In the new Create-A-Soldier system, players can change the physical appearance of their soldier by choosing the head, body type, head-gear and equipment, and for the first time in a Call of Duty® game, the player can also choose their gender. With 20,000 possible combinations, this is the most flexible and comprehensive character customization in Call of Duty history.
  • New dynamic maps are the evolution of multiplayer. They include interactive elements and player triggered events that make the environment evolve as each match goes on. The entire landscape can shift and force players to change tactics and strategies.
  • Call of Duty: Ghosts introduces new tactical player movements. The new contextual lean system now allows players to lean around obstacles without adding button combinations or fully leaving cover. The new mantling system allows fluid movement over objects, while maintaining momentum. The knee slide allows for a natural transition from sprinting crouching to prone.
  • Call of Duty: Ghosts delivers over 20 NEW Kill Streaks in Call of Duty: Ghosts - such as Juggernaut Maniac, the Helo Scout, the Vulture and the ODIN Strike. Players can even bring in guard dog Riley, from the single-player campaign, to protect and also to attack enemies. There are also over 30 NEW weapons, including an entirely new weapon class: Marksman Rifles.
  • Build your team and take up to 6 of them into battle in the all new Squads mode. This mode takes the best parts of the multiplayer experience and allows you to play either solo or cooperatively with the custom soldiers created and leveled up in multiplayer.
  • The load-out choices you make for your Squad members will directly change the AI behavior of your squad-mates. Give your soldier a sniper rifle and he'll behave like a sniper, and an SMG guy will be more run and gun.
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Conclusion

The statement that Call of Duty is an epitome for the single player mode games FPS genre is difficult to be inviolable. Regardless of age has reached more than seven years and gameplay mechanics are not much different in each series, one game is still able to offer a decent quality for the thumbs up. Cinematic quality, variations in setting the mission, to a variety of cut-scenes still senimatik that epic will leave you breathless and agree that as this is a single player FPS mode should be made. But beyond all, Call of Duty: Ghosts hardly offer anything new.

There are some weaknesses that deserve to be recorded, regardless of the repetitive mechanics which is already a part that can not be separated from an FPS game. One that is quite disappointing was the mechanical control of the vehicle in a mission that feels very arcade, as Infinity Ward did not want to bother to represent tanks or helicopters feel more realistic. It was like playing a classic game Army Men 3D ancient times, only faces made into a first person perspective. Vehicle motion feels very slippery without a hitch, as the wind and the road surface does not give any feel. The role of Riley who was not as big as imagined also become its own record. But the biggest drawback? Apart from all the explosions and bombastic war she was offering, Ghosts remained stuck at very cliche plot design.

But despite all these drawbacks, COD: Ghosts are still able to prove itself as a game that deserves to be tested in the single player mode, including those of you who may have already raised their hands and surrender to taste more of this franchise. Ghosts will be a new beginning for an interesting story to continue to be exploited in the future. Not as perfect as the first Modern Warfare indeed, but there is an expectation and its own interest to follow this new direction Ghosts. Surprise what else they can offer after submarine warfare and space to make gamers captivated? It will be a difficult task for Infinity Ward.

Advantages

  • Cut-scenes are still dazzling cinematic
  • The character design and voice acts topnotch
  • Submarine warfare and space that feels different

Deficiency

  • Plots that feels cliche
  • Visualize that do not represent the quality of the next-gen
  • Riley did not play a lot in the story
  • Control of the vehicle which is far from realistic
Suitable for gamers: fans of the military shooter epic, who do not like the direction Treyach in Black Ops II.

Not suitable for gamers: fans military shooter simulation, shooter gamers who want a neighborhood that could be destroyed.


Salam Gamer MANIAK

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PlayStation 4 (PS4) Call of Duty: Black Ops III Game Review Complete

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          Release Date: Out Now

         Genre: First Person Shooter

         Publisher: Activision

         Developer: Treyarch



Welcome to Call of Duty: Black Ops III, a dark future where a new breed of Black Ops soldier emerges and the lines are blurred between humanity and the technology we created to stay ahead, in a world where cutting-edge military robotics define warfare. It is the ultimate 3-games-in-1 experience.

In November, the end of the year, and most of us seem to have understood that these moments have always been "reserved" Call of Duty. He became the most effective warehouse money for Activision, enough to make him decide to present three different developers to handle it in the format of the cycle. Although there are many requests to re-explore the flavor of war more classic, Activision decided to push the futuristic trends like the two previous series even further. Call of Duty was never more futuristic than what is offered by Treyach in Call of Duty: Black Ops 3 were eventually released for Playstation 4, Xbox One, and of course - the PC.

