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PlayStation 4 (PS4) Dariusburst Chronicle Saviours Game Review Complete

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GAME INFO
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Genre : Action, Shooter, Shoot-'Em-Up
Developer : Pyramid, Chara-ani
Publisher : Degica
Players : No Online Multiplayer
ESRB Rating : E
Release Date : Apr 4, 2018

Game OVERVIEW

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Story
Dariusburst lasted a century after Darius Darius II in which the planet continues to be attacked by the Army Belser. Battle continues to indicate a possible end to the long war on Darius, especially with the development of Burst System, a powerful new weapon is equipped with the latest Silver Eagle fighters. Using this new weapon system Pratica Riga pilot, pilot of the Silver Hawk Burst series; and Ti2, the computer AI assuming the body of a young girl. Together, pilot against Belser Army fleet, factories, and even a castle previously occupied.

Gameplay
Gameplay and groove to maintain consistency before Darius game: player against Army Belsar through several stages and can choose to fight in different zones along a different path, eventually reaching a different final boss and ending. Players can upgrade weapons Silver Hawk space combat them with power-ups that affect the ship's main weapon, secondary missiles and shields as well as additional power-ups that add to a player's score, extends or destroy every enemy on the screen. The main differences include the selection board, Burst System and the effects of enemy weapons.

The player has three types of major weapons to upgrade starts with Missiles, Laser and ends at Wave Shot. As the ship received a further upgrade, the placement of weapons will move up from the missile to the Laser and Wave. However, many enemies throughout the game using the same shot and the player can destroy enemy fire depending on what they are. When using Missile Shot, the Silver Hawk could destroy enemy missiles shot and the same effect was standing with Laser shot. Wave shot but consistent throughout the series Darius in his ability to fire through the foreground object is solid.

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Burst system allows players to unleash a powerful beam attack that can be positioned to fire in several directions. By pressing and holding the fire button the right, players can direct light in a direction Burst shooting forward. Players also can fire their primary shots while Burst Beam will, but it will keep the beam in a fixed position. The Burst This system is unique recharged whenever Silver Hawk destroy something; whether it is an enemy ship, shot the same enemy or object damaged, Burst dried meter will be refilled after the destruction of the object. However, the Army has managed to reverse engineer Belser Burst System, which allows them access to these weapons for their war ships bigger. Thus, similar to the Beam Duels of the G-Darius and Black Metal, players can duel boss armed with Burst System.

Players can choose one of eight different Hawks silver in Arcade Mode on the Chronicle Savior; The original DariusBurst, three vessels were used: The Legend Silver Hawk, Next and Home. The Legend Silver Hawk model is the standard that is capable of using Burst System while Next physically redesigned and equipped with homing missiles rather than bomb air-to-ground. The Origin on the other hand is based on the model of the original Silver Hawk, and thus have no Burst System; it uses the same loadout with Silver Hawk from the original Darius. In Dariusburst SP, Silver Hawk Assault using homing bombs rather than bombs air-to-ground and spread the gravity bomb instead of a beam to its Burst. Chronicle Saviors introduce new Burst Beam boats, Formula Silver Hawk Burst, Burst Beam which uses such as Legend and Next but could only hit the enemy with normal fire at close range; Both Silver Hawk (based on Darius II), Gaiden Silver Hawk (which is based on and uses his Darius Gaiden Black Hole Bomb in place of Burst Beam), and Genesis Silver Hawk (which is based on the G-Darius and had some sort of mechanical balok- duel that game) is also available in Arcade mode.

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Game  REVIEW

Darius Burst: Chronicle Rescue is the latest installment in the franchise 30 years of Taito's Darius. It first appeared as a Japanese PSP-exclusive game in 2009, eventually migrated to the arcade, where he displays an elaborate cabinet it two big screen. While the series is not known in the West as in Japan, it is still widely regarded as one of the most influential series of shooting games of all time; Darius Burst legacy that captures well.

At first glance, Darius Burst scrolling shooter seems like a fairly typical: scroll along the horizontal, guns and missiles to take out waves of enemies, collect power-ups, and a boss fight at the end. What is different here, however, is the "Burst" mechanical: press explode and you shoot a very powerful laser that causes tremendous damage to everything in its path. This makes it more interesting when you consider that Burst module can also be detached from the vessel and aims to reach areas difficult to target. It is also possible to add a bit of strategy - you can set it in a place where it will automatically fill in with block and destroy incoming enemy waves.

