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PlayStation 4 (PS4) Dangerous Golf Game Review Complete

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The aim of the game is to cause maximum damage of more than 100 holes and four unusual locations. Smash up the toilet, making a huge mess in the kitchen, destroying the antiques are invaluable in the Palace. This is golf played indoors where the more expensive objects of higher value of the game. funny destruction and for trickshots on the way to a big score.

GAME INFO
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Genre: Sports, Individual, Golf, Arcade
Developer: Three Fields Entertainment
Publisher: Three Fields Entertainment
Players: Up to 8
ESRB Rating: E
Release Date: Jun 2, 2016

Game  DETAIL

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Indoor play through a variety of programs - making a mess in the kitchen, wreak havoc in the Palace, or cause chaos in a castle and set fire to a petrol station.

Experience sofa Co-Op
Tee-Off turns, Smashbreak and Putt. Players take turns but scores are combined. Damage was repeated between turns. Working together to maximize scoring. Use one or more controllers.

Smashing Four Ways to Play
  • World Tour - Start a world tour destruction. Compete in 10 Tours that take you around the world. Unlock all the different 100 holes, each featuring a different combination of mechanics play.
  • Coop World Tour - Two golfers dangerous play together. perfect
  • Golf Party (Offline) - Destructive golf fun for up to 8 players. Passed pad and turn to set the biggest score. Select a hole to play.
  • Golf Party (Online) - Pick up and play against golfers the most dangerous in the world. Up to 8 players.

Game OVERVIEW

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Three Fields Entertainment, an independent studio behind Golf Dangerous, consisting mainly of the same minds responsible for the classic criteria Burnout and Black - and this is very clear from the beginning. debut title is an arcade sports game that shares much in common with the golf as well as with the Rocket League football. Perhaps less so, in fact. Forget par, forget the low score to win, forget even golf clubs - the goal here is to simply cause as much damage as possible, and then putt the ball into the hole with the flashiest way you can think.

Your first port of call will be the Solo World Tour mode, featuring more than 100 stages in 10 Tours and four locations. Starting at the French court, you will soon open the United States, Australia, and the UK, featuring a kitchen, gas, and castle respectively. Each region is realized well, and although the location is often repeated, each level brings with it a new arrangement of things to destroy. Three Fields has successfully determined what feels best to destroy: food, fragile objects, and things are expensive. The simple act of wreaking havoc in each level is enough to keep you playing, because it's very satisfying transmit large amounts of equipment crashing to the floor.

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There are more than that, of course. You are given a medal - a bronze to platinum - at the end of each level, depending on the amount of damage you cause. A basic level will give three main shots. The first is from the position set in the room, and you are usually given a target number of objects to hit before you can take the second shot and the damage you: Smashbreaker. At this point, the ball set on fire, and you are given full control.

You will want to bounce around the room, hit as many as you can before Smashbreaker meter runs out, but beware of straying too far from the flag. Once the meter runs out, no matter where your ball comes to rest is where you will need to putt it into the hole. You do not always want to land right next to it, though, because you can perform an impressive trick shots will net you more points. If you do not putt the ball, your point total will be divided in two.

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Most operating level around these structures, but there are several variants and some ridiculous way to supplement your score. Catharsis mess it all is the main draw, but there is a surprising level of strategic play, and is very easy to become addicted to the pursuit of higher scores and one-upping your friends. As you play, you'll unlock additional features and maneuvers, such as pistol putt, allowing you to aim with laser sights, or bucket explosion, which allows you to jump into a bucket of water and sent them flying into the item but more. Almost everything you do in Golf Dangerous improve your score, with occasional levels of hazards that you need to avoid. This can sometimes be thwarted, as control a bit tricky to take a little getting used to, and it is easy to send the ball curling into a dangerous part of the level, or even just an area with little to break into.

Developed on Unreal Engine 4, fidelity impressive graphics and physics, with a ton of particulate matter and a highly-detailed fly around your screen with sound effects and create a satisfying big, smile-inducing mess. Unfortunately, the general framerate issues arise, sometimes slows to a crawl absolute if things get a little too out of hand. We also had the game crash on us several times during our play session, once when we were just navigating menus. While the crash is not too often, they are quite incidentally potentially acid games, and would certainly need to be looked at. While the framerate is not a big concern, it is a problem that is likely to put many gamers off.

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THE VERDICT

It's a real shame that here the performance was substandard, because Golf Dangerous fantastic fun, either alone or with friends in co-op and competitive modes. It has a surprising depth and a lot of content; solo and co-op to provide a combined total of 197 levels to smash through. Satisfying gameplay is the greatest strength, however, with short stages making it an ideal game to play when you have a spare half hour. Some may struggle with the controls, and the appeal may not last too long - but it was certainly no bogeys.