You are able to read our preview may already have some idea what we were talking about. So futuristic concept of this new series, until we mention that the taste of his sci-fi is much more subtle than that of the inherent military shooter over the last few years. Treyarch seems to have outlived a lot of care to think about and apply any military technology that may or may not be applied in the next few years, as well as the Ghosts and Advanced Warfare. But surprisingly, she gave something to hasten and interesting to follow, regardless of whether the final quality meets expectations or not. Cool again? In the same package, you will be treated to plenty of surprising features.

So what is actually offered by Call of Duty: Black Ops 3's? Why do we call it a game worth ogled? This review will discuss it in for you.

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P L O T S

Unlike the series Call of Duty before asking you to act and live the story as specific characters, Black Ops 3 would ask you act as "self". You will act as a "Player" - the main character who physically can you design early in the game, even with the freedom to choose the gender. But the story itself is still the same structure, where you will follow a story presented from one chapter to another great chapter. The difference is only in the absence of a definitive character designs like the Call of Duty series to another.

Call of Duty: Black Ops 3 will bring you increasingly far into the future, precisely in the year 2065, or about 40 years since the events in Call of Duty: Black Ops II. Advances in technology not only helps people to live better, but also easier for them to "wipe out" with each other. Advances in science turned out to be an impact on the implementation of military technology even begin to hit the physical limits of the human. At the beginning, along with your main partner - Jacob Hendricks, you will be involved in military action in Ethiopia is ruled by brutal military force NCR. But unfortunately, the mission is not a happy ending. You mortally wounded by the attack military robots, making you have to lose a limb.

But it actually makes your military career officially "started". With the power of existing technology, all your limbs missing limbs replaced with cybernetic which not only strengthen the physical, but also comes with a variety of cutting-edge military functions in the clutch. Along with Hendricks are also taking a similar operation process, you also now reinforced with DNI - Direct Neural Interface now allows you to communicate with other machines. This means, hacking, controlling specific machines, gather information storage like a walk, and the like. All the functions that make you no longer feel like a human being in general.

Under the leadership of John Taylor - a commander who does have a cybernetic squad, you are assigned to complete a variety of missions around the world for many years. But one of the newest missions that require you to investigate a secret location that has been hidden CIA in Singapore became the turning point of everything. Believed to be attacked by a local criminal organization named 54 Immortals, this led to an investigation of a secret that has been buried for decades. A secret that started crashing boundaries of what is real and unreal. The good news? Apart from the futuristic setting like this, a common thread with the two previous series is still palpable, especially about the major themes that he stretcher.

So, what will you and Hendricks found at secret CIA locations in Singapore? Who could be responsible for these attacks? Side of the story as what makes us briefly mention that it offers stories and sci-fi sensation that has never existed in previous COD series? You should play this game to find the answer.

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Not  the  Ordinary  Man!

From the theme which he stretcher, Call of Duty: Black Ops 3 seems worthy of the title as the series Call of Duty's most futuristic moment. He looks no longer care what can / can not be achieved with current human technology and directly immerse themselves in the taste of sci-fi, where the sensation is more obvious fiction be the main attraction. We're not just talking about the fact that you will be dealing with the Droid and Drones are all moving automatically, but also a series of fighting abilities which further strengthens your position as a character who is no longer "just" man.

Fundamentally, COD: Black Ops 3 remains a mainstream FPS game series that we have known. That most missions you will end up with moving from one point to another, kill any enemies you encounter, survival, and repeat the same process repeatedly until the story is finished. At some point you will be dealing with the concept of rail-shooter for extra dramatization, a formula is already attached firmly in COD as a franchise. Which makes it a little different is just the fact that you now have absolute freedom to customize the characters before the mission begins. This means, you can choose a combination of weapons such as what you intend to bring into battle.

However, it does not mean Black Ops 3 is absent with gameplay innovations altogether. Injections DNI allows your main character to do many more things than just take up arms and shoot anything that moves in front of the eye. Your characters have a similar skill tree called Cyber ​​Cores that can be accessed by three main categories: Chaos, Control, and Martial. As the name suggests, is designed to cause chaos Chaos, Control to maximize the existence of a variety of robotic technology around, and Martial for quick attacks and deadly to the enemy. You can only choose one Cyber ​​Cores and access a skill tree that he stretcher per mission. This means, you can not replace the main elements of Cores you at any time in the game.