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environmental constraints and challenging meeting called reflex dodge enemy fashioned in the middle stages, but meeting the boss is in a completely different level: the bio-mechanics of this giant monstrosity volleyball lasers, homing missiles, and a wave of powerful energy bursts. Making things harder is that many of the bosses come in various permutations, with each new version introduces a powerful weapon and defensive maneuvers.

This meeting highlighted the challenge that game, with lots of tense battle that ended with your ship on the verge of collapse. confident players can learn how to counter-Burst: destructive attacks but it is difficult that requires you to Burst in some laser frame enemy. Failed Counter-spurt usually ends with your death, but learning how to do it generates great satisfaction, if the pulse is also raised.

While others Chronicle offers a semi-linear arcade mode where you pick branching paths to reach the end, the real meat lies in the strong mode Rescue Chronicle and Chronicle. Chronicle Mode is a direct port of the arcade game, and features more than 3,000 individual missions for you to open and clear. Many of these missions include conditions that make extraordinary things challenging, such as removing the power-ups or restrict you continue. Indeed, not all of these truly unique - and boss stages reused - but the rules present in these challenges overshadow the presence of recycled elements.

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The sheer variety on display here - and the authentic feel of old ships - is a real treat, especially for fans of the series.
Elsewhere, Darius Burst resurface old material to great effect: the selection of the ship in the game not only includes the design created for Darius Burst, but also ships from Darius previous game, complete with different weapons and shot patterns. Some of this makes the game more difficult (Darius I and II ship lacked Burst function), while others change the way you approach the meeting (The Gaiden ship replace the screen-clearing Burst Black Hole Bomb). There was even a vessel of clear Taito shooter Scramble Formation, which Murakumo, featuring four separate weapons unit and play as any in the game. The sheer variety on display here - and the authentic feel of old ships - is a real treat, especially for fans of the series.

The PC version of Darius Burst allows you to recreate the arcade experience with the game stretched across two monitors, creating an ultra-wide image. If not, you should receive a letter-box format of the game, which squeezes the ultra-wide image to fit your display, leaving black bars at the bottom and top of the screen. One exception to this rule is the Savior Chronicle mode, which is adjusted for a standard screen of 16: 9. Although the four-player local stables are available, the lack of online multiplayer is a disappointment, especially considering that there are some missions that can only be cleared by four players.

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Even with these issues, however, Darius Burst is one of the best traditional shooter to come out in years. Excellent visual design, avant-garde music and memorable, thrilling boss encounter, and it was packed challenge to make you come back and play again. If you enjoy the game at all and are craving a finely-crafted, intense shooting experience that will keep you hooked for a long time, then Darius Burst: Chronicle Rescue is feasible.

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PlayStation 4 (PS4) Dangun Feveron Game Review Complete

Greetings Gamer Mania, wherever you are in the world, get the following complete review of Dangun Feveron Playstation 4 (PS4).
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Get in the groove with old school style Dangun this Feveron vertical scrolling gameplay is refreshing and simple. The outstanding example of high-speed 'danmaku' bullet hell genre back as the second installment in a Shot M2 Trigger lineup, just as he approached the 20th anniversary.

GAME INFO
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Genre : Action, Shooter, Shoot-Em-Up, Vertical
Developer : Cave, M2 (M2 Shot Triggers release)
Publisher : M2 Company, Limited
Players : Single player, multiplayer
ESRB Rating : E
Release Date : Apr 4, 2018

Gameplay

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A new shine has been added to this work of CAVE with features like native mode game that puts a new twist on the gameplay, background music remixes, and a powered-up M2 Gadget to help you become a teacher.

Collecting energy dance and get your groove on at the first home console port of this fan favorite dance fever that spread through the arcade.

Dangun Feveron offers a comprehensive level of customization in the gameplay. Players are asked to choose how quickly they want the boat to move, choose one of the three rapid-fire weapon, and one of the three sustained-fire weapon. This allows players to customize the ship for the needs of the individual, be it a speeder quick-fly with a shot wide to quickly deal squadrons of enemies, or vessel with a lower speed to avoid bullets carefully, and firepower concentrated to destroy a single enemy more fast.

Fighters
  • TYPE-A: Concentrate shot
  • TYPE-B: 3-way shot
  • TYPE-C: the area shot wide
Powerful shot
  • LOCK-ON: chases the enemy.
  • BOMB: Explode on contact.
  • ROLL: Penetrate enemy.
Items
  • Main-shot (P): Increases the power of the main fire.
  • How-shot (P): Increases the power of being shot.
  • Bomb (B): Increase bomb stocks by 1 (max 4).
  • Cyborg: Increase score and the value of the enemy.
  • FP: Increase shot power to the maximum.
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Scoring system
Dangun Feveron other features unique gameplay mechanism, SOS System. For each enemy destroyed at the right time, which is called a "cyborg" will appear. Cyborg could be saved by touching them with the player ship. If left alone, the cyborg will drift slowly towards the bottom of the screen, then move back toward the top, after which they will disappear completely. For every cyborg obtained, the value of the enemy will increase by one point, as long as there are no cyborgs escape from the top of the screen; if this happens, the value will be reset.