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PlayStation 4 (PS4) Danganronpa Another Episode: Ultra Despair Girls Game Review Complete

Greetings Gamer Mania, wherever you are in the world, get the following complete review of Danganronpa Another Episode: Ultra Despair Girls Playstation 4 (PS4).
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Play as Komaru Naegi and Toko Fukawa as they battle Monokumas and struggle to escape Towa City in this arcade-action shooter.

GAME INFO
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Genre: Action / Adventure
Developer: Spike Chunsoft
Publisher: NIS America, Inc.
Players: No Online Multiplayer
ESRB Rating: M
Release Date: Jun 23, 2017

Game OVERVIEW

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In another episode Danganronpa: Ultra Girl Despair, you play as Komaru Naegi and store Fukawa as they battle impossible odds to escape Towa City. Children from the town, led by the Warriors of Hope, has started a revolution against adults. Can you discover the secrets of Towa City and escape, or will despair consume you?

Story Details
Komaru Naegi, sister to Makoto Naegi, has been imprisoned in a mysterious apartment for more than a year. One day, he was saved by Byakuya Togami of the Future Foundation, but such recovery derailed by a sudden attack of hundreds Monokumas. Komaru soon discover that this city has been taken over by a bunch of kids who called themselves the Warriors of Hope. Their leader, Monaca, stating that the city would become a "children's paradise," and to achieve this, all adults will be eradicated. Komaru team with Fukawa shop to try to survive the raging Monokumas, Children Monokuma cunning escape and unravel the secrets of the city.

Gameplay Details
  • The third person Action Shooter Sequence: Use the Future Foundation Hacking Gun to have a fighting chance against hordes Monokumas as you traverse Towa City.
  • Puzzles and riddles: The Monokuma Children will be challenged more than your trigger finger; You need your wits to survive as well. There is a lot to discover in the city, with a number of familiar faces and mysteries to uncover!
  • Tons of Different Types of ammunition: Tackle the challenges with some kind of bullet Truth, like Paralyze and Link. Upgrade your weapons with Bullet Bling special modifiers.
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PLOT
The game takes place half a year after the events of the first game, before the events of the second game. Komaru Naegi, the sister of the protagonist of the first game, Makoto Naegi, has spent the past year locked in an apartment complex in Towa City, aware of events that have been going in the outside world. He suddenly forced to flee when he was attacked by the deadly Monokuma robot and comes in the Future Foundation members Byakuya Togami, which gives Komaru a special Gun Hacking to fight robots and orders her to escape the city. However, this Komaru escape failed and he was arrested by a group of elementary school children who are known as the Warriors of Hope, which seeks to create a utopia for children by killing all the adults with their robot. They forced Komaru to join them "Demon Hunting" game and drop into the city, where he was rescued by Homicidal maniac Genocide Jack, who immediately turn to him the truth, Shop Fukawa, who survived the murder game Hopes Peak High School. Stores can now control Jack through the use of a stun gun. Learning that Byakuya may have been abducted by the Warriors of Hope, Shop agreed to cooperate with Komaru to find Byakuya and escape the city. Along the way they encounter a group of resistance, run by Haiji Towa, and met a white bear robot named Shirokuma.

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As Komaru and shops made their way, fighting against the Warriors of Hope and facing a lot of despair along the way, they learn that the Warriors of Hope in worship of Junko Enoshima, Ultimate despair is responsible for bringing about the end of the world, and strive to create a successor , Faced with the group's leader, Monaca Towa, and beat their advisors Kurokuma, Komaru given the choice of destroying Monokuma Controller, which will stop all robots but at the cost of sacrificing all children wear masks Monokuma Kid. Monaca later revealed that the goal is to change the Enoshima Junko Komaru to the next, trying to force him to destroy the controller by allegedly revealed his parents were killed. However, shop, having learned a lot of traveling with Komaru, slap some sense into him and together they overcome desperate to beat out-of-control mech. After rescuing Byakuya, Komaru and Shop decided to stay behind in Towa City to help those who need it. Meanwhile, as Monaca inevitably saved by Nagito Komaeda, who encouraged him to become the next Junko himself, he said that the two Shirokuma and Kurokuma real Junko controlled by AI, which has Izuru Kamukura carry out the next part of the plan.

However, if Komaru choose to destroy the controller before learning the correct destination, Bad Ending Child Monokuma triggered and all were killed as their masks off. Komaru into a resistance hero, but he felt very guilty for what he had done.