So, what are the implications? A different gameplay mechanisms. You can simplify this Core-Core as an auxiliary force that will facilitate your trip. But on the other hand, the existence of different opportunities for a more free style of play and unique from each other. For example, gamers focusing on Cores Martial, for example, would take a different style finish level with those who make Cores Control as the main attraction. There are always new ways to eliminate the emerging challenges, especially considering the countless number of enemies craze in this series, far more than the previous COD series. But of course, you will not be able to use this special power continuously. Depending on the capabilities that you choose, it will be limited by the cooldown period before it can be used again.

Control of our own making as the main elements of Cores. Just like the description that had we mentioned, this Cores are not designed to provide optimum benefits when dealing with human enemies and more when dealing with the drones and Droids. In the precarious conditions in which giant robots over the course of the battle, Control often end up saving lives and ease the journey. One of our strengths is the favorite? When you can master a variety of giant robots or drones in the sky just for you control directly. There is little satisfaction in seeing a weapon designed to kill you quickly just so backfires that can destroy enemy forces more effectively.

Unfortunately, in spite of the implementation of this core function, COD: Black Ops 3, especially in the single player campaign mode does not offer new sensations. In the end, it ends so a mainstream FPS game that offers a new enemy variants that everything can be solved with more vomit bullets and rockets.

At least, there is one thing that we are quite appreciated here. Apart from the fact that you have to deal with so much military technology giants, from the plane to the mecha, no ending so "just" mere QTE like most action games today. All the "boss battle" this requires you to actually take up arms and start shooting as possible while avoiding their deadly attacks. A reasonable steps to thumbs up.

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4  Player  Co - Op 

One appeal to be offered Treyarch on Call of Duty: Black Ops 3 is one of the features that actually had they inject in the era of World at Ward several years ago. Absolutely, we discuss a cooperative mode for up to 4 players to complete the campaign mode there. Although quite skeptical that he could offer something new and feels more like a gimmick, but the experience of playing us against this mode turns out wonderfully positive. You like to deal with the potential, what would happen if the Call of Duty, ending with Destiny-style gameplay mechanics but in more modest.

Treyarch clearly facilitate that COD: Black Ops 3 is optimized to be shared with other gamers. Although you will still be facilitated by AI intelligent and fairly effective in the single player offline, but the fun of this game is located in the thrill of multiplayer their cooperation. You can see it clearly from the character design is now more towards the personal identity and no longer portray certain characters such as the series of previous COD. The fact that you can also customize a lot of things, especially on the choice of weapons and equipment and Cores used also actually encourage a gameplay focused on collaboration, rather than enjoy themselves.

To ensure that all users can enjoy the "excitement" of existing campaign mode, Black Ops does offer three variants of the enemy in terms of quality and quantity is far more than the series Call of Duty before. In terms of quantity, you actually meet with the number of enemies is much more than a small area to the next area. Attacking from all directions, the difficulty that you find in the offline mode SP is starting to feel more rational when tasted together with 3 other players. That is clear, all amounts presented enemy is indeed to ensure that all players who decide to play co-op will be able to get a portion of his own action.

So also with the quality of the enemies that you must face. Not a few moments ended with the fact that you have to show the enemy variant that is designed to receive the bullets, rockets even in very much before ending submission. The fight against enemies like these variants are also increasingly strengthened slightly sensation that indeed it is designed to facilitate the battle 4 people, like a mini-boss. There are different flavors when you are dealing with them alone + AI or with 3 other people, especially of the fact how fast you can finish the mission. The number and design of all the enemies like this, Treyarch deserve a thumbs up for success concocted a campaign mode that remains intriguing, well when played alone or cooperatively.

The decision to distinguish between the story progress in the single player campaign mode and multiplayer also generates its own positive and negative implications. Downside? You can not necessarily move to a cooperative mode when you are tired and intend to continue the story that you have spent together with another friend. You are forced to redo everything again from the beginning, of course, quite annoying if you just need to divert gameplay is beginning to feel repetitive. Plus? This means your chance to try another style of game, especially on the choice Cores are used as the main part. If you play with the SP offline Martial for example, may be co-op campaign mode can be used to sample Chaos or Control to experience the sensation is different.

In essence, the cooperative mode offered by COD: Black Ops 3 toed not just a mere gimmick. There is the excitement of its own fight against dozens of enemy troops especially at higher difficulty levels. The good news? It also forces you to be more sensitive to the position and condition of your other friends. Because so the only player who ended up dead without revived by another friend, then the game will be over and you have to redo everything again from the last checkpoint.