Assuming no cyborgs have fled, most worthy enemy cyborgs amount saved plus one. For example, destroying enemy cyborgs usual after saving 19 accordingly will award 20 points. a greater enemy have the same point value with a standard five enemies in a row plus 10; downing an enemy like after being arrested 49 cyborg bestow 50 + 51 + 52 + 53 + 54 = 260 points. Boss enemies decent standard value multiplied by the number of cyborg caught around the stage. If a player is awarded 99 cyborg entire stage, captured every one, and then defeat the boss, players will receive 99 * 100 = 9,900 points.

If all the lives lost and the play continued, the enemy and calculate the value of both the rescue.

Game REVIEW

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Dangun Feveron is an arcade game in 1998 which spilled out of the factory which shuffles the Cave shmup legends like Dodon Pachi, ESP Ra.De. and immediately released the Guwange awesomeness. Feveron kick back and give a shoot 'em up fans all the usual big-ticket items. You fly through space, blasting away at the incoming criminals, to large, end-boss mech-like appear and spewing fireballs and laser spears at you. Shmup typical fare, right? Not too. 

Fresh for this game, is the act of capturing floating man who was expelled from exploding ship you destroy. The larger the ship, the more people come out. Surrounding each person is assumed to be a protective shield. Helpless as an astronaut floats to the bottom of the screen, they become yellow. Points and you build a chain depending on the color of your people ripped off. Blasting ships release more people, more men gathered increasing strength, improving put bad beats over ... you got it ... in other words, it's good to get a space-dudes. Clearly mark Caves multiplier idea, but the fact that they are the ones who actually is a nice change to routine coins or gems bonus items.

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As with all games of the cave, it's a pretty good graphics. The company always takes the time to make a clean visual that has the feel of a cartoon-mech. One game Cave future, Progear (1999), actually take the machine, cartoon vibe to the big, entertaining level ... and as Progear, Feveron gives you a lot to shoot. Pour over your enemy with a determination that will destroy Gen.Patton. A good sign of a solid design, is the fact that no matter how many bullets fly, and how many ships zooming, you can always achieve a safe place. Caves mastered this type of design a game where there is always a sweet spot to slide in and out of to make everything feel soooo good!

Accompanying all this blitzness is funky, space-disco songs and themes that give the game funnsy, relaxed vibe. Music never make you feel stressed and I think it really helps when you can groove to the shmup-ness! Beats and visual style, has the feel of a disco-ey. power shots you take dancing disco-odd shape, which eliminate all the enemies on the road, while giving you speeds up to collect the goods. This is a solid shmup shmup from a solid company, Caves, and you would be better to play this game.

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PlayStation 4 (PS4) Danger Zone 2 Game Review Complete

Greetings Gamer Mania, wherever you are in the world, get the following complete review of Danger Zone 2 Playstation 4 (PS4).
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Danger Zone 2 takes the action out of the crash testing and a test area to the real public roads. A high speed driving game featuring speed, traffic and accidents, Danger Zone 2 allows the player loose to the freeway from the United States, motorways of England and Autovias of Spain as they compete for the biggest cause of accidents.

GAME INFO
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Genre : Arcade / Action / Racing
Developer : Three Fields Entertainment
Publisher : Three Fields Entertainment
Players : No Online Multiplayer
ESRB Rating : E10+
Release Date : 13 Jul 2018

Game OVERVIEW

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Using sophisticated real-world physics and the power of the Unreal Engine, Danger Zone 2 lets Players "crash for cash" and compete with each other to cause the most chaos in the streets.
  • Driving at high speed in real-life road traffic crowded with day-to-day
  • Shunt, Slam, Flip, and Jacknife Roll as many vehicles as possible
  • Creating chaos across 26 accident blackspots most famous in the world is set in 17 unique locations around the world
  • 8 vehicles to drive and destroy include: Sedan settled, Chaotic Coupe, Really Crazy Taxi, Euro Truck or a Formula One car!
  • Objective-Based Gameplay - Complete Objectives to earn Bonus Cash in each level.
  • Online Leaderboards track Friends and Global Competition
Danger Zone 2 includes many player-requested features including:
  • Encouragement
  • Bumper cam
  • Slow-Motion Jumps
  • More Camera Rotation
  • Try again soon
  • Directional Traffic Checking - drive traffic left and right to cause more carnage