Game  REVIEW

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Danganronpa series has such a broad narrative, it spread itself in several games, anime, and short stories. By its very nature to spread itself out very thin, some side projects just will not mean much in the long run. Therefore, the expectation is that the side projects can carve their own unique identity in this Danganronpa strange universe.

The "other" in Danganronpa Another Episode: Title Ultra Despair Girls' implies it is a foreign adventure, and it is somewhat true. Perhaps the writing less impact than the rest of the series, but another episode largely makes up for it with amazing shift in gameplay style and tone.

Taking place in-between events Danganronpa: Trigger Happy Havoc and Danganronpa 2: Goodbye Despair, Another episode follows Komaru Naegi, brother of series protagonist Makoto, after he was abducted and remains locked in a room for a year (basically lost the greatest start, most Terrible, the most tragic events in human history). Forced into a game of survival by five children called themselves the Warriors of Hope, Komaru and his new friend Store Fukawa (and this store serial killer alter ego), have fled the city and use the megaphone hacking weapon for defeating the killer robot bears.

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As the narrative here is informed by the other two games in the series, and if you have somehow avoid the other two (and PS4 they re-release), I would have no trouble recommending another episode. It's not really necessary to have prior knowledge of the series in the jump, but the real valuable bits in the plot has to do with how it fits into the overall series. So to really enjoy some revealing and Easter eggs in all, knowledge of the series is needed rather than, say, just the basic interest in the quirkiness of the characters like the rest of the entries. And unlike the plot that involved enough in itself without drawing a murder mystery from the previous title. Here is an interesting character, and Komaru probably my favorite character in the whole series Danganronpa, but the depth just is not here.

As an apology to fans of the series due to a lack of depth, another episode of the series decided to evolve in other ways. Being a third-person shooter, Komaru often finds himself in tight corridors, hallways and open areas Monokuma occasionally as a killer robot chase down. Unfortunately, shooting it tends to get repetitive. hack megaphone Komaru will finally be different types of "Truth Bullets" (for example, people who make enemies dancing in place, flamethrowers, people who move objects in the segment of the puzzle, etc.), and there are different types some criminals by design morbid, but most of the other gameplay this episode feels bloated. I feel like pruning or two chapters here will already not reinforced how novel the idea of ​​this new gameplay style than making it feel like a hindrance when the plot began to make significant progress. Clearing room immediately feels like a duty rather than stock-infused gameplay with grooves revelation as a gift.

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Controls for the re-released version of another episode definitely a cut above the PS Vita version. Along with the built-in ability to select audio in English or Japanese, can use on the PlayStation DualShock 4 is a dream. Dealing with the camera is still a struggle, and aims can feel like moving through the pudding when dealing with multiple enemies, but it felt as though I was being held captive by the limits of the framework rather than falling victim to avoidable errors. Playing as Shops, thanks to unbeaten melee mode is limited, feels much better and easier to connect with a melee attack. I'm still struggling with the camera many times, but at least I'm more likely to activate abilities than before.

For fans of the series Danganronpa who have never experienced another episode, I can not recommend it enough. Shooting gameplay may be stiff, but the world draped it more moody than a lot of the last series. Yet despite this visual is dark, there is a tone lighter than before. Komaru and Toku fun, and has a witty banter between the two even when it tries to survive the game of death.

But if you've already played through another episode in the PlayStation Vita, or never experienced before Danganronpa game, there is not much to go. The shift to the third-person shooter is a new idea, but it soon became unbearable.

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PlayStation 4 (PS4) Danganronpa V3: Killing Harmony Game Review Complete

Greetings Gamer Mania, wherever you are in the world, get the following complete review of Danganronpa V3: Killing Harmony  Playstation 4 (PS4).
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Welcome to the new world Danganronpa, and prepare for the biggest, most exciting episode yet.

GAME INFO
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Genre: Action, General, Adventure, Visual Novel
Developer: Spike Chunsoft
Publisher: NIS America, Inc.
Players: No Online Multiplayer
ESRB Rating: M
Release Date: January 12, 2017