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Slightly Innovation in Multiplayer 

We are talking about the multiplayer mode that may not be too popular with gamers Indonesia, but always be an integral part of the appeal of each series Call of Duty in Western markets. Unfortunately, as in previous years, there are many innovations offered in multiplayer mode COD: Black Ops 3 this time. Apart from a variety of multiplayer modes that she stretcher, where Team Deathmatch still be the most popular, the point is still a sensation multiplayer faster and more focused on melee combat. Belari actively, swiftly take up arms and shoot once you meet an enemy without significant recoil still be the main attraction.

But that does not mean there is no distinct innovation is injected. One of them is the "hero" is referred to as a Specialist in COD: Black Ops 3. No longer simply divided into classes based on the weapon used, you will now be prompted to choose a Specialist as your main character in each multiplayer games that exist. So, what's so special? In contrast to other COD multiplayer is just offering difference weapon, not unlike the hero Specialist in MOBA games. They have their own unique abilities that can be triggered to get an extra advantage in battle.

Of course, this ability can not be triggered continuously. With sufficient cooldown time will be slow and full of little faster if you manage to kill a lot of enemies, the presence of system dynamics Specialist is presenting a unique multiplayer in COD: Black Ops Specialist 3. Each will have two main variants of different skills. If you choose Outrider for example, you can choose to use Sparrow - an arrow with explosives at the end or Vision Pulse - a radar mechanism in the short term that can show enemy positions within a certain range. Or when you are using the Ruin, which has Gravity Spikes - area melee attack that can kill the enemy instantly or Overdrive that make it move faster. There are some new characters Specialist also open if you've touched a certain level.

But this is not just a mechanism Specialist who makes multiplayer COD: Black Ops 3 feels good, although arguably offers more innovations than the previous series. One that deserves special attention is the design map remarkable. We do not just speak to the details of visualization or the beautiful scenery that he racik, but also the pattern of any chance to "play it safe". There is always an alternative road to get to the point area so that gamers who just so the camper will not be effective. All roads closed? You can even use the waterway is in some maps to go through that path could be, not guarded well before. There is always a gap, so this is a special attraction.

These sensations are also increasingly enhanced by the system "jetpack" and parkour from Advanced Warfare series more refined. Running and jumping with extra jets to reach higher places or just running around the walls now feels more natural. You can do it with only one button on the console versions without the need to hold the action or the like, thus providing a great space to do it while shooting. He feels much more natural and comfortable to use in this series. You are happy with a little customization to personal banners and weapons will also be facilitated here.

But unfortunately, the classic problem multiplayer mode in Call of Duty Black Ops is still going on in this one series. Absolutely, we talk about balancing that is still a mess. Being at a very low level when tasting it, we met several times with other teams in the super high-level composition that looks very unbalanced. This is of course a problem because of the high levels of COD multiplayer is also associated with a variety of powerful weapons more diverse, and in this series, variant Specialist and special abilities that they can also pilih.Hal which is of course very unfortunate.

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Tinkering  with  Creatures of Darkness!

If you are a gamer skeptics who still do not see COD: Black Ops 3 as a game that is well appreciated by the level like a game other AAA just because he kept released yearly, then you might be tempted by so dense selling points that he has to offer in the series this time , Treyarch seems to have a strong ambition to ensure that every gamer, regardless of the mode most want them to taste, end up satisfied with COD: Black Ops 3. The result? For a game for AAA game in general, he injects so many game modes in it, which worked seriously.

One of the so force Treyarch? Of course, the zombie mode that he stretcher. But unlike the previous series which immediately throws you into a survival mode for granted against many creatures of darkness, the Zombie mode in COD: Black Ops 3 immerse the background story and its own unique character. Unlike the single player and multiplayer, which comes with a futuristic setting, mode Zombie Black Ops 3 actually takes you to the era of the 1940s, in which the four characters against the background of the crime itself: Jessica Rose, Jack Vincent, Floyd Campbell, and Nero Blackstone awakened mysterious and trying to survive the brunt of the variants of zombies and other monsters.

The core game itself is still around with the same system. That you fight to survive, alone or cooperatively along with four other players. Every zombie you kill will produce a certain point can be positioned like a currency, buying more variants of guns, bullets, and also a special ability that lets you turn into monsters within a certain time limit. He also dipaduka with a solid story that revolves around the mysterious figure named "Shadowman" the narrator, once the source of the red thread the four characters. For us personally, the mode is always interesting at least 15-30 minutes a game and gradually become repetitive as the game time. In addition to Shadows of Evil as the main story line, this zombie mode also offers another campaign mode - The Giant which can be opened thereafter.