Game  REVIEW

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Danger Zone 2 is, in everything but name, the direct successor to the beloved Crash mode in Burnout Revenge, in the best way. This game is full of colors of automotive destruction is what I expected when last year's disappointing Danger Zone set the action in somber gray boxes from the warehouse. It laudibly bring your car - yes, plural today - back on the ground and out into realistic closed circuit track where they really can do. And by "do" mean "deliberately and horrifyingly accident, turning your car into a mass of twisted metal that burns and causes 80 car pile-up with your Smashbreaker explosion."
Burnout Crash mode is always brilliant formula, and it was every bit as fun here as it ever was.
That's awesome Burnout Crash mode has always been about: the arcade-y racing that leads to on-goal in the final crash. It all ramps up to the grand finale, in that if you destroy enough car through the conventional way you will be given Smashbreaker - basically a bomb in your car that sent shock waves of explosives to inflict more damage. Once you trigger that you can guide your car to start - in the air - in the direction of another car or a power-up that allows you to save a crash occurs. When the dust settles, the damage is calculated and you get a score that reflects the potential damage you. The formula is always brilliant, and it was every bit as fun here as it ever was.

The change of scenery is the best improvement Danger Zone 2 makes more than its predecessor. Bright sunlight and the open road allows this sequel to lie down, and Crash Test scenarios take advantage of it. Not only Danger Zone 2 was clearly faster than its predecessor - and the visuals do a very good job to convey a sense of speed - but a lot of the intersection now has a sometimes-long run-up to the order of an explosive accident at the end, and secondary objectives welcomed built to turn that the extra driving time. You may need to crash a number of cars on the road for Danger Zone, get there using the turbo boost continuous, etc. Trying to reach them adds an extra layer of challenge and fun, which in turn will provide an opportunity to drastically better than scoring a gold or platinum award in each song.

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Of course, physics a bit excessive, but erred on the side of fun. 
Power-up back, requires you to think carefully about where to aim your car before and after triggering the explosion Smashbreaker at every intersection accidents. Grabbing pickup cash quickly increase your score, while hit Smashbreaker icon gives you additional valuable opportunity to blow up your car. Each of the 23 outdoor intersection (29 if you count the training track six) have enough challenges and various layouts get platinum ranking above probably will not happen on the first try, and would ask you to think strategically about how to approach each each puzzle traffic. built-in leaderboard from the first Danger Zone happily go back, let you try and one-up your friends and thereby add a little organic replayability to each of the intersections above are only getting better achievements.

Danger Zone 2 also ups the number of car drivable eight, mainly including F1 racing car (again, hi Burnout!) And slowly, Hulk-like semi trucks that can be slapped with another vehicle. And they change shape now. Of course, physics a bit excessive, but erred on the side of fun to let you send the car traffic-examined funny fly to the left or right, depending on whether you press the Square or Circle buttons, respectively, while near them.

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Of course I also want more tracks. I'll pretty much always want more tracks. 
This sequel even managed to sneak in a bit of residual Burnout although technically only revive Crash mode: some accident the intersection of run-up, as well as three bonus tracks that opens after you complete the core 23, effectively using this Burnout Burning Lap mechanics. Basically, you need to go as fast as possible, turbo boost and all, as clean as possible. This adds a Danger Zone 2 better as part of the run-up to the intersection of the accident, because when it served as the only goal of the three bonus songs was just no fun without the ability to crash. (That's how I feel about it back in Burnout, too.)

In addition, I am pleased to say that, unlike the first danger zone, all I can do is nitpick this one. Of course, I want to be able to replay crashes my best and then have the editing controls to position the camera angles and upload videos of them on social media, but there is no such tool here. Also, the menu looks like a container unfinished super-smooth fonts thanks to them. Oh, and of course I want more tracks. I'll pretty much always want more tracks.

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While it's a shame that the Danger Zone 2 only runs at 900p / 30fps in standard Xbox One and 1080p / 30fps on PS4, 1080p / 60fps or 4K / 30fps options offered if you are in the Xbox One X or PS4 Pro (genuine alternative 4K / 30fps X, checkerboarded 4k / 30fps on Pro), or of course the PC is capable. But at least when you fail and need to reload to try again intersection accidents, they are fast loading times.