Game OVERVIEW

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Welcome to the new world Danganronpa, and prepare for the biggest, most exciting episode yet. Located in a "psycho-cool" environment, a new cast of 16 characters find themselves kidnapped and imprisoned in the school. Inside, some will kill, some will die, and some will be punished. The investigation rearrange what you thought high-risk, fast as you investigate a murder case twisted and condemned the new friends you die.
  • A Danganronpa New Begins - Forget what you think you know about Danganronpa and joined by a completely new Ultimates for a new beginning.
  • Murder Mystery - In a world where everyone is trying to survive, motivation anyone quite what they seem. Use your skills to solve each new murder or met a terrible end.
  • Lie, Panic, Debate - The world is shaped by our perception of it. Speedy trial scene will require lies, quick wit and logic to guide your classmates to a correct conclusion.
  • New minigames - Between madness colleagues were killed and the pilot shut off, enjoy the abundance of new minigames.
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Character
V3 features 16 high school students were forced into a game of murder together. Each character has special skills or abilities, known as the Ultimate Talent. V3 from the perspective of the two protagonists. Despite being advertised as the only protagonist of the game, Kaede Akamatsu only false protagonist, because he was executed in the first chapter. The rest of the game was played in Saihara Shuichi's perspective; he was shy and taciturn Detective Ultimate. The other participants of the game Ultimate Assassin Kill including Harukawa Maki, Ultimate anthropologist Korekiyo Shinguuji, and Ultimate Robot K1-B0, among several others.

Danganronpa series features a mascot character, evil anthromorphic talking robot bears - Monokuma. V3 adds to this by introducing five more characters, known collectively as Monokubs. The Monokubs is a secondary antagonist, and is seen as a child by Monokuma.

GamePLAY

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Danganronpa V3 keeps the same style of gameplay as Danganronpa first two games, which is divided into the School of Life, Deadly Life and Trial Class segment. During the School Life, players interact with other characters and progress through the story until coming across a murder and entered Deadly Life, after which they must gather evidence to be used in the trial Class. Roaming around the world and interact with objects during the second Life School and Off Life will yield experience points for players. Experience points are used to level up and with each level players earn more skill points that enable players to equip skills to help with Trials Class. As in previous games, Class Trials largely revolves around the Non-Stop Debate, in which the characters discuss this case, the player is required to use the Truth Bullets contain evidence against the statement highlighted determine whether someone is lying or telling the truth. For Non-Stop debate appear to have a clear contradiction, players can now use the Bullets Lie to solve a conversation with Counter False. Return of Danganronpa 2 :. Goodbye Despair is denial showdowns, where the player had to argue with certain characters to reach a contradiction.

Danganronpa V3 adds new gameplay elements for Exam Class. Panic masses of debate involving several characters talk to each other, making it difficult finding a correct statement, while Debate scrums have a group of characters against each other, which requires players to use statements from their side against the other party statement. new mini-games are also added. Epiphany Anagram 3.0 requires players to use light to select letters to spell the answer. Excavation Imagination is a puzzle game that requires players to clear the colored blocks to reveal an illustration. Finally, Brain drive to see players drive a car, collect the letters to the question that they then have to answer.

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As in previous games, there are also various modes outside of the main game. The Death Road Despair minigame can be accessed by visiting the area beneath the hole in the school: it is a game of platform purposely designed with a level of difficulty is very high, in which all 16 students tried to escape from the Ultimate Academy for Gifted Youth while trying to avoid the bombs, traps and holes. After completing the main game, the other mode will be unlocked. Tim Salmon alternate mode is a mode similar to the mode and Island School of fashion in the previous game, where Monokuma decided to cancel the match killings and turn it into a reality show date, allows players to bond with the other characters. There are also two new modes. The first, the Development Plan Talent Ultimate, have the players choose a character from Danganronpa V3 (or from Danganronpa: Trigger Happy Havoc and Danganronpa 2: Goodbye Despair, after unlocking their card) and advance on the game board 8-bits representing their school life in Hope Peak Academy while they improve their skills and interact with other characters. Upon completion of this mode for the first time, the new mode is opened, desperate Dungeon: Test Monokuma, in which players use a character that is developed in the Development Plan Talent Ultimate to stop the horde of creatures Monokuma released by Monokuma Kubs in 8-bit turn-based RPG.

Game  REVIEW

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Series Danganronpa known as dark fun and play while at the same time wrapped with a layer of light-hearted eccentric silliness. The main core of the series centers around Monokuma and his 'murder' game, in which a group of students are forced to live together and the only way to leave is to kill someone without getting caught. This is a brilliant mix of social simulator, a murder mystery, and drama of the courtroom. Fortunately Danganronpa V3: Kill the same Harmony deviously brilliant as its predecessor.