Cool again? Treyarch also inject a secret mode they never open to the public before - Nightmare Modes that can only be unlocked after completing the campaign mode. He was like a zombie mode, but with extra stories are more dense, and is designed to explore the events prior to the campaign mode. Sounds interesting? Unfortunately not as creative as imagined. Nightmares mode is actually just a variation of the campaign mode that replaces most of the enemies you face into a zombie, although it remains to be fought with some 54 members of Immortals in some places. Interesting? So like in zombie mode, in the beginning, then went repetitive gameplay over time, especially if you are new recently completed campaign mode there.

Broadly speaking, Activision and Treyarch steps to offer more content in COD: Black Ops 3 is certainly something worth thumbs up. Regardless of whether it ends up being something that you like it or not, the option is always better than no option at all.

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Where do you to carry it..

This is probably a question that continues to arise in our minds after completing Call of Duty: Black Ops 3's. Why? Because, as was claimed by Activision and Treyarch some time ago, and we also feel the previous series, this time it offers a story line and a technological approach that has never existed in the series Call of Duty before, where we could even conclude that he feels like a sci-fi game rather than longer just a military shooter. We're not just talking about a war that is "too" futuristic, but with elements of a story that might be enough to make you wince and start thinking hard, actually want to carry around this franchise.

Why? Because such a concept that had offered Volition's Saints Row, there is a tendency that Activision began to do the same with Call of Duty. That a new series should offer a tailor our theme "crazy" than the previous series. Interesting indeed, but Saints Row could be tangible evidence that such an approach could be a boomerang itself. Gang wars, fight aliens, superpower, and the last - playing in Hell, such as opiate drugs, there is little anticipation that they can offer something even crazier in the next series if they want to continue the existing trend. The result? Saints Row franchise stalled just after a popular outstanding.

Is Call of Duty do the same thing? It is thus a great question that the answer may be that we can get two more years, when the cycle brings back Treyarch responsible for this franchise.

Because if there is Call of Duty: Black Ops 4 in the future, and they decided to push this franchise even further into the future, then we will meet with a sci-fi game that probably will lose flavor shooternya military. Because they need something more spectacular, something more crazy, more futuristic than what is offered by Black Ops 3 today, something that is difficult to imagine today. We personally arguably among the groups more crave a series reboot or series back to the classic taste than an attempt to appear more futuristic. Want to carry this franchise, sang songs such as Indonesia ..

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 Conclusion

So what can be concluded from the Call of Duty: Black Ops 3? He may still not worthy of the title as the best Call of Duty series, but in comparison with the concept of a futuristic war offered by Activision for the past three years, Black Ops 3 arguably be in the top position. Gameplay innovation he offers is minimal and it still feels like FPS games more mainstream, but the story approach and explicit violence that he offers so special attraction. Combined with solid content, complete with a variety of competitive multiplayer mode, 4 player co-op Zombie Mode with different settings, and Nightmare Modes which acts as a secret mode, Black Ops 3 is sufficient to satisfy what is required gamer lover of this franchise.

However, it does not mean this game is perfect. There are some records that certainly deserve discussed. The first deficiency is the most fatal is that the classic problem balancing the team in multiplayer mode is still going on here. Users with lower levels still fighting with the user a high level reinforced with a variety of specialist weapons and more. Another complaint is the plot that was floating because there is so much background that is not described in more detail. You got taken to one conflict to another conflict and pushed forward for dealing with a new conflict without touching its foundations. What actually happens in Singapore before this madness happen? Something that is not necessarily the answer you get. In some sessions, chapter to the story also feels too long.


Call of Duty: Black Ops 3 is a Call of Duty series is fun and has a myriad of activities to keep you busy. If you've never touched Ghost and Advanced Warfare, the solid content he offers is one of the selling points is enough to make us recommend Black Ops 3, especially if you are a big fan of the franchise in. But if you include gamers who are still dreaming and hoping for a revolutionary Call of Duty series that feels very different and new, then Black Ops 3 would not be enough to meet your wishes are. He remains the Call of Duty series that so far you know.


 Advantages
  • Explicit violence is brutal
  • Mode 4 player co-op a fairly pleasant
  • Specialist in the presence of a competitive multiplayer mode
  • Zombie Mode with story elements and different settings
  • A story that has never existed in previous COD
  • Superpower that makes the gameplay feels different campaign

Deficience
  • Balancing the multiplayer is still a mess
  • There are several stories of obscure foundation in plot
  • The enemy AI is still not smart
  • SP mode offline and online co-op separate
Suitable for gamers: who wants to go back to COD but confused to choose the series after Black Ops 2, lovers of sci-fi theme

Not suitable for gamers: the expected something new and different from COD, who falls in love with COD because its roots military shooter



Salam Gamer MANIAK

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