This extra wrinkles to the level of making the game a bit more involved, but they also provide a glimpse of the usual racing gameplay. Various vehicle with which you play each level has different handling, but in general, it is quite sensitive. You receive points for drifting, but we never really needed as easy to change through every corner of the game - in fact, it might be a little too loose for his own good. Coupled with a rather strict parameters on touching the wall or a larger vehicle than you, handling could do with being a little tighter.

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However, more than served its purpose in the game is, first and foremost, about the massive traffic pileups, and you get more than 20 levels in which to improve, smash, and explode your way to a high score. Thanks to the up run of the foregoing, the level of both longer and more varied than in the first game. In some, you will be racing a Formula 1 car through eight lane highway, and at others you'll be steaming through the car in a large truck that sends traffic fly. It's good old-fashioned fun, and even though the game is light on content, execution style gameplay Crash mode is pretty spot on.

Once you get at least a bronze in each level, you unlock some bonus stages that actually shift the focus to a time trial style race against time. This gives the best view in driving, and while the handling is a little rough around the edges, taste very good speed. It hinted at what was to come in Dangerous Driving, Three Fields' racing game, which is a nice addition for those who beat the main game.

THE VERDICT

By expanding on the gameplay blown-'em-up we know and love, Danger Zone 2 made some nice improvements to the formula. The new location and style of art over life much improve the appearance of the game, while extending its record up to add extra challenge to the rate. Performance can be choppy and vehicle handling land slightly on the wrong side of that generous, but overall, the game still delivers on the promise of the experience Crash mode.

Danger Zone 2 is what I want first danger zone to be: a true follow-up to the classic Burnout Crash mode that EA will not provide. It is not fully fleshed out or polished as my dream game of this type will, but as independent and single-note smash-up shone like a spectacular fireball explosion. Now how to revive the rest of Burnout? Road Rage mode, anyone?

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PlayStation 4 (PS4) Danger Zone Game Review Complete

Greetings Gamer Mania, wherever you are in the world, get the following complete review of Danger Zone Playstation 4 (PS4).
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Welcome to the Danger Zone - a new Virtual Testing Facility Accident. Step into the shoes of a dangerous driver and survive various crash test scenarios challenging. It is easy to crash, but can also reach all of Pickups Bonus

GAME INFO
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Genre : Racing, Arcade, Automobile
Developer : Three Fields Entertainment
Publisher : Three Fields Entertainment
Players : No Online Multiplayer
ESRB Rating : E10+
Release Date : 30 May 2017

Game OVERVIEW


Powered by Unreal Engine, Danger Zone combines real physical crash with explosive gameplay. Shunt vehicle into oncoming traffic, note trailer to shed their loads and use your explosive "Smash Breaker" to move your vehicle around.

The more explosions you cause, the greater your score.
If you feel burned by the congestion and traffic jams, take the highway to the Danger Zone. Your revenge on rush hour traffic. This place is a paradise for those who love their driving flame grilled.

features:
  • The single-player game mode featuring 20 unique crash test scenarios.
  • Connect the player's score board allows comparisons between friends and the world.
  • 6 cars of different players

Game  REVIEW

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On paper, Danger Zone seems to be a dream come true Burnout fans. In it, the original creators of Burnout will take a crack fresh gameplay that defined their careers - all while the actual IP Burnout gathering dust on the shelf EA. And while it's perfectly create impressive crash modes of gameplay mechanics perspective, it eliminates virtually all Burnout summer-y, personality tongue-in-cheek, and alternative modes. The result is a bare-bones game that's good for a few hours of fun, but do not have the endurance.

Danger Zone is only consists of one mode: Crash Test, Crash Test which includes 20 interchanges. Each Junction is the intersection you start your car at high speed, and they must be approached strategically to inflict maximum damage and collect as many power-ups as possible. Who should you hit first? Where you have to throw your car using Aftertouch air control after triggering your Smashbreaker explosives? All the experiments that made it feel more like a puzzle game than a racer. Also know that you are going to fail, and fail often; Retry button will get a workout. And although the loading time is not too bad on the PS4, they just were not fast enough to be painful.

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When you get a good walk, medals ranging from bronze to platinum given based on your score, with built-in boards serve as passive encouragement to keep you playing for a higher total cash. And it's ... about it. No new cars to get. Plus, there is no summary screen to give the appearance of a big picture of how you perform on three stages of tests that make up the campaign, there is no soundtrack to speak of, and each intersection is set in a drab, gray concrete same virtual simulator. With no sunlight, no busy, metropolitan intersection realistic, and (I can not believe I'm saying this) there was no DJ Stryker, Danger Zone only appear as lifeless.