This time the game takes place in the Ultimate Academy for Gifted Youth with 16 new students thrust into the limelight. Students at the academy dilapidated awake with no memory of why they were there, what was happening in the outside world, and only a limited memories of themselves. Each student is gifted in some weird and wonderful ways of Kirumi Maid's Ultimate Ultimate Kokichi Supreme Leader. Of course, the prize for zaniest character must go to Monokuma - evil robot bear and the self-proclaimed head of the academy. In this installment, he has five children adorable - Monokubs - to help him. Each of the five Monokubs have their own distinctive personality, and they will often frustrate reasonable conversation with their interaction adds to the atmosphere of confusion and fear.

Danganronpa V3 follows the same flow of the game from the previous entry. You will be able to walk around the school and get to know fellow students to hang out with them and give a gift, but it will not be too long before someone is encouraged to think murder is the only way forward. Here is a brief period of investigation before the trial ended class to determine the guilty party.

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This is what makes the series so great Danganronpa. It's very easy to grow attached to these characters and sense of loss that you will get one of them cruelly extinguished life is really intense and heartbreaking. Revealing the guilty party is not the class through the courts tend to give much help either as figuring out 'whodunit' means that the killer will receive a penalty of Monokuma - weird and imaginative execution which can at times be difficult to watch. The narration of the game is very strong, and you will enter each new chapter wonder who will die next and hope that at least some of your favorites will somehow survive. Learn the motive behind every murder is gripping: each person has a different reason, and while there are some characters you will not feel much pity, others will have you shouting at the screen with unfair means everything.

The trial class where most of the fast paced action occurs. You must use the evidence that you dig for your investigation as a literal 'truth bullet' to shoot down any inconsistencies in the arguments of other students. Things are a little complicated this time because you are also able to accept and support the argument of fellow students. The most exciting new additions is the ability to just flat out lie if you have to. This adds an extra level of thinking that you have to do to find the best way through the debate. Sometimes it can be tricky to work out exactly which one of your tools should be used in the argument, especially when things are not always worded very clearly, but fortunately, times when the words ambiguous rare and so would not mar your experience too much.

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You are not just going to shoot the bullet of truth, either. There is one-on-one debate in which you will need to slice through the opponent's arguments, as well as the new mass panic debate in which three students argued at the same time and shout from the top of one another. There is also debate new scrum, which occurs when students are deadlocked in an argument, and you will need to adjust the key word to break the logic of the opposing team.

The trial is long enough, with a lot of information to absorb and a lot of corners throughout. It could all start to feel quite tiring, so it is good that there are some fun new mini-games that help to break down the debate. These range from a puzzle game in which you have to remove the colored tiles to reveal the images to a car game where you drive to a letter to reveal the question. They are all quite simple to accomplish, but they make for an excellent change of pace.
If you do not take part in the test class, there are a variety of things to keep you busy like a casino and a very complicated game 2D platforming. It is also a good idea to try to collect as many different prizes as possible, because it has some on hand at certain points in the game will open up the scene a little extra and new artwork. It's nice that even though the game is pretty dark moments, s there is some light, funny moments between students that will help keep your spirits lifted.

Pros
  • Sixteen new final students that everyone has their own motivation to survive the killing game
  • Some of the trials of the class sadists and despair inducing out any visual novel
  • New minigames to shoot and refuting
  • Like a good book, sometimes impossible to leave
  • Incredibly stylish and colorful
Cons
  • Miu does really need to be doing jokes Dick every three minutes?
  • slow opening, even standards visual novel
  • A good majority of new smelter can be really nasty sometimes
  • The character you like probably die
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THE VERDICT

Danganronpa V3: Kill Harmony is a fantastic sequel that will have you thinking about various plot points long after the credits roll. There is a great new player of the character as well as five new adorable little bundle of mono-madness to know. school life has never been so deviously deadly.

In the end, Danganronpa V3 does not add too much new to the series. But it's okay - no need to reinvent the wheel when the wheel of our own still rolls out the character of the eclectic and surprising moments so reliably. This is a great rollercoaster of hope and despair with a climax that made me sit up and think about everything that had just happened. The road to the end of the V3 Danganronpa long and crooked, but the journey is worth it.

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PlayStation 4 (PS4) Danganronpa 1-2 Reload Game Review Complete

Greetings Gamer Mania, wherever you are in the world, get the following complete review of Danganronpa 1-2 Reload Playstation 4 (PS4).
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GAME INFO
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Genre(s): Miscellaneous, Compilation
Developer: Spike Chunsoft
Of players: No Online Multiplayer
Rating: M
Release Date: Mar 17, 2017

Game OVERVIEW

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Getting the best two of the murder-mystery adventure in one! Whether you're stuck in school in Danganronpa: Trigger Happy Havoc, or stranded on an island in Danganronpa 2: Goodbye Despair, you are sure to have a thrilling time!