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In addition, the lack of car deformation disappointing. Of course, the way you will get blisters, scratches and scars to hell and back, but the lack of proper damage modeling - in the game to hit a purpose-built car to another - this is quite unfortunate. Though, to be clear, it still remains fun to smash into a car and causing huge pile-up exploded. As if the Danger Zone, overall, only reanimates the body Burnout but can not bring back his soul.

THE VERDICT

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Danger Zone is as barebones arcade games get, but the gameplay is so addictive blast circle that it somehow passed our crash tests relatively unscathed. The presentation may be offensive simple and runtime bit on the short side, but once you've launched your Smashbreaker several times, you will feel like all is well in the world. Danger Zone is a game of simple and barebones which regained some car-smashing action of the classic Burnout series, but not enough of excitement. Although Burnout Crash mode is always the star of the show in the match, apparently Road Rage, Burning Lap, etc. Burnout is defined as does Accidents do, as well as his personality. their absence here feel very, although to his credit Danger Zone was priced accordingly at just $ 13. As such, it is worth a look for veteran Burnout, as long as you calibrate your expectations appropriately.

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PlayStation 4 (PS4) Dangerous Golf Game Review Complete

Greetings Gamer Mania, wherever you are in the world, get the following complete review of Dangerous Golf Playstation 4 (PS4).
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The aim of the game is to cause maximum damage of more than 100 holes and four unusual locations. Smash up the toilet, making a huge mess in the kitchen, destroying the antiques are invaluable in the Palace. This is golf played indoors where the more expensive objects of higher value of the game. funny destruction and for trickshots on the way to a big score.

GAME INFO
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Genre: Sports, Individual, Golf, Arcade
Developer: Three Fields Entertainment
Publisher: Three Fields Entertainment
Players: Up to 8
ESRB Rating: E
Release Date: Jun 2, 2016

Game  DETAIL

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Indoor play through a variety of programs - making a mess in the kitchen, wreak havoc in the Palace, or cause chaos in a castle and set fire to a petrol station.

Experience sofa Co-Op
Tee-Off turns, Smashbreak and Putt. Players take turns but scores are combined. Damage was repeated between turns. Working together to maximize scoring. Use one or more controllers.

Smashing Four Ways to Play
  • World Tour - Start a world tour destruction. Compete in 10 Tours that take you around the world. Unlock all the different 100 holes, each featuring a different combination of mechanics play.
  • Coop World Tour - Two golfers dangerous play together. perfect
  • Golf Party (Offline) - Destructive golf fun for up to 8 players. Passed pad and turn to set the biggest score. Select a hole to play.
  • Golf Party (Online) - Pick up and play against golfers the most dangerous in the world. Up to 8 players.

Game OVERVIEW

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Three Fields Entertainment, an independent studio behind Golf Dangerous, consisting mainly of the same minds responsible for the classic criteria Burnout and Black - and this is very clear from the beginning. debut title is an arcade sports game that shares much in common with the golf as well as with the Rocket League football. Perhaps less so, in fact. Forget par, forget the low score to win, forget even golf clubs - the goal here is to simply cause as much damage as possible, and then putt the ball into the hole with the flashiest way you can think.

Your first port of call will be the Solo World Tour mode, featuring more than 100 stages in 10 Tours and four locations. Starting at the French court, you will soon open the United States, Australia, and the UK, featuring a kitchen, gas, and castle respectively. Each region is realized well, and although the location is often repeated, each level brings with it a new arrangement of things to destroy. Three Fields has successfully determined what feels best to destroy: food, fragile objects, and things are expensive. The simple act of wreaking havoc in each level is enough to keep you playing, because it's very satisfying transmit large amounts of equipment crashing to the floor.

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There are more than that, of course. You are given a medal - a bronze to platinum - at the end of each level, depending on the amount of damage you cause. A basic level will give three main shots. The first is from the position set in the room, and you are usually given a target number of objects to hit before you can take the second shot and the damage you: Smashbreaker. At this point, the ball set on fire, and you are given full control.

You will want to bounce around the room, hit as many as you can before Smashbreaker meter runs out, but beware of straying too far from the flag. Once the meter runs out, no matter where your ball comes to rest is where you will need to putt it into the hole. You do not always want to land right next to it, though, because you can perform an impressive trick shots will net you more points. If you do not putt the ball, your point total will be divided in two.

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Most operating level around these structures, but there are several variants and some ridiculous way to supplement your score. Catharsis mess it all is the main draw, but there is a surprising level of strategic play, and is very easy to become addicted to the pursuit of higher scores and one-upping your friends. As you play, you'll unlock additional features and maneuvers, such as pistol putt, allowing you to aim with laser sights, or bucket explosion, which allows you to jump into a bucket of water and sent them flying into the item but more. Almost everything you do in Golf Dangerous improve your score, with occasional levels of hazards that you need to avoid. This can sometimes be thwarted, as control a bit tricky to take a little getting used to, and it is easy to send the ball curling into a dangerous part of the level, or even just an area with little to break into.

Developed on Unreal Engine 4, fidelity impressive graphics and physics, with a ton of particulate matter and a highly-detailed fly around your screen with sound effects and create a satisfying big, smile-inducing mess. Unfortunately, the general framerate issues arise, sometimes slows to a crawl absolute if things get a little too out of hand. We also had the game crash on us several times during our play session, once when we were just navigating menus. While the crash is not too often, they are quite incidentally potentially acid games, and would certainly need to be looked at. While the framerate is not a big concern, it is a problem that is likely to put many gamers off.

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THE VERDICT

It's a real shame that here the performance was substandard, because Golf Dangerous fantastic fun, either alone or with friends in co-op and competitive modes. It has a surprising depth and a lot of content; solo and co-op to provide a combined total of 197 levels to smash through. Satisfying gameplay is the greatest strength, however, with short stages making it an ideal game to play when you have a spare half hour. Some may struggle with the controls, and the appeal may not last too long - but it was certainly no bogeys.

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PlayStation 4 (PS4) Danganronpa Another Episode: Ultra Despair Girls Game Review Complete

Greetings Gamer Mania, wherever you are in the world, get the following complete review of Danganronpa Another Episode: Ultra Despair Girls Playstation 4 (PS4).
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Play as Komaru Naegi and Toko Fukawa as they battle Monokumas and struggle to escape Towa City in this arcade-action shooter.

GAME INFO
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Genre: Action / Adventure
Developer: Spike Chunsoft
Publisher: NIS America, Inc.
Players: No Online Multiplayer
ESRB Rating: M
Release Date: Jun 23, 2017

Game OVERVIEW

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In another episode Danganronpa: Ultra Girl Despair, you play as Komaru Naegi and store Fukawa as they battle impossible odds to escape Towa City. Children from the town, led by the Warriors of Hope, has started a revolution against adults. Can you discover the secrets of Towa City and escape, or will despair consume you?

Story Details
Komaru Naegi, sister to Makoto Naegi, has been imprisoned in a mysterious apartment for more than a year. One day, he was saved by Byakuya Togami of the Future Foundation, but such recovery derailed by a sudden attack of hundreds Monokumas. Komaru soon discover that this city has been taken over by a bunch of kids who called themselves the Warriors of Hope. Their leader, Monaca, stating that the city would become a "children's paradise," and to achieve this, all adults will be eradicated. Komaru team with Fukawa shop to try to survive the raging Monokumas, Children Monokuma cunning escape and unravel the secrets of the city.

Gameplay Details
  • The third person Action Shooter Sequence: Use the Future Foundation Hacking Gun to have a fighting chance against hordes Monokumas as you traverse Towa City.
  • Puzzles and riddles: The Monokuma Children will be challenged more than your trigger finger; You need your wits to survive as well. There is a lot to discover in the city, with a number of familiar faces and mysteries to uncover!
  • Tons of Different Types of ammunition: Tackle the challenges with some kind of bullet Truth, like Paralyze and Link. Upgrade your weapons with Bullet Bling special modifiers.
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PLOT
The game takes place half a year after the events of the first game, before the events of the second game. Komaru Naegi, the sister of the protagonist of the first game, Makoto Naegi, has spent the past year locked in an apartment complex in Towa City, aware of events that have been going in the outside world. He suddenly forced to flee when he was attacked by the deadly Monokuma robot and comes in the Future Foundation members Byakuya Togami, which gives Komaru a special Gun Hacking to fight robots and orders her to escape the city. However, this Komaru escape failed and he was arrested by a group of elementary school children who are known as the Warriors of Hope, which seeks to create a utopia for children by killing all the adults with their robot. They forced Komaru to join them "Demon Hunting" game and drop into the city, where he was rescued by Homicidal maniac Genocide Jack, who immediately turn to him the truth, Shop Fukawa, who survived the murder game Hopes Peak High School. Stores can now control Jack through the use of a stun gun. Learning that Byakuya may have been abducted by the Warriors of Hope, Shop agreed to cooperate with Komaru to find Byakuya and escape the city. Along the way they encounter a group of resistance, run by Haiji Towa, and met a white bear robot named Shirokuma.