In Danganronpa: Trigger Happy Havoc, enter the peak of Hope Academy, a prestigious high school reserved for the nation's "ultimate" student. Things get a little detour when college students find themselves trapped in the Monokuma, mad bear that has taken them all prisoners to play a deadly game of his despair.

Continue the adventure in Danganronpa 2: Goodbye Despair with a brand new player of the Ultimates. Jabberwock Mysterious Island caught in the game of life-or-death themselves, have fun in the sun with a twisted doll needs more than a little intelligence to survive.

GamePLAY

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Gameplay in the main Danganronpa game is divided into three main styles: Daily Life, Deadly Life and Trial Class. Daily followed a standard novel visual style as players explore the grounds of the school, communicating with the characters and move the story forward. During designated 'Free Time' section, players can choose to interact with the character of their choice, learn more about them and acquire new skills that can help them in Trial Class. Deadly post-murder investigation is part of the story, where you have to search around specific rooms and collect clues to Trial Class. Trial class is the main gameplay mode of the series, in which students discuss among themselves who the culprit is. This involves different types of mini-games, the most common of which is Nonstop Debate. Here, the characters will automatically review the case, and it is up to the player to find the contradictions in their statements and shoot them using the "Truth bullets" that contain the appropriate evidence. Other gameplay types including shoot the letters to spell the instructions, using rhythmic button tapping to refute certain characters, and build a comic strip depicting the murder.

Details
  • Two Adventures Mystery in One ! - For the first time, experience the greatest visual two new adventures in one package for PlayStation 4
  • Monokuma His name, His Assassination Game - Challenge your wits and discover the full story of deadly twists and turns with one of the most memorable and iconic villains in a game-Monokuma.
  • Hope and Despair - you will find yourself gripping the edge of your seat as you experience the world packed with crazy characters, a mysterious murder, smart guidance, and game logic all culminating in a decision to live-or-die final game of hope and despair.

Game  REVIEW

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Series Danganronpa built around the premise deliciously awful: a group of high schoolers were taken prisoner - in a school in the first game, a tropical island in the second - and they say that the only way they will ever be allowed to return to their normal lives is if they kill one of the other members of the group and go with it. If they succeed in killing with no one to work that they do, then they will be free to go while their classmates executed - but if they were fingered as the culprit by other students, so that their heads will be on the chopping block.

Danganronpa 1 & 2 Reload is a collection of two main match Danganronpa - Danganronpa: Trigger Happy Havoc and Danganronpa 2: Goodbye Despair - originally released on PSP and then on PlayStation Vita, now make their way to the PlayStation 4 for the first time.

The first game in the series, Trigger Happy Havoc, see fifteen students wake up in Hope Peak Academy aware of how they became prisoners and who put them there. They quickly introduced to a black and white teddy bear named Monokuma sadist, who told them they had to take part in a game of murder if they ever want to leave the school. While students initially decided that they would not betray each other and work together to find a way out is a better choice, eventually one thing led to another, someone will meet off, and it's up to you to find out who is responsible.

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Danganronpa is broken into several sections of different gameplay. First, there is a visual novel aspect of the game, which is similar to other titles like this on the market. There will be quite a long time from the time spent reading and listening to what it has a variety of character to say, as well as taking in the latest plot development. When there is a murder - and rest assured, there will be blood - you will get into the investigation part of the game where you have to survey the scene for clues that will help you identify the killer. After all the evidence has been collected you will proceed to trial class, where crazy Monokuma will lead the court, and it will be up to the remaining students to reach a consensus on who they think is the culprit.

Visual Novel games have a tendency to feel pretty pedestrian at times, and it is in this respect that Danganronpa most likely to appeal to those who traditionally avoid genre. While you will be expected to read a lot of text and listen to a lot of anime characters talk to each other, more interactive sections interspersed throughout the story help to create a sense of pacing that is more standard visual novel games do not have. Downtime between murder was spent getting to know the players in a way that does not like social relationships Persona 4, and then each of the murder mystery is a whodunnit independent will give you plenty to think about, while also shedding light on the mystery into why you have been arrested and who responsible.

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The second features a maze game, a mind-bending narrative that contains enough twists and turns to make sure that you can never be absolutely sure about the motives of the players. Characters in both titles also star, with writing most of the strong and the voice acting helps to bring a colorful personality life. There are many memorable characters in the game, and while some adhere to genre stereotype a little too stiff, there are many surprising character development, and enough layers to peel to make conversation with classmates interesting in their own right.