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As Komaru and shops made their way, fighting against the Warriors of Hope and facing a lot of despair along the way, they learn that the Warriors of Hope in worship of Junko Enoshima, Ultimate despair is responsible for bringing about the end of the world, and strive to create a successor , Faced with the group's leader, Monaca Towa, and beat their advisors Kurokuma, Komaru given the choice of destroying Monokuma Controller, which will stop all robots but at the cost of sacrificing all children wear masks Monokuma Kid. Monaca later revealed that the goal is to change the Enoshima Junko Komaru to the next, trying to force him to destroy the controller by allegedly revealed his parents were killed. However, shop, having learned a lot of traveling with Komaru, slap some sense into him and together they overcome desperate to beat out-of-control mech. After rescuing Byakuya, Komaru and Shop decided to stay behind in Towa City to help those who need it. Meanwhile, as Monaca inevitably saved by Nagito Komaeda, who encouraged him to become the next Junko himself, he said that the two Shirokuma and Kurokuma real Junko controlled by AI, which has Izuru Kamukura carry out the next part of the plan.

However, if Komaru choose to destroy the controller before learning the correct destination, Bad Ending Child Monokuma triggered and all were killed as their masks off. Komaru into a resistance hero, but he felt very guilty for what he had done.

Game  REVIEW

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Danganronpa series has such a broad narrative, it spread itself in several games, anime, and short stories. By its very nature to spread itself out very thin, some side projects just will not mean much in the long run. Therefore, the expectation is that the side projects can carve their own unique identity in this Danganronpa strange universe.

The "other" in Danganronpa Another Episode: Title Ultra Despair Girls' implies it is a foreign adventure, and it is somewhat true. Perhaps the writing less impact than the rest of the series, but another episode largely makes up for it with amazing shift in gameplay style and tone.

Taking place in-between events Danganronpa: Trigger Happy Havoc and Danganronpa 2: Goodbye Despair, Another episode follows Komaru Naegi, brother of series protagonist Makoto, after he was abducted and remains locked in a room for a year (basically lost the greatest start, most Terrible, the most tragic events in human history). Forced into a game of survival by five children called themselves the Warriors of Hope, Komaru and his new friend Store Fukawa (and this store serial killer alter ego), have fled the city and use the megaphone hacking weapon for defeating the killer robot bears.

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As the narrative here is informed by the other two games in the series, and if you have somehow avoid the other two (and PS4 they re-release), I would have no trouble recommending another episode. It's not really necessary to have prior knowledge of the series in the jump, but the real valuable bits in the plot has to do with how it fits into the overall series. So to really enjoy some revealing and Easter eggs in all, knowledge of the series is needed rather than, say, just the basic interest in the quirkiness of the characters like the rest of the entries. And unlike the plot that involved enough in itself without drawing a murder mystery from the previous title. Here is an interesting character, and Komaru probably my favorite character in the whole series Danganronpa, but the depth just is not here.

As an apology to fans of the series due to a lack of depth, another episode of the series decided to evolve in other ways. Being a third-person shooter, Komaru often finds himself in tight corridors, hallways and open areas Monokuma occasionally as a killer robot chase down. Unfortunately, shooting it tends to get repetitive. hack megaphone Komaru will finally be different types of "Truth Bullets" (for example, people who make enemies dancing in place, flamethrowers, people who move objects in the segment of the puzzle, etc.), and there are different types some criminals by design morbid, but most of the other gameplay this episode feels bloated. I feel like pruning or two chapters here will already not reinforced how novel the idea of ​​this new gameplay style than making it feel like a hindrance when the plot began to make significant progress. Clearing room immediately feels like a duty rather than stock-infused gameplay with grooves revelation as a gift.

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Controls for the re-released version of another episode definitely a cut above the PS Vita version. Along with the built-in ability to select audio in English or Japanese, can use on the PlayStation DualShock 4 is a dream. Dealing with the camera is still a struggle, and aims can feel like moving through the pudding when dealing with multiple enemies, but it felt as though I was being held captive by the limits of the framework rather than falling victim to avoidable errors. Playing as Shops, thanks to unbeaten melee mode is limited, feels much better and easier to connect with a melee attack. I'm still struggling with the camera many times, but at least I'm more likely to activate abilities than before.

For fans of the series Danganronpa who have never experienced another episode, I can not recommend it enough. Shooting gameplay may be stiff, but the world draped it more moody than a lot of the last series. Yet despite this visual is dark, there is a tone lighter than before. Komaru and Toku fun, and has a witty banter between the two even when it tries to survive the game of death.

But if you've already played through another episode in the PlayStation Vita, or never experienced before Danganronpa game, there is not much to go. The shift to the third-person shooter is a new idea, but it soon became unbearable.

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