The second game in the packaging, Goodbye Despair, is deceptively similar to the Trigger Happy Havoc in the setup, but while opening several hours may feel too familiar, they are part of a narrative altogether more ambitious might leave spin your head with time the end credits start rolling. Goodbye Despair is also equipped with a navigation system for a smooth quiet moments between a murder mystery, and the presentation of the title holds a little better than the Trigger Happy Havoc did not.

If there is one real negative about this collection, it is the transition from home to the handheld console has produced several visual jagged, especially in the first game. Overall, though, the two games are practically unchanged, and what's more, a good control well and did not miss anything due to a lack of touch controls in the PS4 version. Meanwhile, it is worth mentioning that for all of you Trophy hunters, either Trigger Happy Havoc and Goodbye Despair share a list of trophies single, and considering how time consuming game - you're looking at 25 hours for each, only to finish the main story mode - it may be a bit disappointing.

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THE VERDICT

One part Persona, one piece Ace Attorney, and one part of Battle Royale, Trigger Happy Havoc and Goodbye Despair is a murder mystery the two best titles available for the PS4 now, together in one package. While the game can move just a tad too slow for some players, they are willing to take a chance on a visual novel with a difference will find Danganronpa be multi-faceted, the story is often surprisingly interesting that the most attractive in the market, full of engaging characters, humor anarchic, and a jaw-dropping twists.

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PlayStation 4 (PS4) Dandara Game Review Complete

Greetings Gamer Mania, wherever you are in the world, get the following complete review of Dandara Playstation 4 (PS4).
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GAME INFO
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Developer: Raw Fury, Long Hat House
Genre(s): Action, General, Platformer, 2D
Of players: No Online Multiplayer
Cheats: On GameFAQs
Rating: E10+
Release Date:Feb 6, 2018

Game OVERVIEW


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In a strange universe where the oppressed are on the brink of oblivion, Dandara has awoken to reshape the world.

As metroidvania carefully designed with both touch and gamepad in mind, we consider how you can achieve excellent exploration and fast-paced action using the input. The result is a world where gravity bending movement consists of jumping from surface to surface in a loving environment created.
Welcome metroidvania unique 2D platformer filled with mystical creatures and unlimited exploration. Defy gravity when you jump on the floor, walls and ceiling alike. Discovering the mysteries and secrets hidden throughout the world Salt and its diverse character. Empower Dandara for battle and survival against an enemy bent on oppression.
Awaken, Dandara, to bring freedom and balance to the world without this direction.

Features
  • This innovative control scheme allows the action and exploration going on smoothly on both the touch screen and the same gamepad!
  • Beautiful, pixel art handmade and original soundtrack!
  • Various enemies and puzzles, no room should feel the same way!
  • Many secrets to find!

Game  REVIEW


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Dandara against platforming legacy of overthrowing two ideas everywhere: jumping and running. Is not present in the traditional sense of the surreal, this adventure Metroid-inspired. Instead, Dandara heroic sling itself to every wall, ceiling, or floor she fancies, thumbing his nose at gravity would have dared to resist the charm of its kinetic. spin on the standard movement Dandara set apart, makes it feel different from any other heavy platformer exploration. When you are zipping merrily through its labyrinthine world, Dandara is a complete joy, but a hiccup control and the story is too vague for his own good often debilitating unique charm.


Although Dandara based on the figure of Brazil who helped lead the slave rebellion in the late 1600s, you would not know it was only based on the true story of the game. The story is one of repression told through the metaphor vague about the broken world whose currency, the salt, in short supply. Dandara had sporadic conversations with residents stranded does little to inject the world with a sense of humanity. This story is too abstract to create a lasting bond which can push forward Dandara with a real sense of purpose.
Fortunately, imaginative action sequences gripping your attention to the way the story can not. Dandara is not running. Instead, he jumped into the designated areas that dot the walls, floors, and ceilings. Aiming analog stick in a certain direction indicating where Dandara will land, and even though their reach is limited, you can quickly risen between the surface danced past enemies or arrived at a nearby treasure chest waiting to be opened.

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This simple act is the basis on which the entire adventure was built. Because leap Dandara has a limited range and you can only stick to certain places, navigating each room into small puzzles as you spell out how best to reach the next area. In some places, there are rotating or sliding block Dandara platform that can control by firing energy blasts from his hands, while other rooms have a tracking laser that demands a frantic pace lest you end up dead. There is a great variety in what each claim portions, make sure you do not fall into the boring routine of just looking for white spots along the wall without much thinking.

Of course, Dandara can do more than just jump to any surface. He has a projectile weapon at the ready, a slow acting so you can not just spam your enemy. It takes one or two seconds to fill so you have to plan your attacks - if you do not, wayward projectiles can hit you when you're getting ready to strike. This intelligent system means that although you always have the ability to fight, it is often better to avoid confrontation rather than take the risk of damage. Finally, Dandara not obtain a new projectile which can release an instant, but this is limited by the energy bar. Because each attack has a clear downside, mastery of movement in the end the key to staying alive.

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However, control of the movement is not an easy task. Although I spent over 10 hours exploring the world, I never felt really in control. The line that sprout from Dandara to show where you will land can be fiddly. Too often I have to adjust, and then adjust my goals because it will auto-aiming to certain places that I do not want to be in. And although it was not much of an issue, quickly ran across part of the danger of debris is way harder than I would have liked. Precision felt like it came at the cost of speed, so I'm going to get smacked around by the enemy as I tried valiantly to make the road to a safe area.

There is a section at the end of the game that should be joyous climax everything has been build towards. It has a narrow wall, and five types of enemies to prevent the possibility of a reprieve. I am ready to show off jaw-dropping movement capability me and sent swarms of enemies with style I learned during my hours with the game. But the reality of the situation is that instead of avoiding homing missiles hurtling towards me, I purposely will fly directly to them. The same awkwardness last time I tried to time my leap to fight an enemy flipping between floor and ceiling. Because I had so many health at this point, I can go forward with a little more than a bruised ego, but it was an ugly win. then in platformers where you show off all that you learn is one of the reasons I like the genre. Move very awkward even when I got to the end of this Dandara was a bummer.

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It's a shame that the controls can be a little tricky, because Dandara is an utter delight when things really click. There are early boss fight where you pursue the enemy through lack of space. Platform appeared out of thin air as you hunt him, and you have to get up in degraded landscapes while avoiding projectiles and enemies spawning to get close enough to land a counterattack. When I finally defeated my opponent, I feel like taking a bow. The speed and precision required push me to my limits, and though I died a dozen times, it was a rush serious when everything coalesced into a beautiful dance. But Dandara not often reach heights. Then the scenario requires more speed and accuracy of the boss fight early, and because there is little in the auto aim your jump point, I often feel a little out of control as I zipped around.

If you play on a PC, you have the option to use a mouse, but it's a little tricky. Although a little easier to aim for a specific place, it is much slower, and the areas where you need to quickly rise from one place to the next, avoiding the traps on the ground while avoiding projectiles of enemies angry, tougher without a controller. No matter which control method you choose, though, Dandara forgiving enough that I never get angry. checkpoint often means you are rarely more than 30 seconds from where you died, and Dandara has a lot of health to help withstand some wild attacks.

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The level design is another strong point. The world rotates as you turn the ceiling and walls in the floor, you put a little thought into figuring out a way up. But even as everything reverses and turns around you, it is still unclear where you should go next. There are only so many unexplored roads at certain times, so that a quick peek at the map should be enough to get you moving to your destination. And when you explore, there are plenty of interesting sights to be seen. The most memorable came late in the game in a nightmare world in which a vortex swirling dot the foreground while the mystical islands float on your back. It is a stunning area that made me stop for a moment to take it all in. Feeling the same rhythm originating from the enchanting music. Though the story comes up short, visual and music really brought you into this imaginative world just begging to be discovered.

heart explorers are rewarded with bonuses that help fight the boss fights tight. Dandara can use salt he collected from defeated enemies and treasure chests to enhance its capabilities. Although you do not need to upgrade frequently during the early going, as you get more and more salt towards the end of the game, and the boss is getting harder and harder, you really need the extra blast this upgrade health and energy supply. But, more importantly, it's just fun to figure out how to reach every room hidden and open any treasure chest. Even when the chest does not produce a very precious gift, just solve the puzzle difficult to obtain satisfactory own chest.

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THE VERDICT

Dandara is not for everyone. This is a unique game, with unique control scheme is focused on the knowledge that it does not really spend a lot of time with and a beautiful world. But while it can produce a challenge the company, it is also a very useful game. Every enemy you understand, every room you go through and each part of the game you beat feels like a great achievement.
I enjoyed it so much Dandara, and I find it hard to do anything but recommend it. While it does not take much time to get used to, Dandara Metroidvanias also one of the most exciting and fun because instead of just taking a blueprint of what should Metroidvania, it throws the blueprint out of the window and show what video games can be.

It may not change the course of the game. But Dandara is a good game not because a certain part of the game because of how unique and fresh game is with almost every concept put forward, and how it feels when you play it.
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